始めるんだ……神山識
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@ -15,6 +15,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
forceDie:true,
|
forceDie:true,
|
||||||
onLose:function(){
|
onLose:function(){
|
||||||
player.unmarkSkill('muniu_skill6');
|
player.unmarkSkill('muniu_skill6');
|
||||||
|
delete player.getStat('skill').muniu_skill;
|
||||||
if((event.getParent(2)&&event.getParent(2).name!='swapEquip')&&event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
|
if((event.getParent(2)&&event.getParent(2).name!='swapEquip')&&event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
|
||||||
player.$throw(card.cards,1000);
|
player.$throw(card.cards,1000);
|
||||||
player.popup('muniu');
|
player.popup('muniu');
|
||||||
|
|
|
@ -1722,12 +1722,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
audio:true,
|
audio:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('he')>2&&event.target.isAlive();
|
return player.countCards('he',function(card){
|
||||||
|
return card!=player.getEquip('guanshi');
|
||||||
|
})>=2&&event.target.isAlive();
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
|
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
|
||||||
return _status.event.player.getCards('e',{subtype:'equip1'}).contains(card)==false;
|
return _status.event.player.getEquip('guanshi')!=card;
|
||||||
});
|
});
|
||||||
next.logSkill='guanshi_skill';
|
next.logSkill='guanshi_skill';
|
||||||
next.set('ai',function(card){
|
next.set('ai',function(card){
|
||||||
|
|
|
@ -4548,6 +4548,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
yuri_xingdong:{
|
yuri_xingdong:{
|
||||||
|
audio:2,
|
||||||
group:'yuri_xingdong_gain',
|
group:'yuri_xingdong_gain',
|
||||||
subSkill:{
|
subSkill:{
|
||||||
mark:{
|
mark:{
|
||||||
|
@ -5127,7 +5128,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
backup:function(links,player){
|
backup:function(links,player){
|
||||||
return {
|
return {
|
||||||
filterCard:function(card,player){
|
filterCard:function(card,player){
|
||||||
return get.type(card,'trick')!='trick'&&player.canAddJudge({name:links[0][2],cards:[card]});
|
return get.itemtype(card)=='card'&&get.type(card,'trick')!='trick'&&player.canAddJudge({name:links[0][2],cards:[card]});
|
||||||
},
|
},
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return player==target;
|
return player==target;
|
||||||
|
@ -10365,6 +10366,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
nszhihuang_damage:'制皇',
|
nszhihuang_damage:'制皇',
|
||||||
nszhihuang_info:'每回合限一次,当主公使用牌时,你可以移去一张“威”,然后获得此牌。锁定技,若你的手牌数大于主公,则你使用牌造成的伤害+1。',
|
nszhihuang_info:'每回合限一次,当主公使用牌时,你可以移去一张“威”,然后获得此牌。锁定技,若你的手牌数大于主公,则你使用牌造成的伤害+1。',
|
||||||
|
|
||||||
|
diy_wenyang:'文鸯',
|
||||||
yj_caoang:'SP曹昂',
|
yj_caoang:'SP曹昂',
|
||||||
yjxuepin:'血拼',
|
yjxuepin:'血拼',
|
||||||
yjxuepin_info:'出牌阶段限一次,你可以选择攻击范围内的一名角色并失去1点体力。你弃置其两张牌。若这两张牌类型相同,你回复1点体力。',
|
yjxuepin_info:'出牌阶段限一次,你可以选择攻击范围内的一名角色并失去1点体力。你弃置其两张牌。若这两张牌类型相同,你回复1点体力。',
|
||||||
|
|
|
@ -47,6 +47,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
shiki_omusubi:{
|
shiki_omusubi:{
|
||||||
|
audio:2,
|
||||||
trigger:{global:'roundStart'},
|
trigger:{global:'roundStart'},
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
|
|
|
@ -6,13 +6,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
connect:true,
|
connect:true,
|
||||||
characterSort:{
|
characterSort:{
|
||||||
mobile:{
|
mobile:{
|
||||||
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan"],
|
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei"],
|
||||||
mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
|
mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
|
||||||
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun","re_sp_zhugeliang","re_heqi","re_guanqiujian","re_pangtong","old_liuzan","xin_chengpu","re_sunjian"],
|
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","xin_yuanshao","re_liushan","xin_xiahoudun","re_sp_zhugeliang","re_heqi","re_guanqiujian","re_pangtong","old_liuzan","xin_chengpu","re_sunjian"],
