commit
ad3ce47716
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@ -4534,13 +4534,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forceDie:true,
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filter:function(event,player){
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if(event.name=='die') return true;
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if(!lib.skill.yijin.getKane(event.player).length) return false;
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if(event.player.additionalSkills['yijin_'+player.playerid]){
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return true;
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}
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return false;
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return lib.skill.yijin.getKane(event.player).length&&event.player.additionalSkills['yijin_'+player.playerid];
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},
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content:function(){
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'step 0'
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if(trigger.name=='die'){
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game.countPlayer(current=>{
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var skills=current.additionalSkills['yijin_'+player.playerid];
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@ -4551,16 +4548,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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});
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event.finish();
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return;
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}
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else {
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var skills=trigger.player.additionalSkills['yijin_'+player.playerid];
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trigger.player.removeAdditionalSkill('yijin_'+player.playerid);
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for(var i of skills){
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trigger.player.removeMark(i,1);
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trigger.player.removeSkill(i);
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}
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const skills=trigger.player.additionalSkills['yijin_'+player.playerid];
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for(const mark of skills) trigger.player.removeMark(mark,1);
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}
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}
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'step 1'
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trigger.player.removeAdditionalSkill('yijin_'+player.playerid);
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},
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},
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wushi:{
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charlotte:true,
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@ -11,19 +11,262 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_sb_guanyu:['male','shu',4,['olsbweilin','olsbduoshou']],
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ol_sb_taishici:['male','wu',4,['olsbdulie','olsbdouchan']],
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ol_gaoshun:['male','qun',4,['olxianzhen','decadejinjiu'],['die_audio:re_gaoshun']],
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ol_sb_yuanshao:['male','qun',4,['olsbhetao','olsbshenli','olsbyufeng','olsbshishou'],['zhu']],
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},
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characterSort:{
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onlyOL:{
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onlyOL_yijiang1:['ol_jianyong','ol_lingtong','ol_gaoshun'],
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onlyOL_yijiang2:['ol_caozhang'],
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onlyOL_sb:['ol_sb_jiangwei','ol_sb_guanyu','ol_sb_taishici'],
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onlyOL_sb:['ol_sb_jiangwei','ol_sb_guanyu','ol_sb_taishici','ol_sb_yuanshao'],
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},
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},
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characterIntro:{
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},
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characterReplace:{
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},
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card:{
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sizhaojian:{
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derivation:'ol_sb_yuanshao',
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fullskin:true,
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-1},
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ai:{basic:{equipValue:7}},
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skills:['olsbyufeng_sizhaojian'],
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},
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},
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skill:{
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//OL谋袁绍
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//真·四世三公——袁神,启动
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olsbhetao:{
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audio:2,
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trigger:{global:'useCardToPlayered'},
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filter(event,player){
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return event.player!=player&&event.isFirstTarget&&event.targets.length>1&&player.countCards('he',card=>{
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if(get.position(card)=='h'&&_status.connectMode) return true;
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return get.color(card)==get.color(event.card)&&lib.filter.cardDiscardable(card,player);
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});
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},
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direct:true,
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async content(event,trigger,player){
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const {result:{bool,cards,targets}}=await player.chooseCardTarget({
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prompt:get.prompt('olsbhetao'),
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filterCard(card,player){
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return get.color(card)==get.color(get.event().getTrigger().card)&&lib.filter.cardDiscardable(card,player);
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},
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position:'he',
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filterTarget(card,player,target){
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return get.event().getTrigger().targets.includes(target);
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},
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ai1(card){
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return 7.5-get.value(card);
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},
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ai2(target){
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const player=get.event('player'),trigger=get.event().getTrigger();
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if(trigger.card.name=='tiesuo'){
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const att=get.attitude(player,target);
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return get.agn(att)*(2+get.sgn(att));
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}
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const sum=trigger.targets.reduce((i,j)=>i+get.effect(j,trigger.card,trigger.player,player),0);
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return get.effect(target,trigger.card,trigger.player,player)*2-sum;
