wuxie
This commit is contained in:
parent
197528d5c7
commit
aab763c685
235
card/standard.js
235
card/standard.js
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@ -1391,7 +1391,7 @@ card.standard={
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if(mod!='unchanged') return mod;
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return true;
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};
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event.send=function(player,state,isJudge,card,source,target,targets,id){
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event.send=function(player,state,isJudge,card,source,target,targets,id,id2,tempnowuxie){
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state=state?1:-1;
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var str='';
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if(isJudge){
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@ -1402,6 +1402,11 @@ card.standard={
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str+='对'+get.translation(targets||target);
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}
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str+='将'+(state>0?'生效':'失效')+',是否无懈?';
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if(player.isUnderControl(true)&&!_status.auto&&!ui.tempnowuxie&&tempnowuxie){
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ui.tempnowuxie=ui.create.control('不无懈'+get.translation(card.name),ui.click.tempnowuxie);
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ui.tempnowuxie._origin=id2;
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}
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var next=player.chooseToUse({
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filterCard:function(card,player){
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if(card.name!='wuxie') return false;
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@ -1523,6 +1528,7 @@ card.standard={
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}
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}
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};
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var tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
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var withme=false;
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var withol=false;
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@ -1531,12 +1537,14 @@ card.standard={
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if(list[i].isOnline()){
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withol=true;
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list[i].wait(sendback);
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list[i].send(event.send,list[i],event.state,event.triggername=='phaseJudge',event.card,event.source,event.target,event.targets,event.id);
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list[i].send(event.send,list[i],event.state,event.triggername=='phaseJudge',
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event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,tempnowuxie);
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list.splice(i--,1);
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}
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else if(list[i]==game.me){
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withme=true;
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event.send(list[i],event.state,event.triggername=='phaseJudge',event.card,event.source,event.target,event.targets,event.id);
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event.send(list[i],event.state,event.triggername=='phaseJudge',
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event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,tempnowuxie);
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list.splice(i--,1);
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}
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}
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@ -1595,227 +1603,6 @@ card.standard={
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delete event.wuxieresult2;
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}
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},
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wuxie1_old:{
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trigger:{player:'useCardToBefore'},
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priority:5,
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filter:function(event,player){
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if(!event.target) return false;
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if(get.type(event.card)!='trick') return false;
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return true;
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},
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popup:false,
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forced:true,
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content:function(){
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"step 0"
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if(trigger.multitarget){
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event.source2=trigger.targets;
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}
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event.source=trigger.target;
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event.current=trigger.player;
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event.end=trigger.player;
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event.state=true;
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event.card=trigger.card;
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"step 1"
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if((ui.wuxie.classList.contains('glow')||
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(ui.tempnowuxie&&ui.tempnowuxie.classList.contains('glow')&&
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event.state))&&!_status.auto){
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if(event.current==game.me||event.current.isUnderControl()){
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event._result={bool:false};
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return;
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}
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}
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if(lib.config.wuxie_self&&event.state){
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if((event.current==game.me||event.current.isUnderControl())&&
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(trigger.player==game.me||trigger.player.isUnderControl())){
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if(trigger.targets&&trigger.targets.length==1){
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event._result={bool:false};
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return;
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}
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}
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}
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if(event.current.num('h','wuxie')==0){
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var noask=true;
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var skills=event.current.get('s',true).concat(lib.skill.global);
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game.expandSkills(skills);
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for(var i=0;i<skills.length;i++){
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var ifo=get.info(skills[i]);
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if(ifo.viewAs&&
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ifo.viewAs.name=='wuxie'){
