Revert "技能效果调整+small bugfix"

This reverts commit 407b1b0a90.
This commit is contained in:
mengxinzxz 2023-11-20 16:41:58 +08:00
parent 6e69eeace8
commit b1de7b2034
1 changed files with 27 additions and 38 deletions

View File

@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'sb', name:'sb',
connect:true, connect:true,
character:{ character:{
sb_huangyueying:['female','shu',3,['sbjizhi','sbqicai']], sb_huangyueying:['female','shu',3,['sbqicai','sbjizhi']],
sb_sp_zhugeliang:['male','shu',3,['sbhuoji','sbkanpo']], sb_sp_zhugeliang:['male','shu',3,['sbhuoji','sbkanpo']],
sb_zhugeliang:['male','shu',3,['sbguanxing','sbkongcheng']], sb_zhugeliang:['male','shu',3,['sbguanxing','sbkongcheng']],
sb_zhanghe:['male','wei',4,['sbqiaobian']], sb_zhanghe:['male','wei',4,['sbqiaobian']],
@ -263,7 +263,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}).reduce((num,current)=>num+get.damageEffect(current,player,player,'fire'),0); }).reduce((num,current)=>num+get.damageEffect(current,player,player,'fire'),0);
}, },
}, },
fireAttack:true,
}, },
derivation:['sbguanxing','sbkongcheng'], derivation:['sbguanxing','sbkongcheng'],
group:['sbhuoji_achieve','sbhuoji_fail','sbhuoji_mark'], group:['sbhuoji_achieve','sbhuoji_fail','sbhuoji_mark'],
@ -329,42 +328,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true, forced:true,
locked:false, locked:false,
content:function*(event,map){ content:function*(event,map){
var player=map.player,num=0; var player=map.player;
var storage=player.getStorage('sbkanpo').slice(); var storage=player.getStorage('sbkanpo').slice();
if(storage.length) player.unmarkAuto('sbkanpo',storage); if(storage.length){
if(lib.inpile.some(name=>!storage.includes(name))){ player.unmarkAuto('sbkanpo',storage);
while(num<lib.skill.sbkanpo.getLimit){ }
var result=yield player.chooseButton(['看破:'+(num>0?'请':'是否')+'记录一张牌名('+(num+1)+'/'+lib.skill.sbkanpo.getLimit+''+(num>0?'':''),[lib.inpile.map(name=>[get.translation(get.type(name)),'',name]),'vcard']]).set('ai',function(button){ var result=yield player.chooseButton(['看破:是否记录三张不同的牌名',[lib.inpile.map(name=>[get.translation(get.type(name)),'',name]),'vcard']],3).set('ai',function(button){
switch(button.link[2]){ switch(button.link[2]){
case 'wuxie':return 5+Math.random(); case 'wuxie':return 5+Math.random();
case 'sha':return 5+Math.random(); case 'sha':return 5+Math.random();
case 'tao':return 4+Math.random(); case 'tao':return 4+Math.random();
case 'lebu':return 3+Math.random(); case 'lebu':return 3+Math.random();
case 'shan':return 4.5+Math.random(); case 'shan':return 4.5+Math.random();
case 'wuzhong':return 4+Math.random(); case 'wuzhong':return 4+Math.random();
case 'shunshou':return 3+Math.random(); case 'shunshou':return 3+Math.random();
case 'nanman':return 2+Math.random(); case 'nanman':return 2+Math.random();
