国战君主语音台词修改
This commit is contained in:
parent
d060ed3123
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151
mode/guozhan.js
151
mode/guozhan.js
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@ -826,9 +826,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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gz_sp_dongzhuo: ["male", "qun", 4, ["hengzheng", "fakebaoling"]],
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gz_sp_dongzhuo: ["male", "qun", 4, ["hengzheng", "fakebaoling"]],
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gz_zhangren: ["male", "qun", 4, ["chuanxin", "fengshi"]],
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gz_zhangren: ["male", "qun", 4, ["chuanxin", "fengshi"]],
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gz_jun_liubei: ["male", "shu", 4, ["zhangwu", "jizhao", "shouyue", "wuhujiangdaqi"]],
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gz_jun_liubei: ["male", "shu", 4, ["zhangwu", "jizhao", "shouyue"]],
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gz_jun_zhangjiao: ["male", "qun", 4, ["wuxin", "hongfa", "wendao", "huangjintianbingfu"]],
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gz_jun_zhangjiao: ["male", "qun", 4, ["wuxin", "hongfa", "wendao"]],
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gz_jun_sunquan: ["male", "wu", 4, ["jiahe", "lianzi", "jubao", "yuanjiangfenghuotu"]],
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gz_jun_sunquan: ["male", "wu", 4, ["jiahe", "lianzi", "jubao"]],
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gz_liqueguosi: ["male", "qun", 4, ["gzxiongsuan"]],
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gz_liqueguosi: ["male", "qun", 4, ["gzxiongsuan"]],
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gz_zuoci: ["male", "qun", 3, ["fakeyigui", "fakejihun"], ["gzskin"]],
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gz_zuoci: ["male", "qun", 3, ["fakeyigui", "fakejihun"], ["gzskin"]],
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@ -864,7 +864,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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gz_lukang: ["male", "wu", 4, ["fakejueyan", "fakekeshou"], ["gzskin"]],
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gz_lukang: ["male", "wu", 4, ["fakejueyan", "fakekeshou"], ["gzskin"]],
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gz_yuanshu: ["male", "qun", 4, ["gzweidi", "gzyongsi"], ["gzskin"]],
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gz_yuanshu: ["male", "qun", 4, ["gzweidi", "gzyongsi"], ["gzskin"]],
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gz_zhangxiu: ["male", "qun", 4, ["gzfudi", "gzcongjian"], ["gzskin"]],
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gz_zhangxiu: ["male", "qun", 4, ["gzfudi", "gzcongjian"], ["gzskin"]],
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gz_jun_caocao: ["male", "wei", 4, ["jianan", "huibian", "gzzongyu", "wuziliangjiangdao"], []],
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gz_jun_caocao: ["male", "wei", 4, ["jianan", "huibian", "gzzongyu"], []],
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gz_jin_zhangchunhua: ["female", "jin", 3, ["gzhuishi", "fakeqingleng"]],
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gz_jin_zhangchunhua: ["female", "jin", 3, ["gzhuishi", "fakeqingleng"]],
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gz_jin_simayi: ["male", "jin", 3, ["fakequanbian", "smyyingshi", "fakezhouting"]],
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gz_jin_simayi: ["male", "jin", 3, ["fakequanbian", "smyyingshi", "fakezhouting"]],
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@ -925,6 +925,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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//官盗2023
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//官盗2023
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fakexiaoguo: {
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fakexiaoguo: {
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audio: "xiaoguo",
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audio: "xiaoguo",
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audioname2: { gz_jun_caocao: "jianan_xiaoguo" },
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trigger: { global: "phaseZhunbeiBegin" },
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trigger: { global: "phaseZhunbeiBegin" },
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filter(event, player) {
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filter(event, player) {
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return (
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return (
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@ -15639,19 +15640,21 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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jianan: {
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jianan: {