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if(!ifo.viewAsFilter||ifo.viewAsFilter(event.current)){
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noask=false;break;
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}
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}
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else{
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var hiddenCard=get.info(skills[i]).hiddenCard;
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if(typeof hiddenCard=='function'&&hiddenCard(event.current,'wuxie',event)){
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noask=false;break;
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}
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}
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}
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if(noask){
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if(event.current==game.me&&ui.tempnowuxie){
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ui.tempnowuxie.close();
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delete ui.tempnowuxie;
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}
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event._result={bool:false};
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return;
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}
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}
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var str=get.translation(event.card.name)+'对'+get.translation(event.source2||event.source)+'将';
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if(event.state){
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str+='生效';
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}
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else{
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str+='失效';
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}
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str+=',是否无懈?';
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var nevt=event.current.chooseToUse({
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filterCard:function(card,player){
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if(card.name!='wuxie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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if(mod!='unchanged') return mod;
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return true;
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},
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prompt:str,
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ai1:function(card){
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var state=event.state?1:-1;
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var info=get.info(trigger.card);
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if(info.ai&&info.ai.wuxie){
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var aiii=info.ai.wuxie(trigger.target,trigger.card,trigger.player,_status.event.player,state);
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if(typeof aiii=='number') return aiii;
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}
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if(info.multitarget){
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var eff=0;
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for(var i=0;i<trigger.targets.length;i++){
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eff+=ai.get.effect(trigger.targets[i],trigger.card,trigger.player,_status.event.player)
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}
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return -eff*state;
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}
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if(Math.abs(ai.get.attitude(_status.event.player,trigger.target))<3) return 0;
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return -ai.get.effect(trigger.target,trigger.card,trigger.player,_status.event.player)*state;
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},
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source:event.source,
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source2:event.source2
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});
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if(event.current.isUnderControl(true)&&!_status.auto&&!trigger.multitarget){
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if(trigger.targets.length>1&&!ui.tempnowuxie){
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ui.tempnowuxie=ui.create.control('不无懈'+get.translation(trigger.card.name),ui.click.tempnowuxie);
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ui.tempnowuxie._origin=trigger.parent;
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}
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}
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"step 2"
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if(result.bool){
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event.end=event.current;
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if(event.state) event.state=false;
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else event.state=true;
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event.goto(1);
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}
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else if(event.current.next==event.end||event.end.isDead()){
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if(event.state==false){
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trigger.untrigger();
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trigger.finish();
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}
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}
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else{
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event.current=event.current.next;
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event.goto(1);
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}
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}
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},
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wuxie2_old:{
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trigger:{player:'phaseJudge'},
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priority:5,
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popup:false,
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forced:true,
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content:function(){
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"step 0"
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event.current=trigger.player;
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event.end=trigger.player;
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event.state=true;
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event.card=trigger.card;
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"step 1"
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if(ui.wuxie.classList.contains('glow')&&!_status.auto){
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if(event.current==game.me||event.current.isUnderControl()){
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event._result={bool:false};
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return;
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}
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}
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if(event.current.get('h','wuxie')==0){
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var noask=true;
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var skills=event.current.get('s',true).concat(lib.skill.global);
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game.expandSkills(skills);
