Mizuse Akiko
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@ -55,6 +55,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_miki:['female','key',3,['miki_shenqiang','miki_huanmeng','miki_zhiluo']],
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key_shiori:['female','key','2/3',['shiori_huijuan']],
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key_kaori:['female','key','3/4',['kaori_siyuan']],
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key_akiko:['female','key',3,['akiko_dongcha']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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@ -149,7 +150,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"ns_huangchengyan","ns_sunchensunjun","ns_yuanxi","ns_caoshuang"],
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko"],
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diy_yongjian:["ns_chendao","yj_caoang"],
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},
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},
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@ -165,6 +166,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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characterTitle:{
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key_akiko:'#bKanon',
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key_kaori:'#bKanon',
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key_shiori:'#bKanon',
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key_miki:'#bSummer Pockets',
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@ -315,6 +317,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_lucia:['key_shizuru'],
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},
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skill:{
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akiko_dongcha:{
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trigger:{global:'gameDrawAfter'},
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forced:true,
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filter:function(event,player){
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return get.mode()=='identity';
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},
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content:function(){
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var func=function(){
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game.countPlayer(function(current){
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current.setIdentity();
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});
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};
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if(player==game.me) func();
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else if(player.isOnline()) player.send(func);
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if(!player.storage.zhibi) player.storage.zhibi=[];
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player.storage.zhibi.addArray(game.players);
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},
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ai:{
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viewHandcard:true,
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skillTagFilter:function(player,tag,arg){
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if(player==arg) return false;
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},
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},
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},
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kaori_siyuan:{
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enable:'phaseUse',
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filter:function(event,player){
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@ -10204,6 +10230,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_miki:'野村美希',
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key_shiori:'美坂栞',
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key_kaori:'美坂香里',
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key_akiko:'水濑秋子',
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lucia_duqu:'毒躯',
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lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
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lucia_zhenren:'振刃',
