diff --git a/card/standard.js b/card/standard.js index 9ea1a0d37..cb42ca830 100644 --- a/card/standard.js +++ b/card/standard.js @@ -1007,6 +1007,7 @@ game.import("card", function () { }); game.loseAsync({ lose_list: lose_list, + visible: true, }).setContent("chooseToCompareLose"); } if (cards2.length) game.cardsGotoOrdering(cards2); diff --git a/character/extra.js b/character/extra.js index 6746813d8..c70a11367 100755 --- a/character/extra.js +++ b/character/extra.js @@ -126,7 +126,7 @@ game.import("character", function () { if (!skill || skill === "jingyu") return false; let info = get.info(skill); while (true) { - if (!info || info.charlotte) return false; + if (!info || info.charlotte || info.equipSkill) return false; if (info && !info.sourceSkill) break; skill = info.sourceSkill; info = get.info(skill); @@ -235,13 +235,13 @@ game.import("character", function () { if (["global", "equip"].includes(event.type)) return false; const skill = event.sourceSkill || event.skill; const info = get.info(skill); - return info && !info.charlotte; + return info && !info.charlotte && !info.equipSkill; }, forced: true, onremove: true, charlotte: true, async content(event, trigger, player) { - player.loseHp(player.countMark("lvxin_recover")); + player.recover(player.countMark("lvxin_recover")); player.removeSkill("lvxin_recover"); }, intro: { @@ -256,7 +256,7 @@ game.import("character", function () { if (["global", "equip"].includes(event.type)) return false; const skill = event.sourceSkill || event.skill; const info = get.info(skill); - return info && !info.charlotte; + return info && !info.charlotte && !info.equipSkill; }, forced: true, onremove: true, @@ -746,9 +746,9 @@ game.import("character", function () { filter(event, player) { return ( (event.name != "phase" || game.phaseNumber == 0) && - game.countPlayer(current => { - if (get.mode() != "doudizhu") return !current.isZhu2(); - return current.getSeatNum() != 3; + game.countPlayer((current) => { + if (get.mode() === "doudizhu") return current.getSeatNum() !== 3; + return !current.isZhu2(); }) > 1 ); }, @@ -757,8 +757,8 @@ game.import("character", function () { derivation: "tamo_faq", async content(event, trigger, player) { const toSortPlayers = game.filterPlayer((current) => { - if (get.mode() != "doudizhu") return !current.isZhu2(); - return current.getSeatNum() != 3; + if (get.mode() === "doudizhu") return current.getSeatNum() !== 3; + return !current.isZhu2(); }); toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true)); const next = player.chooseToMove("榻谟:是否分配" + @@ -900,7 +900,12 @@ game.import("character", function () { game.swapSeat(list[0], list[1], false); } }, toSwapList); - if (trigger.name === "phase" && !trigger.player.isZhu2() && trigger.player !== toSortPlayers[0] && !trigger._finished) { + if ( + trigger.name === "phase" && + !trigger.player.isZhu2() && + trigger.player !== toSortPlayers[0] && + !trigger._finished + ) { trigger.finish(); trigger._triggered = 5; const evt = toSortPlayers[0].insertPhase(); @@ -911,10 +916,7 @@ game.import("character", function () { } //跳过新回合的phaseBefore evt.pushHandler("onPhase", (event, option) => { - if ( - event.step === 0 && - option.state === "begin" - ) { + if (event.step === 0 && option.state === "begin") { event.step = 1; } }); @@ -929,7 +931,8 @@ game.import("character", function () { filter(event, player) { return game.hasPlayer(target => { if (target == player || target.countCards('h') + player.countCards('h') == 0) return false; - return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1; + // return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1; + return true; }); }, direct: true, @@ -942,7 +945,8 @@ game.import("character", function () { "与一名其他角色平分手牌", (card, player, target) => { if (target == player || target.countCards('h') + player.countCards('h') == 0) return false; - return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1; + // return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1; + return true; } ) .set("ai", (target) => { @@ -10841,17 +10845,13 @@ game.import("character", function () { dingzhou_info: "出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数)。", tamo: "榻谟", - tamo_info: - "游戏开始时,你可以重新分配除主公外所有角色的座次。", - tamo_info_doudizhu: - "游戏开始时,你可以重新分配除三号位外所有角色的座次。", + tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。", + tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。", tamo_faq: "FAQ", tamo_faq_info: "
  • Q:在一号位不为主公的情况下,〖榻谟〗如何结算?