|
||||||
mobile_sunben:["re_sunben"],
|
mobile_sunben:["re_sunben"],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
sp_sufei:['male','qun',4,['zhengjian','gaoyuan']],
|
||||||
yj_zhangliao:['male','qun',4,['weifeng']],
|
yj_zhangliao:['male','qun',4,['weifeng']],
|
||||||
yj_zhanghe:['male','qun',4,['xinzhilve']],
|
yj_zhanghe:['male','qun',4,['xinzhilve']],
|
||||||
yj_xuhuang:['male','qun',4,['xinxhzhiyan']],
|
yj_xuhuang:['male','qun',4,['xinxhzhiyan']],
|
||||||
|
@ -31,7 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo"],[]],
|
re_sp_zhugeliang:["male","shu",3,["bazhen","rehuoji","rekanpo"],[]],
|
||||||
xin_xiahoudun:['male','wei',4,['reganglie','xinqingjian']],
|
xin_xiahoudun:['male','wei',4,['reganglie','xinqingjian']],
|
||||||
zhangyì:['male','shu',4,['zhiyi']],
|
zhangyì:['male','shu',4,['zhiyi']],
|
||||||
jiakui:['male','wei',3,['zhongzuo','wanlan']],
|
jiakui:['male','wei',3,['tongqu','xinwanlan']],
|
||||||
re_jikang:["male","wei",3,["new_qingxian","new_juexiang"]],
|
re_jikang:["male","wei",3,["new_qingxian","new_juexiang"]],
|
||||||
old_bulianshi:['female','wu',3,['anxu','zhuiyi']],
|
old_bulianshi:['female','wu',3,['anxu','zhuiyi']],
|
||||||
miheng:['male','qun',3,['kuangcai','shejian']],
|
miheng:['male','qun',3,['kuangcai','shejian']],
|
||||||
|
@ -283,6 +284,278 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
characterFilter:{},
|
characterFilter:{},
|
||||||
skill:{
|
skill:{
|
||||||
|
//苏飞,新贾逵
|
||||||
|
tongqu:{
|
||||||
|
audio:'zhongzuo',
|
||||||
|
trigger:{
|
||||||
|
global:['gameDrawAfter','damageEnd','phaseDrawBegin2'],
|
||||||
|
player:['enterGame','phaseUseBegin'],
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.name=='phaseDraw') return !event.numFixed&&event.player.hasMark('tongqu');
|
||||||
|
if(event.name=='damage') return event.player.hasMark('tongqu');
|
||||||
|
if(event.name=='phaseUse') return game.hasPlayer(function(current){
|
||||||
|
return !current.hasMark('tongqu');
|
||||||
|
});
|
||||||
|
return !player.hasMark('tongqu');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
if(trigger.name=='phaseDraw'){
|
||||||
|
player.logSkill('tongqu',trigger.player);
|
||||||
|
trigger.num++;
|
||||||
|
trigger.player.addTempSkill('tongqu2','phaseDrawAfter');
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
else if(trigger.name=='damage'){
|
||||||
|
player.logSkill('tongqu',trigger.player);
|
||||||
|
trigger.player.removeMark('tongqu',1);
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
else if(trigger.name=='phaseUse'){
|
||||||
|
player.chooseTarget(get.prompt2('tongqu'),function(card,player,target){
|
||||||
|
return !target.hasMark('tongqu');
|
||||||
|
}).set('ai',function(target){
|
||||||
|
return get.attitude(_status.event.player,target)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.logSkill('tongqu');
|
||||||
|
player.addMark('tongqu',1);
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('tongqu',target);
|
||||||
|
target.addMark('tongqu',1);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
marktext:'渠',
|
||||||
|
intro:{content:'mark'},
|
||||||
|
},
|
||||||
|
tongqu2:{
|
||||||
|
trigger:{player:'phaseDrawEnd'},
|
||||||
|
forced:true,
|
||||||
|
silent:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
var bool=game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.hasMark('tongqu');
|
||||||
|
});
|
||||||
|
return player.countCards('he',function(card){
|
||||||
|
if(bool) return true;
|
||||||
|
return lib.filter.cardDiscardable(card,player);
|
||||||
|
})>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseCardTarget({
|
||||||
|
forced:true,
|
||||||
|
position:'he',
|
||||||
|
filterCard:true,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return player!=target&&target.hasMark('tongqu');
|
||||||
|
},
|
||||||
|
selectTarget:function(){
|
||||||
|
if(ui.selected.cards.length&&!lib.filter.cardDiscardable(ui.selected.cards[0],_status.event.player)) return [1,1];
|