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@ -10436,6 +10463,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shiori_huijuan_info:'锁定技,其他角色的结束阶段开始时,你可以视为使用一张该角色本回合出牌阶段内使用过的基本牌或普通锦囊牌。准备阶段开始时,若你自上个回合起以此法使用的牌数不小于X,则你选择一项:①弃置装备区或判定区内的一张牌。②跳过本回合的出牌阶段。(X为场上玩家数的一半且至少为2)',
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kaori_siyuan:'思愿',
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kaori_siyuan_info:'出牌阶段,你可以将一张装备牌或延时锦囊牌置于一名其他角色的装备区内,然后可以视为使用一张基本牌或普通锦囊牌。',
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akiko_dongcha:'洞察',
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akiko_dongcha_info_identity:'锁定技,其他角色的手牌对你可见。游戏开始时,你令其他角色的身份牌对你可见。',
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akiko_dongcha_info:'锁定技,其他角色的手牌对你可见。',
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key_kud:'库特莉亚芙卡',
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kud_qiaoshou:'巧手',
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@ -10726,7 +10756,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diychanyuan_info:'锁定技,杀死你的角色失去一点体力上限',
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zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害',
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shaoying_info:'每当你造成一次火焰伤害,可指定距离受伤害角色1以内的另一名角色,并展示牌堆顶的一张牌,若此牌为红色,该角色受到一点火焰伤害',
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juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你进攻距离-1、防御距离+1。',
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juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你的武将牌横置,则你计算至其他角色的距离和其他角色计算至你的距离均+1。',
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geju_info:'准备阶段开始时,你可以摸X张牌(X为攻击范围内不含有你的势力数)。',
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siji_info:'弃牌阶段结束后,你可以摸2X张牌(X为你于此阶段内弃置的【杀】的数量)。',
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ciqiu_info:'锁定技,每当你使用【杀】对目标角色造成伤害时,若该角色未受伤,你令此伤害+1;若其因此进入濒死状态,你令其死亡,然后你失去“刺酋”。 ',
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@ -5165,7 +5165,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.log(player,'将',result.cards,'放到了武将牌上');
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}
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},
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group:['gnjinfan3','gnjinfan4','gnjinfan6','gnjinfan7'],
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group:['gnjinfan3','gnjinfan4','gnjinfan6','gnjinfan7','gnjinfan8'],
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marktext:'铃',
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intro:{
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content:'cards',
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@ -5349,6 +5349,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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}
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},
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gnjinfan8:{
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audio:'gnjinfan',
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trigger:{player:'phaseBegin'},
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forced:true,
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filter:function(event,player){
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return player.getStorage('gnjinfan').length>0;
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},
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content:function(){
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var cards=player.getStorage('gnjinfan');
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player.gain('gain2','log',cards,'fromStorage');
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cards.length=0;
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player.unmarkSkill('gnjinfan');
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},
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},
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gnsheque:{
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audio:2,
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trigger:{global:'phaseZhunbeiBegin'},
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@ -5674,8 +5688,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gnjinfan4:'锦帆',
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gnjinfan6:'锦帆',