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audio: 2,
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audio: true,
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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group: "wuziliangjiangdao",
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derivation: ["wuziliangjiangdao", "new_retuxi", "qiaobian", "fakexiaoguo", "gzjieyue", "new_duanliang"],
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derivation: "wuziliangjiangdao",
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lordSkill: true,
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lordSkill: true,
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global: "g_jianan",
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global: ["wuziliangjiangdao", "g_jianan"],
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init(player) {
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player.markSkill("wuziliangjiangdao");
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},
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},
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},
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g_jianan: {
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g_jianan: {
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trigger: {
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trigger: {
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player: ["phaseZhunbeiBegin", "phaseBefore", "dieBegin"],
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player: ["phaseZhunbeiBegin", "phaseBefore", "dieBegin"],
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},
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},
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audio: "jianan",
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audio: "wuziliangjiangdao",
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forceaudio: true,
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forceaudio: true,
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filter: function (event, player, name) {
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filter: function (event, player, name) {
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if (name != "phaseZhunbeiBegin") return get.is.jun(player) && player.identity == "wei";
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if (name != "phaseZhunbeiBegin") return get.is.jun(player) && player.identity == "wei";
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@ -15779,6 +15782,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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jianan_eff: {
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jianan_eff: {
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ai: { nomingzhi: true },
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ai: { nomingzhi: true },
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},
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},
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jianan_tuxi: { audio: true },
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jianan_qiaobian: { audio: true },
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jianan_xiaoguo: { audio: true },
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jianan_jieyue: { audio: true },
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jianan_duanliang: { audio: true },
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huibian: {
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huibian: {
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enable: "phaseUse",
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enable: "phaseUse",
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audio: 2,
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audio: 2,
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@ -15823,9 +15831,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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gzzongyu: {
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gzzongyu: {
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audio: 2,
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audio: 2,
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derivation: "liulongcanjia",
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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group: ["gzzongyu_others", "gzzongyu_player"],
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group: "gzzongyu_others",
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global: "gzzongyu_player",
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ai: {
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ai: {
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threaten: 1.2,
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threaten: 1.2,
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},
