diff --git a/character/rank.js b/character/rank.js
index 2f3466f24..19a80e0d4 100644
--- a/character/rank.js
+++ b/character/rank.js
@@ -598,6 +598,7 @@ window.noname_character_rank={
'jsrg_sunce',
're_caorui',
'ol_zhouqun',
+ 'caoxi',
],
bp:[
'chess_diaochan',
diff --git a/character/sp.js b/character/sp.js
index 995dbed4b..d9103a8c0 100755
--- a/character/sp.js
+++ b/character/sp.js
@@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterSort:{
sp:{
sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ganfuren","ol_bianfuren","qinghegongzhu","tengfanglan","ruiji",'caoxiancaohua'],
- sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong'],
+ sp_sibi:["yangxiu","chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong','caoxi'],
sp_tianzhu:['niujin','hejin','hansui',"wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"],
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
@@ -28,6 +28,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
character:{
ol_luyusheng:['female','wu',3,['olcangxin','skill_luyusheng_B']],
+ caoxi:['male','wei',3,['olgangshu','oljianxuan']],
+ ol_pengyang:['male','shu',3,['olqifan','oltuishi','nzry_cunmu']],
ol_qianzhao:['male','wei',4,['olweifu','olkuansai']],
niujin:['male','wei',4,['olcuorui','liewei']],
hejin:['male','qun',4,['olmouzhu','olyanhuo']],
@@ -195,6 +197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//kaisa:["male","western",4,["zhengfu"]],
},
characterIntro:{
+ caoxi:'曹羲(?-249年),字昭叔。曹真之子,曹爽之弟。为人有学识,明律法。司马懿曾组织朝议改革九品中正制废除九品而留中正,曹羲认为此举并无区别,最终都是决定于人的人治。曹爽掌权后,受封中领军,掌握禁兵,封安乡侯。曹爽及诸兄弟轻视司马懿,恣意妄为,经常外出狩猎,曹羲屡次劝谏,不被采纳。249年,司马懿发动高平陵政变,被夷三族。',
duanjiong:'段颎(?-179年),字纪明,武威姑臧(今甘肃省武威市)人。东汉名将,西域都护段会宗从曾孙,与皇甫规(字威明)、张奂(字然明)并称“凉州三明”。段颎少时学习骑射,有文武智略,最初被举为孝廉,为宪陵园丞、阳陵令,有治理之才。汉桓帝时入军旅,先破鲜卑,后讨平东郭窦、公孙举起事,以功封列侯。延熹二年(159年)起戍边征战十余年,百战羌人,至永康元年(167年)平定西羌,建宁二年(169年)平定东羌,前后斩东西羌六万余级。累功封新丰县侯。建宁三年(170年),段颎被征入朝,历任侍中、执金吾、河南尹、司隶校尉等职,他党附宦官、捕杀太学生,因而得保富贵,两度出任太尉。光和二年(179年),权宦王甫罪行被揭发,段颎受牵连下狱,其后在狱中饮鸩而死。',
haopu:'郝普,字子太,义阳(治所在今湖北枣阳东南)人。刘备入川后,郝普为零陵太守。建安二十年(215年),吴将吕蒙进攻荆州三郡,唯有郝普坚守待援。但援兵久久不至,其挚友邓玄之又被吕蒙所骗,郝普也因此上当,投降吴国。湘水划界后,郝普回归刘备。建安二十四年(219年),吕蒙再次袭击荆州,击败关羽,郝普再次投降,最终归顺吴国并官至廷尉。郝普与隐蕃亲善,隐蕃蓄谋叛变事情败露,他受到牵连,因此自杀。在刘备集团的5个荆州郡守中,郝普是唯一一个抵抗过东吴的荆州郡守。',
ol_zhanghe:'字儁乂,河间鄚人。三国时期魏国名将。官渡之战时,本为袁绍部将的张郃投降了曹操,并在曹操帐下多立功勋,于曹魏建立后加封为征西车骑将军。诸葛亮六出祁山之间,张郃多次抵御蜀军的进攻,于公元231年在木门道被诸葛亮设伏射死。后谥曰壮侯。为曹魏“五子良将”之一。',
@@ -833,6 +836,338 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
},
+ //曹羲
+ olgangshu:{
+ audio:2,
+ trigger:{
+ player:'useCardAfter',
+ },
+ filter:function(event,player){
+ return get.type2(event.card,false)!='basic';
+ },
+ getInfo:(player)=>{
+ if(!player.storage.olgangshu_buff) player.storage.olgangshu_buff=[0,0,0];
+ return player.storage.olgangshu_buff;
+ },
+ direct:true,
+ group:'olgangshu_reset',
