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@ -736,8 +736,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mark:true,
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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nofire:true,
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@ -1029,8 +1028,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDrawBefore'},
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content:function(){
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"step 0"
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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"step 1"
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event.cards=get.cards(5);
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if(event.isMine()==false){
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@ -885,8 +885,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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"step 1"
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if(result.bool){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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if(trigger.source){
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trigger.source.recover();
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}
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@ -1464,8 +1463,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return false;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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}
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},
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yuling2:{
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@ -419,8 +419,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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nofire:true,
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@ -490,8 +489,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDrawBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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var list=['bronze','silver','gold'];
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list.randomRemove();
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var cards=[];
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@ -715,8 +713,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.source;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.storage.gwchenshui++;
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player.updateMarks();
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if(trigger.source!=trigger.player&&trigger.source.isIn()&&trigger.player.isIn()){
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@ -958,8 +955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.showCards(player.storage.huanshu2,get.translation(player)+'发动了【幻术】');
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'step 2'
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player.removeSkill('huanshu2');
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.draw(2);
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},
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group:'huanshu3'
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@ -1391,8 +1387,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return game.roundNumber%3!=0;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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group:['gwjinyan_gain'],
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subSkill:{
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