This commit is contained in:
parent
16e8c85c5f
commit
b0093c3427
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@ -24415,6 +24415,7 @@
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})
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})
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}
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}
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game.delay();
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game.delay();
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lib.init.onfree();
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'step 2'
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'step 2'
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if(event.checkredo()) return;
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if(event.checkredo()) return;
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if(event.side<2){
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if(event.side<2){
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@ -83,8 +83,16 @@ mode.versus={
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lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
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lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
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lib.card.list=lib.cardsThree;
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lib.card.list=lib.cardsThree;
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}
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}
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ui.create.cards();
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if(lib.onfree){
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game.finishCards();
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lib.onfree.push(function(){
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ui.create.cards();
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game.finishCards();
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});
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}
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else{
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ui.create.cards();
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game.finishCards();
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}
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}
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}
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else{
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else{
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if(lib.storage.choice==undefined) game.save('choice',20);
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if(lib.storage.choice==undefined) game.save('choice',20);
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@ -105,8 +113,16 @@ mode.versus={
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}
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}
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game.save('only_zhu',true);
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game.save('only_zhu',true);
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ui.wuxie.hide();
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ui.wuxie.hide();
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ui.create.cards();
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if(lib.onfree){
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game.finishCards();
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lib.onfree.push(function(){
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ui.create.cards();
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game.finishCards();
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});
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}
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else{
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ui.create.cards();
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game.finishCards();
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}
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}
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}
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game.delay();
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game.delay();
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"step 2"
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"step 2"
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@ -580,13 +596,24 @@ mode.versus={
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});
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});
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delete _status.createControl;
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delete _status.createControl;
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}
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}
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event.dialogxx=ui.create.characterDialog(function(name){
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var createCharacterDialog=function(){
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if(lib.character[name][4]){
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event.dialogxx=ui.create.characterDialog(function(name){
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if(lib.character[name][4].contains('jiangeboss')) return true;
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if(lib.character[name][4]){
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if(lib.character[name][4].contains('jiangemech')) return true;
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if(lib.character[name][4].contains('jiangeboss')) return true;
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if(lib.character[name][4].contains('jiangemech')) return true;
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}
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if(lib.character[name][1]!=game.me.identity) return true;
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});
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if(ui.cheat2){
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ui.cheat2.classList.remove('disabled');
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}
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}
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if(lib.character[name][1]!=game.me.identity) return true;
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};
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});
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if(lib.onfree){
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lib.onfree.push(createCharacterDialog);
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}
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else{
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createCharacterDialog();
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}
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ui.create.cheat2=function(){
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(this.dialog==_status.event.dialog){
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@ -600,7 +627,7 @@ mode.versus={
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game.uncheck();
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game.uncheck();
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game.check();
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game.check();
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if(ui.cheat){
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if(ui.cheat){
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ui.cheat.style.opacity=1;
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ui.cheat.classList.remove('disabled');
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}
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}
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}
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}
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else{
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else{
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@ -615,10 +642,13 @@ mode.versus={
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game.uncheck();
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game.uncheck();
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game.check();
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game.check();
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if(ui.cheat){
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if(ui.cheat){
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ui.cheat.style.opacity=0.6;
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ui.cheat.classList.add('disabled');
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}
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}
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}
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}
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});
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});
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if(lib.onfree){
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ui.cheat2.classList.add('disabled');
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}
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}
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}
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if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
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if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
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if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
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if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
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@ -637,7 +667,7 @@ mode.versus={
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dialog=ui.create.dialog('选择角色',[list[game.me.identity+'boss'],'character']);
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dialog=ui.create.dialog('选择角色',[list[game.me.identity+'boss'],'character']);
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break;
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break;
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}
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}
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game.me.chooseButton(dialog,true).selectButton=function(){
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game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
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if(get.config('double_character_jiange')) return [2,2];
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if(get.config('double_character_jiange')) return [2,2];
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return [1,1];
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return [1,1];
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};
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};
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@ -809,9 +839,10 @@ mode.versus={
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game.me.chooseButton(true,dialog,2);
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game.me.chooseButton(true,dialog,2);
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_status.replacetwo=true;
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_status.replacetwo=true;
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game.additionaldead=[];
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game.additionaldead=[];
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lib.init.onfree();
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}
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}
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else{
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else{
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game.me.chooseButton(true,dialog);
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game.me.chooseButton(true,dialog).set('onfree',true);
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}
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}
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if(!_status.brawl||!_status.brawl.noAddSetting){
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if(!_status.brawl||!_status.brawl.noAddSetting){
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if(get.config('change_identity')){
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if(get.config('change_identity')){
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@ -839,7 +870,17 @@ mode.versus={
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});
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});
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delete _status.createControl;
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delete _status.createControl;
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};
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};
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event.dialogxx=ui.create.characterDialog();
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if(lib.onfree){
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lib.onfree.push(function(){
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event.dialogxx=ui.create.characterDialog();
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if(ui.cheat2){
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ui.cheat2.classList.remove('disabled');
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}
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});
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}
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else{
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event.dialogxx=ui.create.characterDialog();
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}
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ui.create.cheat2=function(){
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(this.dialog==_status.event.dialog){
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@ -853,7 +894,7 @@ mode.versus={
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game.uncheck();
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game.uncheck();
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game.check();
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game.check();
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if(ui.cheat){
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if(ui.cheat){
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ui.cheat.style.opacity=1;
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ui.cheat.classList.remove('hidden');
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}
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}
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}
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}
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else{
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else{
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@ -868,10 +909,11 @@ mode.versus={
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game.uncheck();
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game.uncheck();
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game.check();
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game.check();
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if(ui.cheat){
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if(ui.cheat){
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ui.cheat.style.opacity=0.6;
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ui.cheat.classList.add('hidden');
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}
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}
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}
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}
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});
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});
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ui.cheat2.classList.add('disabled');
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}
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}
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if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
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if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
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if(!ui.cheat&&get.config('change_choice')){
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if(!ui.cheat&&get.config('change_choice')){
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@ -1028,7 +1070,7 @@ mode.versus={
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dialog.buttons[i].classList.add('noclick');
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dialog.buttons[i].classList.add('noclick');
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}
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}
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}
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}
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game.me.chooseButton(dialog,true).closeDialog=false;
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game.me.chooseButton(dialog,true).set('onfree',true).closeDialog=false;
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event.xdialog=dialog;
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event.xdialog=dialog;
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dialog.static=true;
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dialog.static=true;
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event.current.classList.add('selectedx');
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event.current.classList.add('selectedx');
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@ -1110,6 +1152,7 @@ mode.versus={
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game.additionaldead=[];
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game.additionaldead=[];
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game.saveConfig('continue_name_versus_three');
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game.saveConfig('continue_name_versus_three');
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event.goto(2);
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event.goto(2);
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lib.init.onfree();
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}
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}
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else{
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else{
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game.chooseCharacterDouble(function(i){
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game.chooseCharacterDouble(function(i){
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@ -1509,6 +1552,7 @@ mode.versus={
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}
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}
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};
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};
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game.pause();
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game.pause();
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lib.init.onfree();
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"step 1"
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"step 1"
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_status.friendBackup=_status.friend.slice(0);
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_status.friendBackup=_status.friend.slice(0);
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_status.enemyBackup=_status.enemy.slice(0);
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_status.enemyBackup=_status.enemy.slice(0);
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