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},
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@ -15873,9 +15883,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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player: {
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player: {
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audio: "gzzongyu",
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audio: "gzzongyu",
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forceaudio: true,
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trigger: { player: "equipAfter" },
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trigger: { player: "equipAfter" },
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forced: true,
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forced: true,
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filter: function (event, player) {
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filter: function (event, player) {
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if (!player.skills.includes("gzzongyu")) return false;
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if (!["equip3", "equip4"].includes(get.subtype(event.card))) return false;
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if (!["equip3", "equip4"].includes(get.subtype(event.card))) return false;
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for (var i = 0; i < ui.discardPile.childElementCount; i++) {
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for (var i = 0; i < ui.discardPile.childElementCount; i++) {
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if (ui.discardPile.childNodes[i].name == "liulongcanjia") return true;
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if (ui.discardPile.childNodes[i].name == "liulongcanjia") return true;
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@ -15913,6 +15925,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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wuziliangjiangdao: {
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wuziliangjiangdao: {
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audio: 2,
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nopop: true,
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nopop: true,
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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@ -16317,6 +16330,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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audio: ["jieyue", 2],
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audio: ["jieyue", 2],
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audioname2: { gz_jun_caocao: "jianan_jieyue" },
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},
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},
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jianglue: {
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jianglue: {
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@ -16857,6 +16871,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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locked: false,
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locked: false,
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audio: "duanliang1",
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audio: "duanliang1",
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audioname2: { gz_jun_caocao: "jianan_duanliang" },
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enable: "chooseToUse",
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enable: "chooseToUse",
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filterCard: function (card) {
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filterCard: function (card) {
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if (get.type(card) != "basic" && get.type(card) != "equip") return false;
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if (get.type(card) != "basic" && get.type(card) != "equip") return false;
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@ -18828,6 +18843,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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enable: "phaseUse",
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enable: "phaseUse",
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usable: 1,
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usable: 1,
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audio: 2,
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audio: 2,
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derivation: "gzzhiheng",
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filterCard: true,
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filterCard: true,
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check: function (card) {
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check: function (card) {
