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10
card/sp.js
10
card/sp.js
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@ -605,17 +605,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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if(!event.visible) return false;
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if(player.hasSkillTag('nodu')) return false;
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if(event.cards){
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].name=='du'&&event.cards[i].original=='h') return true;
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if(event.hs){
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for(var i=0;i<event.hs.length;i++){
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if(get.name(event.hs[i],player)=='du') return true;
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}
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}
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return false;
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},
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content:function(){
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var num=0;
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for(var i=0;i<trigger.cards.length;i++){
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if(trigger.cards[i].name=='du'&&trigger.cards[i].original=='h') num++;
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for(var i=0;i<trigger.hs.length;i++){
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if(get.name(trigger.hs[i],player)=='du') num++;
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}
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if(trigger.getParent().name!='useCard'||trigger.getParent().card.name!='du') player.popup('毒','wood');
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player.loseHp(num).type='du';
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@ -710,6 +710,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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})>0;
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},
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content:function(){
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if(player!=game.me&&!player.isUnderControl()&&!player.isOnline()) game.delayx();
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player.chooseToDiscard(true,'he',function(card){
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return card!=_status.event.card;
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}).set('card',player.getEquip('wufengjian'));
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343
character/diy.js
343
character/diy.js
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@ -6,6 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui','ns_liuzhang'],
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character:{
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ns_zhangwei:['female','wei',3,['nsqiyue','nsxuezhu']],
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ns_chendao:['male','shu',4,['nsjianglie']],
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diy_wenyang:['male','wei','4/6',['lvli','choujue']],
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key_lucia:['female','key','1/2',['lucia_duqu','lucia_zhenren']],
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key_kyousuke:['male','key',4,['nk_shekong','key_huanjie']],
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@ -27,6 +28,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_tsumugi:['female','key',3,['tsumugi_mugyu','tsumugi_huilang']],
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key_saya:['female','key',3,['saya_shouji','saya_powei']],
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key_harukakanata:['female','key',3,['haruka_shuangche']],
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key_inari:['female','key',2,['inari_baiwei','inari_huhun']],
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key_shiina:['female','key',3,['shiina_qingshen','shiina_feiyan']],
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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diy_feishi:['male','shu',3,['shuaiyan','moshou']],
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@ -101,9 +104,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterSort:{
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diy:{
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei","ns_chendao"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina"],
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},
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},
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characterIntro:{
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@ -118,6 +121,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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characterTitle:{
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key_shiina:'#rAngel Beats!',
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key_inari:'#bSummer Pockets',
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key_saya:'#bLittle Busters!',
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key_harukakanata:'#bLittle Busters!',
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key_tsumugi:'#bSummer Pockets',
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@ -137,6 +142,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_kyousuke:'#bLittle Busters!',
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key_yuri:'#rAngel Beats!',
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key_haruko:'#bAIR',
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ns_chendao:'#g三国杀·用间篇',
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diy_wenyang:'#g最粗的梦想XD',
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ns_zuoci:'#bskystarwuwei',
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ns_lvzhi:'#bskystarwuwei',
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@ -172,6 +178,259 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuji:['zuoci']
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},
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skill:{
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shiina_qingshen:{
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trigger:{
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player:'damageEnd',
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source:'damageSource',
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},
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filter:function(event,player){
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return event.cards&&event.cards.filterInD().length>0;
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},
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frequent:true,
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content:function(){
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'step 0'
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var cards=trigger.cards.filterInD('od');
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player.gain(cards,'gain2','log');
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event.count=cards.length;
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'step 1'
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var cards=player.getCards('he');
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if(cards.length==0){
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event.finish();
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return;
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}
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else if(cards.length<=event.count){
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event._result={bool:true,cards:cards};
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}
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else player.chooseCard(true,'he',event.count,'请选择要置于武将牌上的牌');
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'step 2'
