风包配音
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@ -432,6 +432,7 @@ character.diy={
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},
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},
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},
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},
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diyleiji:{
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diyleiji:{
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audio:2,
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trigger:{player:'respond'},
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trigger:{player:'respond'},
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='shan';
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return event.card.name=='shan';
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@ -1,3 +1,4 @@
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'use strict';
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character.wind={
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character.wind={
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character:{
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character:{
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xiahouyuan:['male','wei',4,['shensu'],['fullskin']],
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xiahouyuan:['male','wei',4,['shensu'],['fullskin']],
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@ -16,6 +17,7 @@ character.wind={
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group:['shensu1','shensu2']
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group:['shensu1','shensu2']
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},
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},
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shensu1:{
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shensu1:{
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audio:2,
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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@ -40,6 +42,7 @@ character.wind={
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}
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}
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},
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},
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shensu2:{
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shensu2:{
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audio:2,
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trigger:{player:'phaseUseBefore'},
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trigger:{player:'phaseUseBefore'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -87,6 +90,7 @@ character.wind={
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},
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},
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},
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},
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jushou:{
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jushou:{
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audio:true,
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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content:function(){
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content:function(){
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player.turnOver();
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player.turnOver();
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@ -94,6 +98,7 @@ character.wind={
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}
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}
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},
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},
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liegong:{
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liegong:{
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audio:2,
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trigger:{player:'shaBegin'},
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trigger:{player:'shaBegin'},
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filter:function(event,player){
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filter:function(event,player){
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var length=event.target.num('h');
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var length=event.target.num('h');
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@ -104,6 +109,7 @@ character.wind={
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}
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}
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},
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},
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kuanggu:{
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kuanggu:{
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audio:2,
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trigger:{source:'damageEnd'},
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trigger:{source:'damageEnd'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -114,6 +120,7 @@ character.wind={
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}
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}
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},
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},
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tianxiang:{
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tianxiang:{
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audio:2,
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trigger:{player:'damageBefore'},
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trigger:{player:'damageBefore'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -205,6 +212,7 @@ character.wind={
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}
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}
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},
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},
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buqu:{
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buqu:{
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audio:2,
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trigger:{player:'dieBefore'},
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trigger:{player:'dieBefore'},
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forced:true,
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forced:true,
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filter:function(event,player){return player.maxHp>0},
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filter:function(event,player){return player.maxHp>0},
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@ -249,6 +257,7 @@ character.wind={
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}
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}
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},
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},
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fenji:{
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fenji:{
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audio:2,
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trigger:{global:'discardAfter'},
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trigger:{global:'discardAfter'},
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filter:function(event){
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filter:function(event){
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if(_status.currentPhase!=event.player){
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if(_status.currentPhase!=event.player){
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@ -269,6 +278,7 @@ character.wind={
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},
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},
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},
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},
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leiji:{
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leiji:{
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audio:2,
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trigger:{player:'respond'},
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trigger:{player:'respond'},
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='shan';
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return event.card.name=='shan';
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@ -320,6 +330,7 @@ character.wind={
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}
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}
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},
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},
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guidao:{
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guidao:{
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audio:2,
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trigger:{global:'judge'},
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trigger:{global:'judge'},
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filter:function(event,player){
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filter:function(event,player){
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return player.num('he',{color:'black'})>0;
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return player.num('he',{color:'black'})>0;
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@ -387,6 +398,7 @@ character.wind={
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global:'huangtian2'
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global:'huangtian2'
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},
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},
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huangtian2:{
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huangtian2:{
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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discard:false,
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discard:false,
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line:true,
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line:true,
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@ -404,6 +416,7 @@ character.wind={
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return target==game.zhu;
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return target==game.zhu;
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},
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},
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usable:1,
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usable:1,
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forceaudio:true,
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content:function(){
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content:function(){
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target.gain(cards);
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target.gain(cards);
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},
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},
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@ -238,8 +238,8 @@ window.config={
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right_click:'pause',
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right_click:'pause',
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sort:'type_sort',
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sort:'type_sort',
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cards:['standard','ex','extra','refresh','guozhan'],
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cards:['standard','ex','extra','refresh'],
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characters:['standard','wind','fire','woods','mountain','sp','yijiang','refresh','extra','guozhan'],
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characters:['standard','wind','fire','woods','mountain','refresh'],
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plays:[],
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plays:[],
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mode:'identity',
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mode:'identity',
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@ -1305,7 +1305,8 @@
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"step 0"
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"step 0"
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var info=get.info(event.skill);
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var info=get.info(event.skill);
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event._skill=event.skill;
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event._skill=event.skill;
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if(lib.config.background_speak&&!lib.skill.global.contains(event.skill)){
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if(lib.config.background_speak&&
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(!lib.skill.global.contains(event.skill)||lib.skill[event.skill].forceaudio)){
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if(typeof info.audio=='number'){
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if(typeof info.audio=='number'){
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game.playAudio('skill',event.skill+Math.ceil(info.audio*Math.random()));
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game.playAudio('skill',event.skill+Math.ceil(info.audio*Math.random()));
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}
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}
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@ -4,11 +4,11 @@ character.pack={
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fire:'火包',
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fire:'火包',
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woods:'林包',
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woods:'林包',
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mountain:'山包',
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mountain:'山包',
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refresh:'界限突破',
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extra:'神将',
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extra:'神将',
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sp:'SP',
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sp:'SP',
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guozhan:'国战',
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guozhan:'国战',
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yijiang:'一将成名',
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yijiang:'一将成名',
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refresh:'界限突破',
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jiange:'守卫剑阁',
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jiange:'守卫剑阁',
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zhuogui:'捉鬼驱邪',
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zhuogui:'捉鬼驱邪',
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diy:'DIY',
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diy:'DIY',
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