This commit is contained in:
parent
b0da2fda45
commit
abb5eade9c
|
@ -20,6 +20,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
selectTarget:2,
|
||||
multitarget:true,
|
||||
complexTarget:true,
|
||||
multicheck:function(){
|
||||
return game.hasPlayer(function(current){
|
||||
return current.getEquip(5);
|
||||
})&&game.hasPlayer(function(current){
|
||||
return !current.getEquip(5);
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
if(target.getEquip(5)){
|
||||
target.$give(target.getEquip(5),event.addedTarget);
|
||||
|
|
|
@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
// diy_zhouyu:['male','wu',3,['xiongzi','yaliang']],
|
||||
diy_caiwenji:['female','qun',3,['beige','guihan']],
|
||||
diy_lukang:['male','wu',4,['luweiyan','qianxun']],
|
||||
diy_xuhuang:['male','wei',4,['diyduanliang']],
|
||||
// diy_xuhuang:['male','wei',4,['diyduanliang']],
|
||||
// diy_dianwei:['male','wei',4,['diyqiangxi']],
|
||||
// diy_huangzhong:['male','shu',4,['liegong','fuli']],
|
||||
// diy_weiyan:['male','shu',4,['diykuanggu']],
|
||||
|
|
|
@ -307,6 +307,8 @@ window.noname_character_rank={
|
|||
'diy_caiwenji',
|
||||
'hs_mijiaojisi',
|
||||
'hs_mojinbaozi',
|
||||
'xuhuang',
|
||||
'liuye',
|
||||
],
|
||||
bp:[
|
||||
'gw_qigaiwang',
|
||||
|
@ -585,7 +587,6 @@ window.noname_character_rank={
|
|||
'luxun',
|
||||
'zhangjiao',
|
||||
'zhurong',
|
||||
'xuhuang',
|
||||
'jsp_zhaoyun',
|
||||
'tianfeng',
|
||||
'old_zhonghui',
|
||||
|
|
|
@ -26,7 +26,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
menghuo:['male','shu',4,['huoshou','zaiqi']],
|
||||
zhurong:['female','shu',4,['juxiang','lieren']],
|
||||
caopi:['male','wei',3,['xingshang','fangzhu','songwei'],['zhu']],
|
||||
xuhuang:['male','wei',4,['duanliang']],
|
||||
xuhuang:['male','wei',4,['duanliang','jiezi']],
|
||||
re_lusu:['male','wu',3,['haoshi','redimeng']],
|
||||
sunjian:['male','wu',4,['yinghun']],
|
||||
dongzhuo:['male','qun',8,['jiuchi','roulin','benghuai','baonue'],['zhu']],
|
||||
|
@ -2003,8 +2003,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.goto(1);
|
||||
}
|
||||
},
|
||||
jiezi:{
|
||||
trigger:{global:'phaseDrawSkipped'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.player!=player;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
}
|
||||
},
|
||||
gzduanliang:{
|
||||
group:['duanliang1','duanliang2'],
|
||||
ai:{
|
||||
threaten:1.2
|
||||
}
|
||||
},
|
||||
duanliang:{
|
||||
group:['duanliang1','duanliang2'],
|
||||
group:['duanliang1','duanliang3'],
|
||||
ai:{
|
||||
threaten:1.2
|
||||
}
|
||||
|
@ -2036,6 +2052,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
duanliang3:{
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
if(card.name=='bingliang'){
|
||||
if(target.countCards('h')>=player.countCards('h')) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
haoshi:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
|
@ -4236,6 +4261,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
luanwu:'乱武',
|
||||
wansha:'完杀',
|
||||
weimu:'帷幕',
|
||||
jiezi:'截辎',
|
||||
jiezi_info:'锁定技,一名其他角色跳过摸牌阶段后,你摸一张牌',
|
||||
huoshou_info:'【南蛮入侵】对你无效;你是任何【南蛮入侵】造成伤害的来源。',
|
||||
zaiqi_info:'摸牌阶段,若你已受伤,你可以改为展示牌堆顶的X张牌,X为你已损失的体力值,其中每有一张♥牌,你回复1点体力,然后弃掉这些♥牌,将其余的牌收入手牌。',
|
||||
juxiang_info:'南蛮入侵】对你无效;若其他角色使用的【南蛮入侵】在结算完时进入弃牌堆,你立即获得它。',
|
||||
|
@ -4243,7 +4270,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xingshang_info:'你可以立即获得死亡角色的所有牌。',
|
||||
fangzhu_info:'你每受到一次伤害,可令除你以外的任一角色补X张牌,X为你已损失的体力值,然后该角色将其武将牌翻面。',
|
||||
songwei_info:'主公技,其他魏势力的角色的判定牌结果为♠或♣且生效后,可以让你摸一张牌。',
|
||||
duanliang_info:'出牌阶段,你可以将你的任意一张♠或♣的基本牌或装备牌当【兵粮寸断】使用;你可以对与你距离2以内的角色使用【兵粮寸断】。',
