线下刘协【汉统】简化为新主公技写法并添加ai
This commit is contained in:
parent
880c413215
commit
ace1e1a362
|
@ -4836,7 +4836,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseButton([get.prompt('sphantong'),player.storage.sphantong],function(button){return -1});
|
||||
player.chooseButton([get.prompt('sphantong'),player.storage.sphantong],function(button){
|
||||
var player=_status.event.player;
|
||||
if(_status.currentPhase==player){
|
||||
//血裔
|
||||
if((player.hasJudge('lebu')||player.skipList.includes('phaseUse'))&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='qun';
|
||||
})) return 1;
|
||||
//激将
|
||||
if(!player.hasJudge('lebu')&&!player.skipList.includes('phaseUse')&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='shu'&¤t.hasSha()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
|
||||
})&&game.hasPlayer(function(target){
|
||||
return player.canUse({name:'sha'},target)&&get.effect(target,{name:'sha'},player,player)>0;
|
||||
})) return 1;
|
||||
}
|
||||
//护驾
|
||||
else if(!player.hasShan()&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='wei'&¤t.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
|
||||
})) return 1;
|
||||
return -1;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('sphantong');
|
||||
|
@ -4848,31 +4867,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.cardsDiscard(card);
|
||||
var list=['hujia','jijiang','jiuyuan','xueyi'];
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(player.hasZhuSkill(list[i])) list.splice(i--,1);
|
||||
if(player.hasSkill(list[i])) list.splice(i--,1);
|
||||
}
|
||||
if(list.length){
|
||||
player.chooseControl(list).set('prompt','选择获得以下技能中的一个').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(_status.currentPhase==player){
|
||||
//血裔
|
||||
if((player.hasJudge('lebu')||player.skipList.includes('phaseUse'))&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='qun';
|
||||
})) return 'xueyi';
|
||||
//激将
|
||||
if(!player.hasJudge('lebu')&&!player.skipList.includes('phaseUse')&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='shu'&¤t.hasSha()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
|
||||
})&&game.hasPlayer(function(target){
|
||||
return player.canUse({name:'sha'},target)&&get.effect(target,{name:'sha'},player,player)>0;
|
||||
})) return 'jijiang';
|
||||
}
|
||||
//护驾
|
||||
else if(!player.hasShan()&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='wei'&¤t.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
|
||||
})) return 'hujia';
|
||||
});
|
||||
}
|
||||
if(list.length>0) player.chooseControl(list).set('prompt','选择获得以下技能中的一个');
|
||||
else event.finish();
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
var skill=result.control;
|
||||
player.addTempSkill(skill);
|
||||
if(!player.storage.zhuSkill_sphantong) player.storage.zhuSkill_sphantong=[];
|
||||
player.storage.zhuSkill_sphantong.add(skill);
|
||||
player.popup(skill,'wood');
|
||||
game.log(player,'获得了技能','#g【'+get.translation(skill)+'】');
|
||||
var next=game.createEvent('sphantong_clear',false);
|
||||
event.next.remove(next);
|
||||
trigger.after.push(next);
|
||||
next.player=player;
|
||||
next.skill=skill;
|
||||
next.setContent(function(){
|
||||
if(player.storage.zhuSkill_sphantong) player.storage.zhuSkill_sphantong.remove(event.skill);
|
||||
})
|
||||
},
|
||||
},
|
||||
sphuangen:{
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
filter:function(event,player){
|
||||
if(!event.isFirstTarget) return false;
|
||||
if(get.type(event.card)!='trick') return false;
|
||||
|
|
Loading…
Reference in New Issue