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if (get.type(card) == "equip") return 0;
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if (get.type(card) == "equip") return 0;
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@ -18899,6 +18915,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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trigger: { player: "phaseJieshuBegin" },
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trigger: { player: "phaseJieshuBegin" },
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audio: 2,
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audio: 2,
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derivation: "dinglanyemingzhu",
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forced: true,
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forced: true,
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unique: true,
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unique: true,
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filter: function (event, player) {
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filter: function (event, player) {
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@ -18935,14 +18952,20 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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jiahe: {
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jiahe: {
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audio: true,
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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lordSkill: true,
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lordSkill: true,
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locked: false,
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audio: 2,
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derivation: "yuanjiangfenghuotu",
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mark: true,
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mark: true,
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global: ["jiahe_put", "jiahe_skill"],
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derivation: ["yuanjiangfenghuotu", "jiahe_reyingzi", "jiahe_haoshi", "jiahe_shelie", "jiahe_duoshi"],
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global: ["yuanjiangfenghuotu", "jiahe_damage", "jiahe_put", "jiahe_skill"],
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init(player) {
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player.markSkill("yuanjiangfenghuotu");
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},
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},
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jiahe_damage: {
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audio: ["yuanjiangfenghuotu3.mp3", "yuanjiangfenghuotu4.mp3"],
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forceaudio: true,
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ai: {
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ai: {
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threaten: 2,
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threaten: 2,
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},
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},
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@ -18971,7 +18994,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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jiahe_put: {
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jiahe_put: {
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enable: "phaseUse",
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enable: "phaseUse",
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audio: 2,
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audio: ["yuanjiangfenghuotu", 2],
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forceaudio: true,
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forceaudio: true,
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filter: function (event, player) {
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filter: function (event, player) {
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var zhu = get.zhu(player, "jiahe");
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var zhu = get.zhu(player, "jiahe");
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@ -19130,9 +19153,10 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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inherit: "shelie",
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inherit: "shelie",
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},
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},
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jiahe_duoshi: {
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jiahe_duoshi: {
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inherit: "duoshi",