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for(var i=0;i<skills.length;i++){
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var ifo=get.info(skills[i]);
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if(ifo.viewAs&&
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ifo.viewAs.name=='wuxie'){
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if(!ifo.viewAsFilter||ifo.viewAsFilter(event.current)){
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noask=false;break;
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}
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}
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else{
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var hiddenCard=get.info(skills[i]).hiddenCard;
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if(typeof hiddenCard=='function'&&hiddenCard(event.current,'wuxie',event)){
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noask=false;break;
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}
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}
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}
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if(noask) {event._result={bool:false};return;}
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}
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var str=get.translation(event.card.viewAs||event.card.name)+'对'+get.translation(trigger.player.name)+'将';
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if(event.state){
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str+='生效';
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}
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else{
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str+='失效';
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}
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str+=',是否无懈?';
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event.current.chooseToUse({
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filterCard:function(card,player){
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if(card.name!='wuxie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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if(mod!='unchanged') return mod;
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return true;
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},
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prompt:str,
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ai1:function(card){
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var state=event.state?1:-1;
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var info=lib.card[trigger.card.viewAs||trigger.card.name];
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if(info&&info.ai&&info.ai.wuxie){
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var aiii=info.ai.wuxie(trigger.player,trigger.card,trigger.player,_status.event.player,state);
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if(typeof aiii=='number') return aiii;
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}
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if(Math.abs(ai.get.attitude(_status.event.player,trigger.player))<3) return 0;
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if(trigger.player.skills.contains('guanxing')) return 0;
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if(trigger.card.name!='lebu'&&trigger.card.name!='bingliang'){
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if(trigger.player!=_status.event.player){
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return 0;
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}
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}
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var eff=ai.get.effect(trigger.player,trigger.card,trigger.player,player);
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if(eff>=0) return 0;
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return state*ai.get.attitude(_status.event.player,trigger.player);
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},
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source:trigger.player
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});
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"step 2"
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if(result.bool){
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event.end=event.current;
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if(event.state) event.state=false;
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else event.state=true;
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event.goto(1);
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}
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else if(event.current.next==event.end||event.end.isDead()){
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if(event.state==false){
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trigger.untrigger();
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trigger.cancelled=true;
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}
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}
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else{
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event.current=event.current.next;
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event.goto(1);
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}
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}
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},
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},
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translate:{
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sha:'杀',
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@ -1519,13 +1519,13 @@ character.shenhua={
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player.chooseCardTarget({
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selectCard:Math.floor(player.num('h')/2),
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filterTarget:function(card,player,target){
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return target.num('h')==temp;
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return target.num('h')==_status.event.temp;
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},
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forced:true,
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ai2:function(target){
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return ai.get.attitude(player,target);
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return ai.get.attitude(_status.event.player,target);
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}
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});
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}).set('temp',temp);
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"step 1"
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if(result.targets&&result.targets[0]){
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result.targets[0].gain(result.cards);
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@ -1643,7 +1643,8 @@ character.shenhua={
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"step 0"
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player.chooseTarget('是否发动【英魂】?',function(card,player,target){
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return player!=target;
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}).ai=function(target){
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}).set('ai',function(target){
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var player=_status.event.player;
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if(player.maxHp-player.hp==1&&target.num('he')==0){
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return 0;
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}
