神孙权 权道bugfix
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@ -17676,22 +17676,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCard'},
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forced:true,
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filter(event,player){
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return event.card.name=='sha'||get.type(event.card,null,false)=='trick';
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return event.card.name=='sha' || get.type(event.card,null,false)=='trick';
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},
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content(){
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'step 0'
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var filter1=function(card){
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return get.name(card)=='sha';
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},filter2=function(card){
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return get.type(card)=='trick';
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};
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var num1=player.countCards('h',filter1),num2=player.countCards('h',filter2);
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if(num1!=num2){
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var delta=num1-num2;
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player.chooseToDiscard('h',true,Math.abs(delta),delta>0?filter1:filter2,'驭衡:请弃置'+get.cnNumber(Math.abs(delta))+'张'+(delta>0?'【杀】':'普通锦囊牌'));
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async content(event, trigger, player){
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const cards1 = player.getCards('h', card => get.name(card) === 'sha'), cards2 = player.getCards('h', card => get.type(card) === 'trick');
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if (cards1.length !== cards2.length){
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const num = cards1.length - cards2.length, cards = num > 0 ? cards1 : cards2;
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let i = 0;
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cards.forEach(card => {
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if (i < Math.abs(num) && lib.filter.cardDiscardable(card, player, 'junkquandao')) i++;
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});
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if (i > 0) {
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await player.chooseToDiscard(i, true,
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`权道:请弃置${ get.cnNumber(i) }张${ num > 0 ? '杀' : '普通锦囊牌' }`,
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num > 0 ? (card => get.name(card) === 'sha') : (card => get.type(card) === 'trick'))
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}
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'step 1'
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player.draw();
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}
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await player.draw();
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},
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},
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junkchigang:{
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@ -18847,7 +18848,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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junkshengzhi:'圣质',
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junkshengzhi_info:'锁定技。当你发动非锁定技后,你令你本回合使用的下一张牌无距离和次数限制。',
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junkquandao:'权道',
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junkquandao_info:'锁定技。当你使用【杀】或普通锦囊牌时,若你手牌中的【杀】或普通锦囊牌的数量之差X不为0,则你弃置X张数量较多的一种牌,然后你摸一张牌。',
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junkquandao_info:'锁定技。当你使用【杀】或普通锦囊牌时,{若你手牌中的【杀】或普通锦囊牌的数量之差X不为0,则你弃置X张数量较多的一种牌},然后你摸一张牌。',
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junkchigang:'持纲',
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junkchigang_info:'转换技,锁定技。判定阶段开始前,你取消此阶段。然后你获得一个额外的:阴,摸牌阶段;阳,出牌阶段。',
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junkrende:'仁德',
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