diff --git a/mode/versus.js b/mode/versus.js index e108f11d5..7cb58103d 100644 --- a/mode/versus.js +++ b/mode/versus.js @@ -2640,15 +2640,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ game.trueZhu.update(); game.falseZhu.update(); ui.arena.classList.add('choose-character'); - /* - if(get.is.phoneLayout()){ - ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window); + if(evt=='shishengshibai'){ + ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo); + ui.guanduInfo.innerHTML='十胜十败(0)'; } - else{ - ui.guanduInfo=ui.create.div(ui.gameinfo); - } - ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt); - */ const showGuanduEvent=function(evt){ if(ui['GuanduEvent_'+evt]) return; ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true); @@ -2763,18 +2758,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ },250); }; showGuanduEvent(evt); - /* game.broadcastAll(function(evt){ - if(get.is.phoneLayout()){ - ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window); - } - else{ - ui.guanduInfo=ui.create.div(ui.gameinfo); - } if(lib.config.background_speak) game.playAudio('skill',evt); - ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt); + if(evt=='shishengshibai'){ + ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo); + ui.guanduInfo.innerHTML='十胜十败(0)'; + } },evt); - */ game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]); 'step 1' event.falseList=['ol_xiahouyuan','litong','zangba','manchong','xunyu','re_guojia','re_zhangliao','xuhuang','caohong','jsp_guanyu','hanhaoshihuan','caoren','yujin','liuye','chengyu','xunyou','zhangxiu','sp_jiaxu'].filter(function(name){ @@ -4728,7 +4718,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ if(!_status.shishengshibai) _status.shishengshibai=0; _status.shishengshibai++; game.broadcastAll(function(num){ - if(ui.guanduInfo) ui.guanduInfo.innerHTML='当前事件:十胜十败('+num+')'; + if(ui.guanduInfo) ui.guanduInfo.innerHTML='十胜十败('+num+')'; },_status.shishengshibai); if(_status.shishengshibai%10==0&&trigger.targets&&trigger.targets.length>0&&!['delay','equip'].includes(get.type(trigger.card))){ trigger.effectCount++;