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if(result.bool&&result.cards.length){
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var cards=result.cards;
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player.lose(cards,ui.special,'toStorage');
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player.markAuto('shiina_qingshen',cards);
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game.log(player,'将',cards,'置于武将牌上');
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}
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},
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intro:{
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content:'cards',
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onunmark:'throw',
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},
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mod:{
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attackFrom:function(from,to,num){
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return num-from.getStorage('shiina_qingshen').length;
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},
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maxHandcard:function(from,num){
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return num+from.getStorage('shiina_qingshen').length;
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},
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},
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},
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shiina_feiyan:{
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animalList:['key_inari'],
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trigger:{global:'phaseBegin'},
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direct:true,
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filter:function(event,player){
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if(lib.skill.shiina_feiyan.animalList.contains(event.player.name)) return false;
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return player.getStorage('shiina_qingshen').length>0&&player.inRange(event.player);
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},
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content:function(){
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'step 0'
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player.chooseButton([get.prompt('shiina_feiyan',trigger.player),player.getStorage('shiina_qingshen')]).set('goon',get.attitude(player,trigger.player)<0?1:-1).set('ai',function(){return _status.event.goon});
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'step 1'
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if(result.bool){
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var cards=result.links;
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player.unmarkAuto('shiina_qingshen',cards);
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game.cardsDiscard(cards);
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player.$throw(cards);
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event.card={name:'sha',isCard:true};
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if(lib.filter.targetEnabled(event.card,player,trigger.player)){
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event.card=player.useCard(event.card,trigger.player,'shiina_feiyan').card;
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}
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else player.logSkill('shiina_feiyan',trigger.player);
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}
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else event.finish();
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'step 2'
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if(!player.getHistory('sourceDamage',function(evt){
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return event.card==evt.card;
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}).length) player.draw();
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},
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group:'shiina_retieji',
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},
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shiina_retieji:{
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shaRelated:true,
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trigger:{player:'useCardToPlayered'},
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check:function(event,player){
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return get.attitude(player,event.target)<0;
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},
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filter:function(event,player){
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return event.card.name=='sha'&&event.getParent().skill=='shiina_feiyan';
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},
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logTarget:'target',
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content:function(){
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"step 0"
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player.judge(function(){return 0});
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if(!trigger.target.hasSkill('fengyin')){
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trigger.target.addTempSkill('fengyin');
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}
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"step 1"
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var suit=get.suit(result.card);
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var target=trigger.target;
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var num=target.countCards('h','shan');
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target.chooseToDiscard('请弃置一张'+get.translation(suit)+'牌,否则不能使用闪抵消此杀','he',function(card){
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return get.suit(card)==_status.event.suit;
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}).set('ai',function(card){
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var num=_status.event.num;
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if(num==0) return 0;
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if(card.name=='shan') return num>1?2:0;
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return 8-get.value(card);
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}).set('num',num).set('suit',suit);
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"step 2"
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if(!result.bool){
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trigger.getParent().directHit.add(trigger.target);
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}
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}
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},
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inari_baiwei:{
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enable:'chooseToUse',
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filter:function(event,player){
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if(event.type=='wuxie'||!player.countCards('he',{suit:'diamond'})) return false;
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for(var i=0;i<lib.inpile.length;i++){
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var name=lib.inpile[i];
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if(name!='du'&&get.type(name)=='basic'&&event.filterCard({name:name},player,event)) return true;
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}
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return false;
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},
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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var name=lib.inpile[i];
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if(name=='du') continue;
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if(name=='sha'){
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list.addArray([