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inherit: "fakeduoshi",
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},
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},
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yuanjiangfenghuotu: {
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yuanjiangfenghuotu: {
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audio: 4,
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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nopop: true,
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nopop: true,
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@ -19150,7 +19174,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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dialog.addSmall(content);
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dialog.addSmall(content);
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}
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}
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dialog.addText(
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dialog.addText(
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'<ul style="margin-top:5px;padding-left:22px;"><li>每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<li>根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张以上~英姿;两张以上~好施;三张以上~涉猎;四张以上~度势;五张以上~可额外选择一项。<li>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。',
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'<ul style="margin-top:5px;padding-left:22px;"><li>每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<li>根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张及以上~英姿;两张及以上~好施;三张及以上~涉猎;四张及以上~度势;五张及以上~可额外选择一项。<li>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。',
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false
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false
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);
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);
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},
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},
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@ -19785,7 +19809,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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hongfa_respond: {
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hongfa_respond: {
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audio: "huangjintianbingfu",
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audio: ["huangjintianbingfu", 2],
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forceaudio: true,
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forceaudio: true,
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trigger: { player: "chooseToRespondBegin" },
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trigger: { player: "chooseToRespondBegin" },
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direct: true,
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direct: true,
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@ -19823,7 +19847,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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hongfa_use: {
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hongfa_use: {
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audio: "huangjintianbingfu",
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audio: ["huangjintianbingfu", 2],
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forceaudio: true,
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forceaudio: true,
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enable: "chooseToUse",
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enable: "chooseToUse",
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filter: function (event, player) {
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filter: function (event, player) {
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@ -19883,13 +19907,16 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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hongfa: {
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hongfa: {
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audio: 2,
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audio: 3,
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derivation: "huangjintianbingfu",
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derivation: "huangjintianbingfu",
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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lordSkill: true,
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lordSkill: true,
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trigger: { player: "phaseZhunbeiBegin" },
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trigger: { player: "phaseZhunbeiBegin" },
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forced: true,
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forced: true,
