完善Game类的JSDoc类型注释
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noname/game/index.js
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noname/game/index.js
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@ -1832,6 +1832,10 @@ export class Get extends Uninstantable {
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return Math.sqrt(dx * dx + dy * dy);
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return Math.sqrt(dx * dx + dy * dy);
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}
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}
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static xyDistance(from, to) { return Math.sqrt((from[0] - to[0]) * (from[0] - to[0]) + (from[1] - to[1]) * (from[1] - to[1])) }
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static xyDistance(from, to) { return Math.sqrt((from[0] - to[0]) * (from[0] - to[0]) + (from[1] - to[1]) * (from[1] - to[1])) }
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/**
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* @overload
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* @returns { void }
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*/
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/**
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/**
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* @overload
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* @overload
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* @param { string } obj
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* @param { string } obj
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@ -1,12 +1,14 @@
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/**
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/**
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* @typedef {InstanceType<typeof lib.element.Player>} Player
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* @typedef { InstanceType<typeof lib.element.Player> } Player
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* @typedef {InstanceType<typeof lib.element.Card>} Card
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* @typedef { InstanceType<typeof lib.element.Card> } Card
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* @typedef {InstanceType<typeof lib.element.VCard>} VCard
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* @typedef { InstanceType<typeof lib.element.VCard> } VCard
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* @typedef {InstanceType<typeof lib.element.Button>} Button
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* @typedef { InstanceType<typeof lib.element.Button> } Button
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* @typedef {InstanceType<typeof lib.element.Dialog>} Dialog
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* @typedef { InstanceType<typeof lib.element.Dialog> } Dialog
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* @typedef {InstanceType<typeof lib.element.GameEvent>} GameEvent
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* @typedef { InstanceType<typeof lib.element.GameEvent> } GameEvent
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* @typedef {InstanceType<typeof lib.element.GameEvent> & InstanceType<typeof lib.element.GameEventPromise> & typeof Promise<lib.element.GameEvent>} GameEventPromise
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* @typedef { InstanceType<typeof lib.element.GameEvent> & InstanceType<typeof lib.element.GameEventPromise> & typeof Promise<typeof lib.element.GameEvent> } GameEventPromise
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* @typedef {InstanceType<typeof lib.element.NodeWS>} NodeWS
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* @typedef { InstanceType<typeof lib.element.NodeWS> } NodeWS
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* @typedef { 'male' | 'female' | 'dobule' | 'none' } Sex
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* @typedef { [Sex, string, number | string, string[], any[]] } Character
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*/
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*/
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import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../util/index.js";
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import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../util/index.js";
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import { AI as ai } from '../ai/index.js';
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import { AI as ai } from '../ai/index.js';
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@ -32,6 +34,9 @@ export class Library extends Uninstantable {
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static changeLog = [];
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static changeLog = [];
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static updates = [];
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static updates = [];
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static canvasUpdates = [];
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static canvasUpdates = [];
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/**
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* @type { import('../game/index.js').Video[] }
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*/
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static video = [];
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static video = [];
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static skilllist = [];
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static skilllist = [];
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static connectBanned = [];
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static connectBanned = [];
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@ -77,6 +82,17 @@ export class Library extends Uninstantable {
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static extensionPack = {};
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static extensionPack = {};
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static cardType = {};
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static cardType = {};
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static hook = { globalskill: {} };
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static hook = { globalskill: {} };
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/**
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* @returns {never}
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*/
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static typeAnnotation() {
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/**
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* @type { import('../game/index.js').Videos[] }
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*/
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// @ts-ignore
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this.videos;
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throw new Error('Do not call this method');
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}
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//函数钩子
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//函数钩子
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static hooks = {
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static hooks = {
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// 本体势力的颜色
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// 本体势力的颜色
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@ -36,6 +36,10 @@ export const status = {
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renku: [],
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renku: [],
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prehidden_skills: [],
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prehidden_skills: [],
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postReconnect: {},
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postReconnect: {},
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/**
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* @type { string | void }
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*/
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extension:undefined,
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};
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};
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export const _status = status;
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export const _status = status;
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