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['基本','','sha'],
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['基本','','sha','fire'],
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['基本','','sha','thunder'],
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]);
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}
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else if(get.type(name)=='basic'){
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list.push(['基本','',name]);
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}
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}
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return ui.create.dialog('摆尾',[list,'vcard'],'hidden');
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},
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filter:function(button,player){
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return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
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},
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check:function(button){
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if(_status.event.getParent().type=='phase'){
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var player=_status.event.player;
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var fakecard={name:button.link[2],nature:button.link[3]};
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if(player.getUseValue(fakecard)>0) return get.order(fakecard);
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return 0;
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}
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return 1;
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},
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backup:function(links,player){
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return {
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selectCard:1,
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filterCard:{suit:'diamond'},
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popname:true,
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check:function(card){
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if(get.type(card)=='basic') return 6;
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return 1/Math.max(0.1,get.value(card));
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},
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position:'he',
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viewAs:{name:links[0][2],nature:links[0][3]},
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}
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},
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prompt:function(links,player){
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return '将一张♦牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
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}
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},
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ai:{
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order:function(item,player){
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if(player&&_status.event.type=='phase'){
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var max=0
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for(var i=0;i<lib.inpile.length;i++){
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var name=lib.inpile[i];
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if(get.type(name)=='basic'&&player.getUseValue({name:name})>0){
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var temp=get.order({name:name});
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if(temp>max) max=temp;
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}
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}
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if(max>0) max+=0.5;
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return max;
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}
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return 3;
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},
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result:{
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player:1,
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},
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save:true,
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skillTagFilter:function(player){
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return player.countCards('he',{suit:'diamond'})>0;
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},
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},
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group:['inari_baiwei_sha','inari_baiwei_shan','inari_baiwei_draw'],
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},
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inari_baiwei_shan:{
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prompt:'将一张♦牌当做闪打出',
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enable:'chooseToRespond',
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viewAs:{name:'shan'},
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selectCard:1,
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filterCard:{suit:'diamond'},
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popname:true,
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check:function(card){
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return 1/Math.max(0.1,get.value(card));
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},
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position:'he',
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ai:{
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order:1,
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result:{player:1},
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respondShan:true,
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skillTagFilter:function(player){
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return player.countCards('he',{suit:'diamond'})>0;
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},
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},
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},
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inari_baiwei_sha:{
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prompt:'将一张♦牌当做杀打出',
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enable:'chooseToRespond',
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viewAs:{name:'sha'},
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selectCard:1,
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filterCard:{suit:'diamond'},
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popname:true,
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check:function(card){
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return 1/Math.max(0.1,get.value(card));
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},
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position:'he',
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ai:{
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order:1,
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result:{player:1},
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respondSha:true,
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skillTagFilter:function(player){
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return player.countCards('he',{suit:'diamond'})>0;
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},
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},
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},
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inari_baiwei_draw:{
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trigger:{player:['useCardAfter','respondAfter']},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.skill&&event.skill.indexOf('inari_baiwei')==0;
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},