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init(player) {
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player.markSkill("huangjintianbingfu");
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},
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filter: function (event, player) {
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filter: function (event, player) {
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return (
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return (
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player.getExpansions("huangjintianbingfu").length == 0 && get.population("qun") > 0
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player.getExpansions("huangjintianbingfu").length == 0 && get.population("qun") > 0
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@ -19903,10 +19930,10 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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threaten: 2,
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threaten: 2,
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},
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},
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group: "hongfa_hp",
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group: "hongfa_hp",
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global: ["hongfa_use", "hongfa_respond"],
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global: ["huangjintianbingfu", "hongfa_use", "hongfa_respond"],
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subSkill: {
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subSkill: {
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hp: {
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hp: {
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audio: true,
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audio: "huangjintianbingfu3.mp3",
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trigger: { player: "loseHpBefore" },
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trigger: { player: "loseHpBefore" },
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filter: function (event, player) {
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filter: function (event, player) {
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return player.getExpansions("huangjintianbingfu").length > 0;
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return player.getExpansions("huangjintianbingfu").length > 0;
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@ -19924,7 +19951,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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});
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});
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"step 1";
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"step 1";
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if (result.bool) {
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if (result.bool) {
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player.logSkill("huangjintianbingfu");
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player.logSkill("hongfa_hp");
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player.loseToDiscardpile(result.links);
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player.loseToDiscardpile(result.links);
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trigger.cancel();
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trigger.cancel();
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}
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}
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@ -19934,6 +19961,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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wendao: {
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wendao: {
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audio: 2,
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audio: 2,
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derivation: "taipingyaoshu",
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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enable: "phaseUse",
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enable: "phaseUse",
|
||||||
|
@ -19994,7 +20022,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
huangjintianbingfu: {
|
huangjintianbingfu: {
|
||||||
audio: 2,
|
audio: 3,
|
||||||
unique: true,
|
unique: true,
|
||||||
forceunique: true,
|
forceunique: true,
|
||||||
nopop: true,
|
nopop: true,
|
||||||
|
@ -20175,12 +20203,16 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
shouyue: {
|
shouyue: {
|
||||||
|
audio: true,
|
||||||
unique: true,
|
unique: true,
|
||||||
forceunique: true,
|
forceunique: true,
|
||||||
group: "wuhujiangdaqi",
|
global: "wuhujiangdaqi",
|
||||||
derivation: "wuhujiangdaqi",
|
derivation: "wuhujiangdaqi",
|
||||||
mark: true,
|