+ content:function(){
+ 'step 0'
+ var info=lib.skill.olgangshu.getInfo(player);
+ player.chooseControl('攻击范围('+info[0]+')','摸牌数('+info[1]+')','使用【杀】的上限('+info[2]+')','cancel2').set('prompt',get.prompt('olgangshu')).set('prompt2','
令以下一个数值+1(每项至多+5):
1.攻击范围;
2.下个摸牌阶段的摸牌数;
3.使用【杀】的次数上限。
').set('ai',()=>{
+ return _status.event.choice;
+ }).set('choice',function(){
+ var info=lib.skill.olgangshu.getInfo(player);
+ if(info[1]==0) return 1;
+ if(info[2]<5&&player.hasCard(card=>{
+ return get.name(card)=='sha'&&player.hasValueTarget(card);
+ },'hs')&&!player.getCardUsable('sha')) return 2;
+ if(info[0]<5&&!game.hasPlayer(current=>{
+ return player.inRange(current)&&get.effect(current,{name:'sha'},player,player)>0;
+ })) return 0;
+ var rand=Math.random();
+ var list=[0,1,2].filter(i=>info[i]<5);
+ if(!list.length) return 'cancel2';
+ if(rand<0.2&&list.includes(0)) return 0;
+ if(rand<0.7&&list.includes(1)) return 1;
+ if(rand<1.0&&list.includes(2)) return 2;
+ return list.randomGet();
+ }());
+ 'step 1'
+ if(result.control!='cancel2'){
+ player.logSkill('olgangshu');
+ player.addSkill('olgangshu_buff');
+ var info=lib.skill.olgangshu.getInfo(player);
+ info[result.index]=Math.min(5,info[result.index]+1);
+ game.log(player,'的',result.control.slice(0,result.control.indexOf('(')),'#y+1');
+ player.markSkill('olgangshu_buff');
+ }
+ },
+ ai:{
+ threaten:3.1,
+ },
+ subSkill:{
+ buff:{
+ trigger:{player:'phaseDrawBegin2'},
+ charlotte:true,
+ onremove:true,
+ forced:true,
+ filter:function(event,player){
+ var info=lib.skill.olgangshu.getInfo(player);
+ if(!info[1]) return false;
+ return !event.numFixed;
+ },
+ content:function(){
+ var info=lib.skill.olgangshu.getInfo(player);
+ trigger.num+=info[1];
+ info[1]=0;
+ player.markSkill('olgangshu_buff');
+ },
+ mod:{
+ attackRange:function(player,range){
+ var info=lib.skill.olgangshu.getInfo(player);
+ if(info) return range+info[0];
+ },
+ cardUsable:function(card,player,num){
+ if(card.name!='sha') return;
+ var info=lib.skill.olgangshu.getInfo(player);
+ if(info) return num+info[2];
+ },
+ },
+ mark:true,
+ intro:{
+ markcount:()=>0,
+ content:function(storage,player){
+ var info=lib.skill.olgangshu.getInfo(player);
+ var str='';
+ if(info[0]>0) str+='攻击范围+'+info[0];
+ if(info[1]>0) str+='下个摸牌阶段摸牌数+'+info[1];
+ if(info[2]>0) str+='使用【杀】的次数上限+'+info[2];
+ return str;
+ },
+ },
+ },
+ reset:{
+ audio:'olgangshu',
+ trigger:{
+ global:['shaMiss','eventNeutralized'],
+ },
+ filter:function(event,player){
+ if(event.type!='card') return false;
+ var responder;
+ if(event.name=='sha'){
+ responder=event.target;
+ }
+ else{
+ responder=event._neutralize_event.player;
+ }
+ return player==responder;
+ player.removeSkill('olgangshu_buff');
+ game.log(player,'重置了','#g【刚述】','的数值');