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gnjinfan7:'锦帆',
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gnjinfan8:'锦帆',
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gnjinfan4_backup:'锦帆',
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gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。你的回合外,当有“铃”移动到处理区后,你从牌堆中获得与此次移动到第一张“铃”花色相同的一张牌。',
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gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。你的回合外,当有“铃”移动到处理区后,你从牌堆中获得与“铃”花色相同的一张牌。回合开始时,你获得所有“铃”。',
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gnsheque:'射却',
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gnsheque_info:'一名其他角色的准备阶段开始时,若其装备区内有牌,则你可以对其使用一张【杀】(无距离关系的限制且无视防具)。',
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sp_sufei:'SP苏飞',
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@ -401,7 +401,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var next=player.draw();
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if(get.isLuckyStar(player)||Math.random()<0.5) next.num=2;
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var num=player.countMark('olxingshen');
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if(num<6) player.addMark('olxingshen',Math.max(6-num,player.getDamagedHp()),false)
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if(num<6) player.addMark('olxingshen',Math.min(6-num,player.getDamagedHp()),false)
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},
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intro:{
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content:'下一次发动〖严教〗时多展示X张牌',
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@ -12673,16 +12673,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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derivation:['benghuai','weizhong'],
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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return player.maxHp>game.players.length&&player.hp<player.maxHp&&!player.storage.juyi;
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return player.maxHp>game.players.length&&!player.storage.juyi;
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},
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forced:true,
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unique:true,
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juexingji:true,
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content:function(){
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var num=player.maxHp-player.countCards('h');
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if(num>0){
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player.draw(num);
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}
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player.draw(player.maxHp);
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player.addSkill('benghuai');
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player.addSkill('weizhong');
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player.storage.juyi=true;
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@ -12694,7 +12691,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:['gainMaxHpEnd','loseMaxHpEnd']},
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forced:true,
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content:function(){
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player.draw();
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player.draw(player.isMinHandcard()?2:1);
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}
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},
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chixin:{
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@ -14842,9 +14839,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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cihuai_info:'出牌阶段开始时,若你的手牌中没有【杀】,则你可以展示你的手牌,视为对一名角色使用一张【杀】。',
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gongao_info:'锁定技,当一名角色死亡后,你增加一点体力上限,回复一点体力。',
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juyi:'举义',
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juyi_info:'觉醒技,准备阶段开始时,若你已受伤且体力上限大于存活角色数,你须将手牌摸至体力上限,然后获得技能〖崩坏〗和〖威重〗。',
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juyi_info:'觉醒技,准备阶段开始时,若你的体力上限大于存活角色数,你摸等同于体力上限张数的牌,然后获得技能〖崩坏〗和〖威重〗。',
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weizhong:'威重',