|
||||
duanliang_info:'你可以将一张黑色基本牌或装备牌当做【兵粮寸断】使用;若一名角色的手牌数大于或等于你的手牌数,你对其使用【兵粮寸断】没有距离限制',
|
||||
haoshi_info:'摸牌阶段,你可以额外摸两张牌,若此时你的手牌数多于五张,你必须将一半(向下取整)的手牌交给场上除你外手牌数最少的一名角色。',
|
||||
dimeng_info:'出牌阶段,你可以选择其他两名角色,你弃掉等同于这两名角色手牌数量之差的牌,然后交换他们的手牌,每回合限一次。',
|
||||
yinghun_old_info:'准备阶段,若你已受伤,可选择一名其他角色执行下列两项中的一项: 1.摸X张牌,然后弃一张牌。 2.摸一张牌,然后弃X张牌。 X为你已损失的体力值,每回合限一次。',
|
||||
|
|
118
character/sp.js
118
character/sp.js
|
@ -108,6 +108,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sunqian:['male','shu',3,['qianya','shuimeng']],
|
||||
xizhicai:['male','wei',3,['tiandu','xianfu','chouce']],
|
||||
quyi:['male','qun',4,['fuqi','jiaozi']],
|
||||
|
||||
liuye:['male','wei',3,['polu','choulve']],
|
||||
},
|
||||
characterIntro:{
|
||||
huangfusong:'字义真。安定郡朝那县(今宁夏彭阳)人。于黄巾起义时,以中郎将身份讨伐黄巾,用火攻大破张梁、张宝。[45] 后接替董卓进攻张梁,连胜七阵。掘张角墓,拜左车骑将军、冀州牧,因拒绝贿赂宦官而被免职。[46] 董卓死,王允命其与吕布等共至郿坞抄籍董卓家产、人口,皇甫嵩将坞中所藏良家子女,尽行释放。',
|
||||
|
@ -206,6 +208,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dongbai:['dongzhuo']
|
||||
},
|
||||
card:{
|
||||
ly_piliche:{
|
||||
fullskin:true,
|
||||
vanish:true,
|
||||
derivation:'liuye',
|
||||
type:'equip',
|
||||
subtype:'equip1',
|
||||
distance:{attackFrom:-8},
|
||||
skills:['ly_piliche'],
|
||||
},
|
||||
wy_meirenji:{
|
||||
fullskin:true,
|
||||
vanish:true,
|
||||
|
@ -306,6 +317,106 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
choulve:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('he');
|
||||
})
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var str='令一名其他角色交给你一张牌';
|
||||
if(player.storage.choulve){
|
||||
str+='若其如此做,视为你使用'+get.translation(player.storage.choulve);
|
||||
}
|
||||
player.chooseTarget(get.prompt('choulve'),str,function(card,player,target){
|
||||
return target!=player&&target.countCards('he');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(get.attitude(player,target)>=0&&get.attitude(target,player)>=0){
|
||||
return Math.sqrt(target.countCards('he'));
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('choulve',target);
|
||||
target.chooseCard('he','是否交给'+get.translation(player)+'一张牌?',
|
||||
player.storage.choulve?('若如此做,视为'+get.translation(player)+
|
||||
'使用'+get.translation(player.storage.choulve)):null).set('ai',function(card){
|
||||
if(_status.event.goon) return 7-get.value(card);
|
||||
return 0;
|
||||
}).set('goon',get.attitude(target,player)>1);
|
||||
event.target=target;
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
event.target.give(result.cards,player);
|
||||
if(player.storage.choulve){
|
||||
player.chooseUseTarget(player.storage.choulve);
|
||||
}
|
||||
}
|
||||
},
|
||||
group:'choulve_damage',
|
||||
subSkill:{
|
||||
damage:{
|
||||
trigger:{player:'damageEnd'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
if(trigger.card&&get.info(trigger.card).enable&&get.type(trigger.card)!='delay'){
|
||||
if(trigger.cards&&trigger.cards.length==1&&trigger.cards[0]==trigger.card){
|
||||
player.storage.choulve=game.createCard(trigger.card);
|
||||
}
|
||||
else{
|
||||
player.storage.choulve=trigger.card.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
polu:{
|
||||
trigger:{player:['phaseBegin','damageEnd']},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return !player.getEquip('ly_piliche');
|
||||
},
|
||||
content:function(){
|
||||
if(trigger.name=='phase'){
|
||||
player.useCard(game.createCard('ly_piliche','diamond',1),player);
|
||||
}
|
||||
else{
|
||||
player.draw();
|
||||
}
|
||||
}
|
||||
},
|
||||
ly_piliche:{
|
||||
trigger:{source:'damageEnd'},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.player)<0;
