修复创建文件夹的bug
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@ -168,17 +168,18 @@ export function nodeReady() {
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});
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};
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game.createDir = (directory, successCallback, errorCallback) => {
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const target = lib.node.path.join(__dirname, directory);
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if (lib.node.fs.existsSync(target)) {
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if (typeof errorCallback == 'function') {
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errorCallback(new Error(`${target}已存在`))
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}
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} else if (checkVersion(process.versions.node, '10.12.0') > -1) {
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lib.node.fs.mkdir(lib.node.path.join(__dirname, directory), { recursive: true }, e => {
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lib.node.fs.mkdir(target, { recursive: true }, e => {
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if (e) {
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if (typeof errorCallback == 'function') errorCallback(e);
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else throw e;
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} else {
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if (typeof successCallback == 'function') successCallback(e)
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if (typeof successCallback == 'function') successCallback();
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}
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});
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} else {
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@ -203,7 +204,7 @@ export function nodeReady() {
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}
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};
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game.removeDir = (directory, successCallback, errorCallback) => {
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const target = `${__dirname}/${directory}`;
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const target = lib.node.path.join(__dirname, directory);
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if (!lib.node.fs.existsSync(target)) {
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if (typeof errorCallback == 'function') {
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errorCallback(new Error(`${target}不存在`))
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@ -218,7 +219,7 @@ export function nodeReady() {
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if (typeof errorCallback == 'function') errorCallback(e);
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else throw e;
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} else {
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if (typeof successCallback == 'function') successCallback()
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if (typeof successCallback == 'function') successCallback();
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}
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});
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} else {
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