谋攻篇模式
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c4d462ac89
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145
game/game.js
145
game/game.js
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@ -4869,6 +4869,14 @@
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name:'身份',
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connect:{
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update:function(config,map){
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if(config.connect_identity_mode=='mougong'){
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map.connect_round1_use_nuqi.show();
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map.connect_nuqi_seen_for_others.show();
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}
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else{
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map.connect_round1_use_nuqi.hide();
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map.connect_nuqi_seen_for_others.hide();
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}
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if(config.connect_identity_mode=='zhong'){
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map.connect_player_number.hide();
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map.connect_limit_zhu.hide();
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@ -4878,6 +4886,15 @@
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map.connect_special_identity.hide();
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map.connect_double_character.show();
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}
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else if(config.connect_identity_mode=='mougong'){
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map.connect_double_character.show();
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map.connect_player_number.show();
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map.connect_limit_zhu.hide();
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map.connect_enhance_zhu.hide();
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map.connect_double_nei.hide();
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map.connect_zhong_card.hide();
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map.connect_special_identity.hide();
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}
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else if(config.connect_identity_mode=='purple'){
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map.connect_player_number.hide();
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map.connect_limit_zhu.hide();
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@ -4914,6 +4931,7 @@
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item:{
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normal:'标准',
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zhong:'明忠',
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mougong:'谋攻',
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purple:'3v3v2',
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},
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restart:true,
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@ -4979,6 +4997,20 @@
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frequent:true,
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intro:'开启后游戏中将增加军师、大将、贼首三个身份'
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},
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connect_round1_use_nuqi:{
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name:'开启首轮强化卡牌',
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init:false,
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frequent:false,
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restart:true,
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intro:'谋攻篇规则为第二轮开始才可使用怒气强化卡牌,开启此选项从游戏开始即可强化卡牌。'
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},
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connect_nuqi_seen_for_others:{
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name:'开启其他角色怒气可见',
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init:false,
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frequent:false,
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restart:true,
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intro:'谋攻篇实测效果为无法看见其他角色剩余怒气。开启此选项即可令所有角色的怒气值被其他玩家可见。'
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},
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// connect_ban_weak:{
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// name:'屏蔽弱将',
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// init:true,
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@ -4998,6 +5030,16 @@
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},
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config:{
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update:function(config,map){
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if(config.identity_mode=='mougong'){
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map.round1_use_nuqi.show();
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map.nuqi_seen_for_others.show();
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map.nei_auto_mark_camouflage.show();
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}
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else{
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map.round1_use_nuqi.hide();
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map.nuqi_seen_for_others.hide();
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map.nei_auto_mark_camouflage.hide();
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}
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if(config.identity_mode=='zhong'){
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map.player_number.hide();
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map.enhance_zhu.hide();
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@ -5027,6 +5069,50 @@
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}
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map.continue_game.show();
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}
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else if(config.identity_mode=='mougong'){
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map.continue_game.show();
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map.player_number.show();
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map.enhance_zhu.hide();
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map.auto_identity.hide();
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if(config.player_number!='2'){
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map.double_nei.show();
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}
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else{
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map.double_nei.hide();
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}
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map.choice_zhu.show();
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map.limit_zhu.hide();
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map.choice_zhong.show();
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map.choice_nei.show();
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map.choice_fan.show();
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map.ban_identity.show();
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if(config.ban_identity=='off'){
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map.ban_identity2.hide();
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}
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else{
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map.ban_identity2.show();
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}
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if(config.ban_identity=='off'||config.ban_identity2=='off'){
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map.ban_identity3.hide();
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}
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else{
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map.ban_identity3.show();
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}
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map.zhong_card.hide();
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map.choose_group.show();
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map.auto_mark_identity.hide();
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map.change_choice.show();
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map.free_choose.show();
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map.change_identity.show();
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map.special_identity.hide();
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map.double_character.show();
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if(config.double_character){
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map.double_hp.show();
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}
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else{
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map.double_hp.hide();
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}
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}
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else if(config.identity_mode=='purple'){
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map.player_number.hide();
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map.enhance_zhu.hide();
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@ -5107,11 +5193,12 @@
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item:{
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normal:'标准',
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zhong:'明忠',
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mougong:'谋攻',
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purple:'3v3v2',
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},
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restart:true,
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frequent:true,
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intro:'明忠模式详见帮助'
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intro:'明忠模式与谋攻模式详见帮助'