||||||
|
return [0,1];
|
||||||
|
},
|
||||||
|
prompt:'弃置一张牌,或将一张牌交给一名有“渠”的其他角色',
|
||||||
|
ai1:function(card){
|
||||||
|
var player=_status.event.player;
|
||||||
|
if(get.name(card)=='du') return 20;
|
||||||
|
if(get.position(card)=='e'&&get.value(card)<=0) return 14;
|
||||||
|
if(get.position(card)=='h'&&game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.hasMark('tongqu')&&get.attitude(player,current)>0&¤t.getUseValue(card)>player.getUseValue(card)&¤t.getUseValue(card)>player.getUseValue(card);
|
||||||
|
})) return 12;
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.hasMark('tongqu')&&get.attitude(player,current)>0;
|
||||||
|
})){
|
||||||
|
if(card.name=='wuxie') return 11;
|
||||||
|
if(card.name=='shan'&&player.countCards('h','shan')>1) return 9
|
||||||
|
}
|
||||||
|
return 6/Math.max(1,get.value(card));
|
||||||
|
},
|
||||||
|
ai2:function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var card=ui.selected.cards[0];
|
||||||
|
var att=get.attitude(player,target);
|
||||||
|
if(card.name=='du') return -6*att;
|
||||||
|
if(att>0){
|
||||||
|
if(get.position(card)=='h'&&target.getUseValue(card)>player.getUseValue(card)) return 4*att;
|
||||||
|
if(get.value(card,target)>get.value(card,player)) return 2*att;
|
||||||
|
return 1.2*att;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
if(result.targets.length) result.targets[0].gain(result.cards,player,'giveAuto');
|
||||||
|
else player.discard(result.cards);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
xinwanlan:{
|
||||||
|
audio:'wanlan',
|
||||||
|
trigger:{global:'damageBegin4'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player.hp<=event.num&&player.countCards('he',function(card){
|
||||||
|
return get.type(card)!='basic';
|
||||||
|
})>=1;
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
check:function(event,player){
|
||||||
|
if(get.attitude(player,event.player)<4) return false;
|
||||||
|
if(player.countCards('h',function(card){
|
||||||
|
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||||
|
if(mod2!='unchanged') return mod2;
|
||||||
|
var mod=game.checkMod(card,player,'unchanged','cardSavable',player);
|
||||||
|
if(mod!='unchanged') return mod;
|
||||||
|
var savable=get.info(card).savable;
|
||||||
|
if(typeof savable=='function') savable=savable(card,player,event.player);
|
||||||
|
return savable;
|
||||||
|
})>=1+trigger.num-event.player.hp) return false;
|
||||||
|
if(event.player==player||event.player==get.zhu(player)) return true;
|
||||||
|
return !player.hasUnknown();
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.discard(player.getCards('he',function(card){
|
||||||
|
return get.type(card)!='basic';
|
||||||
|
}));
|
||||||
|
trigger.cancel();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zhengjian:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJieshuBegin'},
|
||||||
|
locked:true,
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget('请选择【诤荐】的目标',lib.translate.zhengjian_info).set('ai',function(target){
|
||||||
|
if(target.hasSkill('zhengjian')) return 0;
|
||||||
|
if(player==target) return 0.5;
|
||||||
|
return get.attitude(_status.event.player,target)*(1+target.countCards('h'));
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill('zhengjian',target);
|
||||||
|
target.addSkill('zhengjian_mark');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:'zhengjian_draw',
|
||||||
|
},
|
||||||
|
zhengjian_draw:{
|
||||||
|
audio:'zhengjian',
|
||||||
|
trigger:{player:'phaseBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event){
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current.hasSkill('zhengjian_mark');
|
||||||
|
});
|
||||||
|
},
|
||||||
|
logTarget:function(event){
|
||||||
|
return game.filterPlayer(function(current){
|
||||||
|
return current.hasSkill('zhengjian_mark');
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var list=game.filterPlayer(function(current){
|
||||||
|
return current.countMark('zhengjian_mark')>0;
|
||||||
