Add the ability to get raw HP, change equal to only, and fix kotori_skill_qun.
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@ -6035,12 +6035,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDiscardBegin'},
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forced:true,
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filter:function(event,player){
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return (player.isDamaged()||player.countCards('h')-player.hp>1);
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return (player.getDamagedHp()>1||player.countCards('h')-player.getHp()>1);
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},
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content:function(){
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var num=0;
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if(player.isDamaged()) num++;
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if(player.countCards('h')-player.hp>1) num++;
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if(player.getDamagedHp()>1) num++;
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if(player.countCards('h')-player.getHp()>1) num++;
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player.addMark('kotori_qunxin_temp',num,false);
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player.addTempSkill('kotori_qunxin_temp','phaseDiscardEnd');
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},
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150
game/game.js
150
game/game.js
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@ -19047,11 +19047,11 @@
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inRangeOf:function(source){
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return source.inRange(this);
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},
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getHp:function(){
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return Math.max(0,this.hp);
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getHp:function(raw){
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return raw?this.hp:Math.max(0,this.hp);
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},
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getDamagedHp:function(){
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return this.maxHp-this.getHp();
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getDamagedHp:function(raw){
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return this.maxHp-this.getHp(raw);
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},
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changeGroup:function(group,log,broadcast){
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var next=game.createEvent('changeGroup');
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@ -24832,109 +24832,61 @@
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return this.hp<this.maxHp&&!this.storage.nohp;
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},
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isHealthy:function(){
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return this.hp==this.maxHp||this.storage.nohp;
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return this.hp>=this.maxHp||this.storage.nohp;
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},
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isMaxHp:function(equal){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].hp>=this.hp) return false;
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}
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else{
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if(game.players[i].hp>this.hp) return false;
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}
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}
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return true;
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isMaxHp:function(only,raw){
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.getHp(raw)<this.getHp(raw):value.getHp(raw)<=this.getHp(raw);
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});
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},
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isMinHp:function(equal){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].hp<=this.hp) return false;
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}
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else{
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if(game.players[i].hp<this.hp) return false;
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}
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}
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return true;
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isMinHp:function(only,raw){
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.getHp(raw)>this.getHp(raw):value.getHp(raw)>=this.getHp(raw);
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});
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},
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isMaxCard:function(equal){
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var nh=this.countCards('he');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('he')>=nh) return false;
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}
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else{
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if(game.players[i].countCards('he')>nh) return false;
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}
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}
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return true;
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isMaxCard:function(only){
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const numberOfCards=this.countCards('he');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('he')<numberOfCards:value.countCards('he')<=numberOfCards;
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});
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},
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isMinCard:function(equal){
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var nh=this.countCards('he');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('he')<=nh) return false;
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}
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else{
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if(game.players[i].countCards('he')<nh) return false;
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}
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}
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return true;
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isMinCard:function(only){
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const numberOfCards=this.countCards('he');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('he')>numberOfCards:value.countCards('he')>=numberOfCards;
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});
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},
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isMaxHandcard:function(equal){
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var nh=this.countCards('h');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('h')>=nh) return false;
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}
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else{
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if(game.players[i].countCards('h')>nh) return false;
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}
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}
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return true;
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isMaxHandcard:function(only){
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const numberOfHandCards=this.countCards('h');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('h')<numberOfHandCards:value.countCards('h')<=numberOfHandCards;
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});
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},
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isMinHandcard:function(equal){
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var nh=this.countCards('h');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('h')<=nh) return false;
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}
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else{
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if(game.players[i].countCards('h')<nh) return false;
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}
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}
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return true;
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isMinHandcard:function(only){
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const numberOfHandCards=this.countCards('h');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('h')>numberOfHandCards:value.countCards('h')>=numberOfHandCards;
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});
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},
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isMaxEquip:function(equal){
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var nh=this.countCards('e');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('e')>=nh) return false;
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}
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else{
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if(game.players[i].countCards('e')>nh) return false;
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}
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}
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return true;
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isMaxEquip:function(only){
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const numberOfEquipAreaCards=this.countCards('e');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('e')<numberOfEquipAreaCards:value.countCards('e')<=numberOfEquipAreaCards;
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});
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},
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isMinEquip:function(equal){
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var nh=this.countCards('e');
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()||game.players[i]==this) continue;
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if(equal){
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if(game.players[i].countCards('e')<=nh) return false;
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}
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else{
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if(game.players[i].countCards('e')<nh) return false;
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}
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}
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return true;
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isMinEquip:function(only){
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const numberOfEquipAreaCards=this.countCards('e');
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return game.players.every(value=>{
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if(value.isOut()||value==this) return true;
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return only?value.countCards('e')>numberOfEquipAreaCards:value.countCards('e')>=numberOfEquipAreaCards;
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});
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},
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isLinked:function(){
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if(get.is.linked2(this)){
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