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@ -5079,6 +5079,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
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longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生',
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// longfan_info:'0000:翻面;1111:弃手牌;2222:弃装备牌;3333:受伤害;4444:流失体力;5555:连环;6666:摸牌;7777:回复体力;8888:弃置判定牌;9999:置衡',
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// longfan_info:'0000:翻面;1111:弃手牌;2222:弃装备牌;3333:受伤害;4444:流失体力;5555:连环;6666:摸牌;7777:回复体力;8888:弃置判定牌;9999:置衡',
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guiyoujie:'鬼幽结',
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guiyoujie:'鬼幽结',
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guiyoujie_bg:'结',
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guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,其摸一张牌并翻面。',
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guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,其摸一张牌并翻面。',
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yufulu:'御夫录',
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yufulu:'御夫录',
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yufulu_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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yufulu_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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@ -5268,7 +5269,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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// ['club',1,'fengyinzhidan'],
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// ['club',1,'fengyinzhidan'],
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// ['diamond',1,'fengyinzhidan'],
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// ['diamond',1,'fengyinzhidan'],
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['heart',1,'fengyinzhidan'],
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// ['heart',1,'fengyinzhidan'],
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['spade',1,'fengyinzhidan'],
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['spade',1,'fengyinzhidan'],
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['heart',9,'yuruyi'],
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['heart',9,'yuruyi'],
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@ -91,17 +91,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.storage.zhengjun.length>=2;
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return player.storage.zhengjun.length>=1;
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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if(player.storage.zhengjun.length==1){
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player.draw();
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event.finish();
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return;
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}
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event.cards=get.cards(player.storage.zhengjun.length);
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event.cards=get.cards(player.storage.zhengjun.length);
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player.chooseCardButton('整军:获得其中一张牌',true).set('ai',function(button){
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player.chooseCardButton('整军:获得其中一张牌',true,event.cards).set('ai',function(button){
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return get.useful(button.link);
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return get.useful(button.link);
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});
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});
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var card=result.cards[0];
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var card=result.links[0];
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card.fix();
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player.gain(card,'draw');
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player.gain(card,'draw');
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event.cards.remove(card);
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event.cards.remove(card);
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}
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}
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@ -1784,7 +1790,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_zhuoertan:'卓尔坦',
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gw_zhuoertan:'卓尔坦',
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zhengjun:'整军',
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zhengjun:'整军',
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zhengjun_info:'结束阶段,若X不小于2,你可以观看牌堆顶的X张牌并获得其中一张,X为你在本局游戏中累计使用或打出过至少两张同名牌的牌数;每当X的值增加,你增加一点体力和体力上限',
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zhengjun_info:'结束阶段,你可以观看牌堆顶的X张牌并获得其中一张,X为你在本局游戏中累计使用或打出过至少两张同名牌的牌数;每当X的值增加,你增加一点体力和体力上限',
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gwxuezhan:'血战',
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gwxuezhan:'血战',
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gwxuezhan_info:'准备阶段,若你的手牌数为全场最少或之一,你可以获得一张十字召唤',
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gwxuezhan_info:'准备阶段,若你的手牌数为全场最少或之一,你可以获得一张十字召唤',
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jielue:'劫掠',
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jielue:'劫掠',
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@ -987,6 +987,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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if(event.player.hp<=player.hp) return false;
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if(event.player.hp<=player.hp) return false;
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if(event.targets.length>1) return false;
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var hs=player.getCards('h');
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var hs=player.getCards('h');
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var names=['sha','shan','tao','jiu'];
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var names=['sha','shan','tao','jiu'];
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for(var i=0;i<hs.length;i++){
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for(var i=0;i<hs.length;i++){
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@ -8105,7 +8105,7 @@
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var mode=lib.config.all.mode.slice(0);
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var mode=lib.config.all.mode.slice(0);
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mode.remove('connect');
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mode.remove('connect');
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mode.remove('brawl');
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mode.remove('brawl');
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var banned=['yxs_luzhishen','xuhuang','zhenji','shen_guanyu','zhurong',
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var banned=['yxs_luzhishen','xuhuang','zhenji','shen_guanyu','shen_caocao','zhurong',
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'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','xiahouyuan',
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'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','xiahouyuan',
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'zhuzhi','old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi'];
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'zhuzhi','old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi'];
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var bannedcards=['zengbin','toulianghuanzhu','huoshan','hongshui','guiyoujie','fengyinzhidan'];
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var bannedcards=['zengbin','toulianghuanzhu','huoshan','hongshui','guiyoujie','fengyinzhidan'];
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