mark: true,
|
||||||
lordSkill: true,
|
lordSkill: true,
|
||||||
|
init(player) {
|
||||||
|
player.markSkill("wuhujiangdaqi");
|
||||||
|
},
|
||||||
},
|
},
|
||||||
wuhujiangdaqi: {
|
wuhujiangdaqi: {
|
||||||
unique: true,
|
unique: true,
|
||||||
|
@ -20189,7 +20221,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
mark: true,
|
mark: true,
|
||||||
intro: {
|
intro: {
|
||||||
content:
|
content:
|
||||||
'@<div style="margin-top:-5px"><div class="skill">【武圣】</div><div class="skillinfo">将“红色牌”改为“任意牌”</div><div class="skill">【咆哮】</div><div class="skillinfo">增加描述“你使用的【杀】无视其他角色的防具”</div><div class="skill">【龙胆】</div><div class="skillinfo">增加描述“你每发动一次‘龙胆’便摸一张牌”</div><div class="skill">【烈弓】</div><div class="skillinfo">增加描述“你的攻击范围+1”</div><div class="skill">【铁骑】</div><div class="skillinfo">将“一张明置的武将牌”改为“所有明置的武将牌”</div></div>',
|
'@<div style="margin-top:-5px"><div class="skill">【武圣】</div><div class="skillinfo">将“红色牌”改为“任意牌”</div><div class="skill">【咆哮】</div><div class="skillinfo">增加描述“你使用的【杀】无视其他角色的防具”</div><div class="skill">【龙胆】</div><div class="skillinfo">增加描述“你每发动一次‘龙胆’便摸一张牌”</div><div class="skill">【铁骑】</div><div class="skillinfo">将“一张明置的武将牌”改为“所有明置的武将牌”</div><div class="skill">【烈弓】</div><div class="skillinfo">增加描述“你的攻击范围+1”</div></div>',
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
jizhao: {
|
jizhao: {
|
||||||
|
@ -21342,7 +21374,17 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
var to = event.junzhu_name;
|
var to = event.junzhu_name;
|
||||||
event.maxHp = player.maxHp;
|
event.maxHp = player.maxHp;
|
||||||
player.reinit(player.name1, to, 4);
|
player.reinit(player.name1, to, 4);
|
||||||
if (lib.skill[to]) game.trySkillAudio(to, player);
|
|
||||||
|
// 修改君主亮将配音播放
|
||||||
|
// if (lib.skill[to]) game.trySkillAudio(to, player);
|
||||||
|
var map = {
|
||||||
|
gz_jun_liubei: "shouyue",
|
||||||
|
gz_jun_zhangjiao: "hongfa",
|
||||||
|
gz_jun_sunquan: "jiahe",
|
||||||
|
gz_jun_caocao: "jianan"
|
||||||
|
};
|
||||||
|
game.trySkillAudio(map[to],player);
|
||||||
|
|
||||||
player.showCharacter(0);
|
player.showCharacter(0);
|
||||||
var group = lib.character[to][1];
|
var group = lib.character[to][1];
|
||||||
var yelist = game.filterPlayer(function (current) {
|
var yelist = game.filterPlayer(function (current) {
|
||||||
|
@ -21562,10 +21604,10 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
gz_jun_liubei: { audio: true },
|
// gz_jun_liubei: { audio: true },
|
||||||
gz_jun_caocao: { audio: true },
|
// gz_jun_caocao: { audio: true },
|
||||||
gz_jun_sunquan: { audio: true },
|
// gz_jun_sunquan: { audio: true },
|
||||||
gz_jun_zhangjiao: { audio: true },
|
// gz_jun_zhangjiao: { audio: true },
|
||||||
_zhenfazhaohuan: {
|
_zhenfazhaohuan: {
|
||||||
enable: "phaseUse",
|
enable: "phaseUse",
|
||||||
usable: 1,
|
usable: 1,
|
||||||
|
@ -23457,12 +23499,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
"锁定技,你装备区里的宝物牌不能被其他角色获得。结束阶段,若场上或弃牌堆有【定澜夜明珠】,则你摸一张牌,然后获得装备区里有【定澜夜明珠】角色的一张牌。",
|
"锁定技,你装备区里的宝物牌不能被其他角色获得。结束阶段,若场上或弃牌堆有【定澜夜明珠】,则你摸一张牌,然后获得装备区里有【定澜夜明珠】角色的一张牌。",
|
||||||
jiahe: "嘉禾",
|
jiahe: "嘉禾",
|
||||||
jiahe_info: "君主技,只要此武将牌处于明置状态,你便拥有“缘江烽火图”。",
|
jiahe_info: "君主技,只要此武将牌处于明置状态,你便拥有“缘江烽火图”。",
|
||||||
|
jiahe_damage: "缘江烽火图",
|
||||||
jiahe_put: "烽火",
|
jiahe_put: "烽火",
|
||||||
jiahe_put_info: "出牌阶段限一次,你可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。",
|
jiahe_put_info: "出牌阶段限一次,你可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。",
|
||||||
jiahe_skill: "缘江烽火图",
|
jiahe_skill: "缘江烽火图",
|
||||||
yuanjiangfenghuotu: "缘江烽火图",
|
yuanjiangfenghuotu: "缘江烽火图",
|
||||||
yuanjiangfenghuotu_info:
|
yuanjiangfenghuotu_info:
|
||||||
"每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<br>根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张以上:〖英姿〗;两张以上:〖好施〗;三张以上:〖涉猎〗;四张以上:〖度势〗;五张以上:可额外选择一项。<br>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。",
|
"每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<br>根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张及以上:〖英姿〗;两张及以上:〖好施〗;三张及以上:〖涉猎〗;四张及以上:〖度势〗;五张及以上:可额外选择一项。<br>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。",
|
||||||
yuanjiangfenghuotu_ab: "江图",
|
yuanjiangfenghuotu_ab: "江图",
|
||||||
yuanjiangfenghuotu_bg: "图",
|
yuanjiangfenghuotu_bg: "图",
|
||||||
wuxin: "悟心",
|
wuxin: "悟心",
|
||||||
|
@ -23471,6 +23514,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
hongfa: "弘法",
|
hongfa: "弘法",
|
||||||
hongfa_use: "天兵",
|
hongfa_use: "天兵",
|
||||||
hongfa_respond: "天兵",
|
hongfa_respond: "天兵",
|
||||||
|
hongfa_hp: "黄巾天兵符",
|
||||||
hongfa_info:
|
hongfa_info:
|
||||||
"君主技,锁定技,此武将牌明置时,你获得“黄巾天兵符”;准备阶段,若没有“天兵”,你将牌堆顶的X张牌置于“黄巾天兵符”上,称为“天兵”(X为群势力角色的数量)。",
|
"君主技,锁定技,此武将牌明置时,你获得“黄巾天兵符”;准备阶段,若没有“天兵”,你将牌堆顶的X张牌置于“黄巾天兵符”上,称为“天兵”(X为群势力角色的数量)。",
|
||||||
wendao: "问道",
|
wendao: "问道",
|
||||||
|
@ -23485,7 +23529,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
wuhujiangdaqi_ab: "将旗",
|
wuhujiangdaqi_ab: "将旗",
|
||||||
wuhujiangdaqi_bg: "旗",
|