|
});
|
||||||
|
if(list.length){
|
||||||
|
event.delay=true;
|
||||||
|
game.asyncDraw(list,function(target){
|
||||||
|
return Math.min(5,target.maxHp,target.countMark('zhengjian_mark'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
game.countPlayer(function(current){
|
||||||
|
current.removeSkill('zhengjian_mark');
|
||||||
|
});
|
||||||
|
if(event.delay) game.delayx();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zhengjian_mark:{
|
||||||
|
trigger:{player:['useCard1','respond']},
|
||||||
|
silent:true,
|
||||||
|
firstDo:true,
|
||||||
|
onremove:true,
|
||||||
|
charlotte:true,
|
||||||
|
content:function(){
|
||||||
|
player.addMark('zhengjian_mark',1,false);
|
||||||
|
},
|
||||||
|
init:function(player,skill){
|
||||||
|
if(!player.storage[skill]) player.storage[skill]=0;
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
content:'已使用/打出过#张牌',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
gaoyuan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{target:'useCardToTarget'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.card.name!='sha') return false;
|
||||||
|
if(player.countCards('he')==0) return false;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=event.player&¤t!=player&&
|
||||||
|
current.hasSkill('zhengjian_mark')&&lib.filter.targetEnabled(event.card,event.player,current);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
var next=player.chooseCardTarget({
|
||||||
|
position:'he',
|
||||||
|
filterCard:lib.filter.cardDiscardable,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
var trigger=_status.event;
|
||||||
|
if(target!=player&&target!=trigger.source){
|
||||||
|
if(target.hasSkill('zhengjian_mark')&&lib.filter.targetEnabled(trigger.card,trigger.source,target)) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
ai1:function(card){
|
||||||
|
return get.unuseful(card)+9;
|
||||||
|
},
|
||||||
|
ai2:function(target){
|
||||||
|
if(_status.event.player.countCards('h','shan')){
|
||||||
|
return -get.attitude(_status.event.player,target);
|
||||||
|
}
|
||||||
|
if(get.attitude(_status.event.player,target)<5){
|
||||||
|
return 6-get.attitude(_status.event.player,target);
|
||||||
|
}
|
||||||
|
if(_status.event.player.hp==1&&player.countCards('h','shan')==0){
|
||||||
|
return 10-get.attitude(_status.event.player,target);
|
||||||
|
}
|
||||||
|
if(_status.event.player.hp==2&&player.countCards('h','shan')==0){
|
||||||
|
return 8-get.attitude(_status.event.player,target);
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
},
|
||||||
|
prompt:get.prompt('gaoyuan'),
|
||||||
|
prompt2:'弃置一张牌,将此【杀】转移给一名有“诤”的角色',
|
||||||
|
source:trigger.player,
|
||||||
|
card:trigger.card,
|
||||||
|
});
|
||||||
|
"step 1"
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
player.logSkill(event.name,target);
|
||||||
|
player.discard(result.cards);
|
||||||
|
var evt=trigger.getParent();
|
||||||
|
evt.triggeredTargets2.remove(player);
|
||||||
|
evt.targets.remove(player);
|
||||||
|
evt.targets.push(target);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
//一 将 成 名
|
//一 将 成 名
|
||||||
zhilve:{
|
zhilve:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -2941,6 +3214,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return [1,3-player.storage.xinfu_zhaoxin.length];
|
return [1,3-player.storage.xinfu_zhaoxin.length];
|
||||||
},
|
},
|
||||||
discard:false,
|
discard:false,
|
||||||
|
toStorage:true,
|
||||||
//lose:false,
|
//lose:false,
|
||||||
delay:false,
|
delay:false,
|
||||||
content:function (){
|
content:function (){
|
||||||
|
@ -5082,7 +5356,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
"re_sp_zhugeliang":"手杀卧龙",
|
old_liuzan:'手杀留赞',
|
||||||
|
re_sp_zhugeliang:"手杀卧龙",
|
||||||
ly_piliche:'霹雳车',
|
ly_piliche:'霹雳车',
|
||||||
ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害的牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌;当你失去此装备时,销毁之。',
|
ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害的牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌;当你失去此装备时,销毁之。',
