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@ -2731,9 +2731,9 @@ character.shenhua={
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player.awakenSkill('niepan');
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player.awakenSkill('niepan');
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player.storage.niepan=true;
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player.storage.niepan=true;
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'step 1'
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'step 1'
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if(player.isLinked()) player.link();
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player.link(false);
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'step 2'
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'step 2'
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if(player.isTurnedOver()) player.turnOver();
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player.turnOver(false);
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},
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},
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ai:{
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ai:{
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order:1,
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order:1,
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@ -2757,6 +2757,59 @@ character.shenhua={
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content:'limited'
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content:'limited'
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}
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}
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},
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},
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oldniepan:{
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audio:'niepan',
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unique:true,
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enable:'chooseToUse',
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mark:true,
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skillAnimation:true,
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animationStr:'涅盘',
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animationColor:'fire',
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init:function(player){
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player.storage.oldniepan=false;
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},
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filter:function(event,player){
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if(player.storage.oldniepan) return false;
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if(event.type=='dying'){
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if(player!=event.dying) return false;
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return true;
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}
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return false;
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},
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content:function(){
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'step 0'
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player.hp=Math.min(3,player.maxHp);
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player.discard(player.get('hej'));
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player.draw(3);
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player.awakenSkill('oldniepan');
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player.storage.oldniepan=true;
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'step 1'
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player.link(false);
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'step 2'
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player.turnOver(false);
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},
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ai:{
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order:1,
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skillTagFilter:function(player){
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if(player.storage.oldniepan) return false;
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if(player.hp>0) return false;
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},
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save:true,
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result:{
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player:function(player){
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if(player.hp==0) return 10;
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if(player.hp<=2&&player.num('he')<=1) return 10;
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return 0;
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}
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},
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threaten:function(player,target){
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if(!target.storage.oldniepan) return 0.6;
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}
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},
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intro:{
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content:'limited'
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}
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},
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quhu:{
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quhu:{
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audio:2,
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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@ -4120,6 +4173,7 @@ character.shenhua={
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lianhuan3:'连环',
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lianhuan3:'连环',
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lianhuan2:'连铸',
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lianhuan2:'连铸',
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niepan:'涅槃',
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niepan:'涅槃',
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oldniepan:'涅槃',
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quhu:'驱虎',
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quhu:'驱虎',
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jieming:'节命',
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jieming:'节命',
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qiangxi:'强袭',
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qiangxi:'强袭',
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@ -4135,6 +4189,7 @@ character.shenhua={
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kanpo_info:'你可以将你的任意一张♠或♣手牌当【无懈可击】使用。',
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kanpo_info:'你可以将你的任意一张♠或♣手牌当【无懈可击】使用。',
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lianhuan_info:'出牌阶段,你可以将你任意一张梅花手牌当【铁索连环】使用或重铸。',
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lianhuan_info:'出牌阶段,你可以将你任意一张梅花手牌当【铁索连环】使用或重铸。',
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niepan_info:'限定技,出牌阶段或当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并复原你的武将牌,然后摸三张牌且体力回复至3点。',
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niepan_info:'限定技,出牌阶段或当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并复原你的武将牌,然后摸三张牌且体力回复至3点。',
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oldniepan_info:'限定技,当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并复原你的武将牌,然后摸三张牌且体力回复至3点。',
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quhu_info:'出牌阶段,你可以与一名体力比你多的角色拼点,若你赢,则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢,他/她对你造成一点伤害。每回合限用一次。',
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quhu_info:'出牌阶段,你可以与一名体力比你多的角色拼点,若你赢,则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢,他/她对你造成一点伤害。每回合限用一次。',
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jieming_info:'你每受到1点伤害,可令任意一名角色将手牌补至其体力上限的张数(不能超过五张)。',
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jieming_info:'你每受到1点伤害,可令任意一名角色将手牌补至其体力上限的张数(不能超过五张)。',
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qiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害,每回合限一次。',
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qiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害,每回合限一次。',
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@ -8222,7 +8222,8 @@ character.sp={