+ }
+ }
+ }
+ },
+ //OL彭羕
+ olqifan:{
+ audio:2,
+ enable:'chooseToUse',
+ hiddenCard:function(player,name){
+ if(name!='wuxie'&&lib.inpile.contains(name)) return true;
+ },
+ filter:function(event,player){
+ if(event.responded||event.type=='wuxie'||event.olqifan) return false;
+ for(var i of lib.inpile){
+ if(i!='wuxie'&&get.type(i)=='basic'&&event.filterCard({name:i},player,event)) return true;
+ }
+ return false;
+ },
+ delay:false,
+ content:function(){
+ 'step 0'
+ var evt=event.getParent(2);
+ evt.set('olqifan',true);
+ var cards=get.bottomCards(1+player.getStorage('olqifan').length,true);
+ var aozhan=player.hasSkill('aozhan');
+ player.chooseButton(['器翻:选择要使用的牌',cards]).set('filterButton',function(button){
+ return _status.event.cards.contains(button.link);
+ }).set('cards',cards.filter(function(card){
+ if(aozhan&&card.name=='tao'){
+ return evt.filterCard({
+ name:'sha',isCard:true,cards:[card],
+ },evt.player,evt)||evt.filterCard({
+ name:'shan',isCard:true,cards:[card],
+ },evt.player,evt);
+ }
+ return evt.filterCard(card,evt.player,evt);
+ })).set('ai',function(button){
+ var evt=_status.event.getParent(3);
+ if(evt&&evt.ai){
+ var tmp=_status.event;
+ _status.event=evt;
+ var result=(evt.ai||event.ai1)(button.link,_status.event.player,evt);
+ _status.event=tmp;
+ return result;
+ }
+ return 1;
+ });
+ 'step 1'
+ var evt=event.getParent(2);
+ if(result.bool&&result.links&&result.links.length){
+ var name=result.links[0].name,aozhan=(player.hasSkill('aozhan')&&name=='tao');
+ if(aozhan){
+ name=evt.filterCard({
+ name:'sha',isCard:true,cards:[card],
+ },evt.player,evt)?'sha':'shan';
+ }
+ game.broadcastAll(function(result,name){
+ lib.skill.olqifan_backup.viewAs={name:name,cards:[result],isCard:true};
+ lib.skill.olqifan_backup.prompt=('请选择'+get.translation(result)+'的目标');
+ },result.links[0],name);
+ evt.set('_backupevent','olqifan_backup');
+ evt.backup('olqifan_backup');
+ }
+ evt.goto(0);
+ },
+ ai:{
+ effect:{
+ target:function(card,player,target,effect){
+ if(get.tag(card,'respondShan')) return 0.7;
+ if(get.tag(card,'respondSha')) return 0.7;
+ }
+ },
+ order:11,
+ respondShan:true,
+ respondSha:true,
+ result:{
+ player:function(player){
+ if(_status.event.dying) return get.attitude(player,_status.event.dying);
+ return 1;
+ }
+ }
+ },
+ onremove:true,
+ intro:{
+ content:'已使用过$牌',
+ },
+ subSkill:{
+ discard:{
+ trigger:{player:'chooseToUseAfter'},
+ forced:true,
+ charlotte:true,
+ filter:function(event,player){
+ if(!event.olqifan_discard) return false;
+ var num=player.getStorage('olqifan').length,pos=('jeh').slice(0,num);
+ return num>0&&player.countCards(pos)>0;
+ },
+ content:function(){
+ 'step 0'
+ event.num=Math.min(3,player.getStorage('olqifan').length);