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},
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player_number:{
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name:'游戏人数',
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@ -5279,6 +5366,26 @@
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unlimited:'无限',
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},
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},
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round1_use_nuqi:{
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name:'开启首轮强化卡牌',
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init:false,
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frequent:false,
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restart:true,
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intro:'谋攻篇规则为第二轮开始才可使用怒气强化卡牌,开启此选项从游戏开始即可强化卡牌。'
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},
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nuqi_seen_for_others:{
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name:'开启其他角色怒气可见',
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init:false,
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frequent:false,
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restart:true,
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intro:'谋攻篇实测效果为无法看见其他角色剩余怒气。开启此选项即可令其他玩家的怒气值被你可见。'
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},
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nei_auto_mark_camouflage:{
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name:'内奸自动标记伪装反贼',
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intro:'玩家内奸在游戏开始洞察结束后,自动将被洞察角色标记为反贼。',
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init:false,
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unfrequent:true,
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},
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continue_game:{
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name:'显示再战',
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init:false,
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@ -27742,7 +27849,10 @@
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isZhu2:function(){
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var player=this,mode=get.mode();
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if(!this.isZhu) return false;
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if(mode=='identity') return true;
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if(mode=='identity'){
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if(_status.mode=='mougong'&&!this.identityShown) return false;
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return true;
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}
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if(mode=='versus'&&(_status.mode=='four'||_status.mode=='guandu')) return true;
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return false;
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},
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@ -36157,9 +36267,18 @@
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ui.updatehl();
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for(var i=0;i<players.length;i++){
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if(lib.config.mode=='identity'){
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if(_status.mode=='mougong'){
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].identity=players[i].identity;
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if(game.players[i].identity=='fan'&&game.players[i].isCamouflaged&&game.me.identity=='nei'||game.players[i]==game.me){
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game.players[i].setIdentity(players[i].identity);
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}
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}
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else{
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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}
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}
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else if(lib.config.mode=='doudizhu'||lib.config.mode=='single'){
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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@ -36581,6 +36700,15 @@
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console.log(player);
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}
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},
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showIdentity:function(player,identity){
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identity=identity||(player?player.identity:null);
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if(player&&player.identity){
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player.showIdentity(identity);
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}
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else{
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console.log(player);
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}
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},
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setIdentity:function(player,identity){
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if(player&&identity){
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player.setIdentity(identity);
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@ -38725,7 +38853,7 @@
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for(i=0;i<game.players.length;i++){
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tr=document.createElement('tr');
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td=document.createElement('td');
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td.innerHTML=get.translation(game.players[i]);
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td.innerHTML=get.translation(game.players[i])+(game.players[i].ai.mougong_camouflage?'(被伪装)':'');
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tr.appendChild(td);
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td=document.createElement('td');
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num=0;
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@ -38795,7 +38923,7 @@
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for(i=0;i<game.dead.length;i++){
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tr=document.createElement('tr');
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td=document.createElement('td');
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td.innerHTML=get.translation(game.dead[i]);
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td.innerHTML=get.translation(game.dead[i])+(game.dead[i].ai.mougong_camouflage?'(被伪装)':'');
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tr.appendChild(td);
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td=document.createElement('td');
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num=0;
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@ -52723,6 +52851,7 @@
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if(!game.getIdentityList) return;
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if(_status.video) return;
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if(this.parentNode.forceShown) return;
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if(!_status.connectMode&&this.parentNode.ai.mougong_camouflage&&get.config('nei_auto_mark_camouflage')&&game.me.identity=='nei') return;
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if(_status.clickingidentity){
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for(var i=0;i<_status.clickingidentity[1].length;i++){
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_status.clickingidentity[1][i].delete();
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@ -52743,8 +52872,9 @@
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list2.push(list2[0]);
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for(var i=0;i<list2.length;i++){
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if(this.firstChild.innerHTML==list[list2[i]]){
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this.firstChild.innerHTML=list[list2[i+1]];
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this.dataset.color=list2[i+1];
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var identity=list2[i+1];
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this.firstChild.innerHTML=list[identity];
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this.dataset.color=identity=='you'?'friend2':(identity=='di'?'enemy':identity);
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break;
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}
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}
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@ -52798,7 +52928,7 @@
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node.listen(function(){
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var info=this.link;
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info[0].firstChild.innerHTML=info[1];
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info[0].dataset.color=info[2];
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info[0].dataset.color=info[2]=='you'?'friend2':(info[2]=='di'?'enemy':info[2]);
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_status.clicked=false;
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});
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}
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@ -57669,6 +57799,7 @@
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switch(config.identity_mode){
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case 'purple':return '三对三对二';
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case 'zhong':return (config.double_character?'双将':'')+'忠胆英杰';
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case 'mougong':return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'谋攻';
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default:return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'身份';
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}
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}
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1481
mode/identity.js
1481
mode/identity.js
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