diff --git a/card/standard.js b/card/standard.js
index 9ea1a0d37..cb42ca830 100644
--- a/card/standard.js
+++ b/card/standard.js
@@ -1007,6 +1007,7 @@ game.import("card", function () {
});
game.loseAsync({
lose_list: lose_list,
+ visible: true,
}).setContent("chooseToCompareLose");
}
if (cards2.length) game.cardsGotoOrdering(cards2);
diff --git a/character/extra.js b/character/extra.js
index 6746813d8..c70a11367 100755
--- a/character/extra.js
+++ b/character/extra.js
@@ -126,7 +126,7 @@ game.import("character", function () {
if (!skill || skill === "jingyu") return false;
let info = get.info(skill);
while (true) {
- if (!info || info.charlotte) return false;
+ if (!info || info.charlotte || info.equipSkill) return false;
if (info && !info.sourceSkill) break;
skill = info.sourceSkill;
info = get.info(skill);
@@ -235,13 +235,13 @@ game.import("character", function () {
if (["global", "equip"].includes(event.type)) return false;
const skill = event.sourceSkill || event.skill;
const info = get.info(skill);
- return info && !info.charlotte;
+ return info && !info.charlotte && !info.equipSkill;
},
forced: true,
onremove: true,
charlotte: true,
async content(event, trigger, player) {
- player.loseHp(player.countMark("lvxin_recover"));
+ player.recover(player.countMark("lvxin_recover"));
player.removeSkill("lvxin_recover");
},
intro: {
@@ -256,7 +256,7 @@ game.import("character", function () {
if (["global", "equip"].includes(event.type)) return false;
const skill = event.sourceSkill || event.skill;
const info = get.info(skill);
- return info && !info.charlotte;
+ return info && !info.charlotte && !info.equipSkill;
},
forced: true,
onremove: true,
@@ -746,9 +746,9 @@ game.import("character", function () {
filter(event, player) {
return (
(event.name != "phase" || game.phaseNumber == 0) &&
- game.countPlayer(current => {
- if (get.mode() != "doudizhu") return !current.isZhu2();
- return current.getSeatNum() != 3;
+ game.countPlayer((current) => {
+ if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
+ return !current.isZhu2();
}) > 1
);
},
@@ -757,8 +757,8 @@ game.import("character", function () {
derivation: "tamo_faq",
async content(event, trigger, player) {
const toSortPlayers = game.filterPlayer((current) => {
- if (get.mode() != "doudizhu") return !current.isZhu2();
- return current.getSeatNum() != 3;
+ if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
+ return !current.isZhu2();
});
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
const next = player.chooseToMove("榻谟:是否分配" +
@@ -900,7 +900,12 @@ game.import("character", function () {
game.swapSeat(list[0], list[1], false);
}
}, toSwapList);
- if (trigger.name === "phase" && !trigger.player.isZhu2() && trigger.player !== toSortPlayers[0] && !trigger._finished) {
+ if (
+ trigger.name === "phase" &&
+ !trigger.player.isZhu2() &&
+ trigger.player !== toSortPlayers[0] &&
+ !trigger._finished
+ ) {
trigger.finish();
trigger._triggered = 5;
const evt = toSortPlayers[0].insertPhase();
@@ -911,10 +916,7 @@ game.import("character", function () {
}
//跳过新回合的phaseBefore
evt.pushHandler("onPhase", (event, option) => {
- if (
- event.step === 0 &&
- option.state === "begin"
- ) {
+ if (event.step === 0 && option.state === "begin") {
event.step = 1;
}
});
@@ -929,7 +931,8 @@ game.import("character", function () {
filter(event, player) {
return game.hasPlayer(target => {
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
- return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
+ // return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
+ return true;
});
},