|
||||||
polu:'破橹',
|
polu:'破橹',
|
||||||
|
@ -5378,6 +5653,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。当有“铃”移动到处理区后,你从牌堆中获得与此次移动到第一张“铃”花色相同的一张牌。',
|
gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。当有“铃”移动到处理区后,你从牌堆中获得与此次移动到第一张“铃”花色相同的一张牌。',
|
||||||
gnsheque:'射却',
|
gnsheque:'射却',
|
||||||
gnsheque_info:'一名其他角色的准备阶段开始时,若其装备区内有牌,则你可以对其使用一张【杀】(无距离关系的限制且无视防具)。',
|
gnsheque_info:'一名其他角色的准备阶段开始时,若其装备区内有牌,则你可以对其使用一张【杀】(无距离关系的限制且无视防具)。',
|
||||||
|
sp_sufei:'SP苏飞',
|
||||||
|
zhengjian:'诤荐',
|
||||||
|
zhengjian_draw:'诤荐',
|
||||||
|
zhengjian_mark:'诤荐',
|
||||||
|
zhengjian_info:'锁定技,结束阶段,你令一名角色获得一枚“诤”。回合开始时,你令有“诤”的角色移去“诤”并摸X张牌(X为其最后一次获得“诤”后使用和打出的牌数,且至多不能超过其体力上限或5)。',
|
||||||
|
gaoyuan:'告援',
|
||||||
|
gaoyuan_info:'当你成为【杀】的目标时,你可弃置一张牌将此【杀】转移给一名有“诤”且不是此【杀】使用者的其他角色。',
|
||||||
|
tongqu:'通渠',
|
||||||
|
tongqu_info:'游戏开始时,你获得一个“渠”。出牌阶段开始时,你可令一名没有“渠”的角色获得一个“渠”。有“渠”的角色摸牌阶段,其多摸一张牌,然后其将一张牌交给一名有“渠”的其他角色或弃置一张牌。有“渠”的角色受到伤害后,其弃置“渠”',
|
||||||
|
xinwanlan:'挽澜',
|
||||||
|
xinwanlan_info:'当有角色受到伤害时,若伤害点数大于其体力值,则你可以弃置所有非基本牌(至少两张)并防止此伤害。',
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
|
@ -12,16 +12,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
|
old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
|
||||||
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
|
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
|
||||||
old_yijiang67:["ol_xinxianying","ol_zhangrang","ol_liuyu"],
|
old_yijiang67:["ol_xinxianying","ol_zhangrang","ol_liuyu"],
|
||||||
old_sp:["old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","ol_maliang","panfeng","old_wangyun","sunluyu"],
|
old_sp:["old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","ol_maliang","old_wangyun"],
|
||||||
old_mobile:["old_caochun","old_majun"],
|
old_mobile:["old_caochun","old_majun","old_jiakui"],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
sunluyu:['female','wu',3,['new_meibu','new_mumu']],
|
old_jiakui:['male','wei',3,['zhongzuo','wanlan']],
|
||||||
pangde:['male','qun',4,['mashu','mengjin']],
|
pangde:['male','qun',4,['mashu','mengjin']],
|
||||||
ol_huaxiong:["male","qun",6,["new_reyaowu"]],
|
ol_huaxiong:["male","qun",6,["new_reyaowu"]],
|
||||||
old_wangyun:['male','qun',4,['wylianji','moucheng']],
|
old_wangyun:['male','qun',4,['wylianji','moucheng']],
|
||||||
panfeng:['male','qun',4,['kuangfu']],
|
|
||||||
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
||||||
weiyan:['male','shu',4,['kuanggu']],
|
weiyan:['male','shu',4,['kuanggu']],
|
||||||
xiahouyuan:['male','wei',4,['shensu']],
|
xiahouyuan:['male','wei',4,['shensu']],
|
||||||
|
@ -845,6 +844,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
old_jiakui:'旧贾逵',
|
||||||
old_zhangxingcai:'旧张星彩',
|
old_zhangxingcai:'旧张星彩',
|
||||||
old_majun:'骰子马钧',
|
old_majun:'骰子马钧',
|
||||||
old_yuanshu:'手杀袁术',
|
old_yuanshu:'手杀袁术',
|
||||||
|
|
|
@ -303,7 +303,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.count--;
|
event.count--;
|
||||||
player.draw();
|
player.draw();
|
||||||
"step 2"
|
"step 2"
|
||||||
if(player.countCards('he')){
|
if(player.countCards('h')){
|
||||||
player.chooseCard('将一张手牌置于武将牌上作为“权”',true);
|
player.chooseCard('将一张手牌置于武将牌上作为“权”',true);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
4783
character/sp.js
|
@ -8179,9 +8179,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
check:function(button){
|
check:function(button){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(game.hasPlayer(function(current){
|
if(game.hasPlayer([
|
||||||
return current[button.link?'isMaxHp':'isMaxHandcard']()&&get.effect(current,'sanyao',player,player)>0
|
function(target){
|
||||||
})) return 1+button.link;
|
var num=target.countCards('h');
|
||||||
|
return !game.hasPlayer(function(current){
|
||||||
|
return current!=target&¤t.countCards('h')>num;
|
||||||
|
})&&get.effect(target,'sanyao',player,player)>0;
|
||||||
|
},
|
||||||
|
function(target){
|
||||||
|
var num=target.hp;