+ 'step 1'
+ event.num--;
+ var pos=('jeh')[event.num],hs=player.countCards('h');
+ if(hs>0) player.chooseToDiscard(hs,pos,true);
+ if(event.num>0) event.redo();
+ },
+ },
+ },
+ },
+ oljianxuan:{
+ audio:2,
+ trigger:{
+ player:'damageEnd',
+ },
+ direct:true,
+ content:function(){
+ 'step 0'
+ var info=lib.skill.olgangshu.getInfo(player);
+ var list=[];
+ list.add(player.getAttackRange());
+ list.add(2+info[1]);
+ list.add(player.getCardUsable('sha',true));
+ list.sort();
+ var str=list.join('、').replace(/(.*)、/, '$1或');
+ event.list=list;
+ player.chooseTarget(get.prompt('oljianxuan'),'令一名角色摸一张牌,然后若其手牌数为'+str+',其可以重复此流程。').set('ai',target=>{
+ var list=_status.event.list;
+ var player=_status.event.player;
+ var att=get.attitude(player,target);
+ if(att<=0) return 0;
+ var num=target.countCards('h')+1;
+ var value=1;
+ while(true){
+ if(list.includes(num)){
+ value++;
+ num++;
+ }
+ else break;
+ }
+ return value+att/10;
+ }).set('list',list);
+ 'step 1'
+ if(result.bool){
+ var target=result.targets[0];
+ event.target=target;
+ player.logSkill('oljianxuan',target);
+ if(player!=target) player.addExpose(0.15);
+ }
+ else event.finish();
+ 'step 2'
+ target.draw();
+ 'step 3'
+ if(event.list.includes(target.countCards('h'))){
+ target.chooseBool('谏旋:是否摸一张牌?').set('ai',()=>true);
+ }
+ else event.finish();
+ 'step 4'
+ if(result.bool) event.goto(2);
+ },
+ ai:{
+ combo:'olguangshu',
+ maixie:true,
+ },
+ },
+ olqifan_backup:{
+ sourceSkill:'olqifan',
+ precontent:function(){
+ delete event.result.skill;
+ var name=event.result.card.name;
+ event.result.cards=event.result.card.cards.slice(0);
+ event.result.card=get.autoViewAs({name:name},event.result.cards);
+ player.markAuto('olqifan',[get.type2(event.result.card,false)]);
+ event.getParent().set('olqifan_discard',true);
+ player.addTempSkill('olqifan_discard');
+ },
+ filterCard:function(){return false},
+ selectCard:-1,
+ },
+ oltuishi:{
+ audio:2,
+ mod:{
+ wuxieJudgeEnabled:()=>false,
+ wuxieEnabled:()=>false,
+ cardEnabled:(card)=>{
+ if(card.name=='wuxie') return false;
+ },
+ targetInRange:(card)=>{
+ if(card.storage&&card.storage.oltuishi) return true;
+ }
+ },
+ trigger:{player:'useCardAfter'},
+ forced:true,
+ filter:function(event){
+ const num=get.number(event.card);
+ return [1,11,12,13].includes(num);
+ },
+ content:function(){
+ player.draw(2);
+ player.addSkill('oltuishi_unlimit');
+ },
+ subSkill:{
+ unlimit:{
+ charlotte:true,
+ mod:{
+ cardUsable:()=>Infinity,
+ targetInRange:()=>true,
+ },
+ trigger:{player:'useCard1'},
+ forced:true,
+ popup:false,
+ silent:true,
+ firstDo:true,
+ content:function(){
+ player.removeSkill('oltuishi_unlimit')
+ var card=trigger.card;
+ if(!card.storage) card.storage={};
+ card.storage.oltuishi=true;