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content:function(){player.draw()},
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},
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inari_huhun:{
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mod:{
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suit:function(card,suit){
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if(suit=='club') return 'diamond';
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},
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maxHandcard:function(player,num){
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return num+1;
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},
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}
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},
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saya_powei:{
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trigger:{player:'phaseAfter'},
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direct:true,
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@ -189,6 +448,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.chooseTarget(get.prompt2('saya_powei'),function(card,saya,kyousuke){
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return kyousuke.hp>saya.hp;
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}).set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att>=-2) return 0;
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if(target!=get.zhu(target)&&player.hasUnknown()) return 0;
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if(target.getEquip(3)&&!player.getEquip(4)) att/=2;
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if(player.hp<=1) att*=1.5;
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return -att;
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});
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'step 1'
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if(result.bool){
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@ -315,6 +582,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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var name=lib.inpile[i];
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if(name=='boss_mengpohuihun') continue;
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if(name=='sha'){
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list.push(['基本','','sha']);
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list.push(['基本','','sha','fire']);
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@ -429,32 +697,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cards=result.cards;
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player.logSkill('tsumugi_huilang');
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player.addSkill('tsumugi_huilang2');
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player.storage.tsumugi_huilang2.addArray(cards);
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player.markAuto('tsumugi_huilang2',cards);
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player.lose(cards,ui.special);
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player.markSkill('tsumugi_huilang2');
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}
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},
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},
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tsumugi_huilang2:{
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charlotte:true,
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init:function(player,skill){
|
||||
if(!player.storage[skill]) player.storage[skill]=[];
|
||||
},
|
||||
marktext:'隐',
|
||||
intro:{content:'cardCount'},
|
||||
intro:{content:'cardCount',onunmark:'throw'},
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.tsumugi_huilang2.length>0;
|
||||
return player.getStorage('tsumugi_huilang2').length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var cards=player.storage.tsumugi_huilang2;
|
||||
var cards=player.getStorage('tsumugi_huilang2');
|
||||
event.num=cards.length;
|
||||
player.gain(cards,'draw');
|
||||
game.log(player,'获得了'+get.cnNumber(cards.length)+'张牌');
|
||||
cards.length=0;
|
||||
player.unmarkSkill('tsumugi_huilang2');
|
||||
player.unmarkAuto('tsumugi_huilang2',cards);
|
||||
'step 1'
|
||||
player.chooseTarget([1,num],'是否令至多'+get.cnNumber(num)+'名角色各摸一张牌?').set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target);
|
||||
|
@ -1704,6 +1967,37 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
},
|
||||
nsjianglie:{
|
||||
trigger:{player:'useCardToPlayered'},
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&event.target.countCards('h')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.target)<0;
|
||||
},
|
||||
logTarget:'target',
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.target.showHandcards();
|
||||
'step 1'
|
||||
var cards=trigger.target.getCards('h');
|
||||
var list=[];
|
||||
for(var i=0;i<cards.length;i++){
|
||||
list.add(get.color(cards[i]));
|
||||
}
|
||||
if(list.length==1) event._result={control:list[0]};
|
||||
else{
|
||||
list.sort();
|
||||
trigger.target.chooseControl(list).set('prompt','选择弃置一种颜色的所有手牌').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(get.value(player.getCards('h',{color:'red'}))>=get.value(player.getCards('h',{color:'black'}))) return 'black';
|
||||
return 'red';
|
||||
});
|
||||
}
|
||||
'step 2'
|
||||
trigger.target.discard(trigger.target.getCards('h',{color:result.control}));
|
||||
},
|
||||
},
|
||||
ns_chuanshu:{
|
||||
audio:["xingshuai",2],
|
||||
trigger:{
|
||||
|
@ -1722,10 +2016,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
logTarget:"player",
|
||||
content:function (){
|
||||
'step 0'
|
||||
// player.logSkill('ns_chuanshu',trigger.player);
|
||||
trigger.player.chooseControl('releiji','guidao').set('prompt',''+get.translation(trigger.player)+'获得一项技能');
|
||||
goon=true;
|
||||
|
||||
if(!goon){
|
||||
event.finish();
|
||||
}
|
||||
|
@ -6407,7 +6699,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
key_yui:'ユイ',
|
||||
key_tsumugi:'紬文德斯',
|
||||
key_saya:'朱鹭户沙耶',
|
||||
key_harukakanata:'三枝二木',
|
||||
key_harukakanata:'三枝叶留佳&二木佳奈多',
|
||||
key_harukakanata_ab:'三枝二木',
|
||||
key_inari:'稻荷',
|
||||
key_shiina:'椎名',
|
||||
lucia_duqu:'毒躯',
|
||||
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
||||
lucia_zhenren:'振刃',
|
||||
|
@ -6483,6 +6778,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
kanata_shuangche:'双掣',
|
||||
haruka_shuangche_backup:'双掣',
|
||||
haruka_shuangche_info:'出牌阶段,你可以将一张牌当做任意基本牌或锦囊牌使用。此牌结算完成后,你选择一项:1.弃置X张牌。2.失去1点体力且本回合内不能再发动〖双掣〗。',
|
||||
//你不能以此法使用【回魂】
|
||||
saya_shouji:'授计',
|
||||
saya_shouji_info:'每回合限一次,当你使用的牌结算完成后,你可以将此牌对应的所有实体牌交给一名其他角色。其可以使用这些牌中的一张,若如此做,你摸一张牌。',
|
||||
saya_powei:'破围',
|
||||
|
@ -6490,7 +6786,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
saya_judge:'破围',
|
||||
saya_nodis:'破围',
|
||||
//〖破围〗不会因为〖铁骑〗无效
|
||||
inari_baiwei:'摆尾',
|
||||
inari_baiwei_info:'你可以将一张♦牌当做任意基本牌使用或打出。此牌结算完成后,你摸一张牌。',
|
||||
//你不能以此法使用【毒】
|
||||
inari_baiwei_backup:'摆尾',
|
||||
inari_baiwei_sha:'摆尾',
|
||||
inari_baiwei_shan:'摆尾',
|
||||
inari_huhun:'狐魂',
|
||||
inari_huhun_info:'锁定技,你的♣牌的花色均视为♦。你的手牌上限+1。',
|
||||
shiina_qingshen:'轻身',
|
||||
shiina_qingshen_info:'当你受到或造成伤害后,你可以获得此次伤害的渠道对应的实体牌,然后将等量的武将牌置于你的武将牌上,称为「轻」。锁定技,你的手牌上限和攻击范围+X(X为「轻」数)。',
|
||||
shiina_feiyan:'飞燕',
|
||||
shiina_feiyan_info:'一名其他角色的回合开始时,若其在你的攻击范围内,则你可以将一张「轻」置于弃牌堆,然后视为对其使用一张【杀】。若此【杀】未造成伤害,你摸一张牌。你于此【杀】的结算流程中视为拥有技能【铁骑】。',
|
||||
shiina_retieji:'铁骑',
|
||||
//你不能对稻荷发动【飞燕】
|
||||
|
||||
ns_chendao:'SP陈到',
|
||||
nsjianglie:'将烈',
|
||||
nsjianglie_info:'当你使用【杀】指定目标后,你可以令其展示所有手牌,然后弃置其中一种颜色的牌。',
|
||||
ns_zhangwei:'张葳',
|
||||
nsqiyue:'骑钺',
|
||||
nsqiyue_info:'锁定技,当有角色的武将牌状态改变后,你摸一张牌。',
|
||||
|
|
|
@ -3,6 +3,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return {
|
||||
name:'extra',
|
||||
connect:true,
|
||||
characterSort:{
|
||||
extra:{
|
||||
extra_feng:['shen_guanyu','shen_lvmeng'],
|
||||
extra_huo:['shen_zhugeliang','shen_zhouyu'],
|
||||
extra_lin:['shen_caocao','shen_lvbu'],
|
||||