case 'wanjian':return 2+Math.random(); case 'wanjian':return 2+Math.random();
default:return Math.random(); default:return Math.random();
}
}).set('filterButton',button=>{
return !_status.event.names.includes(button.link[2]);
}).set('names',storage).set('forced',num>0);
if(result.bool){
num++;
var names=result.links.map(link=>link[2]);
if(!player.storage.sbkanpo) player.storage.sbkanpo=[];
names.forEach(name=>{
player.storage.sbkanpo.push(name);
game.log(player,'记录了','#y【'+get.translation(name)+'】');
player.markSkill('sbkanpo');
});
}
else break;
} }
}).set('filterButton',button=>{
return !_status.event.names.includes(button.link[2]);
}).set('names',storage);
if(result.bool){
var names=result.links.map(link=>link[2]);
player.markAuto('sbkanpo',names);
game.log(player,'记录了','#y'+get.translation(names));
} }
}, },
getLimit:3,
intro:{content:'已记录$'}, intro:{content:'已记录$'},
group:'sbkanpo_kanpo', group:'sbkanpo_kanpo',
subSkill:{ subSkill:{
@ -399,8 +389,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
logTarget:'player', logTarget:'player',
content:function(){ content:function(){
player.storage.sbkanpo.remove(trigger.card.name); player.unmarkAuto('sbkanpo',[trigger.card.name]);
player[player.storage.sbkanpo.length?'markSkill':'unmarkSkill']('sbkanpo');
trigger.targets.length=0; trigger.targets.length=0;
trigger.all_excluded=true; trigger.all_excluded=true;
}, },
@ -463,7 +452,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.lose([cards[i]],ui.cardPile,'insert'); player.lose([cards[i]],ui.cardPile,'insert');
} }
} }
else if(trigger.name=='phaseZhunbei') player.addTempSkill('sbguanxing_on'); else if(trigger.name=='phaseBegin') player.addTempSkill('sbguanxing_on');
}, },
group:'sbguanxing_unmark', group:'sbguanxing_unmark',
subSkill:{ subSkill:{
@ -5580,7 +5569,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sbhuoji:'火计', sbhuoji:'火计',
sbhuoji_info:'使命技。①使命出牌阶段限一次你可以选择一名其他角色对其和所有势力与其势力相同的其他角色造成1点火属性伤害。②成功准备阶段若你本局游戏已造成的火属性伤害大于等于游戏人数则你将武将牌更换为谋诸葛亮若你没有拥有此技能的武将牌则改为失去〖火计〗和〖看破〗然后获得〖观星〗和〖空城〗。③失败使命成功前进入濒死状态。', sbhuoji_info:'使命技。①使命出牌阶段限一次你可以选择一名其他角色对其和所有势力与其势力相同的其他角色造成1点火属性伤害。②成功准备阶段若你本局游戏已造成的火属性伤害大于等于游戏人数则你将武将牌更换为谋诸葛亮若你没有拥有此技能的武将牌则改为失去〖火计〗和〖看破〗然后获得〖观星〗和〖空城〗。③失败使命成功前进入濒死状态。',
sbkanpo:'看破', sbkanpo:'看破',
sbkanpo_info:'①一轮开始时,你清除“看破”记录的牌名,然后你可以依次记录三个非此次移去的牌名的牌名。②一名其他角色使用你“看破”记录的牌名的牌时,你可以从“看破”中移去此牌名,令此牌无效。', sbkanpo_info:'①一轮开始时,你清除“看破”记录的牌名,然后你可以记录三个非此次移去的牌名的牌名。②一名其他角色使用你“看破”记录的牌名的牌时,你可以从“看破”中移去此牌名,令此牌无效。',
sbguanxing:'观星', sbguanxing:'观星',
sbguanxing_info:'①准备阶段你将武将牌上所有“星”置入弃牌堆将牌堆顶的X张牌称为“星”置于你的武将牌上X为你此次移去的“星”数+1且至多为7若本次为第一次发动〖观星〗则X为7然后你可以将任意张“星”置于牌堆顶若你未将任意“星”置于牌堆顶你可以于结束阶段将任意张“星”置于牌堆顶。②你可以如手牌般使用或打出“星”。', sbguanxing_info:'①准备阶段你将武将牌上所有“星”置入弃牌堆将牌堆顶的X张牌称为“星”置于你的武将牌上X为你此次移去的“星”数+1且至多为7若本次为第一次发动〖观星〗则X为7然后你可以将任意张“星”置于牌堆顶若你未将任意“星”置于牌堆顶你可以于结束阶段将任意张“星”置于牌堆顶。②你可以如手牌般使用或打出“星”。',
sbkongcheng:'空城', sbkongcheng:'空城',