|
||||||
|
return !game.hasPlayer(function(current){
|
||||||
|
return current!=target&¤t.hp>num;
|
||||||
|
})&&get.effect(target,'sanyao',player,player)>0;
|
||||||
|
},
|
||||||
|
][button.link])) return 1+button.link;
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
backup:function(links){
|
backup:function(links){
|
||||||
|
@ -8189,17 +8200,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:'sanyao',
|
audio:'sanyao',
|
||||||
filterTarget:[
|
filterTarget:[
|
||||||
function(card,player,target){
|
function(card,player,target){
|
||||||
var num=target.countCards('h',function(card){
|
var num=target.countCards('h');
|
||||||
return !ui.selected.cards.contains(card);
|
|
||||||
});
|
|
||||||
return !game.hasPlayer(function(current){
|
return !game.hasPlayer(function(current){
|
||||||
return current!=target&¤t.countCards('h',function(card){
|
return current!=target&¤t.countCards('h')>num;
|
||||||
return !ui.selected.cards.contains(card);
|
|
||||||
})>num;
|
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
function(card,player,target){
|
function(card,player,target){
|
||||||
return target.isMaxHp();
|
return !game.hasPlayer(function(current){
|
||||||
|
return current!=target&¤t.hp>target.hp;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
][links[0]],
|
][links[0]],
|
||||||
index:links[0],
|
index:links[0],
|
||||||
|
@ -8960,7 +8969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.count--;
|
event.count--;
|
||||||
player.draw();
|
player.draw();
|
||||||
"step 2"
|
"step 2"
|
||||||
if(player.countCards('he')){
|
if(player.countCards('h')){
|
||||||
player.chooseCard('将一张手牌置于武将牌上作为“权”',true);
|
player.chooseCard('将一张手牌置于武将牌上作为“权”',true);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -12301,7 +12310,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
qianxi_info:'准备阶段,你可以摸一张牌,并弃置一张牌,然后令一名距离为1的角色不能使用或打出与你弃置的牌颜色相同的手牌直到回合结束。',
|
qianxi_info:'准备阶段,你可以摸一张牌,并弃置一张牌,然后令一名距离为1的角色不能使用或打出与你弃置的牌颜色相同的手牌直到回合结束。',
|
||||||
zhiman_info:'当你对一名其他角色造成伤害时,你可以防止此伤害,然后获得其装备区或判定区的一张牌。',
|
zhiman_info:'当你对一名其他角色造成伤害时,你可以防止此伤害,然后获得其装备区或判定区的一张牌。',
|
||||||
sanyao_info:'出牌阶段限一次,你可以弃置一张牌并指定一名体力值最多(或之一)的角色,你对其造成1点伤害。',
|
sanyao_info:'出牌阶段限一次,你可以弃置一张牌并指定一名体力值最多(或之一)的角色,你对其造成1点伤害。',
|
||||||
olsanyao_info:'出牌阶段每项各限一次,你可以弃置一张牌并指定一名体力值或手牌数最多(或之一)的角色,并对其造成1点伤害。',
|
olsanyao_info:'出牌阶段每项各限一次,你可以弃置一张牌并指定一名体力值或手牌数最多(或之一)的其他角色,并对其造成1点伤害。',
|
||||||
rezhiman_info:'当你对一名其他角色造成伤害时,你可以防止此伤害,然后获得其区域内的一张牌。',
|
rezhiman_info:'当你对一名其他角色造成伤害时,你可以防止此伤害,然后获得其区域内的一张牌。',
|
||||||
resanyao_info:'出牌阶段限一次,你可以弃置任意张牌并指定等量除你外体力值最多(或之一)的其他角色。你对这些角色依次造成1点伤害。',
|
resanyao_info:'出牌阶段限一次,你可以弃置任意张牌并指定等量除你外体力值最多(或之一)的其他角色。你对这些角色依次造成1点伤害。',
|
||||||
paiyi_info:'出牌阶段限一次,你可以移去一张“权”并选择一名角色,令其摸两张牌,然后若其手牌数大于你,你对其造成1伤害。',
|
paiyi_info:'出牌阶段限一次,你可以移去一张“权”并选择一名角色,令其摸两张牌,然后若其手牌数大于你,你对其造成1伤害。',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.101',
|
'v1.9.102',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -584,6 +584,10 @@ window.noname_asset_list=[
|
||||||
'audio/die/yj_xuhuang.mp3',
|
'audio/die/yj_xuhuang.mp3',
|
||||||
'audio/die/yj_zhanghe.mp3',
|
'audio/die/yj_zhanghe.mp3',
|
||||||
'audio/die/yj_zhangliao.mp3',
|
'audio/die/yj_zhangliao.mp3',
|
||||||
|
'audio/die/key_shiki.mp3',
|
||||||
|
'audio/die/leitong.mp3',
|
||||||
|
'audio/die/sp_sufei.mp3',
|
||||||
|
'audio/die/wulan.mp3',
|
||||||
|
|
||||||
'audio/skill/anguo1.mp3',
|
'audio/skill/anguo1.mp3',
|
||||||
'audio/skill/anguo2.mp3',
|
'audio/skill/anguo2.mp3',
|
||||||
|
@ -2588,6 +2592,18 @@ window.noname_asset_list=[
|
||||||
'audio/skill/xhzhiyan2.mp3',
|
'audio/skill/xhzhiyan2.mp3',
|
||||||
'audio/skill/zhilve1.mp3',
|
'audio/skill/zhilve1.mp3',
|
||||||
'audio/skill/zhilve2.mp3',
|
'audio/skill/zhilve2.mp3',
|
||||||
|
'audio/die/gaoyuan1.mp3',
|
||||||
|
'audio/die/gaoyuan2.mp3',
|
||||||
|
'audio/die/kuiji1.mp3',
|
||||||
|
'audio/die/kuiji2.mp3',
|
||||||
|
'audio/die/shiki_omusubi1.mp3',
|
||||||
|
'audio/die/shiki_omusubi2.mp3',
|
||||||
|
'audio/die/wlcuorui1.mp3',
