曹婴、秦朗、糜芳傅士仁、臧霸调整
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d502b67350
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a7ed420a78
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@ -4982,7 +4982,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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source:'damageSource',
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player:'damageEnd',
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},
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usable:1,
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usable:2,
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logTarget:'source',
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check:function(event,player){
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if(typeof player.storage.dchaochong!='number'||player.storage.dchaochong==0) return true;
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@ -12574,7 +12574,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dchaochong:'昊宠',
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dchaochong_info:'当你使用牌后,你可以将手牌摸至或弃置至你的手牌上限数(至多摸五张)。然后若你以此法:得到牌,你的手牌上限-1;失去牌,你的手牌上限+1。',
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dcjinjin:'矜谨',
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dcjinjin_info:'每回合限一次。当你造成或受到伤害后,你可以重置因〖昊宠〗增加或减少的手牌上限,令伤害来源弃置至多X张牌,然后你摸Y张牌(X为你以此法变化的手牌上限且至少为1,Y为X减其以此法弃置的牌数)。',
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dcjinjin_info:'每回合限两次。当你造成或受到伤害后,你可以重置因〖昊宠〗增加或减少的手牌上限,令伤害来源弃置至多X张牌,然后你摸Y张牌(X为你以此法变化的手牌上限且至少为1,Y为X减其以此法弃置的牌数)。',
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xianglang:'向朗',
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dckanji:'勘集',
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dckanji_info:'出牌阶段限两次。你可以展示所有手牌,若花色均不同,你摸两张牌。然后若你的手牌因此包含了四种花色,你跳过下一个弃牌阶段。',
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@ -119,7 +119,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianggan:["male","wei",3,["weicheng","daoshu"]],
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caoying:["female","wei",4,["xinfu_lingren","xinfu_fujian"],[]],
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caoying:["female","wei",4,["xinfu_lingren","fujian"],[]],
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simahui:["male","qun",3,["jianjie","xinfu_chenghao","xinfu_yinshi"],[]],
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baosanniang:["female","shu",4,["olwuniang","olxushen"],[]],
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@ -16955,7 +16955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'phaseEnd'},
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forced:true,
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charlotte:true,
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filter:function(event,player){
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filterx:function(event,player){
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if(!event.player.countMark('rehengjiang2')) return false;
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if(event.player.hasHistory('lose',function(evt){
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return evt.type=='discard'&&evt.cards2.length>0&&evt.getParent('phaseDiscard').player==event.player;
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@ -16964,10 +16964,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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logTarget:'player',
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content:function(){
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var num=player.getHistory('useSkill',function(evt){
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return evt.skill=='rehengjiang'&&evt.targets.includes(trigger.player);
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}).length;
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if(num>0) player.draw(num);
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if(lib.skill.rehengjiang3.filterx(trigger,player)){
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var num=player.getHistory('useSkill',function(evt){
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return evt.skill=='rehengjiang'&&evt.targets.includes(trigger.player);
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}).length;
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if(num>0) player.draw(num);
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}
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else player.draw();
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},
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},
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shuangren:{
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@ -24891,20 +24894,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else trigger.player.discard(event.card);
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}
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},
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"xinfu_lingren":{
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usable:1,
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xinfu_lingren:{
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audio:2,
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trigger:{
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player:"useCardToPlayered",
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},
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direct:true,
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filter:function(event,player){
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if(event.getParent().triggeredTargets3.length>1) return false;
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if(!player.isPhaseUsing()) return false;
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if(!['basic','trick'].includes(get.type(event.card))) return false;
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if(get.tag(event.card,'damage')) return true;
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return false;
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},
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usable:1,
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('xinfu_lingren'),'选择一名目标角色并猜测其手牌构成',function(card,player,target){
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@ -25051,6 +25053,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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fujian:{
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audio:'xinfu_fujian',
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trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