direct: true,
@@ -942,7 +945,8 @@ game.import("character", function () {
"与一名其他角色平分手牌",
(card, player, target) => {
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
- return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
+ // return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
+ return true;
}
)
.set("ai", (target) => {
@@ -10841,17 +10845,13 @@ game.import("character", function () {
dingzhou_info:
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数)。",
tamo: "榻谟",
- tamo_info:
- "游戏开始时,你可以重新分配除主公外所有角色的座次。",
- tamo_info_doudizhu:
- "游戏开始时,你可以重新分配除三号位外所有角色的座次。",
+ tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。",
+ tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_faq: "FAQ",
tamo_faq_info:
"
Q:在一号位不为主公的情况下,〖榻谟〗如何结算?A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。",
zhimeng: "智盟",
zhimeng_info:
- "回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
- zhimeng_info_identity:
"回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
shen_xuzhu: "神许褚",
shen_xuzhu_prefix: "神",
diff --git a/character/huicui.js b/character/huicui.js
index 380fa70f4..72a1c7331 100644
--- a/character/huicui.js
+++ b/character/huicui.js
@@ -1063,39 +1063,30 @@ game.import("character", function () {
filter(event, player) {
if (!event.isFirstTarget) return false;
if (get.type(event.card) !== "trick") return false;
- const evt = event.getParent();
- const evts = game.getGlobalHistory("useCard", null, evt).slice().remove(evt);
- return event.targets.some((target) => {
- return evts.some((evt) => evt.targets.includes(target));
- });
+ return true;
},
direct: true,
async content(event, trigger, player) {
- const evt = trigger.getParent();
- const evts = game.getGlobalHistory("useCard", null, evt).slice().remove(evt);
- const chooseableTargets = trigger.targets.filter((target) => {
- return evts.some((evt) => evt.targets.includes(target));
- });
const result = await player
.chooseTarget()
.set("prompt", get.prompt("dcyingshi"))
.set(
"prompt2",
- `令一名可选角色选择本回合未被选择过的一项:⒈令你于此牌结算结束后视为对其使用一张${get.translation(
+ `令其中一名角色选择本回合未被选择过的一项:⒈令你于此牌结算结束后视为对其使用一张${get.translation(
trigger.card.name
)};⒉弃置${get.cnNumber(player.countCards("e"))}张牌,此牌对其无效。`
)
.set("filterTarget", (card, player, target) => {
return get.event("targets").includes(target);
})
- .set("targets", chooseableTargets)
+ .set("targets", trigger.targets)
.set(
"toFriends",
(() => {
- const isPositive = chooseableTargets.some((current) => {
+ const isPositive = trigger.targets.some((current) => {
return get.effect(current, trigger.card, trigger.player, player) > 0;
}),
- isNegative = chooseableTargets.some((current) => {
+ isNegative = trigger.targets.some((current) => {
return get.effect(current, trigger.card, trigger.player, player) < -5;
});
if (
@@ -1536,38 +1527,31 @@ game.import("character", function () {
return evt && evt.hs && evt.hs.length && current.countCards("h") == 0;
});
},
- direct: true,
- async content(event, trigger, player) {
+ async cost(event, trigger, player) {
const targetx = _status.currentPhase;
const targets = game
.filterPlayer((current) => {
- if (targetx && current == targetx) return false;
+ if (targetx && current == targetx || !current.isIn()) return false;
let evt = trigger.getl(current);
return evt && evt.hs && evt.hs.length && current.countCards("h") == 0;
})
.sortBySeat(targetx || player);
- for (const target of targets) {
- if (!target.isIn()) continue;
- const {
- result: { bool },
- } = await player
- .chooseBool(get.prompt2("dcshoucheng", target))
- .set("choice", get.attitude(player, target) > 0);
- if (bool) {