|
||||||
|
'audio/die/wlcuorui2.mp3',
|
||||||
|
'audio/die/yuri_xingdong1.mp3',
|
||||||
|
'audio/die/yuri_xingdong2.mp3',
|
||||||
|
'audio/die/zhengjian1.mp3',
|
||||||
|
'audio/die/zhengjian2.mp3',
|
||||||
|
|
||||||
'font/huangcao.ttf',
|
'font/huangcao.ttf',
|
||||||
'font/shousha.ttf',
|
'font/shousha.ttf',
|
||||||
|
@ -3192,6 +3208,10 @@ window.noname_asset_list=[
|
||||||
'image/character/caiyang.jpg',
|
'image/character/caiyang.jpg',
|
||||||
'image/character/huban.jpg',
|
'image/character/huban.jpg',
|
||||||
'image/character/pujing.jpg',
|
'image/character/pujing.jpg',
|
||||||
|
'image/character/leitong.jpg',
|
||||||
|
'image/character/old_jiakui.jpg',
|
||||||
|
'image/character/sp_sufei.jpg',
|
||||||
|
'image/character/wulan.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
@ -5023,4 +5043,13 @@ window.noname_skin_list={
|
||||||
zoushi:5,
|
zoushi:5,
|
||||||
zumao:3,
|
zumao:3,
|
||||||
zuoci:8,
|
zuoci:8,
|
||||||
|
|
||||||
|
key_hinata:1,
|
||||||
|
key_iwasawa:2,
|
||||||
|
key_nao:3,
|
||||||
|
key_shiki:3,
|
||||||
|
key_yui:2,
|
||||||
|
key_yuri:3,
|
||||||
|
key_yuzuru:2,
|
||||||
|
sp_key_kanade:6,
|
||||||
};
|
};
|
|
@ -14,7 +14,7 @@ window.config={
|
||||||
forbiddouble:['zhugedan','swd_kangnalishi','dongzhuo','wutugu','hs_siwangzhiyi','hs_ronghejuren','hs_shanlingjuren'],
|
forbiddouble:['zhugedan','swd_kangnalishi','dongzhuo','wutugu','hs_siwangzhiyi','hs_ronghejuren','hs_shanlingjuren'],
|
||||||
forbidthreecard:['qiankunbiao','shenhuofeiya','gw_ciguhanshuang','gw_birinongwu','gw_qinpendayu','gw_poxiao'],
|
forbidthreecard:['qiankunbiao','shenhuofeiya','gw_ciguhanshuang','gw_birinongwu','gw_qinpendayu','gw_poxiao'],
|
||||||
all:{
|
all:{
|
||||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','extra','old','mobile','tw'],
|
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw'],
|
||||||
sgscards:['standard','extra','sp','guozhan','zhulu'],
|
sgscards:['standard','extra','sp','guozhan','zhulu'],
|
||||||
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
||||||
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
||||||
|
@ -126,8 +126,8 @@ window.config={
|
||||||
right_click:'pause',
|
right_click:'pause',
|
||||||
sort:'type_sort',
|
sort:'type_sort',
|
||||||
|
|
||||||
cards:['standard','ex','extra','sp','classic','basic'],
|
cards:['standard','ex','extra','sp','classic','basic','zhulu'],
|
||||||
characters:['standard','shenhua','sp','yijiang','refresh','xinghuoliaoyuan','mobile','extra'],
|
characters:['standard','shenhua','sp','sp2','yijiang','refresh','xinghuoliaoyuan','mobile','extra'],
|
||||||
connect_characters:[],
|
connect_characters:[],
|
||||||
connect_cards:[],
|
connect_cards:[],
|
||||||
plays:[],
|
plays:[],
|
||||||
|
|
|
@ -19734,7 +19734,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
canUse:function(card,target,distance,includecard){
|
canUse:function(card,target,distance,includecard){
|
||||||
if(typeof card=='string') card={name:card};
|
if(typeof card=='string') card={name:card,isCard:true};
|
||||||
var info=get.info(card);
|
var info=get.info(card);
|
||||||
if(info.multicheck&&!info.multicheck(card,this)) return false;
|
if(info.multicheck&&!info.multicheck(card,this)) return false;
|
||||||
if(includecard!=false&&!lib.filter.cardEnabled(card,this)) return false;
|
if(includecard!=false&&!lib.filter.cardEnabled(card,this)) return false;
|
||||||
|
@ -19753,7 +19753,7 @@
|
||||||
},
|
},
|
||||||
getUseValue:function(card,distance,includecard){
|
getUseValue:function(card,distance,includecard){
|
||||||
if(typeof(card)=='string'){
|
if(typeof(card)=='string'){
|
||||||
card={name:card};
|
card={name:card,isCard:true};
|
||||||
}
|
}
|
||||||
var player=this;
|
var player=this;
|
||||||
var targets=game.filterPlayer();
|
var targets=game.filterPlayer();
|
||||||
|
|
|
@ -6,6 +6,7 @@ window.noname_package={
|
||||||
xinghuoliaoyuan:'星火燎原',
|
xinghuoliaoyuan:'星火燎原',
|
||||||
yijiang:'一将成名',
|
yijiang:'一将成名',
|
||||||
