司马懿【权谋】bugfix,【X谋】添加ai发动概率(50%)
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@ -1122,28 +1122,6 @@ game.import("character", function () {
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target.addAdditionalSkill(`${key}_${player.playerid}`, `${key}_mark`);
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target.addAdditionalSkill(`${key}_${player.playerid}`, `${key}_mark`);
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}
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}
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},
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},
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group: "dcsbquanmou_change",
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subSkill: {
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change: {
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audio: "dcsbquanmou",
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audioname: ["dc_sb_simayi_shadow"],
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trigger: {
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global: "phaseBefore",
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player: "enterGame",
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},
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filter(event, player) {
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return event.name != "phase" || game.phaseNumber == 0;
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},
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prompt2(event, player) {
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//无名杀先阳后阴,不要问为什么
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return "切换【权谋】为状态" + (player.storage.dcsbquanmou ? "阳" : "阴");
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},
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content() {
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player.changeZhuanhuanji("dcsbquanmou");
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player.changeSkin("dcsbquanmou", "dc_sb_simayi" + (player.storage.dcsbquanmou ? "_shadow" : ""));
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},
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},
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},
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ai: {
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ai: {
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order: 9,
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order: 9,
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result: {
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result: {
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@ -1166,7 +1144,28 @@ game.import("character", function () {
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return "转换技。出牌阶段每名角色限一次,你可以令一名攻击范围内的其他角色交给你一张牌。当你于本阶段内下次对其造成伤害时,取消之。";
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return "转换技。出牌阶段每名角色限一次,你可以令一名攻击范围内的其他角色交给你一张牌。当你于本阶段内下次对其造成伤害时,取消之。";
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},
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},
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},
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},
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group: "dcsbquanmou_change",
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subSkill: {
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subSkill: {
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change: {
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audio: "dcsbquanmou",
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audioname: ["dc_sb_simayi_shadow"],
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trigger: {
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global: "phaseBefore",
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player: "enterGame",
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},
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filter(event, player) {
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return event.name != "phase" || game.phaseNumber == 0;
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},
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prompt2(event, player) {
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//无名杀先阳后阴,不要问为什么
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return "切换【权谋】为状态" + (player.storage.dcsbquanmou ? "阳" : "阴");
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},
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check: () => Math.random() > 0.5,
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content() {
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player.changeZhuanhuanji("dcsbquanmou");
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player.changeSkin("dcsbquanmou", "dc_sb_simayi" + (player.storage.dcsbquanmou ? "_shadow" : ""));
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},
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},
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true: {
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true: {
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charlotte: true,
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charlotte: true,
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audio: "dcsbquanmou",
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audio: "dcsbquanmou",
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@ -2407,6 +2406,7 @@ game.import("character", function () {
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//无名杀先阳后阴,不要问为什么
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//无名杀先阳后阴,不要问为什么
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return "切换【英谋】为状态" + (player.storage.dcsbyingmou ? "阳" : "阴");
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return "切换【英谋】为状态" + (player.storage.dcsbyingmou ? "阳" : "阴");
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},
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},
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check: () => Math.random() > 0.5,
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content() {
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content() {
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeZhuanhuanji("dcsbyingmou");
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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player.changeSkin("dcsbyingmou", "dc_sb_zhouyu" + (player.storage.dcsbyingmou ? "_shadow" : ""));
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@ -2654,6 +2654,7 @@ game.import("character", function () {
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//无名杀先阳后阴,不要问为什么
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//无名杀先阳后阴,不要问为什么
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return "切换【盟谋】为状态" + (player.storage.dcsbmengmou ? "阳" : "阴");
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return "切换【盟谋】为状态" + (player.storage.dcsbmengmou ? "阳" : "阴");
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},
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},
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check: () => Math.random() > 0.5,
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content() {
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content() {
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player.changeZhuanhuanji("dcsbmengmou");
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player.changeZhuanhuanji("dcsbmengmou");
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//鲁肃暂时没有另一张原画(悲
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//鲁肃暂时没有另一张原画(悲
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