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},
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}).set('prompt2','弃置一张'+get.translation(get.color(trigger.card))+'牌,令'+get.translation(trigger.card)+'改为对其中一个目标结算两次');
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if(bool){
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const target=targets[0];
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player.logSkill('olsbhetao',target);
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player.discard(cards);
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trigger.getParent().effectCount++;
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trigger.getParent().excluded.addArray(game.filterPlayer(i=>trigger.targets.includes(i)&&target!=i));
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}
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},
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ai:{threaten:3.5},
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global:'olsbhetao_ai',
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subSkill:{
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ai:{
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effect:{
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player(card,player){
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if(!game.hasPlayer(target=>{
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return target.hasSkill('olsbhetao')&&(get.attitude(player,target)<0||get.attitude(target,player)<0);
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})) return;
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const select=get.copy(get.info(card).selectTarget);
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let range;
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if(select==undefined) range=[1,1];
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else if(typeof select=='number') range=[select,select];
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else if(get.itemtype(select)=='select') range=select;
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else if(typeof select=='function') range=select(card,player);
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game.checkMod(card,player,range,'selectTarget',player);
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if(range[1]==-1||range[1]>1) return 'zeroplayertarget';
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},
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},
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},
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},
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},
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olsbshenli:{
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audio:2,
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trigger:{player:'useCardToPlayered'},
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filter(event,player){
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if(!player.isPhaseUsing()||player.hasSkill('olsbshenli_used')) return false;
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return event.card.name=='sha'&&game.hasPlayer(target=>{
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return !event.targets.includes(target)&&player.canUse(event.card,target,false);
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})&&event.isFirstTarget;
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},
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check(event,player){
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const targets=game.filterPlayer(target=>player.canUse(event.card,target,false));
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const num1=event.targets.reduce((sum,target)=>sum+get.effect(target,event.card,player,player),0);
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const num2=targets.reduce((sum,target)=>sum+get.effect(target,event.card,player,player),0);
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if(num2>=num1) return true;
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let num=(event.baseDamage||1);
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if(event.extraDamage) num+=event.extraDamage;
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let extra_num=0;
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for(const target of targets){
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if(target.mayHaveShan(player,'use',target.getCards('h',i=>{
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return i.hasGaintag('sha_notshan');
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}))&&!player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:event.card,
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},true)){
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if(player.hasSkill('jueqing')||target.hasSkill('gangzhi')) extra_num--;
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else if(target.hasSkillTag('filterDamage',null,{
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player:event.player,
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card:event.card,
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})) extra_num++;
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}
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else extra_num+=num;
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}
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const sum=targets.length+extra_num;
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return num2+(sum>player.countCards('h')?Math.min(5,sum):0)+(sum>player.getHp()?num2:0)>=num1;
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},
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async content(event,trigger,player){
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player.addTempSkill('olsbshenli_used','phaseUseAfter');
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trigger.getParent().targets.addArray(game.filterPlayer(target=>{
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return !trigger.targets.includes(target)&&player.canUse(trigger.card,target,false);
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}));
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player.when('useCardAfter').filter(evt=>evt==trigger.getParent())
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.then(()=>{
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const sum=player.getHistory('sourceDamage',evt=>evt.card&&evt.card==trigger.card).reduce((num,evt)=>{
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return num+evt.num;
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},0);
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const bool=(sum>player.countCards('h')),goon=(sum>player.getHp());
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if(bool) player.draw(Math.min(5,sum));
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if(goon){
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const targets=game.filterPlayer(target=>trigger.targets.includes(target))
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if(targets.length) player.useCard(trigger.card,targets,false);
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}
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});
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},
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ai:{threaten:3.5},
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subSkill:{used:{charlotte:true}},
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},
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olsbyufeng:{
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audio:1,
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trigger:{
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global:'phaseBefore',
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player:'enterGame',
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},
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filter(event,player){
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if(get.cardPile('sizhaojian','field')||lib.inpile.includes('sizhaojian')) return false;
