添加隐匿血量显示
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@ -2688,6 +2688,12 @@ div:not(.handcards)>.card>.info>span,
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background: rgba(63, 119, 173,1);
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background: rgba(63, 119, 173,1);
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border: 1px solid rgba(63, 119, 173, 1);
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border: 1px solid rgba(63, 119, 173, 1);
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}
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}
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.hp[data-condition="hidden"]>div:not(.lost):not(.shield) {
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background-image:url('../../theme/style/hp/image/hidden_hp.png') !important;
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width: 12px;
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height: 12px;
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background-size: 100% 100%;
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}
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.hp[data-condition="high"]>div:not(.lost):not(.shield) {
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.hp[data-condition="high"]>div:not(.lost):not(.shield) {
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background: rgba(57, 123, 4,1);
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background: rgba(57, 123, 4,1);
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border: 1px solid rgba(39, 79, 7, 1);
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border: 1px solid rgba(39, 79, 7, 1);
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@ -2099,6 +2099,7 @@ export class Player extends HTMLDivElement {
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}
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}
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//原有函数
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//原有函数
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init(character, character2, skill, update) {
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init(character, character2, skill, update) {
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let hidden = false;
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if (typeof character == 'string' && !lib.character[character]) {
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if (typeof character == 'string' && !lib.character[character]) {
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lib.character[character] = get.character(character);
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lib.character[character] = get.character(character);
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}
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}
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@ -2154,7 +2155,7 @@ export class Player extends HTMLDivElement {
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skills = [];
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skills = [];
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this.name = 'unknown';
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this.name = 'unknown';
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this.sex = 'male';
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this.sex = 'male';
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this.storage.nohp = true;
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hidden = true;
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skills.add('g_hidden_ai');
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skills.add('g_hidden_ai');
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}
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}
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if (character2 && lib.character[character2]) {
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if (character2 && lib.character[character2]) {
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@ -2208,17 +2209,19 @@ export class Player extends HTMLDivElement {
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if (info2[4].includes('hiddenSkill') && !this.noclick) {
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if (info2[4].includes('hiddenSkill') && !this.noclick) {
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if (!this.hiddenSkills) this.hiddenSkills = [];
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if (!this.hiddenSkills) this.hiddenSkills = [];
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this.hiddenSkills.addArray(info2[3]);
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this.hiddenSkills.addArray(info2[3]);
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this.storage.nohp = true;
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hidden = true;
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skills.add('g_hidden_ai');
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skills.add('g_hidden_ai');
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}
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}
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else skills = skills.concat(info2[3]);
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else skills = skills.concat(info2[3]);
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}
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}
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if (this.storage.nohp) {
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if (this.storage.nohp || hidden) {
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this.storage.rawHp = this.hp;
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this.storage.rawHp = this.hp;
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this.storage.rawMaxHp = this.maxHp;
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this.storage.rawMaxHp = this.maxHp;
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this.hp = 1;
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this.hp = 1;
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this.maxHp = 1;
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this.maxHp = 1;
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this.node.hp.hide();
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if (this.storage.nohp) {
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this.node.hp.hide();
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}
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}
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}
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if (skill != false) {
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if (skill != false) {
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skills = skills.filter(skill => {
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skills = skills.filter(skill => {
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@ -3050,20 +3053,22 @@ export class Player extends HTMLDivElement {
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}
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}
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}
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}
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if (!this.storage.nohp) {
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if (!this.storage.nohp) {
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if (this.maxHp == Infinity) {
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const hidden = (this.classList.contains('unseen_show') || this.classList.contains('unseen2_show'));
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const maxHp = (hidden ? 1 : this.maxHp);
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if (maxHp == Infinity) {
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hp.innerHTML = '∞';
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hp.innerHTML = '∞';
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}
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}
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else if (game.layout == 'default' && this.maxHp > 14) {
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else if (game.layout == 'default' && maxHp > 14) {
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hp.innerHTML = this.hp + '/' + this.maxHp;
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hp.innerHTML = this.hp + '/' + maxHp;
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hp.classList.add('text');
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hp.classList.add('text');
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}
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}
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else if (get.is.newLayout() &&
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else if (get.is.newLayout() &&
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(
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(
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this.maxHp > 9 ||
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maxHp > 9 ||
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(this.maxHp > 5 && this.classList.contains('minskin')) ||
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(maxHp > 5 && this.classList.contains('minskin')) ||
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((game.layout == 'mobile' || game.layout == 'long') && this.dataset.position == 0 && this.maxHp > 7)
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((game.layout == 'mobile' || game.layout == 'long') && this.dataset.position == 0 && maxHp > 7)
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)) {
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)) {
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hp.innerHTML = this.hp + '<br>/<br>' + this.maxHp + '<div></div>';
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hp.innerHTML = this.hp + '<br>/<br>' + maxHp + '<div></div>';
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if (this.hp == 0) {
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if (this.hp == 0) {
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hp.lastChild.classList.add('lost');
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hp.lastChild.classList.add('lost');
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}
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}
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@ -3074,16 +3079,16 @@ export class Player extends HTMLDivElement {
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hp.innerHTML = '';
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hp.innerHTML = '';
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hp.classList.remove('text');
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hp.classList.remove('text');
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hp.classList.remove('textstyle');
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hp.classList.remove('textstyle');
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while (this.maxHp > hp.childNodes.length) {
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while (maxHp > hp.childNodes.length) {
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ui.create.div(hp);
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ui.create.div(hp);
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}
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}
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while (Math.max(0, this.maxHp) < hp.childNodes.length) {
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while (Math.max(0, maxHp) < hp.childNodes.length) {
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hp.removeChild(hp.lastChild);
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hp.removeChild(hp.lastChild);
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}
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}
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for (var i = 0; i < this.maxHp; i++) {
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for (var i = 0; i < maxHp; i++) {
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var index = i;
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var index = i;
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if (get.is.newLayout()) {
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if (get.is.newLayout()) {
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index = this.maxHp - i - 1;
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index = maxHp - i - 1;
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}
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}
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if (i < this.hp) {
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if (i < this.hp) {
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hp.childNodes[index].classList.remove('lost');
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hp.childNodes[index].classList.remove('lost');
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@ -3092,23 +3097,26 @@ export class Player extends HTMLDivElement {
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hp.childNodes[index].classList.add('lost');
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hp.childNodes[index].classList.add('lost');
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}
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}
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}
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}
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// if(this.maxHp==9){
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// if(maxHp==9){
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// hp.classList.add('long');
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// hp.classList.add('long');
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// }
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// }
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// else{
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// else{
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// hp.classList.remove('long');
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// hp.classList.remove('long');
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// }
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// }
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}
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}
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if (hp.classList.contains('room')) {
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if (hidden) {
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hp.dataset.condition = 'hidden';
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}
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else if (hp.classList.contains('room')) {
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hp.dataset.condition = 'high';
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hp.dataset.condition = 'high';
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}
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}
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else if (this.hp == 0) {
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else if (this.hp == 0) {
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hp.dataset.condition = '';
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hp.dataset.condition = '';
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}
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}
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else if (this.hp > Math.round(this.maxHp / 2) || this.hp === this.maxHp) {
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else if (this.hp > Math.round(maxHp / 2) || this.hp === maxHp) {
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hp.dataset.condition = 'high';
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hp.dataset.condition = 'high';
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}
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}
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else if (this.hp > Math.floor(this.maxHp / 3)) {
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else if (this.hp > Math.floor(maxHp / 3)) {
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hp.dataset.condition = 'mid';
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hp.dataset.condition = 'mid';
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}
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}
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else {
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else {
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