This commit is contained in:
parent
1267f6b249
commit
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.8.6',
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'1.8.7',
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'image/background/huangtian_bg.jpg',
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'image/background/shengshi_bg.jpg',
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'image/background/xueji_bg.jpg',
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@ -2225,6 +2225,12 @@ window.noname_asset_list=[
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'theme/style/cardback/official.css',
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'theme/style/cardback/wood.css',
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'theme/style/cardback/new.css',
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'theme/style/cardback/feicheng.css',
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'theme/style/cardback/liusha.css',
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'theme/style/cardback/image/feicheng.png',
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'theme/style/cardback/image/feicheng2.png',
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'theme/style/cardback/image/liusha.png',
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'theme/style/cardback/image/liusha2.png',
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'theme/style/cardback/image/new.png',
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'theme/style/cardback/image/new2.png',
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'theme/style/cardback/image/official.png',
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@ -324,16 +324,6 @@ window.config={
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dierestart:true
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},
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},
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game_intro:{
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identity:'主公:消灭所有的反贼和内奸,平定天下。<br/>忠臣:不惜一切保护主公,胜利条件与主公相同。'+
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'<br/>反贼:杀死主公,推翻统治。<br/>内奸:前期在保护主公的情况下除掉其他人,最后杀死主公成为生还者。',
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guozhan:'当全场只剩下一种势力存活时,该势力的角色获胜',
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versus:'',
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infinity:'',
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boss:'',
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character_card_config:'',
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},
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current_mode:{},
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customforbid:[],
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forbid:[
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@ -645,7 +645,7 @@
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wood:'木纹',
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music:'音乐',
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simple:'原版',
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new:'新版'
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new:'新版',
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},
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onclick:function(layout){
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game.saveConfig('card_style',layout);
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@ -664,6 +664,8 @@
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music:'音乐',
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official:'原版',
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new:'新版',
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feicheng:'废城',
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liusha:'流沙',
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},
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onclick:function(layout){
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game.saveConfig('cardback_style',layout);
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@ -93,6 +93,12 @@ window.noname_source_list=[
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'theme/style/cardback/official.css',
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'theme/style/cardback/wood.css',
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'theme/style/cardback/new.css',
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'theme/style/cardback/feicheng.css',
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'theme/style/cardback/liusha.css',
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'theme/style/cardback/image/feicheng.png',
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'theme/style/cardback/image/feicheng2.png',
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'theme/style/cardback/image/liusha.png',
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'theme/style/cardback/image/liusha2.png',
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'theme/style/cardback/image/new.png',
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'theme/style/cardback/image/new2.png',
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'theme/style/cardback/image/official.png',
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@ -1,11 +1,17 @@
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window.noname_update={
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version:'1.8.11',
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version:'1.8.12',
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changeLog:[
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'单机2v2',
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'扩展支持配音'
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'新卡背',
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],
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files:{
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global:['mode/versus.js','game/game.js','mode/stone.js','character/shenhua.js'],
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'1.8.10.5':[],
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global:[
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'game/config.js',
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'game/source.js',
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'game/asset.js',
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'game/game.js',
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'mode/versus.js',
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],
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'1.8.11':[],
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'1.8.12':[],
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}
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}
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@ -185,10 +185,7 @@ mode.versus={
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else{
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if(_status.mode=='two'){
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_status.first_less=true;
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var firstChoose=game.players.randomGet();
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if(firstChoose.next.side==firstChoose.side){
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firstChoose=firstChoose.next;
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}
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var firstChoose=_status.firstAct;
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game.gameDraw(firstChoose);
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if(get.config('replace_handcard_two')){
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game.replaceHandcards(firstChoose.previous);
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@ -541,6 +538,17 @@ mode.versus={
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ref.next.side=bool2;
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ref.next.next.side=!bool;
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ref.previous.side=!bool2;
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var firstChoose=game.players.randomGet();
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if(firstChoose.next.side==firstChoose.side){
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firstChoose=firstChoose.next;
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}
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_status.firstAct=firstChoose;
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for(var i=0;i<4;i++){
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firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
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firstChoose=firstChoose.next;
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}
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side==game.me.side){
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game.players[i].node.identity.firstChild.innerHTML='友';
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@ -0,0 +1,8 @@
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.card:empty,.card.infohidden{
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background: url('image/feicheng.png');
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background-size: cover;
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}
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.card.infohidden:not(.infoflip){
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background: url('image/feicheng2.png');
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background-size: cover;
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}
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.card:empty,.card.infohidden{
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background: url('image/liusha.png');
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background-size: cover;
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}
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.card.infohidden:not(.infoflip){
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background: url('image/liusha2.png');
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background-size: cover;
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}
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