  • A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。
  • ", zhimeng: "智盟", zhimeng_info: - "回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。", - zhimeng_info_identity: "回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。", shen_xuzhu: "神许褚", shen_xuzhu_prefix: "神", diff --git a/character/huicui.js b/character/huicui.js index 380fa70f4..72a1c7331 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -1063,39 +1063,30 @@ game.import("character", function () { filter(event, player) { if (!event.isFirstTarget) return false; if (get.type(event.card) !== "trick") return false; - const evt = event.getParent(); - const evts = game.getGlobalHistory("useCard", null, evt).slice().remove(evt); - return event.targets.some((target) => { - return evts.some((evt) => evt.targets.includes(target)); - }); + return true; }, direct: true, async content(event, trigger, player) { - const evt = trigger.getParent(); - const evts = game.getGlobalHistory("useCard", null, evt).slice().remove(evt); - const chooseableTargets = trigger.targets.filter((target) => { - return evts.some((evt) => evt.targets.includes(target)); - }); const result = await player .chooseTarget() .set("prompt", get.prompt("dcyingshi")) .set( "prompt2", - `令一名可选角色选择本回合未被选择过的一项:⒈令你于此牌结算结束后视为对其使用一张${get.translation( + `令其中一名角色选择本回合未被选择过的一项:⒈令你于此牌结算结束后视为对其使用一张${get.translation( trigger.card.name )};⒉弃置${get.cnNumber(player.countCards("e"))}张牌,此牌对其无效。` ) .set("filterTarget", (card, player, target) => { return get.event("targets").includes(target); }) - .set("targets", chooseableTargets) + .set("targets", trigger.targets) .set( "toFriends", (() => { - const isPositive = chooseableTargets.some((current) => { + const isPositive = trigger.targets.some((current) => { return get.effect(current, trigger.card, trigger.player, player) > 0; }), - isNegative = chooseableTargets.some((current) => { + isNegative = trigger.targets.some((current) => { return get.effect(current, trigger.card, trigger.player, player) < -5; }); if ( @@ -1536,38 +1527,31 @@ game.import("character", function () { return evt && evt.hs && evt.hs.length && current.countCards("h") == 0; }); }, - direct: true, - async content(event, trigger, player) { + async cost(event, trigger, player) { const targetx = _status.currentPhase; const targets = game .filterPlayer((current) => { - if (targetx && current == targetx) return false; + if (targetx && current == targetx || !current.isIn()) return false; let evt = trigger.getl(current); return evt && evt.hs && evt.hs.length && current.countCards("h") == 0; }) .sortBySeat(targetx || player); - for (const target of targets) { - if (!target.isIn()) continue; - const { - result: { bool }, - } = await player - .chooseBool(get.prompt2("dcshoucheng", target)) - .set("choice", get.attitude(player, target) > 0); - if (bool) { - player.logSkill("dcshoucheng", target); - if (target != player) player.addExpose(0.2); - target.draw(2); - } - } + event.result = await player + .chooseTarget("是否对" + (targets.length > 1 ? "其中一名角色" : get.translation(targets[0])) + "发动【守成】?", + "令其摸两张牌", + (card, player, target) => { + return get.event("targets").includes(target); + } + ) + .set("targets", targets) + .set("ai", target => get.attitude(get.event("player"), target)) + .forResult(); }, - ai: { - threaten(player, target) { - return Math.sqrt( - game.countPlayer((i) => { - return get.attitude(target, i) > 0; - }) - ); - }, + usable: 1, + async content(event, trigger, player) { + const target = event.targets[0]; + if (get.mode() != "identity" || player.identity != "nei") player.addExpose(0.2); + target.draw(2); }, subSkill: { ai: { @@ -16244,7 +16228,7 @@ game.import("character", function () { dcshengxi: "生息", dcshengxi_info: "弃牌阶段结束时,若你本回合未造成过伤害,你可以摸两张牌。", dcshoucheng: "守成", - dcshoucheng_info: "一名角色于其回合外失去最后的手牌后,你可令其摸两张牌。", + dcshoucheng_info: "每回合限一次,当一名角色于其回合外失去手牌后,若其没有手牌,你可令其摸两张牌。", dc_liuli: "刘理", dcfuli: "抚黎", dcfuli_info: @@ -16264,7 +16248,7 @@ game.import("character", function () { "其他角色的出牌阶段限一次。其可以交给你一张牌,若此牌为装备牌,你可以使用之,然后其本回合攻击范围+X(X为你装备区里的牌数)。若你以此法替换了装备,你与其各摸两张牌。", dcyingshi: "应时", dcyingshi_info: - "每回合每项各限一次。当你使用普通锦囊牌指定第一个目标后,若有目标不为本回合第一次成为牌的目标,则你可以令其选择一项:⒈令你于此牌结算结束后视为对其使用一张与此牌牌名相同的牌;⒉弃置X张牌,此牌对其无效(X为你装备区里的牌数)。", + "每回合每项各限一次。当你使用普通锦囊牌指定目标后,你可令其中一个目标选择一项:⒈令你于此牌结算结束后视为对其使用一张与此牌牌名相同的牌;⒉弃置X张牌,此牌对其无效(X为你装备区里的牌数)。", dc_wangling: "王淩", dcjichou: "集筹", dcjichou_info: diff --git a/character/mobile.js b/character/mobile.js index dc1010d2a..5441f9d7a 100644 --- a/character/mobile.js +++ b/character/mobile.js @@ -9722,9 +9722,9 @@ game.import("character", function () { "step 1"; if (result.number < 7) { var source = trigger.source; - if (source && source.isIn() && source.countCards("he") > 0) { + if (source && source.isIn() && source.countCards("h") > 0) { player.line(source); - source.chooseToDiscard("he", true); + source.chooseToDiscard("h", true); } } }, @@ -20724,7 +20724,7 @@ game.import("character", function () { simafu: "司马孚", xunde: "勋德", xunde_info: - "一名角色受到伤害后,若你至其的距离不大于1,则你可判定。若判定结果:大于5,你令该角色获得判定牌;小于7,你令伤害来源弃置一张牌。", + "一名角色受到伤害后,若你至其的距离不大于1,则你可判定。若判定结果:大于5,你令该角色获得判定牌;小于7,你令伤害来源弃置一张手牌。", chenjie: "臣节", chenjie_info: "一名角色的判定牌生效前,你可打出一张花色相同的牌。系统将你打出的牌作为新判定牌,将原判定牌置入弃牌堆。然后你摸两张牌。", diff --git a/character/tw.js b/character/tw.js index e4e72e310..8ef63639e 100644 --- a/character/tw.js +++ b/character/tw.js @@ -5425,7 +5425,7 @@ game.import("character", function () { return val; }, prompt: () => "选择要交出的牌和要交给的目标", - selectCard: 1, + selectCard: [1, Infinity], discard: false, lose: false, delay: false, @@ -20495,7 +20495,7 @@ game.import("character", function () { tw_jiangji_prefix: "TW", twjichou: "急筹", twjichou_info: - "①每回合限一次。你可以视为使用一张未被〖急筹①〗记录过的普通锦囊牌并记录此牌。②你无法响应或{使用对应实体牌包含你的手牌的}〖急筹①〗记录过的锦囊牌。③出牌阶段限一次。你可将手牌中的一张〖急筹①〗记录过的锦囊牌交给其他角色。", + "①每回合限一次。你可以视为使用一张未被〖急筹①〗记录过的普通锦囊牌并记录此牌。②你无法响应或{使用对应实体牌包含你的手牌的}〖急筹①〗记录过的锦囊牌。③出牌阶段限一次。你可将手牌中任意张〖急筹①〗记录过的锦囊牌交给其他角色。", twjilun: "机论", twjilun_info: "当你受到伤害后,你可以摸X张牌(X为〖急筹①〗记录数且至少为1,至多为5),或视为使用一张〖急筹①〗记录过且未被〖机论〗记录过的普通锦囊牌并记录此牌。", diff --git a/image/character/sp_zhenji.jpg b/image/character/sp_zhenji.jpg new file mode 100644 index 000000000..6ce90fb41 Binary files /dev/null and b/image/character/sp_zhenji.jpg differ diff --git a/noname/ui/index.js b/noname/ui/index.js index aedd06936..2d524574e 100644 --- a/noname/ui/index.js +++ b/noname/ui/index.js @@ -141,6 +141,7 @@ export class UI { */ toastQueue = []; + /** * @type {HTMLDivElement} */ cardPile;