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weizhong_info:'锁定技,当你的体力上限增加或减少时,你摸一张牌。',
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weizhong_info:'锁定技,当你的体力上限增加或减少时,你摸一张牌。若你的手牌数为全场最少,则你改为摸两张牌。',
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taichen_info:'出牌阶段限一次,你可以失去1点体力,视为对一名角色使用一张【杀】。(不计入出牌阶段的使用次数限制)',
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manjuan_info:'其他角色的牌因弃置而进入弃牌堆后,你可以弃置一张花色与之不同的牌,然后获得此牌。',
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xinmanjuan:'漫卷',
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@ -14963,7 +14960,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zlshoufu_info:'出牌阶段限一次,你可摸一张牌,然后将一张手牌置于一名没有【箓】的角色的武将牌上,称为【箓】;其不能使用和打出与【箓】同类型的牌。该角色受伤后,或于弃牌阶段弃置至少2张与【箓】同类型的牌后,将【箓】置入弃牌堆。',
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ol_zhangchangpu:'OL张昌蒲',
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olxingshen:'省身',
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olxingshen_info:'当你受到伤害后,你可以随机摸两张牌。若如此做,你获得X个“省”,且下一次发动〖严教〗展示牌时移去所有“省”并多展示等量的牌。(X为你已损失的体力值,且你至多拥有6个“省”)',
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olxingshen_info:'当你受到伤害后,你可以随机摸至多两张牌。若如此做,你获得X个“省”,且下一次发动〖严教〗展示牌时移去所有“省”并多展示等量的牌。(X为你已损失的体力值,且你至多拥有6个“省”)',
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caoshuang:'曹爽',
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tuogu:'托孤',
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tuogu_info:'限定技,一名角色死亡时,你可以令其选择其武将牌上的一个技能(主公技,限定技,觉醒技等特殊技能除外),然后你获得其选择的技能。',
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@ -5,10 +5,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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character:{
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caoxing:['male','qun',4,['cxliushi','zhanwan'],['unseen']],
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re_maliang:['male','shu',3,['rexiemu','heli'],['unseen']],
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re_maliang:['male','shu',3,['rexiemu','heli'],[]],
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ol_yujin:['male','wei',4,['rezhenjun']],
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ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
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caobuxing:['male','wu',3,['moying','juanhui'],['unseen']],
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caobuxing:['male','wu',3,['moying','juanhui'],[]],
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//sp_zhangliao:['male','qun',4,['mubing','diaoling']],
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re_sunluyu:['female','wu',3,['remeibu','remumu']],
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liuzan:['male','wu',4,['refenyin','liji']],
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@ -3352,7 +3352,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.card.name=='sha'&&event.targets.length==1;
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},
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check:function(event,player){
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return get.attitude(player,event.player)<=0;
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return get.attitude(player,event.target)<=0;
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},
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content:function(){
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'step 0'
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@ -5160,9 +5160,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangqiying:"张琪瑛(196年-217年),字不详(或琪瑛为字,名不详),祖籍沛国丰县(今江苏省丰县)。她的曾祖父张陵是西汉留侯张良的十一世孙、天师道(五斗米道)教祖,她的父亲是东汉末年割据汉中的军阀张鲁。张琪瑛继承家说,是五斗米教的传人。",
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beimihu:'卑弥呼(ひみこ,约159年-约249年,有的史书也写成“俾弥呼”)是日本弥生时代邪马台国(今日本本州近畿地区)的女王,在《三国志·魏书·倭人传》中有关于她的记载。关于她的真实身份一直众说纷纭,是个极具神秘色彩的古代女性统治者。亦是日本古代宗教鬼道教的发源者。',
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liuqi:'刘琦(?-209年)。兖州山阳郡高平县(今山东省济宁市微山县两城镇)人。荆州牧刘表的长子、谏议大夫刘琮兄。官至荆州刺史。建安十四年(209年)病逝。',
|
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xf_tangzi:"唐咨(生卒年不详),三国时魏利城(今江苏赣榆西)人。魏文帝黄初中利城郡反,推唐咨为主。后为魏军击破,遂亡至吴,官至左将军,封侯、持节。后助诸葛诞拒魏,兵败被俘。为安抚吴国军民,魏主拜唐咨为安远将军。",
|
||||
xf_huangquan:"黄权(?-240年),字公衡。巴西郡阆中县(今四川阆中)人。三国时期蜀汉、曹魏将领。<br>黄权年轻时为郡吏,后被益州牧刘璋召为主簿。曾劝谏刘璋不要迎接刘备,因而被外放为广汉县长。刘璋败,才降刘备,被拜为偏将军。建计取汉中,拜护军。刘备为汉中王,仍领益州牧,以黄权为治中从事。及刘备称帝,将伐吴,黄权劝谏而不纳。以其为镇北将军,督江北军以防魏师进攻。刘备伐吴败还,而归途隔绝,黄权不得归,无奈之下率部降魏。被魏文帝所赏识,拜镇南将军,封育阳侯,加侍中,使同车陪乘。后领益州刺史,进驻河南。景初三年(239年),迁车骑将军、仪同三司。正始元年(240年),黄权去世,谥号“景”。",