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return (event.name!='phase'||game.phaseNumber==0)&&player.hasEquipableSlot(1);
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},
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forced:true,
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locked:false,
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async content(event,trigger,player){
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game.broadcastAll(()=>lib.inpile.add('sizhaojian'));
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const card=game.createCard2('sizhaojian','diamond',6);
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player.$gain2(card,false);
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game.delayx();
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player.equip(card);
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},
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subSkill:{
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sizhaojian:{
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equipSkill:true,
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mod:{
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aiOrder(player,card,num){
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if(card.name=='sha'&&typeof get.number(card)=='number') return num+get.number(card)/114514;
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},
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},
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trigger:{player:'useCardToPlayered'},
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filter(event,player){
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return event.card.name=='sha'&&typeof get.number(event.card)=='number';
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},
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forced:true,
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locked:false,
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logTarget:'target',
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async content(event,trigger,player){
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const target=trigger.target;
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target.addTempSkill('olsbyufeng_block');
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target.markAuto('olsbyufeng_block',[trigger.card]);
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},
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},
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block:{
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mod:{
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cardEnabled(card,player){
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if(!player.storage.olsbyufeng_block) return;
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const storage=player.getStorage('olsbyufeng_block');
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let evt=_status.event;
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if(evt.name!='chooseToUse') evt=evt.getParent('chooseToUse');
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if(!evt||!evt.respondTo||!storage.includes(evt.respondTo[1])) return;
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const num=get.number(card);
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if(typeof num!='number'||num<get.number(evt.respondTo[1])) return false;
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},
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},
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onremove(player){
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delete player.storage.olsbyufeng_block;
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},
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charlotte:true,
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trigger:{
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player:['damageBefore','damageCancelled','damageZero'],
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target:['shaMiss','useCardToExcluded','useCardToEnd'],
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global:['useCardEnd'],
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},
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filter(event,player){
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if(!event.card||!player.storage.olsbyufeng_block) return false;
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return player.getStorage('olsbyufeng_block').includes(event.card);
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},
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forced:true,
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popup:false,
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firstDo:true,
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content(){
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player.unmarkAuto('olsbyufeng_block',[trigger.card]);
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if(!player.getStorage('olsbyufeng_block').length) player.removeSkill('olsbyufeng_block');
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},
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},
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},
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},
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olsbshishou:{
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unique:true,
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audio:2,
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trigger:{global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter']},
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filter(event,player){
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if(!player.hasEquipableSlot(1)||player.getEquip('sizhaojian')) return false;
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const card=get.cardPile('sizhaojian','field');
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if(!card||!player.canEquip(card,true)) return false;
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return game.hasPlayer(target=>{
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if(target==player||target.group!='qun') return false;
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const evt=event.getl(target);
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return evt&&evt.player==target&&evt.es&&evt.es.length>0;
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});
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},
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direct:true,
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zhuSkill:true,
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async content(event,trigger,player){
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const targets=game.filterPlayer(target=>{
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if(target==player||target.group!='qun') return false;
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const evt=trigger.getl(target);
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return evt&&evt.player==target&&evt.es&&evt.es.length>0;
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}).sortBySeat();
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const card=get.cardPile('sizhaojian','field');
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for(const target of targets){
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const {result:{bool}}=await target.chooseBool(get.prompt('olsbshishou',player),'将'+get.translation(card)+'置入'+get.translation(player)+'的装备区中').set('choice',get.attitude(target,player)>0);
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if(bool){
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target.logSkill('olsbshishou',player);
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if(get.owner(card)) get.owner(card).$give(card,player,false);
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player.equip(card);
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break;
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}
