bugfix
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b0dab87a9d
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@ -2793,6 +2793,7 @@ export class Game {
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lib.skill[skill] = content[1];
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lib.skill[skill] = content[1];
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lib.character[skill] = content[2];
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lib.character[skill] = content[2];
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for (let i = 0; i < list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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if (!list[i]) continue;
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lib.translate[skill + ["", "_prefix", "_ab"][i]] = list[i];
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lib.translate[skill + ["", "_prefix", "_ab"][i]] = list[i];
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}
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}
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player.storage[skill] = content[4];
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player.storage[skill] = content[4];
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@ -7315,7 +7315,7 @@ export class Player extends HTMLDivElement {
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cfg.source = this.name;
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cfg.source = this.name;
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}
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}
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}
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}
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const list = cfg.caption ? [cfg.caption] : ["", "_prefix", "_ab"].map(str => "name" + str).filter(str => lib.translate[str]);
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const list = cfg.caption ? [cfg.caption] : ["", "_prefix", "_ab"].map(str => lib.translate["name" + str]);
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game.broadcastAll(
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game.broadcastAll(
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//TODO: 这里直接修改trashBin部分,后续需要修改为新写法
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//TODO: 这里直接修改trashBin部分,后续需要修改为新写法
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function (player, skill, list, cfg) {
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function (player, skill, list, cfg) {
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@ -7338,6 +7338,7 @@ export class Player extends HTMLDivElement {
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lib.character[skill].trashBin.push("character:" + cfg.name);
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lib.character[skill].trashBin.push("character:" + cfg.name);
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}
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}
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for (let i = 0; i < list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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if (!list[i]) continue;
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lib.translate[skill + ["", "_prefix", "_ab"][i]] = list[i];
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lib.translate[skill + ["", "_prefix", "_ab"][i]] = list[i];
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}
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}
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player.storage[skill] = cfg;
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player.storage[skill] = cfg;
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