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@ -1654,7 +1655,7 @@ character.shenhua={
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return -1;
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}
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return 1;
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}
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});
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"step 1"
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if(result.bool){
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player.logSkill('yinghun',result.targets);
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@ -1845,7 +1846,7 @@ character.shenhua={
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event.current=player.next;
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"step 1"
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event.current.animate('target');
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event.current.chooseToUse({name:'sha'},function(card,player,target){
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event.current.chooseToUse('乱舞:使用一张杀或流失一点体力',{name:'sha'},function(card,player,target){
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if(player==target) return false;
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if(get.distance(player,target)<=1) return true;
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for(var i=0;i<game.players.length;i++){
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@ -1853,7 +1854,7 @@ character.shenhua={
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if(get.distance(player,game.players[i])<get.distance(player,target)) return false;
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}
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return true;
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})
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});
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"step 2"
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if(result.bool==false) event.current.loseHp();
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if(event.current.next!=player){
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@ -2026,7 +2027,6 @@ character.shenhua={
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},
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filter:function(event,player){
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if(event.type!='dying') return false;
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if(player!=_status.dying) return false;
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if(player.storage.niepan) return false;
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},
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content:function(){
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@ -2077,10 +2077,18 @@ character.shenhua={
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player.chooseToCompare(target);
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"step 1"
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if(result.bool){
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player.chooseTarget(function(card,player,target1){
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return target1!=target&&get.distance(target,target1,'attack')<=1;
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},true).ai=function(target1){
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return ai.get.damageEffect(target1,target,player);
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if(game.hasPlayer(function(player){
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return player!=target&&get.distance(target,player,'attack')<=1;
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})){
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player.chooseTarget(function(card,player,target){
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var source=_status.event.source;
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return target!=source&&get.distance(source,target,'attack')<=1;
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},true).set('ai',function(target){
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return ai.get.damageEffect(target,_status.event.source,player);
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}).set('source',target);
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}
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else{
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event.finish();
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}
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}
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else{
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@ -2089,6 +2097,7 @@ character.shenhua={
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}
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"step 2"
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if(result.bool&&result.targets&&result.targets.length){
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target.line(result.targets[0],'green');
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result.targets[0].damage(target);
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}
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},
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@ -2146,13 +2155,13 @@ character.shenhua={
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"step 0"
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player.chooseTarget('是否发动【节命】?',[1,trigger.num],function(card,player,target){
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return target.num('h')<Math.min(target.maxHp,5);
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}).ai=function(target){
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}).set('ai',function(target){
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var att=ai.get.attitude(_status.event.player,target);
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if(att>2){
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return Math.min(5,target.maxHp)-target.num('h');
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}
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return att/3;
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}
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});
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"step 1"
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if(result.bool){
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player.logSkill('jieming',result.targets);
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80
game/game.js
80
game/game.js
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@ -4094,10 +4094,12 @@
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"step 2"
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player.phaseUse();
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"step 3"
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game.broadcastAll(function(){
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if(ui.tempnowuxie){
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ui.tempnowuxie.close();
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delete ui.tempnowuxie;
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}
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});
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player.phaseDiscard()
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if(!player.noPhaseDelay) game.delayx();
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delete player.using;
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@ -4156,10 +4158,12 @@
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if(result.bool){
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event.goto(0);
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}