extra_shan:['shen_zhaoyun','shen_simayi'],
|
||||
extra_yin:['shen_liubei','shen_luxun'],
|
||||
extra_lei:['shen_ganning','shen_zhangliao'],
|
||||
extra_ol:['ol_zhangliao'],
|
||||
},
|
||||
},
|
||||
character:{
|
||||
shen_guanyu:['male','shen',5,['new_wuhun','wushen'],['shu']],
|
||||
shen_zhaoyun:['male','shen',2,['xinjuejing','xinlonghun'],['shu']],
|
||||
|
@ -17,6 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"shen_luxun":["male","shen",4,["nzry_junlve","nzry_cuike","nzry_dinghuo"],["wu"]],
|
||||
"shen_zhangliao":["male","shen",4,["drlt_duorui","drlt_zhiti"],["wei"]],
|
||||
"shen_ganning":["male","shen","3/6",["drlt_poxi","drlt_jieying"],["wu"]],
|
||||
ol_zhangliao:['male','shen',4,['olduorui','olzhiti'],['wei']],
|
||||
},
|
||||
characterIntro:{
|
||||
shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
|
||||
|
@ -28,6 +40,146 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//shen_ganning:"体力上限:6",
|
||||
},
|
||||
skill:{
|
||||
olzhiti:{
|
||||
audio:'drlt_zhiti',
|
||||
global:'olzhiti2',
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(game.hasPlayer(function(current){
|
||||
return current.isDamaged();
|
||||
})) return num+1;
|
||||
},
|
||||
},
|
||||
trigger:{player:['phaseDrawBegin2','phaseEnd']},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
var num=event.name=='phase'?5:3;
|
||||
if(num==3?event.numFixed:!game.hasPlayer(function(current){
|
||||
return current.countDisabled()<5;
|
||||
})) return false;
|
||||
return game.countPlayer(function(current){
|
||||
return current.isDamaged();
|
||||
})>=num;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
if(trigger.name=='phaseDraw'){
|
||||
player.logSkill('olzhiti');
|
||||
trigger.num++;
|
||||
}
|
||||
else{
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current.countDisabled()<5;
|
||||
});
|
||||
if(get.isLuckyStar()){
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(list.length>1&&player.getFriends.contains(list[i])) list.splice(i--,1);
|
||||
}
|
||||
}
|
||||
var target=list.randomGet();
|
||||
player.logSkill('olzhiti',target);
|
||||
list.length=0;
|
||||
for(var i=1;i<6;i++){
|
||||
if(!target.isDisabled(i)) list.push(i);
|
||||
}
|
||||
target.disableEquip(list.randomGet());
|
||||
}
|
||||
},
|
||||
},
|
||||
olzhiti2:{
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(player.isDamaged()) return num-game.countPlayer(function(current){
|
||||
return current.hasSkill('olzhiti')&¤t.inRange(player);
|
||||
})
|
||||
},
|
||||
},
|
||||
},
|
||||
olduorui:{
|
||||
audio:'drlt_duorui',
|
||||
trigger:{
|
||||
source:'damageSource'
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(!player.isPhaseUsing()||event.player.isDead()) return false;
|
||||
for(var i in event.player.disabledSkills){
|
||||
if(event.player.disabledSkills[i].contains('olduorui2')) return false;
|
||||
}
|
||||
var list=[];
|
||||
var listm=[];
|
||||
var listv=[];
|
||||
if(event.player.name1!=undefined) listm=lib.character[event.player.name1][3];
|
||||
else listm=lib.character[event.player.name][3];
|
||||
if(event.player.name2!=undefined) listv=lib.character[event.player.name2][3];
|
||||
listm=listm.concat(listv);
|
||||
var func=function(skill){
|
||||
var info=get.info(skill);
|
||||
if(!info||info.charlotte) return false;
|
||||
return true;
|
||||
};
|
||||
for(var i=0;i<listm.length;i++){
|
||||
if(func(listm[i])) list.add(listm[i]);
|
||||
}
|
||||
return list.length>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
if(get.attitude(player,event.player)>=0) return false;
|
||||
if(event.getParent('phaseUse').skipped) return true;
|
||||
var nd=player.needsToDiscard();
|
||||
return player.countCards('h',function(card){
|
||||
return (nd?true:get.tag(card,'damage'))&&player.getUseValue(card)>0;
|
||||
})==0;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=[];
|
||||
var listm=[];
|
||||
var listv=[];
|
||||
if(trigger.player.name1!=undefined) listm=lib.character[trigger.player.name1][3];
|
||||
else listm=lib.character[trigger.player.name][3];
|
||||
if(trigger.player.name2!=undefined) listv=lib.character[trigger.player.name2][3];
|
||||
listm=listm.concat(listv);
|
||||
var func=function(skill){
|
||||
var info=get.info(skill);
|
||||
if(!info||info.charlotte) return false;
|
||||
return true;
|
||||
};
|
||||
for(var i=0;i<listm.length;i++){
|
||||
if(func(listm[i])) list.add(listm[i]);
|
||||
}
|
||||
event.skills=list;
|
||||
player.chooseControl(list).set('prompt','选择'+get.translation(trigger.player)+'武将牌上的一个技能并令其失效');
|
||||
'step 1'
|
||||
trigger.player.disableSkill('olduorui2',result.control);
|
||||
trigger.player.addTempSkill('olduorui2',{player:'phaseAfter'});
|
||||
game.log(player,'选择了',trigger.player,'的技能','#g【'+get.translation(result.control)+'】');
|
||||
event.getParent('phaseUse').skipped=true;
|
||||
},
|
||||
},
|
||||
olduorui2:{
|
||||
onremove:function(player,skill){
|
||||
player.enableSkill(skill);
|
||||
},
|
||||
locked:true,
|
||||
mark:true,
|
||||
charlotte:true,
|
||||
intro:{
|
||||
content:function(storage,player,skill){
|
||||
var list=[];
|
||||
for(var i in player.disabledSkills){
|
||||
if(player.disabledSkills[i].contains(skill)) list.push(i);
|
||||
};
|
||||
if(list.length){
|
||||
var str='失效技能:';
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(lib.translate[list[i]+'_info']) str+=get.translation(list[i])+'、';
|
||||
};
|
||||
return str.slice(0,str.length-1);
|
||||
};
|
||||
},
|
||||
},
|
||||
},
|
||||
wuhun21:{audio:true},
|
||||
wuhun22:{
|
||||
audio:true,
|
||||
|
@ -2269,13 +2421,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.disableSkill(skill,player.storage.drlt_duorui);
|
||||
},
|
||||
onremove:function(player,skill){
|
||||
"step 0"
|
||||
player.enableSkill(skill);
|
||||
"step 1"
|
||||
delete player.storage.drlt_duorui;
|
||||
},
|
||||
locked:true,
|
||||
mark:true,
|
||||
charlotte:true,
|
||||
intro:{
|
||||
content:function(storage,player,skill){
|
||||
var list=[];
|
||||
|
@ -2710,6 +2860,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"new_wuhun_info":"锁定技,当你受到伤害后,伤害来源获得X个“梦魇”标记(X为伤害点数)。锁定技,当你死亡时,你选择一名“梦魇”标记数量最多的其他角色。该角色进行判定:若判定结果不为【桃】或【桃园结义】,则该角色死亡。",
|
||||
"new_guixin":"归心",
|
||||
"new_guixin_info":"当你受到1点伤害后,你可以按照你选择的区域优先度随机获得每名其他角色区域里的一张牌,然后你翻面。",
|
||||
ol_zhangliao:'OL神张辽',
|
||||
olduorui:'夺锐',
|
||||
olduorui2:'夺锐',
|
||||
olduorui_info:'当你于出牌阶段内对一名角色造成伤害后,你可以选择该角色武将牌上的一个技能。若如此做,你结束出牌阶段,且你令此技能于其下个回合结束之前无效。',
|
||||
olzhiti:'止啼',
|
||||
olzhiti_info:'锁定技,你攻击范围内已受伤角色的手牌上限-1。若场上已受伤的角色数:不小于1,你的手牌上限+1;不小于3,你于摸牌阶段开始时令额定摸牌数+1;不小于5,回合结束时,你随机废除一名角色的一个随机装备栏。',
|
||||
extra_feng:'神话再临·风',
|
||||
extra_huo:'神话再临·火',
|
||||
extra_lin:'神话再临·林',
|
||||
extra_shan:'神话再临·山',
|
||||
extra_yin:'神话再临·阴',
|
||||
extra_lei:'神话再临·雷',
|
||||
extra_ol:'神话再临OL',
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -1665,18 +1665,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
marktext:'成',
|
||||
intro:{
|
||||
content:function(storage,player,skill){
|
||||
if(player.storage.nzry_chenglve==true) return '出牌阶段限一次,你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制';
|
||||
return '出牌阶段限一次,你可以摸一张牌,然后弃置两张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制';
|
||||
var str=player.storage.nzry_chenglve?'出牌阶段限一次,你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制':'出牌阶段限一次,你可以摸一张牌,然后弃置两张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制';
|
||||
if(player.storage.nzry_chenglve1){
|
||||
str+='<br><li>当前花色:';
|
||||
str+=get.translation(player.storage.nzry_chenglve1);
|
||||
}
|
||||
return str;
|
||||
},
|
||||
},
|
||||
enable:"phaseUse",
|
||||
usable:1,
|
||||
audio:2,
|
||||
//filter:function(event,player){
|
||||
// var num=1;
|
||||
// if(player.storage.nzry_chenglve==true) num=0;
|
||||
// return player.countCards('h')>=num;
|
||||
//},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.nzry_chenglve==true){
|
||||
|
@ -1690,9 +1689,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
};
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.storage.nzry_chenglve1=result.cards;
|
||||
player.syncStorage('nzry_chenglve1');
|
||||
player.addTempSkill('nzry_chenglve1',{player:'phaseAfter'});