+ if(trigger.addCount!==false){
+ trigger.addCount=false;
+ player.getStat('card')[card.name]--;
+ }
+ },
+ },
+ },
+ },
//OL牵招
olweifu:{
audio:2,
@@ -23617,6 +23952,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wenqin:['wenqin','pe_wenqin'],
zhouqun:['ol_zhouqun','zhouqun'],
qianzhao:['ol_qianzhao','qianzhao'],
+ ol_pengyang:['ol_pengyang','sp_pengyang'],
},
translate:{
"xinfu_lingren":"凌人",
@@ -24744,6 +25080,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olcangxin_info:'①当你受到伤害时,你可以观看牌堆底的三张牌并弃置其中任意张牌,若你以此法弃置了红桃牌,则防止此伤害。②摸牌阶段,你多摸X张牌(X为牌堆底前三张牌中红桃牌的数量)。',
skill_luyusheng_B:'技能',
skill_luyusheng_B_info:'其他角色的弃牌阶段开始时,若其已受伤且其手牌数不等于其体力上限,则你可以选择一项:①令其弃置一张牌,其本回合手牌上限+1;②令其摸一张牌,其本回合手牌上限-1。',
+ caoxi:'曹羲',
+ olgangshu:'刚述',
+ olgangshu_info:'①当你使用非基本牌结算结束后,你可以令以下一项数值+1(每项至多以此法+5):1.攻击范围;2.受〖刚述〗影响的下个摸牌阶段摸牌数;3.使用【杀】的次数上限。②当有牌被你抵消后,重置你〖刚述①〗增加的所有数值。',
+ oljianxuan:'谏旋',
+ oljianxuan_info:'当你受到伤害后,你可以令一名角色摸一张牌,然后若其手牌数等于你〖刚述①〗中的任意一项对应的数值,其可以重复此流程。',
+ ol_pengyang:'OL彭羕',
+ olqifan:'器翻',
+ olqifan_info:'当你需要使用不为【无懈可击】的牌时,你可以观看牌堆底的X+1张牌并使用其中的一张。此牌结算结束时,你依次弃置以下前X个区域中的所有牌:⒈判定区、⒉装备区、⒊手牌区(X为你因此技能使用过的牌中包含的类型数)。',
+ oltuishi:'侻失',
+ oltuishi_info:'锁定技。①你不能使用【无懈可击】。②当你使用点数为字母的牌后,你摸两张牌,且你使用的下一张牌无距离和次数限制。',
sp_tianji:'天极·皇室宗亲',
sp_sibi:'四弼·辅国文曲',
diff --git a/character/sp2.js b/character/sp2.js
index b8826db7e..623dd000a 100644
--- a/character/sp2.js
+++ b/character/sp2.js
@@ -2028,11 +2028,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{
random:{
audio:'dunxi',
- trigger:{global:'useCardToPlayer'},
+ trigger:{global:'useCard'},
forced:true,
locked:false,
filter:function(event,player){
- if(!event.player.hasMark('dunxi')||event.targets.length!=1||event.getParent()._dunxi) return false;
+ if(!event.player.hasMark('dunxi')||event.targets.length!=1||event._dunxi||_status.dying.length) return false;
var type=get.type2(event.card,false);
return (type=='basic'||type=='trick');
},
@@ -2040,12 +2040,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
line:'fire',
content:function(){
'step 0'
- trigger.getParent()._dunxi=true;
+ trigger._dunxi=true;
trigger.player.removeMark('dunxi',1);
var target=trigger.target;
event.target=target;
trigger.targets.remove(target);
- trigger.getParent().triggeredTargets1.remove(target);
+ trigger.triggeredTargets1.remove(target);
trigger.untrigger();
game.delayx();
'step 1'
@@ -10431,7 +10431,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dcbihuo_info:'①当你受到其他角色造成的伤害后,你可令一名角色下回合摸牌阶段的额定摸牌数+1。②当你对其他角色造成伤害后,你可令一名角色下回合摸牌阶段的额定摸牌数-1。',
bianxi:'卞喜',
dunxi:'钝袭',
- dunxi_info:'①当你使用具有伤害标签的牌结算结束后,你可以令一名不为你的目标角色获得一枚“钝”。②有“钝”的角色使用基本牌或锦囊牌指定唯一目标时,你令其移去一枚“钝”。系统随机选择一名角色,并将此牌的目标改为该角色。若该角色和原目标相同,则其失去1点体力。若其正处于出牌阶段内,则结束此阶段。',