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.card&&get.type(event.card)=='delay') return false;
|
||||
return event.player.isIn()&&(event.player.getEquip(2)||event.player.getEquip(3));
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
var equip2=trigger.player.getEquip(2);
|
||||
var equip3=trigger.player.getEquip(3);
|
||||
var cards=[];
|
||||
if(equip2) cards.push(equip2);
|
||||
if(equip3) cards.push(equip3);
|
||||
if(cards.length){
|
||||
trigger.player.discard(cards);
|
||||
}
|
||||
}
|
||||
},
|
||||
shuimeng:{
|
||||
trigger:{player:'phaseUseAfter'},
|
||||
direct:true,
|
||||
|
@ -9364,7 +9475,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sunqian:'孙乾',
|
||||
xizhicai:'戏志才',
|
||||
quyi:'麹义',
|
||||
liuye:'刘晔',
|
||||
|
||||
ly_piliche:'霹雳车',
|
||||
ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌',
|
||||
polu:'破橹',
|
||||
polu_info:'锁定技,回合开始时,若你的装备区里没有【霹雳车】,你使用之;当你受到1点伤害后,若你的装备区里没有【霹雳车】,你摸一张牌',
|
||||
choulve:'筹略',
|
||||
choulve_info:'出牌阶段开始时,你可以令一名其他角色交给你一张牌,若其如此做,视为你使用上一张对你造成伤害且不为延时锦囊牌的牌',
|
||||
qianya:'谦雅',
|
||||
qianya_info:'当你成为锦囊牌的目标后,你可以将任意张手牌交给一名其他角色',
|
||||
shuimeng:'说盟',
|
||||
|
|
|
@ -170,6 +170,7 @@ window.noname_asset_list=[
|
|||
'image/card/longxugou.png',
|
||||
'image/card/lulitongxin.png',
|
||||
'image/card/luyugeng.png',
|
||||
'image/card/ly_piliche.png',
|
||||
'image/card/mapodoufu.png',
|
||||
'image/card/mianlijinzhen.png',
|
||||
'image/card/mizhilianou.png',
|
||||
|
@ -565,6 +566,7 @@ window.noname_asset_list=[
|
|||
'image/character/liufeng.jpg',
|
||||
'image/character/liushan.jpg',
|
||||
'image/character/liuxie.jpg',
|
||||
'image/character/liuye.jpg',
|
||||
'image/character/liuyu.jpg',
|
||||
'image/character/liyan.jpg',
|
||||
'image/character/liuzan.jpg',
|
||||
|
|
|
@ -8147,7 +8147,7 @@
|
|||
var mode=lib.config.all.mode.slice(0);
|
||||
mode.remove('connect');
|
||||
mode.remove('brawl');
|
||||
var banned=['yxs_luzhishen','xuhuang','zhenji','shen_guanyu','shen_caocao','zhurong',
|
||||
var banned=['yxs_luzhishen','zhenji','shen_guanyu','shen_caocao','zhurong',
|
||||
'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','xiahouyuan',
|
||||
'zhuzhi','old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi','hs_siwangzhiyi'];
|
||||
var bannedcards=['zengbin','toulianghuanzhu','huoshan','hongshui','guiyoujie','fengyinzhidan'];
|
||||
|
@ -25279,6 +25279,7 @@
|
|||
if(event.next.length>0){
|
||||
var next=event.next.shift();
|
||||
if(next.player&&next.player.skipList.contains(next.name)){
|
||||
event.trigger(next.name+'Skipped');
|
||||
next.player.skipList.remove(next.name);
|
||||
}
|
||||
else{
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 71 KiB |
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
|
@ -193,7 +193,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_zhenji:['female','wei',3,['luoshen','qingguo']],
|
||||
gz_xiahouyuan:['male','wei',4,['shensu']],
|
||||
gz_zhanghe:['male','wei',4,['qiaobian']],
|
||||
gz_xuhuang:['male','wei',4,['duanliang']],
|
||||
gz_xuhuang:['male','wei',4,['gzduanliang']],
|
||||
gz_caoren:['male','wei',4,['jushou']],
|
||||
gz_dianwei:['male','wei',4,['qiangxi']],
|
||||
gz_xunyu:['male','wei',3,['quhu','jieming']],
|
||||
|
@ -2831,6 +2831,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
duoshi_info:'出牌阶段限四次,你可以将一张红色手牌当【以逸待劳】使用。',
|
||||
gzxiaoguo:'骁果',
|
||||
gzxiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
|
||||
gzduanliang:'断粮',
|
||||
gzduanliang_info:'你可以将一张黑色基本牌或黑色装备牌当【兵粮寸断】使用;你可以对距离为2的角色使用【兵粮寸断】',
|
||||
},
|
||||
junList:['liubei','zhangjiao'],
|
||||
guozhanPile:[
|
||||
|
|
Loading…
Reference in New Issue