|
||||
player.storage.nzry_chenglve1=[];
|
||||
for(var i=0;i<result.cards.length;i++){
|
||||
player.storage.nzry_chenglve1.add(get.suit(result.cards[i],player));
|
||||
}
|
||||
player.markSkill('nzry_chenglve');
|
||||
player.addTempSkill('nzry_chenglve1');
|
||||
};
|
||||
},
|
||||
ai:{
|
||||
|
@ -1710,16 +1712,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
cardUsable:function(card,player){
|
||||
var cards=player.storage.nzry_chenglve1;
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(get.suit(cards[i])==get.suit(card)) return Infinity;
|
||||
if(cards[i]==get.suit(card)) return Infinity;
|
||||
};
|
||||
},
|
||||
targetInRange:function(card,player){
|
||||
var cards=player.storage.nzry_chenglve1;
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(get.suit(cards[i])==get.suit(card)) return true;
|
||||
if(cards[i]==get.suit(card)) return true;
|
||||
};
|
||||
}
|
||||
},
|
||||
onremove:true,
|
||||
},
|
||||
"nzry_shicai":{
|
||||
audio:"nzry_shicai_2",
|
||||
|
@ -1899,6 +1902,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
delay:false,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&&
|
||||
|
|
|
@ -28,7 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_shenpei:['male','qun',3,['gangzhi','beizhan']],
|
||||
xunchen:['male','qun',3,['fenglve','mouzhi']],
|
||||
sp_zhanghe:['male','qun',4,['yuanlve']],
|
||||
sunshao:['male','wu',3,['bizheng','yidian'],['unseen']],
|
||||
sunshao:['male','wu',3,['bizheng','yidian']],
|
||||
wangshuang:['male','wei',5,['spzhuilie'],['unseen']],
|
||||
sp_gongsunzan:['male','qun',4,['spyicong','sptuji']],
|
||||
sp_simazhao:['male','wei',3,['spzhaoxin','splanggu']],
|
||||
|
@ -594,6 +594,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
target.addSkill('beizhan2');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
beizhan2:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
|
@ -672,6 +675,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.gainner.gain(result.links,'giveAuto',event.giver)
|
||||
},
|
||||
group:'fenglve2',
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
fenglve2:{
|
||||
trigger:{player:'chooseToCompareAfter'},
|
||||
|
@ -839,10 +845,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
player.chooseTarget(get.prompt2('bizheng'),lib.filter.notMe).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(player.countCards('h')>player.hp) return 0;
|
||||
if(player.countCards('h')>player.maxHp) return 0;
|
||||
var att=get.attitude(player,target);
|
||||
if(att<=0||target.hasSkillTag('nogain')) return false;
|
||||
if(target.hp-target.countCards('h')>=2) return att;
|
||||
if(att<=0||target.hasSkillTag('nogain')) return 0;
|
||||
if(target.maxHp-target.countCards('h')>=2) return att;
|
||||
return att/2;
|
||||
});
|
||||
'step 1'
|
||||
|
@ -854,9 +860,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(player.countCards('h')>player.hp) player.chooseToDiscard(2,'he',true);
|
||||
if(player.countCards('h')>player.maxHp) player.chooseToDiscard(2,'he',true);
|
||||
'step 3'
|
||||
if(target.countCards('h')>target.hp) target.chooseToDiscard(2,'he',true);
|
||||
if(target.countCards('h')>target.maxHp) target.chooseToDiscard(2,'he',true);
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
yidian:{
|
||||
|
@ -902,7 +911,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('yidian',event.targets);
|
||||
trigger.targets.addArray(event.targets);
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
//王双
|
||||
spzhuilie:{
|
||||
|
@ -1051,6 +1063,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.player.markSkill('spmingjian_charlotte');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
spmingjian_charlotte:{
|
||||
trigger:{player:['judgeBefore','phaseAfter']},
|
||||
|
@ -1401,8 +1416,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var att=get.attitude(player,target);
|
||||
if(att>0&&target.countCards('e',function(card){
|
||||
return get.position(card)=='j'||get.value(card)<=0;
|
||||
if(att>0&&target.countCards('ej',function(card){
|
||||
return get.position(card)=='j'||get.value(card,target)<=0;
|
||||
})) return 2*att;
|
||||
else if(att<0&&target.countCards('e',function(card){
|
||||
return get.value(card)>0;
|
||||
|
@ -1650,6 +1665,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.num+=(event.triggername=='damageBegin1'?1:-1);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
souying2:{},
|
||||
zhanyuan:{
|
||||
|
@ -1780,6 +1798,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 1'
|
||||
if(result.bool) trigger.player.addTempSkill('yuxu');
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
pingjian:{
|
||||
mode:['identity','single','guozhan'],
|
||||
|
@ -1964,7 +1985,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
check:function(){return 1},
|
||||
filterCard:true,
|
||||
filterTarget:function(event,player,target){
|
||||
return target!=player&&!target.isDisabled(get.subtype(ui.selected.cards[0]));
|
||||
return target!=player&&target.canEquip(ui.selected.cards[0],true);
|
||||
},
|
||||
prepare:'give',
|
||||
discard:false,
|
||||
|
@ -2049,7 +2070,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
game.log(list,'已被移出游戏');
|
||||
//game.log('Key公式你可长点心吧 要不然把你也移出游戏');
|
||||
game.cardsGotoSpecial(list);
|
||||
},
|
||||
},
|
||||
|
@ -2099,6 +2119,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 1'
|
||||
if(result.bool) trigger.num++;
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
pyzhuren_club:{
|
||||
audio:true,
|
||||
|
@ -2246,6 +2269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
player.addExpose(0.2);
|
||||
target.gain(cards,'gain2');
|
||||
}
|
||||
},
|
||||
|
@ -2360,6 +2384,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.removeMark('lslixun',1);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
xpchijie:{
|
||||
audio:2,
|
||||
|
@ -2836,6 +2863,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
lvli:{
|
||||
audio:2,
|
||||
init:function(player,skill){
|
||||
player.storage[skill]=0;
|
||||
},
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
if(player.storage.lvli>1) return false;
|
||||
|
@ -4933,6 +4963,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
if(!['basic','trick'].contains(get.type(event.card))) return false;
|
||||
if(!event.targets||event.targets.length!=1) return false;
|
||||
return event.player.hasMark('zongkui_mark');
|
||||
},
|
||||
|
@ -10409,7 +10440,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard(get.prompt('jieyuan'),{color:'red'});
|
||||
var next=player.chooseToDiscard(get.prompt('jieyuan'));
|
||||
if(!player.hasSkill('fenxin_nei')){
|
||||
next.set('filterCard',function(card){
|
||||
return get.color(card)=='red';
|
||||
|
@ -12604,19 +12635,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qiluan:{
|
||||
audio:'qiluan2',
|
||||
group:'qiluan_draw',
|
||||
subfrequent:['draw'],
|
||||
//group:'qiluan_draw',
|
||||
//subfrequent:['draw'],
|
||||
trigger:{global:'phaseEnd'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return player.getStat('kill')>0;
|
||||
return game.hasPlayer2(function(current){
|
||||
return current.getStat('kill')>0
|
||||
});
|
||||
},
|
||||
prompt:function(event,player){
|
||||
var num=game.countPlayer2(function(current){
|
||||
return (current.getStat('kill')||0)*(current==player?3:1);
|
||||
});
|
||||
return get.prompt('qiluan')+'(可摸'+get.cnNumber(num)+'张牌)';
|
||||
},
|
||||
content:function(){
|
||||
//if(get.mode()=='guozhan'){
|
||||
// player.draw(3);
|
||||
//}
|
||||
//else{
|
||||
player.draw(3*player.getStat('kill'));
|
||||
player.draw(game.countPlayer2(function(current){
|
||||
return (current.getStat('kill')||0)*(current==player?3:1);
|
||||
}));
|
||||
//}
|
||||
},
|
||||
subSkill:{
|
||||
|
@ -14154,12 +14195,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:false,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var cards=player.getCards('he');
|
||||
player.removeSkill('lihun2');
|
||||
if(player.storage.lihun.classList.contains('dead')){
|
||||
if(player.storage.lihun.classList.contains('dead')||player.storage.lihun.hp<=0||cards.length==0){
|
||||
event.finish();
|