+ dunxi_info:'①当你使用具有伤害标签的牌结算结束后,你可以令一名不为你的目标角色获得一枚“钝”。②有“钝”的角色使用基本牌或锦囊牌时,若此牌目标数为1且此时没有角色处于濒死状态,你令其移去一枚“钝”。系统随机选择一名角色,并将此牌的目标改为该角色。若该角色和原目标相同,则其失去1点体力。若其正处于出牌阶段内,则结束此阶段。',
niufu:'牛辅',
dcxiaoxi:'宵袭',
dcxiaoxi_info:'锁定技。出牌阶段开始时,你声明X并减X点体力上限(X∈[1,2])。然后你选择一名攻击范围内的其他角色并选择一项:⒈获得该角色的X张牌。⒉视为对其使用X张【杀】。',
diff --git a/game/asset.js b/game/asset.js
index 04f3309fb..d2b909d64 100644
--- a/game/asset.js
+++ b/game/asset.js
@@ -8359,6 +8359,14 @@ window.noname_asset_list=[
'image/emotion/xiaojiu_emotion/18.gif',
'image/emotion/xiaojiu_emotion/19.gif',
'image/emotion/xiaojiu_emotion/20.gif',
+ 'image/emotion/xiaokuo_emotion/1.gif',
+ 'image/emotion/xiaokuo_emotion/2.gif',
+ 'image/emotion/xiaokuo_emotion/3.gif',
+ 'image/emotion/xiaokuo_emotion/4.gif',
+ 'image/emotion/xiaokuo_emotion/5.gif',
+ 'image/emotion/xiaokuo_emotion/6.gif',
+ 'image/emotion/xiaokuo_emotion/7.gif',
+ 'image/emotion/xiaokuo_emotion/8.gif',
'image/emotion/xiaosha_emotion/1.gif',
'image/emotion/xiaosha_emotion/2.gif',
'image/emotion/xiaosha_emotion/3.gif',
diff --git a/game/game.js b/game/game.js
index 1a068d507..ca0b6e5ae 100644
--- a/game/game.js
+++ b/game/game.js
@@ -32,22 +32,16 @@
const GeneratorFunction=(function*(){}).constructor;
// gnc: GeNCoroutine
const gnc={
- async:fn=>function genCoroutine(){
- let result=fn.apply(this,arguments);
- result.name="genCoroutine";
- result.status="next";
- result.state=undefined;
- return gnc.await(result);
- },
- await:gen=>new Promise((resolve,reject)=>{
- let result=gen;
- let nexts=resolve;
- let throws=reject;
- if(gnc.is.coroutine(gen)||(gnc.is.generator(gen)&&!gen.nocoroutine)) {
- if(!gen.status)gen.status="next";
- if(!gen.state)gen.state=undefined;
+ of:fn=>gnc.is.generatorFunc(fn)?function genCoroutine(){
+ let gen=fn.apply(this,arguments);
+ gen.status="next";
+ gen.state=undefined;
+ const callback=(resolve,reject)=>{
+ let result,
+ nexts=resolve,
+ throws=reject;
try{
- result=gen[result.status](result.state);
+ result=gen[gen.status](gen.state);
}catch(error){
reject(error);
return;
@@ -56,24 +50,21 @@
nexts=(item)=>{
gen.state=item;
gen.status="next";
- gnc.await(gen).then(resolve,reject);
+ callback(resolve,reject);
}
throws=(err)=>{
gen.state=err;
gen.status="throw";
- gnc.await(gen).then(resolve,reject);
+ callback(resolve,reject);
}
}
result=result.value;
+ Promise.resolve(result).then(nexts,throws);
}
- Promise.resolve(result).then(nexts,throws);
- }),
- escape:gen=>{
- gen.nocoroutine=true;
- return gen;
- },
+ return new Promise(callback);
+ }:(()=>{throw new TypeError("gnc.of needs a GeneratorFunction.")})(),
is:{
- coroutine:item=>(typeof item=="function"||gnc.is.generator(item))&&item.name=="genCoroutine",
+ coroutine:item=>typeof item=="function"&&item.name=="genCoroutine",
generatorFunc:item=>item instanceof GeneratorFunction,