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suishi_info:'每当其他角色进入濒死状态时,伤害来源可以令你摸一张牌;每当其他角色死亡时,伤害来源可以令你失去1点体力',
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suishi_info:'每当其他角色进入濒死状态时,伤害来源可以令你摸一张牌;每当其他角色死亡时,伤害来源可以令你失去1点体力',
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quji_info:'出牌阶段限一次,你可以弃置X张牌(X为你已损失的体力值),然后令至多X名已受伤的角色各回复1点体力。若你以此法弃置的牌中有黑色牌,你失去一点体力。',
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quji_info:'出牌阶段限一次,你可以弃置X张牌(X为你已损失的体力值),然后令至多X名已受伤的角色各回复1点体力。若你以此法弃置的牌中有黑色牌,你失去一点体力。',
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junbing_info:'一名角色的结束阶段开始时,若其手牌数少于或者等于1,该角色可以摸一张牌。若如此做,该角色须将所有手牌交给你,然后你交给其等量的牌。',
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junbing_info:'一名角色的结束阶段开始时,若其手牌数少于或者等于1,该角色可以摸一张牌。若如此做,该角色须将所有手牌交给你,然后你交给其等量的牌。',
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xiongyi_info:'限定技,出牌阶段,你可以与你势力相同的所有角色各摸3张牌(非国战模式改为任选至多3名角色);若你指定的角色数不超过2,你回复1点体力',
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xiongyi_info:'限定技,出牌阶段,你可以指定至多三名角色与你各摸三张牌;若你指定的角色数不超过2,你回复1点体力',
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xiongyi_info_guozhan:'限定技,出牌阶段,你可以令与你势力相同的所有角色各摸三张牌,然后若你的势力是角色最少的势力(或之一),则你回复1点体力',
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shenzhi_info:'准备阶段开始时,你可以弃置所有手牌,若你以此法弃置的牌的张数不小于X,你回复1点体力(X为你当前的体力值)。',
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shenzhi_info:'准备阶段开始时,你可以弃置所有手牌,若你以此法弃置的牌的张数不小于X,你回复1点体力(X为你当前的体力值)。',
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shushen_info:'当你回复1点体力时,你可以令一名其他角色回复1点体力或摸两张牌',
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shushen_info:'当你回复1点体力时,你可以令一名其他角色回复1点体力或摸两张牌',
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wuji_info:'觉醒技,结束阶段开始时,若你于此回合内已造成3点或更多伤害,你加1点体力上限,回复1点体力,然后失去技能“虎啸”。',
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wuji_info:'觉醒技,结束阶段开始时,若你于此回合内已造成3点或更多伤害,你加1点体力上限,回复1点体力,然后失去技能“虎啸”。',
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@ -135,6 +135,71 @@ mode.guozhan={
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gz_dianwei:['male','wei',4,['qiangxi']],
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gz_dianwei:['male','wei',4,['qiangxi']],
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gz_xunyu:['male','wei',3,['quhu','jieming']],
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gz_xunyu:['male','wei',3,['quhu','jieming']],
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gz_caopi:['male','wei',3,['xingshang','fangzhu']],
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gz_caopi:['male','wei',3,['xingshang','fangzhu']],
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gz_yuejin:['male','wei',4,[]],
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gz_liubei:['male','shu',4,['rende']],
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gz_guanyu:['male','shu',5,['wusheng']],
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gz_zhangfei:['male','shu',4,['paoxiao']],
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gz_zhugeliang:['male','shu',3,['guanxing','kongcheng']],
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gz_zhaoyun:['male','shu',4,['longdan']],
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gz_machao:['male','shu',4,['mashu','tieji']],
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gz_huangyueying:['female','shu',3,['jizhi','qicai']],
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gz_huangzhong:['male','shu',4,['liegong']],
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gz_weiyan:['male','shu',4,['kuanggu']],
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gz_pangtong:['male','shu',3,['lianhuan','oldniepan']],
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gz_sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
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gz_liushan:['male','shu',3,['xiangle','fangquan']],
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gz_menghuo:['male','shu',4,['huoshou','zaiqi']],
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gz_zhurong:['female','shu',4,['juxiang','lieren']],
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gz_ganfuren:['female','shu',3,['shushen','shenzhi']],
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gz_sunquan:['male','wu',4,['zhiheng']],
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gz_ganning:['male','wu',4,['qixi']],
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gz_lvmeng:['male','wu',4,['keji']],
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gz_huanggai:['male','wu',4,['kurou']],
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gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
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gz_daqiao:['female','wu',3,['guose','liuli']],
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gz_luxun:['male','wu',3,[]],
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gz_sunshangxiang:['female','wu',3,['jieyin','xiaoji']],
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gz_sunjian:['male','wu',4,['yinghun']],
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gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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gz_taishici:['male','wu',4,['tianyi']],
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gz_zhoutai:['male','wu',4,['buqu']],
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gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
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gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
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gz_dingfeng:['male','wu',4,['fenxun','duanbing']],
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gz_huatuo:['male','qun',3,['qingnang','jijiu']],
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gz_lvbu:['male','qun',5,['wushuang']],
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gz_diaochan:['female','qun',3,['lijian','biyue']],
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gz_re_yuanshao:['male','qun',4,['luanji']],
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gz_jiaxu:['male','qun',3,['wansha','luanwu','weimu']],
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gz_pangde:['male','qun',4,['mashu','mengjin']],
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
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gz_caiwenji:['female','qun',3,['beige','duanchang']],
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_kongrong:['male','qun',3,['mingshi','lirang']],
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// gz_jiling:['male','qun',4,[]],
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gz_tianfeng:['male','qun',3,['sijian','suishi']],
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gz_panfeng:['male','qun',4,['kuangfu']],
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// gz_zoushi:['female','qun',3,[]],
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gz_dengai:['male','wei',4,[]],
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gz_caohong:['male','wei',4,[]],
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gz_jiangfei:['male','shu',3,[]],
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gz_jiangwei:['male','shu',4,[]],
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gz_xusheng:['male','wu',4,[]],
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gz_jiangqing:['male','wu',4,[]],
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gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
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gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
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// gz_zangba:['male','wei',4,[]],
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gz_madai:['male','shu',4,[]],
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gz_mifuren:['female','shu',3,[]],
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gz_sunce:['male','wu',4,[]],
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gz_chendong:['male','wu',4,['duanxie','fenming']],
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gz_sp_dongzhuo:['male','qun',4,[]],
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// gz_zhangren:['male','qun',4,[]],
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}
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}
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},
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},
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game:{
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game:{
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