- player.logSkill("dcshoucheng", target);
- if (target != player) player.addExpose(0.2);
- target.draw(2);
- }
- }
+ event.result = await player
+ .chooseTarget("是否对" + (targets.length > 1 ? "其中一名角色" : get.translation(targets[0])) + "发动【守成】?",
+ "令其摸两张牌",
+ (card, player, target) => {
+ return get.event("targets").includes(target);
+ }
+ )
+ .set("targets", targets)
+ .set("ai", target => get.attitude(get.event("player"), target))
+ .forResult();
},
- ai: {
- threaten(player, target) {
- return Math.sqrt(
- game.countPlayer((i) => {
- return get.attitude(target, i) > 0;
- })
- );
- },
+ usable: 1,
+ async content(event, trigger, player) {
+ const target = event.targets[0];
+ if (get.mode() != "identity" || player.identity != "nei") player.addExpose(0.2);
+ target.draw(2);
},
subSkill: {
ai: {
@@ -16244,7 +16228,7 @@ game.import("character", function () {
dcshengxi: "生息",
dcshengxi_info: "弃牌阶段结束时,若你本回合未造成过伤害,你可以摸两张牌。",
dcshoucheng: "守成",
- dcshoucheng_info: "一名角色于其回合外失去最后的手牌后,你可令其摸两张牌。",
+ dcshoucheng_info: "每回合限一次,当一名角色于其回合外失去手牌后,若其没有手牌,你可令其摸两张牌。",
dc_liuli: "刘理",
dcfuli: "抚黎",
dcfuli_info:
@@ -16264,7 +16248,7 @@ game.import("character", function () {
"其他角色的出牌阶段限一次。其可以交给你一张牌,若此牌为装备牌,你可以使用之,然后其本回合攻击范围+X(X为你装备区里的牌数)。若你以此法替换了装备,你与其各摸两张牌。",
dcyingshi: "应时",
dcyingshi_info:
- "每回合每项各限一次。当你使用普通锦囊牌指定第一个目标后,若有目标不为本回合第一次成为牌的目标,则你可以令其选择一项:⒈令你于此牌结算结束后视为对其使用一张与此牌牌名相同的牌;⒉弃置X张牌,此牌对其无效(X为你装备区里的牌数)。",
+ "每回合每项各限一次。当你使用普通锦囊牌指定目标后,你可令其中一个目标选择一项:⒈令你于此牌结算结束后视为对其使用一张与此牌牌名相同的牌;⒉弃置X张牌,此牌对其无效(X为你装备区里的牌数)。",
dc_wangling: "王淩",
dcjichou: "集筹",
dcjichou_info:
diff --git a/character/mobile.js b/character/mobile.js
index dc1010d2a..5441f9d7a 100644
--- a/character/mobile.js
+++ b/character/mobile.js
@@ -9722,9 +9722,9 @@ game.import("character", function () {
"step 1";
if (result.number < 7) {
var source = trigger.source;
- if (source && source.isIn() && source.countCards("he") > 0) {
+ if (source && source.isIn() && source.countCards("h") > 0) {
player.line(source);
- source.chooseToDiscard("he", true);
+ source.chooseToDiscard("h", true);
}
}
},
@@ -20724,7 +20724,7 @@ game.import("character", function () {
simafu: "司马孚",
xunde: "勋德",
xunde_info:
- "一名角色受到伤害后,若你至其的距离不大于1,则你可判定。若判定结果:大于5,你令该角色获得判定牌;小于7,你令伤害来源弃置一张牌。",
+ "一名角色受到伤害后,若你至其的距离不大于1,则你可判定。若判定结果:大于5,你令该角色获得判定牌;小于7,你令伤害来源弃置一张手牌。",
chenjie: "臣节",
chenjie_info:
"一名角色的判定牌生效前,你可打出一张花色相同的牌。系统将你打出的牌作为新判定牌,将原判定牌置入弃牌堆。然后你摸两张牌。",
diff --git a/character/tw.js b/character/tw.js
index e4e72e310..8ef63639e 100644
--- a/character/tw.js
+++ b/character/tw.js
@@ -5425,7 +5425,7 @@ game.import("character", function () {
return val;
},
prompt: () => "选择要交出的牌和要交给的目标",
- selectCard: 1,
+ selectCard: [1, Infinity],
discard: false,
lose: false,
delay: false,
@@ -20495,7 +20495,7 @@ game.import("character", function () {
tw_jiangji_prefix: "TW",
twjichou: "急筹",
twjichou_info:
- "①每回合限一次。你可以视为使用一张未被〖急筹①〗记录过的普通锦囊牌并记录此牌。②你无法响应或{使用对应实体牌包含你的手牌的}〖急筹①〗记录过的锦囊牌。③出牌阶段限一次。你可将手牌中的一张〖急筹①〗记录过的锦囊牌交给其他角色。",
+ "①每回合限一次。你可以视为使用一张未被〖急筹①〗记录过的普通锦囊牌并记录此牌。②你无法响应或{使用对应实体牌包含你的手牌的}〖急筹①〗记录过的锦囊牌。③出牌阶段限一次。你可将手牌中任意张〖急筹①〗记录过的锦囊牌交给其他角色。",
twjilun: "机论",
twjilun_info:
"当你受到伤害后,你可以摸X张牌(X为〖急筹①〗记录数且至少为1,至多为5),或视为使用一张〖急筹①〗记录过且未被〖机论〗记录过的普通锦囊牌并记录此牌。",
diff --git a/image/character/sp_zhenji.jpg b/image/character/sp_zhenji.jpg
new file mode 100644
index 000000000..6ce90fb41
Binary files /dev/null and b/image/character/sp_zhenji.jpg differ
diff --git a/noname/ui/index.js b/noname/ui/index.js
index aedd06936..2d524574e 100644
--- a/noname/ui/index.js
+++ b/noname/ui/index.js
@@ -141,6 +141,7 @@ export class UI {
*/
toastQueue = [];
+ /**
* @type {HTMLDivElement}
*/
cardPile;