sp:'SP',
|
sp:'SP',
|
||||||
|
sp2:'系列专属',
|
||||||
extra:'神将',
|
extra:'神将',
|
||||||
mobile:'移动版',
|
mobile:'移动版',
|
||||||
old:'怀旧',
|
old:'怀旧',
|
||||||
|
|
|
@ -25,6 +25,7 @@ window.noname_source_list=[
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
|
'character/sp2.js',
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
'character/swd.js',
|
'character/swd.js',
|
||||||
'character/tw.js',
|
'character/tw.js',
|
||||||
|
|
|
@ -1,15 +1,18 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.101.1',
|
version:'1.9.102',
|
||||||
update:'1.9.101',
|
update:'1.9.101.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
|
'仲村由理、神山识语音',
|
||||||
|
'SP武将再分包',
|
||||||
|
'吴兰、雷铜、群苏飞、削弱版贾逵',
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
//'card/extra.js',
|
'card/extra.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
//'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
|
@ -18,24 +21,25 @@ window.noname_update={
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
//'character/diy.js',
|
'character/diy.js',
|
||||||
//'character/extra.js',
|
'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
'character/old.js',
|
||||||
//'character/refresh.js',
|
'character/refresh.js',
|
||||||
//'character/shenhua.js',
|
//'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
//'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
|
@ -48,14 +52,14 @@ window.noname_update={
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
//'game/config.js',
|
'game/config.js',
|
||||||
//'game/package.js',
|
'game/package.js',
|
||||||
//'game/asset.js',
|
//'game/asset.js',
|
||||||
//'game/source.js',
|
'game/source.js',
|
||||||
//'theme/style/hp/xinglass.css',
|
//'theme/style/hp/xinglass.css',
|
||||||
//'theme/style/hp/xinround.css',
|
//'theme/style/hp/xinround.css',
|
||||||
//'theme/style/hp/image/xinglass1.png',
|
//'theme/style/hp/image/xinglass1.png',
|
||||||
|
|
After Width: | Height: | Size: 203 KiB |
After Width: | Height: | Size: 146 KiB |
After Width: | Height: | Size: 204 KiB |
After Width: | Height: | Size: 234 KiB |
After Width: | Height: | Size: 207 KiB |
After Width: | Height: | Size: 232 KiB |
After Width: | Height: | Size: 145 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 166 KiB |
After Width: | Height: | Size: 247 KiB |
After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 238 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 211 KiB |
After Width: | Height: | Size: 168 KiB |
After Width: | Height: | Size: 214 KiB |
After Width: | Height: | Size: 183 KiB |
After Width: | Height: | Size: 161 KiB |
After Width: | Height: | Size: 170 KiB |
After Width: | Height: | Size: 265 KiB |
After Width: | Height: | Size: 176 KiB |
After Width: | Height: | Size: 222 KiB |
After Width: | Height: | Size: 166 KiB |
After Width: | Height: | Size: 241 KiB |
After Width: | Height: | Size: 197 KiB |
|
@ -2934,6 +2934,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
character:{
|
character:{
|
||||||
pujing:['male','qun',1,[],[]],
|
pujing:['male','qun',1,[],[]],
|
||||||
huban:['male','qun',2,[],[]],
|
huban:['male','qun',2,[],[]],
|
||||||
|
caiyang:['male','qun',1,[],[]],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
pujing:'普净',
|
pujing:'普净',
|
||||||
|
|
|
@ -591,7 +591,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
getVideoName:function(){
|
getVideoName:function(){
|
||||||
if(_status.mode=='three'){
|
if(_status.mode=='three'){
|
||||||
var zhu=game.findPlayer(function(current){
|
var zhu=game.findPlayer2(function(current){
|
||||||
return current.side==game.me.side&¤t.identity=='zhu';
|
return current.side==game.me.side&¤t.identity=='zhu';
|
||||||
});
|
});
|
||||||
var str=(game.me.side?'暖/':'冷/')+get.translation(zhu.previousSeat.name)+'/'+get.translation(zhu.name)+'/'+get.translation(zhu.nextSeat.name);
|
var str=(game.me.side?'暖/':'冷/')+get.translation(zhu.previousSeat.name)+'/'+get.translation(zhu.name)+'/'+get.translation(zhu.nextSeat.name);
|
||||||
|
|