diff --git a/noname/ui/click/index.js b/noname/ui/click/index.js
index 894037813..fec5835d3 100644
--- a/noname/ui/click/index.js
+++ b/noname/ui/click/index.js
@@ -3639,16 +3639,17 @@ export class Click {
const voiceMap = game.parseSkillText(skill, name, null, true);
if(voiceMap.length) skillAudioMap.set(skill, voiceMap);
});
- if (dieAudios.length || skillAudioMap.size > 0){
+ if (dieAudios.length || skillAudioMap.size > 0) {
introduction.appendChild(document.createElement("hr"));
- if(skillAudioMap.size > 0){
+ if (skillAudioMap.size > 0) {
const skillNameSpan = document.createElement("span");
skillNameSpan.innerHTML = `技能台词
`;
introduction.appendChild(skillNameSpan);
skillAudioMap.forEach((texts, skill) => {
- const skillNameSpan = document.createElement("span"), skillNameSpanStyle = skillNameSpan.style;
+ const skillNameSpan = document.createElement("span"),
+ skillNameSpanStyle = skillNameSpan.style;
skillNameSpanStyle.fontWeight = "bold";
skillNameSpan.innerHTML = `
${get.translation(skill)}
`;
introduction.appendChild(skillNameSpan);
@@ -3656,21 +3657,22 @@ export class Click {
const skillTextSpan = document.createElement("span");
skillTextSpan.innerHTML = `${index + 1}. ${text}
`;
introduction.appendChild(skillTextSpan);
- })
+ });
});
}
- if(dieAudios.length > 0){
- const skillNameSpan = document.createElement("span"), skillNameSpanStyle = skillNameSpan.style;
+ if (dieAudios.length > 0) {
+ const skillNameSpan = document.createElement("span"),
+ skillNameSpanStyle = skillNameSpan.style;
skillNameSpanStyle.fontWeight = "bold";
skillNameSpan.innerHTML = `
阵亡台词`;
introduction.appendChild(skillNameSpan);
dieAudios.forEach((item, index) => {
const dieTextSpan = document.createElement("span");
- dieTextSpan.innerHTML = `
${dieAudios.length > 1 ? `${index + 1}. ` : ''}${item.text}`;
+ dieTextSpan.innerHTML = `
${dieAudios.length > 1 ? `${index + 1}. ` : ""}${item.text}`;
introduction.appendChild(dieTextSpan);
- })
+ });
}
}
const introduction2 = ui.create.div(".characterintro.intro2", uiintro);