其他国战技能无法被封印修复
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0806372288
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ae7ae7e825
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@ -2075,6 +2075,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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);
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);
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},
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},
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forced: true,
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forced: true,
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locked: false,
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async content(event, trigger, player) {
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async content(event, trigger, player) {
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if (trigger.name == "phaseZhunbei") {
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if (trigger.name == "phaseZhunbei") {
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const num = player.getStorage("fakeshilu").length;
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const num = player.getStorage("fakeshilu").length;
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@ -2225,6 +2226,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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return !goon && groups.includes(event.source.identity);
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return !goon && groups.includes(event.source.identity);
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},
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},
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forced: true,
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forced: true,
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locked: false,
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logTarget(event, player) {
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logTarget(event, player) {
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return event.source == player ? event.player : event.source;
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return event.source == player ? event.player : event.source;
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},
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},
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@ -4766,6 +4768,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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);
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);
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},
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},
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forced: true,
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forced: true,
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locked: false,
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popup: false,
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popup: false,
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preHidden: ["xijue_tuxi", "fakexijue_xiaoguo"],
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preHidden: ["xijue_tuxi", "fakexijue_xiaoguo"],
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content() {
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content() {
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@ -6502,6 +6505,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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gzrehuaiyi: {
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gzrehuaiyi: {
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audio: "gzhuaiyi",
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audio: "gzhuaiyi",
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enable: "phaseUse",
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enable: "phaseUse",
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locked: false,
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filter: function (event, player) {
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filter: function (event, player) {
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return player.countCards("h") > 0;
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return player.countCards("h") > 0;
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},
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},
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@ -10025,6 +10029,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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trigger: { player: "phaseDrawBegin2" },
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trigger: { player: "phaseDrawBegin2" },
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forced: true,
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forced: true,
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locked: false,
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filter: (event, player) => !event.numFixed && player.isMaxHandcard(),
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filter: (event, player) => !event.numFixed && player.isMaxHandcard(),
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preHidden: true,
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preHidden: true,
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content: function () {
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content: function () {
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