||||
}
|
||||
else{
|
||||
player.chooseCard('he',true,player.storage.lihun.hp);
|
||||
if(cards.length<player.storage.lihun.hp) event._result={bool:true,cards:cards};
|
||||
else player.chooseCard('he',true,player.storage.lihun.hp,'离魂:选择要交给'+get.translation(player.storage.lihun)+'的牌');
|
||||
}
|
||||
"step 1"
|
||||
player.storage.lihun.gain(result.cards,player);
|
||||
|
@ -14579,6 +14622,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
result.targets[0].damage(num);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
threaten:1.7,
|
||||
},
|
||||
},
|
||||
"xinfu_yisuan":{
|
||||
usable:1,
|
||||
|
@ -14702,7 +14749,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
for(var i=0;i<event.toequip.length;i++){
|
||||
if(get.type(card)=='equip'&&get.subtype(card)==get.subtype(event.toequip[i])) bool1=false;
|
||||
}
|
||||
return (get.type(card)=='equip'&&!event.toequip.contains(card)&&!target.isDisabled(get.subtype(card))&&bool1);
|
||||
return (get.type(card)=='equip'&&!event.toequip.contains(card)&&target.isEmpty(get.subtype(card))&&bool1);
|
||||
});
|
||||
if(equip) event.toequip.push(equip);
|
||||
else event.num=0;
|
||||
|
@ -16508,6 +16555,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('judging',trigger.player.judging[0]);
|
||||
"step 1"
|
||||
if(['黑桃5','红桃5'].contains(result.control)){
|
||||
player.addExpose(0.25);
|
||||
player.removeMark('xinfu_falu_spade');
|
||||
player.logSkill('xinfu_zhenyi',trigger.player);
|
||||
//player.line(trigger.player);
|
||||
|
@ -16528,6 +16576,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tag:{
|
||||
rejudge:1,
|
||||
},
|
||||
expose:0.5,
|
||||
},
|
||||
},
|
||||
"zhenyi_club":{
|
||||
|
@ -16615,6 +16664,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
result.targets[0].damage(num);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.25,
|
||||
},
|
||||
},
|
||||
"xinfu_yanyu":{
|
||||
trigger:{
|
||||
|
@ -16702,6 +16754,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.xinfu_yanyu2++;
|
||||
if(!event.logged){
|
||||
player.logSkill('xinfu_yanyu');
|
||||
player.addExpose(0.25);
|
||||
event.logged=true;
|
||||
}
|
||||
event.togain=result.links[0];
|
||||
|
@ -17246,7 +17299,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
baijia:'拜假',
|
||||
baijia_info:'觉醒技,准备阶段,若你因〖骨疽〗获得的牌不少于7张,则你增加1点体力上限,回复1点体力,然后令所有未拥有“傀”标记的其他角色获得“傀”标记,最后失去技能〖骨疽〗,并获得技能〖蚕食〗。',
|
||||
bmcanshi:'蚕食',
|
||||
bmcanshi_info:'一名角色使用牌指定你为唯一目标时,若其有“傀”标记,你可以取消之,然后其失去“傀”标记;你使用牌仅指定一名角色为目标时,你可以额外指定任意名带有“傀”标记的角色为目标(无距离限制),然后这些角色失去“傀”标记。',
|
||||
bmcanshi_info:'一名角色使用基本牌或普通锦囊牌指定你为唯一目标时,若其有“傀”标记,你可以取消之,然后其失去“傀”标记;你使用牌仅指定一名角色为目标时,你可以额外指定任意名带有“傀”标记的角色为目标(无距离限制),然后这些角色失去“傀”标记。',
|
||||
zishu:'自书',
|
||||
zishu_info:'锁定技,你的回合外,你获得的牌均会在当前回合结束后置入弃牌堆;你的回合内,当你不因〖自书〗而获得牌时,你摸一张牌。',
|
||||
yingyuan:'应援',
|
||||
|
@ -17659,7 +17712,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qiangwu_info:'出牌阶段,你可以进行判定。若如此做,直到回合结束,你使用点数小于判定结果的【杀】时不受距离限制,且你使用点数大于判定结果的【杀】时不计入出牌阶段的使用次数限制。',
|
||||
shenxian_info:'每名角色的回合限一次,你的回合外,当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
oldshenxian_info:'你的回合外,每当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
qiluan_info:'一名角色的回合结束时,你可以摸3X张牌(X为你本回合内杀死过的角色数)。一名其他角色死亡后,若其不是你杀死的,则你可以摸一张牌。',
|
||||
qiluan_info:'一名角色的回合结束时,你可以摸3X+Y张牌。(X为你本回合内杀死过的角色数,Y为本回合内其他角色杀死过的角色数)',
|
||||
//qiluan_info_guozhan:'一名角色的回合结束时,若你于回合内杀死过角色,则你可以摸三张牌。',
|
||||
zhendu_info:'一名角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若该角色不是你,你对其造成一点伤害。',
|
||||
//zhendu_info_guozhan:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若如此做,你对其造成一点伤害。',
|
||||
|
@ -17736,7 +17789,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
spzhuilie_info:'锁定技,你使用【杀】无距离限制;当你使用【杀】指定目标后,若其不在你的攻击范围内,此【杀】不计入使用次数限制且你判定。若判定结果为:装备牌,此【杀】的伤害基数改为X(X为其体力值);锦囊牌,你失去1点体力。',
|
||||
sunshao:'孙邵',
|
||||
bizheng:'弼政',
|
||||
bizheng_info:'摸牌阶段结束时,你可以令一名其他角色摸两张牌。然后,若你的手牌数大于体力值,你弃置两张牌。若其的手牌数大于体力值,其弃置两张牌。',
|
||||
bizheng_info:'摸牌阶段结束时,你可以令一名其他角色摸两张牌。然后,若你的手牌数大于体力上限,你弃置两张牌。若其的手牌数大于体力上限,其弃置两张牌。',
|
||||
yidian:'佚典',
|
||||
yidian_info:'当你使用牌选择目标时,若弃牌堆中没有与此牌名称相同的牌,则你可以为此牌增加一个目标(无距离限制)。',
|
||||
sp_zhanghe:'SP张郃',
|
||||
|
|
|
@ -71,7 +71,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.cardp=result.cards;
|
||||
}
|
||||
'step 2'
|
||||
player.give(event.cardp,target);
|
||||
player.$giveAuto(event.cardp,target);
|
||||
target.gain(event.cardp,player);
|
||||
target.give(event.cardt,player);
|
||||
'step 3'
|
||||
var nump=event.cardp[0].number;
|
||||
|
@ -84,6 +85,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
ai:{
|
||||
threaten:1.5,
|
||||
order:8,
|
||||
result:{
|
||||
player:function (player,target){
|
||||
|
@ -243,7 +245,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
expose:0.4,
|
||||
threaten:3,
|
||||
},
|
||||
},
|
||||
"jixu_sha":{
|
||||
|
@ -362,9 +363,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.current=event.current.next;
|
||||
if(event.current!=player) event.goto(1);
|
||||
},
|
||||
ai:{
|
||||
threaten:1.4,
|
||||
},
|
||||
},
|
||||
"xinfu_denglou":{
|
||||
unique:true,
|
||||
|
@ -700,6 +698,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
ai:{
|
||||
"maixie_defend":true,
|
||||
threaten:0.7,
|
||||
effect:{
|
||||
target:function (card,player,target){
|
||||
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
|
||||
|
@ -903,6 +902,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 3'
|
||||
trigger.player.phaseUse();
|
||||
},
|
||||
ai:{
|
||||
expose:0.5,
|
||||
},
|
||||
},
|
||||
"xinfu_gongqing":{
|
||||
audio:true,
|
||||
|
@ -1160,7 +1162,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.2,
|
||||
expose:0.3,
|
||||
threaten:1.4,
|
||||
},
|
||||
},
|
||||
|
@ -1342,6 +1344,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
result.targets[0].gain(list,'gain2');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.3,
|
||||
},
|
||||
},
|
||||
"xinfu_kannan":{
|
||||
audio:true,
|
||||
|
|
|
@ -19,8 +19,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
guohuai:['male','wei',4,['xinjingce']],
|
||||
zhangchunhua:['female','wei',3,['jueqing','shangshi']],
|
||||
caozhi:['male','wei',3,['luoying','jiushi']],
|
||||
caochong:['male','wei',3,['renxin','chengxiang']],
|
||||
xunyou:['male','wei',3,['zhiyu','qice']],
|
||||
caochong:['male','wei',3,['chengxiang','renxin']],
|
||||
xunyou:['male','wei',3,['qice','zhiyu']],
|
||||
xin_xushu:['male','shu',3,['xinwuyan','xinjujian']],
|
||||
xin_masu:['male','shu',3,['sanyao','zhiman']],
|
||||
xin_fazheng:['male','shu',3,['xinenyuan','xinxuanhuo'],['die_audio']],
|
||||
|
@ -28,13 +28,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xusheng:['male','wu',4,['xinpojun']],
|
||||
wuguotai:['female','wu',3,['ganlu','buyi']],
|
||||
lingtong:['male','wu',4,['xuanfeng']],
|
||||
liubiao:['male','qun',3,['zongshi','zishou']],
|
||||
liubiao:['male','qun',3,['zishou','zongshi']],
|
||||
wangyi:['female','wei',3,['zhenlie','miji']],
|
||||
yufan:['male','wu',3,['zhiyan','zongxuan']],
|
||||
chengong:['male','qun',3,['mingce','zhichi']],
|
||||
bulianshi:['female','wu',3,['old_anxu','zhuiyi']],
|
||||
handang:['male','wu',4,['gongji','jiefan']],
|
||||
fuhuanghou:['female','qun',3,['zhuikong','qiuyuan']],
|
||||
fuhuanghou:['female','qun',3,['qiuyuan','zhuikong']],
|
||||
zhonghui:['male','wei',4,['quanji','zili']],
|
||||
jianyong:['male','shu',3,['qiaoshui','jyzongshi']],
|
||||
madai:['male','shu',4,['mashu','qianxi']],
|
||||
|
@ -50,7 +50,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhuhuan:['male','wu',4,['fenli','pingkou']],
|
||||
xiahoushi:['female','shu',3,['qiaoshi','yanyu']],
|
||||
|
||||
panzhangmazhong:['male','wu',4,['anjian','duodao']],
|
||||
panzhangmazhong:['male','wu',4,['duodao','anjian']],
|
||||
zhoucang:['male','shu',4,['xinzhongyong']],
|
||||
guanping:['male','shu',4,['longyin']],
|
||||
liaohua:['male','shu',4,['xindangxian','xinfuli']],
|
||||
|
@ -1824,14 +1824,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jiexun:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
// filter:function(event,player){
|
||||
// return game.hasPlayer(function(current){
|
||||
// return current.countCards('ej',{suit:'diamond'});
