parent
6e69eeace8
commit
b1de7b2034
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sb',
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connect:true,
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character:{
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sb_huangyueying:['female','shu',3,['sbjizhi','sbqicai']],
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sb_huangyueying:['female','shu',3,['sbqicai','sbjizhi']],
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sb_sp_zhugeliang:['male','shu',3,['sbhuoji','sbkanpo']],
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sb_zhugeliang:['male','shu',3,['sbguanxing','sbkongcheng']],
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sb_zhanghe:['male','wei',4,['sbqiaobian']],
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@ -263,7 +263,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).reduce((num,current)=>num+get.damageEffect(current,player,player,'fire'),0);
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},
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},
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fireAttack:true,
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},
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derivation:['sbguanxing','sbkongcheng'],
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group:['sbhuoji_achieve','sbhuoji_fail','sbhuoji_mark'],
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@ -329,42 +328,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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locked:false,
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content:function*(event,map){
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var player=map.player,num=0;
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var player=map.player;
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var storage=player.getStorage('sbkanpo').slice();
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if(storage.length) player.unmarkAuto('sbkanpo',storage);
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if(lib.inpile.some(name=>!storage.includes(name))){
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while(num<lib.skill.sbkanpo.getLimit){
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var result=yield player.chooseButton(['看破:'+(num>0?'请':'是否')+'记录一张牌名('+(num+1)+'/'+lib.skill.sbkanpo.getLimit+')'+(num>0?'':'?'),[lib.inpile.map(name=>[get.translation(get.type(name)),'',name]),'vcard']]).set('ai',function(button){
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switch(button.link[2]){
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case 'wuxie':return 5+Math.random();
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case 'sha':return 5+Math.random();
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case 'tao':return 4+Math.random();
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case 'lebu':return 3+Math.random();
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case 'shan':return 4.5+Math.random();
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case 'wuzhong':return 4+Math.random();
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case 'shunshou':return 3+Math.random();
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case 'nanman':return 2+Math.random();
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case 'wanjian':return 2+Math.random();
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default:return Math.random();
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}
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}).set('filterButton',button=>{
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return !_status.event.names.includes(button.link[2]);
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}).set('names',storage).set('forced',num>0);
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if(result.bool){
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num++;
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var names=result.links.map(link=>link[2]);
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if(!player.storage.sbkanpo) player.storage.sbkanpo=[];
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names.forEach(name=>{
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player.storage.sbkanpo.push(name);
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game.log(player,'记录了','#y【'+get.translation(name)+'】');
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player.markSkill('sbkanpo');
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});
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}
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else break;
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if(storage.length){
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player.unmarkAuto('sbkanpo',storage);
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}
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var result=yield player.chooseButton(['看破:是否记录三张不同的牌名',[lib.inpile.map(name=>[get.translation(get.type(name)),'',name]),'vcard']],3).set('ai',function(button){
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switch(button.link[2]){
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case 'wuxie':return 5+Math.random();
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case 'sha':return 5+Math.random();
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case 'tao':return 4+Math.random();
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case 'lebu':return 3+Math.random();
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case 'shan':return 4.5+Math.random();
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case 'wuzhong':return 4+Math.random();
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case 'shunshou':return 3+Math.random();
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case 'nanman':return 2+Math.random();
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case 'wanjian':return 2+Math.random();
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default:return Math.random();
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}
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}).set('filterButton',button=>{
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return !_status.event.names.includes(button.link[2]);
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}).set('names',storage);
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if(result.bool){
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var names=result.links.map(link=>link[2]);
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player.markAuto('sbkanpo',names);
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game.log(player,'记录了','#y'+get.translation(names));
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}
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},
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getLimit:3,
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intro:{content:'已记录$'},
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group:'sbkanpo_kanpo',
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subSkill:{
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@ -399,8 +389,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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logTarget:'player',
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content:function(){
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player.storage.sbkanpo.remove(trigger.card.name);
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player[player.storage.sbkanpo.length?'markSkill':'unmarkSkill']('sbkanpo');
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player.unmarkAuto('sbkanpo',[trigger.card.name]);
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trigger.targets.length=0;
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trigger.all_excluded=true;
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},
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@ -463,7 +452,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.lose([cards[i]],ui.cardPile,'insert');
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}
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}
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else if(trigger.name=='phaseZhunbei') player.addTempSkill('sbguanxing_on');
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else if(trigger.name=='phaseBegin') player.addTempSkill('sbguanxing_on');
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},
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group:'sbguanxing_unmark',
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subSkill:{
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@ -5580,7 +5569,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbhuoji:'火计',
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sbhuoji_info:'使命技。①使命:出牌阶段限一次,你可以选择一名其他角色,对其和所有势力与其势力相同的其他角色造成1点火属性伤害。②成功:准备阶段,若你本局游戏已造成的火属性伤害大于等于游戏人数,则你将武将牌更换为谋诸葛亮(若你没有拥有此技能的武将牌则改为失去〖火计〗和〖看破〗,然后获得〖观星〗和〖空城〗)。③失败:使命成功前进入濒死状态。',
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sbkanpo:'看破',
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sbkanpo_info:'①一轮开始时,你清除“看破”记录的牌名,然后你可以依次记录三个非此次移去的牌名的牌名。②一名其他角色使用你“看破”记录的牌名的牌时,你可以从“看破”中移去此牌名,令此牌无效。',
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sbkanpo_info:'①一轮开始时,你清除“看破”记录的牌名,然后你可以记录三个非此次移去的牌名的牌名。②一名其他角色使用你“看破”记录的牌名的牌时,你可以从“看破”中移去此牌名,令此牌无效。',
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sbguanxing:'观星',
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sbguanxing_info:'①准备阶段,你将武将牌上所有“星”置入弃牌堆,将牌堆顶的X张牌称为“星”置于你的武将牌上(X为你此次移去的“星”数+1且至多为7,若本次为第一次发动〖观星〗则X为7),然后你可以将任意张“星”置于牌堆顶,若你未将任意“星”置于牌堆顶,你可以于结束阶段将任意张“星”置于牌堆顶。②你可以如手牌般使用或打出“星”。',
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sbkongcheng:'空城',
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