调整【易城】,曹宇分包归属
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@ -3554,6 +3554,9 @@ game.import("character", function () {
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"step 1";
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player.addSkills("xinmouli");
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},
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ai: {
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combo: "xingqi"
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},
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group: ["mibei_fail", "mibei_silent"],
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derivation: "xinmouli",
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subSkill: {
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@ -18,6 +18,7 @@ game.import("character", function () {
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"tengfanglan",
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"ruiji",
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"caoxiancaohua",
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"caoyu",
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],
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sp_sibi: [
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"ol_lukai",
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@ -168,7 +169,6 @@ game.import("character", function () {
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"ol_tw_zhangji",
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"ol_liwan",
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"ol_liuyan",
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"caoyu",
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"liupan",
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"ol_liupi",
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],
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@ -1148,7 +1148,7 @@ game.import("character", function () {
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enable: "phaseUse",
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usable: 1,
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async content(event, trigger, player) {
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let cards = get.cards(3);
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let num = player.maxHp, cards = get.cards(num);
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await game.cardsGotoOrdering(cards);
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await player.showCards(cards, get.translation(player) + "发动了【易城】");
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if (player.countCards("h")) {
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@ -1181,7 +1181,7 @@ game.import("character", function () {
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.set("filterOk", (moved) => moved[1].some((i) => !get.owner(i)))
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.set("processAI", (list) => {
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const player = get.event("player"),
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limit = Math.min(3, player.countCards("h"));
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limit = Math.min(get.event("num"), player.countCards("h"));
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let cards = list[0][1].slice(),
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hs = player.getCards("h");
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if (
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@ -1216,7 +1216,8 @@ game.import("character", function () {
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}
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return list;
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}
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});
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})
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.set("num", num);
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if (bool) {
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const puts = player.getCards("h", (i) => moved[0].includes(i));
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const gains = cards.filter((i) => moved[1].includes(i));
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@ -34574,7 +34575,7 @@ game.import("character", function () {
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ol_liupi: "刘辟",
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olyicheng: "易城",
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olyicheng_info:
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"出牌阶段限一次,你可以亮出牌堆顶的三张牌,然后你可以以任意手牌交换这些牌,若这三张牌的点数和因此增加,则你可以选择用所有手牌交换这三张牌。最后你将这三张牌置于牌堆顶。",
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"出牌阶段限一次,你可以亮出牌堆顶的X张牌(X为你的体力上限),然后你可以以任意手牌交换其中等量张牌,若亮出的牌的点数和因此增加,则你可以选择用所有手牌交换亮出的牌。最后你将亮出的牌置于牌堆顶。",
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sp_sunce: "SP孙策",
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sp_sunce_prefix: "SP",
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olliantao: "连讨",
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