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filter(event,player){
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return game.hasPlayer(target=>target!=player&&target.countCards('h')&&!target.isMaxHandcard());
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},
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forced:true,
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async content(event,trigger,player){
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const target=game.filterPlayer(target=>{
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return target!=player&&target.countCards('h')&&!target.isMaxHandcard();
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}).randomGet();
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player.line(target);
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game.log(player,'观看了',target,'的手牌');
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player.viewHandcards(target);
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},
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},
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xinfu_xionghuo:{
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audio:2,
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enable:'phaseUse',
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@ -26167,7 +26185,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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translate:{
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"xinfu_lingren":"凌人",
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"xinfu_lingren_info":"每回合限一次。当你于出牌阶段内使用带有「伤害」标签的基本牌或普通锦囊牌指定目标后,你可以猜测其中的一个目标的手牌中是否有基本牌,锦囊牌或装备牌。若你猜中的项目数:≥1,此牌对该角色的伤害+1;≥2,你摸两张牌;≥3,你获得技能〖奸雄〗和〖行殇〗直到你的下回合开始。",
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"xinfu_lingren_info":"每回合限一次。当你使用带有「伤害」标签的基本牌或普通锦囊牌指定目标后,你可以猜测其中的一个目标的手牌中是否有基本牌,锦囊牌或装备牌。若你猜中的项目数:≥1,此牌对该角色的伤害+1;≥2,你摸两张牌;≥3,你获得技能〖奸雄〗和〖行殇〗直到你的下回合开始。",
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"lingren_adddamage":"凌人",
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"lingren_adddamage_info":"",
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"lingren_jianxiong":"奸雄",
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@ -26175,7 +26193,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"lingren_xingshang":"行殇",
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"lingren_xingshang_info":"当有角色死亡后,你可以选择一项:1.回复1点体力。2.获得该角色的所有牌。",
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"xinfu_fujian":"伏间",
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"xinfu_fujian_info":"锁定技,结束阶段开始时,你观看一名随机的其他角色的随机X张手牌。(X为场上手牌最少的角色的手牌数)",
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"xinfu_fujian_info":"锁定技,结束阶段,你观看一名随机的其他角色的随机X张手牌。(X为场上手牌最少的角色的手牌数)",
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fujian:'伏间',
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fujian_info:'锁定技,准备阶段和结束阶段,你随机观看一名手牌数不为全场最多的其他角色的张手牌。',
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xinfu_xionghuo:'凶镬',
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xinfu_xionghuo_info:'游戏开始时,你获得3个“暴戾”标记(标记上限为3)。出牌阶段,你可以交给一名其他角色一个“暴戾”标记。当你对有“暴戾”标记的其他角色造成伤害时,此伤害+1。有“暴戾”标记的其他角色的出牌阶段开始时,其移去所有“暴戾”标记并随机执行一项:1.受到1点火焰伤害且本回合不能对你使用【杀】;2.失去1点体力且本回合手牌上限-1;3.你随机获得其一张手牌和一张装备区的牌。',
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xinfu_shajue:'杀绝',
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@ -26487,7 +26507,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rehengjiang:'横江',
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rehengjiang2:'横江',
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rehengjiang3:'横江',
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rehengjiang_info:'当你受到1点伤害后,你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌,则你摸X张牌(X为你本回合内对其发动过〖横江〗的次数)。',
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rehengjiang_info:'当你受到1点伤害后,你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内有/没有弃牌,则你摸一/X张牌(X为你本回合内对其发动过〖横江〗的次数)。',
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shuangren:'双刃',
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shuangren_info:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为对其或与其势力相同的另一名角色使用一张【杀】(不计入出牌阶段的次数限制);若你没赢,你本回合内不能对其他角色使用牌。',
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xiashu:'下书',
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@ -38,7 +38,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xinping:['male','qun',3,['fuyuan','zhongjie','yongdi']],
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zhangning:['female','qun',3,['tianze','difa']],
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tongyuan:['male','qun',4,['chaofeng','chuanshu']],
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sp_mifangfushiren:['male','shu',4,['dcmffengshi']],
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sp_mifangfushiren:['male','shu',4,['fengshi']],
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re_nanhualaoxian:['male','qun',4,['gongxiu','jinghe']],
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dufuren:['female','wei',3,['yise','shunshi']],
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caoanmin:['male','wei',4,['xianwei']],
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@ -10725,6 +10725,83 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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//糜芳傅士仁
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fengshi:{
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audio:'mffengshi',
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audioname:['sp_mifangfushiren'],
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trigger:{player:'useCardToPlayered'},
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filter(event,player){
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if(!event.isFirstTarget) return false;
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return event.targets.some(target=>{
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return player.countCards('h')>target.countCards('h')&&target.countCards('he')>0&&player.hasCard(card=>{
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return lib.filter.cardDiscardable(card,player,'fengshi');
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},'he');
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});
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},
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direct:true,
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async content(event,trigger,player){
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const targetx=trigger.targets.filter(target=>{