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game.broadcastAll(function(){
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if(ui.tempnowuxie){
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ui.tempnowuxie.close();
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delete ui.tempnowuxie;
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}
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});
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delete player.using;
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},
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phaseDiscard:function(){
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@ -4188,6 +4192,21 @@
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}
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return;
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}
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if(ui.tempnowuxie&&ui.tempnowuxie.classList.contains('glow')){
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event.result={
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bool:false
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}
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return;
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}
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if(!_status.connectMode&&lib.config.wuxie_self){
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var tw=event.parent._trigger.parent;
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if(tw.player==player&&tw.targets&&tw.targets.length==1){
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event.result={
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bool:false
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}
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return;
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}
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}
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}
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var ok=game.check();
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if(!ok||!lib.config.auto_confirm){
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|
@ -4258,7 +4277,7 @@
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event.aiexclude.add(skill);
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var info=get.info(skill);
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if(info.sourceSkill){
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event.sourceSkill.add(info.aiexclude);
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event.aiexclude.add(info.sourceSkill);
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}
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}
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else{
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@ -4477,25 +4496,32 @@
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}
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game.log(player,'对',target,'发起拼点');
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"step 1"
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var sendback=function(){
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if(_status.event!=event){
|
||||
return function(){
|
||||
event.resultOL=_status.event.resultOL;
|
||||
};
|
||||
}
|
||||
};
|
||||
if(player.isOnline()){
|
||||
player.wait();
|
||||
player.wait(sendback);
|
||||
event.ol=true;
|
||||
player.send(function(){
|
||||
player.send(function(ai){
|
||||
game.me.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=ai;
|
||||
game.resume();
|
||||
},ai);
|
||||
},event.ai);
|
||||
}
|
||||
else{
|
||||
event.localPlayer=true;
|
||||
player.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=event.ai;
|
||||
}
|
||||
if(target.isOnline()){
|
||||
target.wait();
|
||||
target.wait(sendback);
|
||||
event.ol=true;
|
||||
target.send(function(){
|
||||
target.send(function(ai){
|
||||
game.me.chooseCard('请选择拼点牌',true).set('glow_result',true).ai=ai;
|
||||
game.resume();
|
||||
},ai);
|
||||
},event.ai);
|
||||
}
|
||||
else{
|
||||
event.localTarget=true;
|
||||
|
@ -5353,7 +5379,16 @@
|
|||
});
|
||||
}
|
||||
}
|
||||
event.id=get.id();
|
||||
event.trigger('useCard');
|
||||
event._oncancel=function(){
|
||||
game.broadcastAll(function(id){
|
||||
if(ui.tempnowuxie&&ui.tempnowuxie._origin==id){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
},event.id);
|
||||
};
|
||||
if(get.type(card)!='equip'){
|
||||
var str='';
|
||||
if(targets.length){
|
||||
|
@ -5491,10 +5526,7 @@
|
|||
if(event.card.name!='wuxie'){
|
||||
game.broadcastAll(ui.clear);
|
||||
}
|
||||
if(ui.tempnowuxie&&ui.tempnowuxie._origin==event){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
event._oncancel();
|
||||
},
|
||||
useSkill:function(){
|
||||
"step 0"
|
||||
|
@ -6316,10 +6348,6 @@
|
|||
_status.coin+=10;
|
||||
}
|
||||
}
|
||||
if(ui.tempnowuxie&&ui.tempnowuxie._origin&&ui.tempnowuxie._origin.player==player){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
},
|
||||
equip:function(){
|
||||
"step 0"
|
||||
|
@ -9717,7 +9745,7 @@
|
|||
this.playerfocus(1500);
|
||||
var that=this;
|
||||
setTimeout(function(){
|
||||
game.broadcastAll(function(that,type,name){
|
||||
game.broadcastAll(function(that,type,name,color){
|
||||
if(lib.config.animation&&!lib.config.low_performance){
|
||||
if(lib.config.mode=='chess'){
|
||||
that['$'+type+'2'](1200);
|
||||
|
@ -9729,7 +9757,7 @@
|
|||
if(name){
|
||||
that.$fullscreenpop(name,color);
|
||||
}
|
||||
},that,type,name);
|
||||
},that,type,name,color);
|
||||
},300);
|
||||
},
|
||||
$fire:function(){
|
||||
|
@ -14195,6 +14223,10 @@
|
|||
game.reload();
|
||||
});
|
||||
}
|
||||
if(ui.tempnowuxie){
|
||||
ui.tempnowuxie.close();
|
||||
delete ui.tempnowuxie;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(lib.config.background_audio){
|
||||
|
@ -14690,6 +14722,9 @@
|
|||
_status.dieClose.shift().close();
|
||||
}
|
||||
});
|
||||
if(event._oncancel){
|
||||
event._oncancel();
|
||||
}
|
||||
event.finish();
|
||||
}
|
||||
else if(player&&player.removed&&event.name!='phaseLoop'){
|
||||
|
@ -22103,6 +22138,7 @@
|
|||
custom.replace.button(this);
|
||||
return;
|
||||
}
|
||||
if(!_status.event.isMine()) return;
|
||||
if(this.classList.contains('selectable')==false) return;
|
||||
if(this.classList.contains('selected')){
|
||||
ui.selected.buttons.remove(this);
|
||||
|
@ -22545,18 +22581,16 @@
|
|||
wuxie:function(){
|
||||
if(this.classList.contains('hidden')) return;
|
||||
this.classList.toggle('glow');
|
||||
if(this.classList.contains('glow')&&
|
||||
(_status.event.getParent().name=='_wuxie1'||_status.event.getParent().name=='_wuxie2')&&
|
||||
_status.event.isMine()&&ui.confirm){
|
||||
if(this.classList.contains('glow')&&_status.event.type=='wuxie'&&
|
||||
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
|
||||
ui.click.cancel(ui.confirm.lastChild);
|
||||
}
|
||||
},
|
||||
tempnowuxie:function(){
|
||||
if(this.classList.contains('hidden')) return;
|
||||
this.classList.toggle('glow');
|
||||
if(this.classList.contains('glow')&&
|
||||
(_status.event.getParent().name=='_wuxie1'||_status.event.getParent().name=='_wuxie2')&&
|
||||
_status.event.isMine()&&ui.confirm){
|
||||
if(this.classList.contains('glow')&&_status.event.type=='wuxie'&&
|
||||
_status.event.isMine()&&ui.confirm&&_status.imchoosing){
|
||||
ui.click.cancel(ui.confirm.lastChild);
|
||||
}
|
||||
},
|
||||
|
|
|
@ -19,7 +19,7 @@ mode.identity={
|
|||
else{
|
||||
lib.configOL.number=lib.configOL.player_number;
|
||||
}
|
||||
lib.configOL.characterPack=['standard'];
|
||||
lib.configOL.characterPack=['standard','shenhua'];
|
||||
lib.configOL.cardPack=['standard','ex','extra','refresh','mingzhong'];
|
||||
lib.configOL.mode='identity';
|
||||
var cardPackList=[];
|
||||
|
|
Loading…
Reference in New Issue