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}
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},
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ai:{combo:'olsbyufeng'},
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},
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//界高顺
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olxianzhen:{
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audio:'rexianzhen',
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@ -771,6 +1014,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_gaoshun_prefix:'OL界',
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olxianzhen:'陷阵',
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olxianzhen_info:'出牌阶段限一次,你可以与一名角色拼点。若你赢,本回合你无视该角色的防具且对其使用牌没有次数和距离限制,且当你使用【杀】或普通锦囊牌指定其他角色为唯一目标时可以令该角色也成为此牌的目标;若你没赢,本回合你不能对其使用【杀】且你的【杀】不计入手牌上限。',
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ol_sb_yuanshao:'OL谋袁绍',
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ol_sb_yuanshao_prefix:'OL谋',
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olsbhetao:'合讨',
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olsbhetao_info:'其他角色使用牌执行第一个目标后,若此牌指定的目标数大于1,则你可以弃置一张与此牌颜色相同的牌并令此牌改为对其中一名目标角色结算两次。',
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olsbshenli:'神离',
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olsbshenli_info:'出牌阶段限一次,当你使用【杀】指定目标后,你可以令所有可成为此牌目标的其他角色均成为此牌目标,此牌结算完毕后,若你因此牌造成的伤害值X:大于你的手牌数,你摸X张牌(至多摸五张);大于你的体力值,你令此牌额外结算一次。',
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olsbyufeng:'玉锋',
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olsbyufeng_sizhaojian:'思召剑',
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olsbyufeng_block:'思召剑',
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olsbyufeng_info:'游戏开始时,若【思召剑】未加入本局游戏,若你可装备【思召剑】,则你将【思召剑】置入装备区。',
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sizhaojian:'思召剑',
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sizhaojian_info:'当你使用有点数的【杀】指定目标后,你令目标角色只能使用有点数且点数大于等于此【杀】的【闪】响应此牌。',
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olsbshishou:'士首',
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olsbshishou_info:'主公技,其他群势力角色失去装备区的牌后,若你的装备区中没有【思召剑】,且【思召剑】存在于场上/牌堆/弃牌堆中,其可令你将【思召剑】置入装备区。',
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onlyOL_yijiang1:'OL专属·将1',
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onlyOL_yijiang2:'OL专属·将2',
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@ -51,6 +51,7 @@ window.noname_character_rank={
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],
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ap:[
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'xia_guanyu',
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'ol_sb_yuanshao',
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'gjqt_aruan',
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'gjqt_cenying',
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'gjqt_ouyangshaogong',
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@ -1686,6 +1687,7 @@ window.noname_character_rank={
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'dc_sunce',
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'xia_yuzhenzi',
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'xia_guanyu',
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'ol_sb_yuanshao',
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'swd_muyun',
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'swd_zhaoyun',
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'swd_septem',
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|
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@ -7736,7 +7736,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pangtong:['pangtong','ol_pangtong','re_pangtong','sb_pangtong'],
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re_jsp_pangtong:['re_jsp_pangtong','jsrg_pangtong','sp_pangtong'],
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taishici:['taishici','re_taishici','ol_sb_taishici'],
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re_yuanshao:['re_yuanshao','ol_yuanshao','xin_yuanshao','sb_yuanshao'],
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re_yuanshao:['re_yuanshao','ol_yuanshao','xin_yuanshao','ol_sb_yuanshao','sb_yuanshao'],
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pangde:['re_pangde','ol_pangde','pangde'],
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yanwen:['yanwen','ol_yanwen','re_yanwen'],
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caopi:['caopi','re_caopi','ps_caopi','sb_caopi'],
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|
|
|
@ -6,9 +6,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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sp:{
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sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ol_bianfuren","qinghegongzhu","tengfanglan","ruiji",'caoxiancaohua'],
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sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong','caoxi'],
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||||
sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong','caoxi','tianchou'],
|
||||
sp_tianzhu:['liyi','zhangyan','niujin','hejin','hansui',"wutugu","yanbaihu","shamoke","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
|
||||
sp_nvshi:['ol_dingshangwan',"lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu',"daxiaoqiao","jin_guohuai"],
|
||||
sp_nvshi:['ol_dingshangwan',"lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu',"daxiaoqiao","jin_guohuai",'ol_hujinding'],
|
||||
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
|
||||
sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu','ol_qianzhao'],
|
||||
sp_liesi:['lvboshe','mizhu','weizi','ol_liuba','zhangshiping'],
|
||||
|
@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_zhongdan:["cuiyan","huangfusong"],
|
||||
sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
|
||||
sp_others:["hanba","caiyang"],
|
||||
sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','tianchou','ol_hujinding'],
|
||||
sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu'],
|
||||
},
|
||||
},
|
||||
characterFilter:{
|
||||
|
@ -21660,13 +21660,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
if(player.storage.kunfen||
|
||||
(get.mode()=='guozhan'&&player.hiddenSkills.includes('kunfen'))){
|
||||
if(!player.storage.kunfen){
|
||||
event.skillHidden=true;
|
||||
}
|
||||
player.chooseBool(get.prompt('kunfen'),'结束阶段开始时,你可以失去1点体力,然后摸两张牌。').set('ai',function(){
|
||||
'step 0'
|
||||
if(player.storage.kunfen||(get.mode()=='guozhan'&&player.hiddenSkills.includes('kunfen'))){
|
||||
if(!player.storage.kunfen) event.skillHidden=true;
|
||||
player.chooseBool(get.prompt('kunfen'),'失去1点体力,然后摸两张牌').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(player.hp>3) return true;
|
||||
if(player.hp==3&&player.countCards('h')<3) return true;
|
||||
|
@ -21674,23 +21671,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
});
|
||||
}
|
||||
else{
|
||||
event.forced=true;
|
||||
}
|
||||
"step 1"
|
||||
if(event.forced||result.bool){
|
||||
else event._result={bool:true};
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('kunfen');
|
||||
player.loseHp();
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
else event.finish();
|
||||
'step 2'
|
||||
player.draw(2);
|
||||
},
|
||||
ai:{
|
||||
threaten:1.5
|
||||
}
|
||||
ai:{threaten:1.5},
|
||||
},
|
||||
fengliang:{
|
||||
skillAnimation:true,
|
||||
|
@ -21714,6 +21705,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.recover(2-player.hp);
|
||||
}
|
||||
"step 2"
|
||||
player.storage.kunfen=true;
|
||||
player.addSkills('oltiaoxin');
|
||||
},
|
||||
},
|
||||
|
|
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|
@ -3874,7 +3874,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'step 2'
|
||||
player.recover();
|
||||
player.draw();
|
||||
const skills = player.getStockSkills(true,true).forEach(stockSkill=>{
|
||||
'step 3'
|
||||
const skills = player.getStockSkills(true,true).filter(stockSkill=>{
|
||||
if(player.hasSkill(stockSkill)) return;
|
||||
var info=get.info(stockSkill);
|
||||
if(!info||!info.zhuSkill) return;
|
||||
|
|
Loading…
Reference in New Issue