wuhujiangdaqi_bg: "旗",
|
||||||
wuhujiangdaqi_info:
|
wuhujiangdaqi_info:
|
||||||
"存活的蜀势力角色的技能按以下规则改动:<br><strong>武圣</strong>:将“红色牌”改为“任意牌”<br><strong>咆哮</strong>:增加描述“你使用的【杀】无视其他角色的防具”<br><strong>龙胆</strong>:增加描述“你发动〖龙胆〗使用或打出牌时摸一张牌”<br><strong>烈弓</strong>:增加描述“你的攻击范围+1”<br><strong>铁骑</strong>:将“一张明置的武将牌”改为“所有明置的武将牌”",
|
"存活的蜀势力角色的技能按以下规则改动:<br><strong>武圣</strong>:将“红色牌”改为“任意牌”<br><strong>咆哮</strong>:增加描述“你使用的【杀】无视其他角色的防具”<br><strong>龙胆</strong>:增加描述“你发动〖龙胆〗使用或打出牌时摸一张牌”<br><strong>铁骑</strong>:将“一张明置的武将牌”改为“所有明置的武将牌”<br><strong>烈弓</strong>:增加描述“你的攻击范围+1”",
|
||||||
zhangwu: "章武",
|
zhangwu: "章武",
|
||||||
zhangwu_info:
|
zhangwu_info:
|
||||||
"锁定技。当【飞龙夺凤】进入弃牌堆或其他角色的装备区后,你获得之。当你不因使用而失去【飞龙夺风】时,你展示此牌,将此牌置于牌堆底并摸两张牌。",
|
"锁定技。当【飞龙夺凤】进入弃牌堆或其他角色的装备区后,你获得之。当你不因使用而失去【飞龙夺风】时,你展示此牌,将此牌置于牌堆底并摸两张牌。",
|
||||||
|
@ -24207,21 +24251,36 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
"#jizhao2": "王业不偏安,起师再兴汉!",
|
"#jizhao2": "王业不偏安,起师再兴汉!",
|
||||||
"#rerende_gz_jun_liubei1": "勿以恶小而为之,勿以善小而不为。",
|
"#rerende_gz_jun_liubei1": "勿以恶小而为之,勿以善小而不为。",
|
||||||
"#rerende_gz_jun_liubei2": "君才十倍于丕,必能安国成事。",
|
"#rerende_gz_jun_liubei2": "君才十倍于丕,必能安国成事。",
|
||||||
"#gz_jun_liubei:die": "若嗣子可辅,辅之。如其不才,君可自取……",
|
"#shouyue": "布德而昭仁,见旗如见朕!",
|
||||||
|
"#gz_jun_liubei:die": "若嗣子可辅,辅之;如其不才,君可自取……",
|
||||||
"#wuxin1": "冀悟迷惑之心。",
|
"#wuxin1": "冀悟迷惑之心。",
|
||||||
"#wuxin2": "吾已明此救世之术矣。",
|
"#wuxin2": "吾已明此救世之术矣。",
|
||||||
"#hongfa1": "汝等安心,吾乃大贤良师矣。",
|
"#hongfa1": "苍天已死,黄天当立!",
|
||||||
"#hongfa2": "此法可助汝等脱离苦海。",
|
"#hongfa2": "汝等安心,吾乃大贤良师也。",
|
||||||
|
"#hongfa3": "此法可助汝等脱离苦海。",
|
||||||
"#huangjintianbingfu1": "此乃天将天兵,尔等妖孽看着!",
|
"#huangjintianbingfu1": "此乃天将天兵,尔等妖孽看着!",
|
||||||
"#huangjintianbingfu2": "且作一法,召唤神力!",
|
"#huangjintianbingfu2": "且作一法,召唤神力!",
|
||||||
"#hongfa_hp": "吾有天神护体!",
|
"#huangjintianbingfu3": "吾有天神护体!",
|
||||||
"#wendao1": "诚心求天地之道,救世之法。",
|
"#wendao1": "诚心求天地之道,救世之法。",
|
||||||
"#wendao2": "求太平之法以安天下。",
|
"#wendao2": "求太平之法以安天下。",
|
||||||
"#gz_jun_zhangjiao:die": "天,真要灭我……",
|
"#gz_jun_zhangjiao:die": "天,真要灭我……",
|
||||||
"#jiahe1": "有敌来犯,速速御敌。",
|
"#jiahe": "嘉禾生,大吴兴!",
|
||||||
"#jiahe2": "来,扶孤上马迎敌!",
|
"#yuanjiangfenghuotu1": "保卫国家,人人有责!",
|
||||||
|
"#yuanjiangfenghuotu2": "连绵的烽火,就是对敌人最好的震慑!",
|
||||||
|
"#yuanjiangfenghuotu3": "有敌来犯,速速御敌!",
|
||||||
|
"#yuanjiangfenghuotu4": "来,扶孤上马迎敌!",
|
||||||
|
"#jiahe_reyingzi1": "大吴江山,儒将辈出。",
|
||||||
|
"#jiahe_reyingzi2": "千夫奉儒将,百兽伏麒麟。",
|
||||||
|
"#jiahe_haoshi1": "朋友有难,当倾囊相助。",
|
||||||
|
"#jiahe_haoshi2": "好东西,就要跟朋友分享。",
|
||||||
|
"#jiahe_shelie1": "军中多务,亦当涉猎。",
|
||||||
|
"#jiahe_shelie2": "少说话,多看书。",
|
||||||
|
"#jiahe_duoshi1": "广施方略,以观其变。",
|
||||||
|
"#jiahe_duoshi2": "莫慌,观察好局势再做行动。",
|
||||||
"#lianzi1": "税以足食,赋以足兵。",
|
"#lianzi1": "税以足食,赋以足兵。",
|
||||||
"#lianzi2": "府库充盈,国家方能强盛!",
|
"#lianzi2": "府库充盈,国家方能强盛!",
|
||||||
|
"#zhiheng_gz_jun_sunquan1": "二宫并阙,孤之所愿。",
|
||||||
|
"#zhiheng_gz_jun_sunquan2": "鲁王才兼文武,堪比太子。",
|
||||||
"#jubao1": "四海之宝,孤之所爱。",
|
"#jubao1": "四海之宝,孤之所爱。",
|
||||||
"#jubao2": "夷洲,扶南,辽东,皆大吴臣邦也!",
|
"#jubao2": "夷洲,扶南,辽东,皆大吴臣邦也!",
|
||||||
"#gz_jun_sunquan:die": "朕的江山,要倒下了么……",
|
"#gz_jun_sunquan:die": "朕的江山,要倒下了么……",
|
||||||
|
@ -24281,12 +24340,18 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
||||||
"#gzfudi2": "绣虽有降心,奈何贵营难容。",
|
"#gzfudi2": "绣虽有降心,奈何贵营难容。",
|
||||||
"#drlt_congjian1": "听君谏言,去危亡,保宗祀!",
|
"#drlt_congjian1": "听君谏言,去危亡,保宗祀!",
|
||||||
"#gz_zhangxiu:die": "若失文和,吾将何归?",
|
"#gz_zhangxiu:die": "若失文和,吾将何归?",
|
||||||
"#jianan1": "行为军锋,还为后拒!",
|
"#jianan": "设使天下无孤,不知几人称帝,几人称王?",
|
||||||
"#jianan2": "国之良将,五子为先。",
|
"#wuziliangjiangdao1": "行为军锋,还为后拒!",
|
||||||
|
"#wuziliangjiangdao2": "国之良将,五子为先。",
|
||||||
|
"#jianan_tuxi": "以百破万,让孤再看一次!",
|
||||||
|
"#jianan_qiaobian": "孤之兵道,此一时,彼一时。",
|
||||||
|
"#jianan_xiaoguo": "使孤梦回辽东者,卿之雄风也!",
|
||||||
|
"#jianan_jieyue": "孤之股肱,谁敢不从?嗯?",
|
||||||
|
"#jianan_duanliang": "孤以为断粮如断肠,卿意下如何?",
|
||||||
"#huibian1": "吾任天下之智力,以道御之,无所不可。",
|
"#huibian1": "吾任天下之智力,以道御之,无所不可。",
|
||||||
"#huibian2": "青青子衿,悠悠我心,但为君故,沉吟至今。",
|
"#huibian2": "青青子衿,悠悠我心。但为君故,沉吟至今。",
|
||||||
"#gzzongyu1": "驾六龙,乘风而行。行四海,路下之八邦。",
|
"#gzzongyu1": "驾六龙,乘风而行。行四海,路下之八邦。",
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"#gzzongyu2": "齐桓之功,为霸之首,九合诸侯,一匡天下。",
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"#gzzongyu2": "齐桓之功,为霸之首。九合诸侯,一匡天下!",//配音错误?,应为:齐桓之功,为霸之道
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"#gz_jun_caocao:die": "神龟虽寿,犹有竟时。腾蛇乘雾,终为土灰……",
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"#gz_jun_caocao:die": "神龟虽寿,犹有竟时。腾蛇乘雾,终为土灰……",
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"#sanchen1": "陈书弼国,当一而再、再而三。",
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"#sanchen1": "陈书弼国,当一而再、再而三。",
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"#gz_duyu:die": "金瓯尚缺,死难瞑目……",
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"#gz_duyu:die": "金瓯尚缺,死难瞑目……",
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Loading…
Reference in New Issue