|
||||
// });
|
||||
// },
|
||||
init:function(player){
|
||||
player.storage.jiexun=0;
|
||||
},
|
||||
onremove:true,
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -1839,7 +1831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var num1=game.countPlayer(function(current){
|
||||
return current.countCards('ej',{suit:'diamond'});
|
||||
});
|
||||
var num2=player.storage.jiexun;
|
||||
var num2=player.countMark('jiexun');
|
||||
event.num1=num1;
|
||||
event.num2=num2;
|
||||
var str='令目标摸'+get.cnNumber(num1)+'张牌';
|
||||
|
@ -1859,7 +1851,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(event.num1){
|
||||
target.draw(event.num1);
|
||||
}
|
||||
player.storage.jiexun++;
|
||||
player.addMark('jiexun',1,false);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -1872,7 +1864,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.finish();
|
||||
}
|
||||
'step 3'
|
||||
if(!event.target.countCards('he')){
|
||||
if(result.bool&&result.autochoose&&result.cards.length==result.rawcards.length){
|
||||
player.removeSkill('jiexun');
|
||||
player.addSkill('funan_jiexun');
|
||||
}
|
||||
|
@ -10561,6 +10553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
result.targets.sortBySeat();
|
||||
player.logSkill('xiansi',result.targets);
|
||||
event.targets=result.targets;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.98.7',
|
||||
'v1.9.98.7.1',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -1457,8 +1457,6 @@ window.noname_asset_list=[
|
|||
'audio/skill/qiaoshui2.mp3',
|
||||
'audio/skill/qice_backup1.mp3',
|
||||
'audio/skill/qice_backup2.mp3',
|
||||
'audio/skill/qice1.mp3',
|
||||
'audio/skill/qice2.mp3',
|
||||
'audio/skill/qieting1.mp3',
|
||||
'audio/skill/qieting2.mp3',
|
||||
'audio/skill/qilin_skill.mp3',
|
||||
|
@ -2958,7 +2956,11 @@ window.noname_asset_list=[
|
|||
'image/character/key_saya.jpg',
|
||||
'image/character/sp_shenpei.jpg',
|
||||
'image/character/sp_zhanghe.jpg',
|
||||
'image/character/xunchen.jpg',
|
||||
'image/character/xunchen.jpg','image/character/key_inari.jpg',
|
||||
'image/character/key_shiina.jpg',
|
||||
'image/character/ns_chendao.jpg',
|
||||
'image/character/ol_zhangliao.jpg',
|
||||
'image/character/sunshao.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
87
game/game.js
87
game/game.js
|
@ -11629,7 +11629,9 @@
|
|||
if(event.autochoose()){
|
||||
event.result={
|
||||
bool:true,
|
||||
cards:player.getCards(event.position)
|
||||
autochoose:true,
|
||||
cards:player.getCards(event.position),
|
||||
rawcards:player.getCards(event.position),
|
||||
}
|
||||
for(var i=0;i<event.result.cards.length;i++){
|
||||
if(!lib.filter.cardDiscardable(event.result.cards[i],player,event)){
|
||||
|
@ -14948,28 +14950,7 @@
|
|||
game.log(player,'阵亡')
|
||||
}
|
||||
|
||||
if(!game.reserveDead){
|
||||
for(var mark in player.marks){
|
||||
player.unmarkSkill(mark);
|
||||
}
|
||||
while(player.node.marks.childNodes.length>1){
|
||||
player.node.marks.lastChild.remove();
|
||||
}
|
||||
game.broadcast(function(player){
|
||||
while(player.node.marks.childNodes.length>1){
|
||||
player.node.marks.lastChild.remove();
|
||||
}
|
||||
},player);
|
||||
}
|
||||
for(var i in player.tempSkills){
|
||||
player.removeSkill(i);
|
||||
}
|
||||
var skills=player.getSkills();
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(lib.skill[skills[i]].temp){
|
||||
player.removeSkill(skills[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// player.removeEquipTrigger();
|
||||
|
||||
// for(var i in lib.skill.globalmap){
|
||||
|
@ -15022,6 +15003,33 @@
|
|||
event.trigger('die');
|
||||
"step 3"
|
||||
if(player.isDead()){
|
||||
if(!game.reserveDead){
|
||||
for(var mark in player.marks){
|
||||
player.unmarkSkill(mark);
|
||||
}
|
||||
while(player.node.marks.childNodes.length>1){
|
||||
player.node.marks.lastChild.remove();
|
||||
}
|
||||
game.broadcast(function(player){
|
||||
while(player.node.marks.childNodes.length>1){
|
||||
player.node.marks.lastChild.remove();
|
||||
}
|
||||
},player);
|
||||
}
|
||||
for(var i in player.tempSkills){
|
||||
player.removeSkill(i);
|
||||
}
|
||||
var skills=player.getSkills();
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(lib.skill[skills[i]].temp){
|
||||
player.removeSkill(skills[i]);
|
||||
}
|
||||
}
|
||||
if(_status.characterlist){
|
||||
if(lib.character[player.name]) _status.characterlist.add(player.name);
|
||||
if(lib.character[player.name1]) _status.characterlist.add(player.name1);
|
||||
if(lib.character[player.name2]) _status.characterlist.add(player.name2);
|
||||
}
|
||||
event.cards=player.getCards('hej');
|
||||
if(event.cards.length){
|
||||
player.lose(event.cards,'visible').forceDie=true;
|
||||
|
@ -15660,7 +15668,7 @@
|
|||
},
|
||||
isDisabled:function(arg){
|
||||
if(typeof arg=='number') arg='equip'+arg;
|
||||
if(arg=='equip6'&&this.storage.disableEquip&&(this.storage.disableEquip.contains('equip3')||this.storage.disableEquip.contains('equip3'))) return true;
|
||||
if(arg=='equip6'&&this.storage.disableEquip&&(this.storage.disableEquip.contains('equip3')||this.storage.disableEquip.contains('equip4'))) return true;
|
||||
if(this.storage.disableEquip&&this.storage.disableEquip.contains(arg)) return true;
|
||||
return false;
|
||||
},
|
||||
|
@ -19379,6 +19387,32 @@
|
|||
delete this.node.timer;
|
||||
}
|
||||
},
|
||||
markAuto:function(name,info){
|
||||
if(Array.isArray(info)){
|
||||
if(!Array.isArray(this.storage[name])) this.storage[name]=[];
|
||||
this.storage[name].addArray(info);
|
||||
this.markSkill(name);
|
||||
}
|
||||
else{
|
||||
var storage=this.storage[name];
|
||||
if(Array.isArray(storage)){
|
||||
this[storage.length>0?'markSkill':'unmarkSkill'](name);
|
||||
}
|
||||
else if(typeof storage=='number'){
|
||||
this[storage.length>0?'markSkill':'unmarkSkill'](name);
|
||||
}
|
||||
}
|
||||
},
|
||||
unmarkAuto:function(name,info){
|
||||
var storage=this.storage[name]
|
||||
if(Array.isArray(info)&&Array.isArray(storage)){
|
||||
storage.removeArray(info.slice(0));
|
||||
this.markAuto(name);
|
||||
}
|
||||
},
|
||||
getStorage:function(name){
|
||||
return this.storage[name]||[];
|
||||
},
|
||||
markSkill:function(name,info,card){
|
||||
if(info===true){
|
||||
this.syncStorage(name);
|
||||
|
@ -21015,7 +21049,7 @@
|
|||
}
|
||||
var range=get.subtype(name);
|
||||
if(this.isDisabled(range)) return false;
|
||||
if(['equip3','equip4'].contains(range)&&(!this.isDisabled(6)||this.getEquip(6))) return false;
|
||||
if(['equip3','equip4'].contains(range)&&this.getEquip(6)) return false;
|
||||
if(!replace&&!this.isEmpty(range)) return false;
|
||||
return true;
|
||||
},
|
||||
|
@ -48115,6 +48149,7 @@
|
|||
return num.toString();
|
||||
},
|
||||
rawName:function(str){
|
||||
if(lib.translate[str+'_ab']) return lib.translate[str+'_ab'];
|
||||
var str2=lib.translate[str];
|
||||
if(!str2) return '';
|
||||
if(str2.indexOf('SP')==0){
|
||||
|
@ -48147,6 +48182,7 @@
|
|||
return str2;
|
||||
},
|
||||
rawName2:function(str){
|
||||
if(lib.translate[str+'_ab']) return lib.translate[str+'_ab'];
|
||||
var str2=lib.translate[str];
|
||||
if(!str2) return '';
|
||||
if(str2.indexOf('SP')==0){
|
||||
|
@ -48171,6 +48207,7 @@
|
|||
},
|
||||
slimName:function(str){
|
||||
var str2=lib.translate[str];
|
||||
if(lib.translate[str+'_ab']) str2=lib.translate[str+'_ab'];
|
||||
if(!str2) return '';
|
||||
if(str2.indexOf('SP')==0){
|
||||
str2=str2.slice(2);
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
window.noname_update={
|
||||
version:'1.9.98.7',
|
||||
update:'1.9.98.6.1',
|
||||
version:'1.9.98.7.1',
|
||||
update:'1.9.98.7',
|
||||
changeLog:[
|
||||
'SP张郃,高览,荀谌,SP审配',
|
||||
'孙邵,OL神张辽',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
'card/sp.js',
|
||||
//'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -16,7 +16,7 @@ window.noname_update={
|
|||
//'card/gwent.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
|
@ -33,7 +33,7 @@ window.noname_update={
|
|||
'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
|
|
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Reference in New Issue