|
||||
xf_sufei:"苏飞(生卒年不详),东汉末年人物,原为东汉末年荆州牧刘表的部将,任江夏都督。<br>苏飞与甘宁交好,但是数次向黄祖推荐都失败。甘宁决定投效孙权时助其逃离。后来甘宁率吴军攻破江夏,苏飞兵败被俘。孙权打算将苏飞处斩,但是因为甘宁用性命担保而赦免了苏飞。降吴后官至军都督。",
|
||||
tangzi:"唐咨(生卒年不详),三国时魏利城(今江苏赣榆西)人。魏文帝黄初中利城郡反,推唐咨为主。后为魏军击破,遂亡至吴,官至左将军,封侯、持节。后助诸葛诞拒魏,兵败被俘。为安抚吴国军民,魏主拜唐咨为安远将军。",
|
||||
huangquan:"黄权(?-240年),字公衡。巴西郡阆中县(今四川阆中)人。三国时期蜀汉、曹魏将领。<br>黄权年轻时为郡吏,后被益州牧刘璋召为主簿。曾劝谏刘璋不要迎接刘备,因而被外放为广汉县长。刘璋败,才降刘备,被拜为偏将军。建计取汉中,拜护军。刘备为汉中王,仍领益州牧,以黄权为治中从事。及刘备称帝,将伐吴,黄权劝谏而不纳。以其为镇北将军,督江北军以防魏师进攻。刘备伐吴败还,而归途隔绝,黄权不得归,无奈之下率部降魏。被魏文帝所赏识,拜镇南将军,封育阳侯,加侍中,使同车陪乘。后领益州刺史,进驻河南。景初三年(239年),迁车骑将军、仪同三司。正始元年(240年),黄权去世,谥号“景”。",
|
||||
sufei:"苏飞(生卒年不详),东汉末年人物,原为东汉末年荆州牧刘表的部将,任江夏都督。<br>苏飞与甘宁交好,但是数次向黄祖推荐都失败。甘宁决定投效孙权时助其逃离。后来甘宁率吴军攻破江夏,苏飞兵败被俘。孙权打算将苏飞处斩,但是因为甘宁用性命担保而赦免了苏飞。降吴后官至军都督。",
|
||||
|
||||
zhangchangpu:"钟会的母亲。《母夫人张氏传》:夫人张氏,字昌蒲,太原兹氏人,太傅定陵成侯之命妇也。",
|
||||
xugong:"许贡是东汉末官吏。先后任吴郡都尉、太守,欲送密信给曹操,要曹操注意孙策,却被孙策发现而被杀。许贡生前招揽了一些门客,当中有三人不忘故主,千方百计想要手刃仇人。建安五年(公元200年),广陵太守陈登派人秘密联系孙策治下的山贼余党,企图颠覆孙策在江东的统治。孙策决定讨伐陈登,行军到丹徒时,许贡门客终于找到了机会。因为孙策有单骑出猎,在野外思考的习惯,三门客趁孙策轻装外出打猎时,放冷箭射中孙策面颊。这些门客后来在与孙策的搏斗中,被赶到的侍卫杀死。孙策此后因为伤口感染,并且俊美的容貌被毁,终于不治身亡,去世时年仅26岁。",
|
||||
|
@ -5185,6 +5185,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
wangshuang:'王双(?-228年),三国时期曹魏将领。蜀汉建兴六年(228年)冬,诸葛亮出散关,攻陈仓,后粮尽而退。王双率领骑兵追击蜀军,但在与蜀军的交战中被击败,王双也被蜀军所斩。在《三国演义》中,王双字子全,是陇西郡狄道县(今甘肃临洮县)人,有万夫不当之勇。在诸葛亮北伐期间,被魏延所斩。',
|
||||
wenyang:"文俶(238年—291年),一作文淑,字次骞,小名阿鸯,世称文鸯,谯郡(今安徽亳州市)人。魏末晋初名将,曹魏扬州刺史文钦之子。骁勇善战,依附大将军曹爽,效忠于王室。司马师废黜皇帝曹芳后,随父联合毌丘俭于淮南起兵勤王。兵败之后,向南投奔吴国。诸葛诞发动淮南叛乱,奉命率军驰援。双方发生内讧,父亲为诸葛诞所害,遂降于司马昭,封关内侯。西晋建立后,任平虏护军。咸宁三年(277年),拜平西将军、都督凉秦雍州三州军事,大破鲜卑首领秃发树机能,名震天下,迁使持节、护东夷校尉、监辽东军事。八王之乱中,为诸葛诞外孙、东安王司马繇所诬杀,惨遭灭族,时年五十四岁。",
|
||||
liuzan:'字正明,会稽长山人人,曾任左护军,有两子:留略、留平。少为会稽郡吏,曾参与镇压黄巾起义,后被东吴大将凌统所引用,任屯骑校尉。吴五凤二年(公元255年)留赞任左护军,随孙峻征淮南,因病撤军,被魏将蒋班围困于道,力战而死,时年73岁。',
|
||||
caoxing:'曹性,东汉末年吕布部将,史载他曾与身为自己上司的反叛者郝萌交战,并砍去郝萌一臂,受到吕布的嘉奖。在罗贯中所著古典小说《三国演义》中,也有关于曹性箭射夏侯惇左目的描述,而曹性也随即被暴怒的夏侯惇所杀。',
|
||||
},
|
||||
characterTitle:{
|
||||
wulan:'#b对决限定武将',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.103.2',
|
||||
'v1.9.103.3',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -3236,6 +3236,9 @@ window.noname_asset_list=[
|
|||
'image/character/key_kaori.jpg',
|
||||
'image/character/key_shiori.jpg',
|
||||
'image/character/ol_dongzhuo.jpg',
|
||||
'image/character/caobuxing.jpg',
|
||||
'image/character/key_akiko.jpg',
|
||||
'image/character/re_maliang.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
window.noname_update={
|
||||
version:'1.9.103.2',
|
||||
update:'1.9.103.1',
|
||||
version:'1.9.103.3',
|
||||
update:'1.9.103.2',
|
||||
changeLog:[
|
||||
'界董卓',
|
||||
'水濑秋子',
|
||||
'曹不兴、新服马良',
|
||||
'新诸葛诞',
|
||||
'bug修复',
|
||||
|
||||
],
|
||||
|
@ -19,8 +21,8 @@ window.noname_update={
|
|||
//'card/yunchou.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -28,12 +30,12 @@ window.noname_update={
|
|||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
|
@ -48,11 +50,11 @@ window.noname_update={
|
|||
//'mode/chess.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/single.js',
|
||||
'mode/stone.js',
|
||||
'mode/brawl.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
//'game/game.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
//'game/package.js',
|
||||
|
|
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|
@ -2422,12 +2422,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
if(_status.mode=='purple'){
|
||||
var real=get.realAttitude(from,to);
|
||||
if(from==to||to.identityShown||(_status.yeconfirm&&['rYe','bYe'].contains(to.identity)&&['rYe','bYe'].contains(to.identity))) return real*1.1;
|
||||
if(from==to||to.identityShown||from.storage.zhibi&&from.storage.zhibi.contains(to)||(_status.yeconfirm&&['rYe','bYe'].contains(to.identity)&&['rYe','bYe'].contains(to.identity))) return real*1.1;
|
||||
return ((to.ai.shown+0.1)*real+(from.identity.slice(0,1)==to.identity.slice(0,1)?3:-3)*(1-to.ai.shown))
|
||||
}
|
||||
var difficulty=0;
|
||||
if(to==game.me) difficulty=2-get.difficulty();
|
||||
if(from==to||to.identityShown||(from.storage.dongcha==to)){
|
||||
if(from==to||to.identityShown||(from.storage.dongcha==to)||to.identityShown||from.storage.zhibi&&from.storage.zhibi.contains(to)){
|
||||
return get.realAttitude(from,to)+difficulty*1.5;
|
||||
}
|
||||
else{
|
||||
|
|
Loading…
Reference in New Issue