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return player.countCards('h')>target.countCards('h')&&target.countCards('he')>0&&player.hasCard(card=>{
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return lib.filter.cardDiscardable(card,player,'fengshi');
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},'he');
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});
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if(targetx.length==1){
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const aim=targetx[0],info=get.info('dcmffengshi');
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const {result:{bool}}=await player.chooseBool(get.prompt('fengshi',targets[0]),info.prompt2({card:trigger.card,target:aim},player)).set('choice',info.check({card:trigger.card,target:aim},player));
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}
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else{
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const {result:{bool,targets}}=await player.chooseTarget(get.prompt('fengshi'),'弃置你与一名目标角色的各一张牌,然后令'+get.translation(event.card)+'对其造成的伤害+1',(card,player,target)=>{
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const targets=get.event().getTrigger().targets;
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if(!targets.includes(target)) return false;
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return player.countCards('h')>target.countCards('h')&&target.countCards('he')>0&&player.hasCard(card=>{
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return lib.filter.cardDiscardable(card,player,'fengshi');
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},'he');
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}).set('ai',target=>{
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const player=get.event('player');
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const card=get.event().getTrigger().card;
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if(!get.info('dcmffengshi').check({card:card,target:target})) return 0;
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return get.effect(target,{name:'guohe_copy2'},player,player);
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});
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}
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if(bool){
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const target=(targets?targets[0]:aim);
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player.logSkill('fengshi',target);
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player.chooseToDiscard('he',true);
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player.discardPlayerCard(target,'he',true);
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if(get.tag(trigger.card,'damage')){
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var id=target.playerid;
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var map=trigger.getParent().customArgs;
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if(!map[id]) map[id]={};
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if(typeof map[id].extraDamage!='number') map[id].extraDamage=0;
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map[id].extraDamage++;
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}
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}
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},
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group:'fengshi_target',
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subSkill:{
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target:{
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inherit:'dcmffengshi',
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trigger:{target:'useCardToTargeted'},
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filter(event,player){
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if(event.player==event.target) return false;
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return event.player.countCards('h')>event.target.countCards('h')&&event.target.countCards('he')>0&&player.hasCard(card=>{
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return lib.filter.cardDiscardable(card,player,'fengshi');
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},'he');
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},
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content(){
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var target=lib.skill.dcmffengshi.logTarget(trigger,player);
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player.chooseToDiscard('he',true);
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player.discardPlayerCard(target,'he',true);
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if(get.tag(trigger.card,'damage')){
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var id=player.playerid;
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var map=trigger.getParent().customArgs;
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if(!map[id]) map[id]={};
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if(typeof map[id].extraDamage!='number') map[id].extraDamage=0;
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map[id].extraDamage++;
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}
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},
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},
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},
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},
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dcmffengshi:{
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audio:'mffengshi',
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audioname:['sp_mifangfushiren'],
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@ -11349,6 +11426,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mffengshi_info:'当你使用牌指定唯一目标后,或成为其他角色使用牌的唯一目标后,若此牌使用者的手牌数大于此牌目标的手牌数,则此牌的使用者可令你弃置自己和对方的各一张牌,并令此牌的伤害值+1。',
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dcmffengshi:'锋势',
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dcmffengshi_info:'当你使用牌指定唯一目标后,或成为其他角色使用牌的唯一目标后,若此牌使用者的手牌数大于此牌目标的手牌数,则你可弃置自己和对方的各一张牌,并令此牌的伤害值+1。',
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fengshi:'锋势',
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fengshi_info:'当你使用牌指定第一个目标后,你可弃置你与其中一名手牌数小于你的目标角色和对方的各一张牌,并令此牌对其造成的伤害+1;当你称为其他角色使用牌的目标后,你可以弃置你与其的各一张牌,并令此牌对你造成的伤害+1。',
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tongyuan:'童渊',
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chaofeng:'朝凤',
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chaofeng_info:'出牌阶段限一次。当你造成伤害时,你可以弃置一张牌,然后摸一张牌。若此伤害的渠道为牌且你弃置的牌:与此牌颜色相同,则你改为摸两张牌;与此牌类型相同,则此伤害+1。',
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