Update huanlekapai.js
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6304196036
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@ -413,9 +413,12 @@ audio:true,
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trigger:{
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trigger:{
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player:"phaseBegin",
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player:"phaseBegin",
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},
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},
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filter:function (event,player){
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return player.isAlive();
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},
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priority:2018,
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priority:2018,
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direct:true,
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direct:true,
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/* createDialog:function (player,target,onlylist){
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createDialog:function (player,target,onlylist){
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var names=[];
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var names=[];
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var list=[];
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var list=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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@ -460,9 +463,9 @@ audio:true,
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}
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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return dialog;
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return dialog;
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},*/
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},
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content:function (){
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content:function (){
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/* 'step 0'
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'step 0'
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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var names=[];
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var names=[];
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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if(target.name&&!target.isUnseen(0)) names.add(target.name);
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@ -518,10 +521,10 @@ audio:true,
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player.addTempSkill(result);
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player.addTempSkill(result);
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player.popup(result);
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player.popup(result);
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game.log(player,'获得了','【'+get.translation(result)+'】');
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game.log(player,'获得了','【'+get.translation(result)+'】');
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*/
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'step 0'
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/* 'step 0'
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){
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return player!=target;
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return target!=player;
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}).set('ai',function(target){
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}).set('ai',function(target){
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if(get.attitude(_status.event.player,target)>0) return Math.random();
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if(get.attitude(_status.event.player,target)>0) return Math.random();
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return get.attitude(_status.event.player,target)<=0;
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return get.attitude(_status.event.player,target)<=0;
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@ -545,7 +548,7 @@ audio:true,
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player.popup(skill);
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player.popup(skill);
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//player.markSkillCharacter('xuelunyang',event.target.name,get.skillTranslation(skill,player),get.skillInfoTranslation(skill));
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//player.markSkillCharacter('xuelunyang',event.target.name,get.skillTranslation(skill,player),get.skillInfoTranslation(skill));
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game.log(player,'获得了','【'+get.translation(skill)+'】');
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game.log(player,'获得了','【'+get.translation(skill)+'】');
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}
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} */
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},
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},
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},
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},
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