generator:item=>(typeof item=="object")&&("constructor" in item)&&item.constructor&&("constructor" in item.constructor)&&item.constructor.constructor===GeneratorFunction
}
@@ -150,6 +141,7 @@
chatHistory:[],
emotionList:{
xiaowu_emotion:14,
+ xiaokuo_emotion:8,
shibing_emotion:15,
guojia_emotion:20,
zhenji_emotion:20,
@@ -3946,12 +3938,6 @@
init:true,
unfrequent:true,
},
- show_extensionimage:{
- name:'显示扩展武将图片',
- intro:'关闭扩展武将包仍加载扩展武将图片',
- init:true,
- unfrequent:true,
- },
show_skillnamepinyin:{
name:'显示技能名拼音',
intro:'在武将资料卡显示技能名拼音',
@@ -7278,12 +7264,10 @@
'无名杀 - 录像 - '+_status.videoToSave.name[0]+' - '+_status.videoToSave.name[1]);
}
},
- genAsync:fn=>gnc.async(fn),
- genAwait:gen=>gnc.await(gen),
+ genAsync:fn=>gnc.of(fn),
+ genAwait:item=>gnc.is.generator(item)?gnc.of(function*(){for(const content of item){yield content;}})():Promise.resolve(item),
gnc:{
- async:fn=>gnc.async(fn),
- await:gen=>gnc.await(gen),
- escape:gen=>gnc.escape(gen),
+ of:fn=>gnc.of(fn),
is:{
coroutine:item=>gnc.is.coroutine(item),
generatorFunc:item=>gnc.is.generatorFunc(item),
@@ -7497,25 +7481,25 @@
let dbimage=null,extimage=null,modeimage=null,nameinfo,gzbool=false;
const mode=get.mode();
if(type=='character'){
- if(lib.characterPack[`mode_${mode}`]&&lib.characterPack[`mode_${mode}`][name]) if(mode=='guozhan'){
- nameinfo=lib.character[name];
- if(name.indexOf('gz_shibing')==0) name=name.slice(3,11);
- else{
- if(lib.config.mode_config.guozhan.guozhanSkin&&lib.character[name]&&lib.character[name][4].contains('gzskin')) gzbool=true;
- name=name.slice(3);
+ if(lib.characterPack[`mode_${mode}`]&&lib.characterPack[`mode_${mode}`][name]){
+ if(mode=='guozhan'){
+ nameinfo=lib.character[name];
+ if(name.indexOf('gz_shibing')==0) name=name.slice(3,11);
+ else{
+ if(lib.config.mode_config.guozhan.guozhanSkin&&lib.character[name]&&lib.character[name][4].contains('gzskin')) gzbool=true;
+ name=name.slice(3);
+ }
}
- }
- else modeimage=mode;
- else if(lib.character[name]) nameinfo=lib.character[name];
- else if(lib.config.show_extensionimage){
- const pack=Object.keys(lib.characterPack).find(pack=>Object.keys(lib.characterPack[pack]).contains(name));
- if(pack) nameinfo=lib.characterPack[pack][name];
+ else modeimage=mode;
}
else if(name.indexOf('::')!=-1){
name=name.split('::');
modeimage=name[0];
name=name[1];
}
+ else{
+ nameinfo=get.character(name);
+ }
}
if(!modeimage&&nameinfo&&nameinfo[4]) for(const value of nameinfo[4]){
if(value.indexOf('ext:')==0){
@@ -8323,7 +8307,7 @@
if (Array.isArray(lib.onprepare)&&lib.onprepare.length){
_status.onprepare=Object.freeze(lib.onprepare.map(fn=>{
if(typeof fn!="function") return;
- return gnc.await(fn());
+ return (gnc.is.generatorFunc(fn)?gnc.of(fn):fn)();
}));
}
let toLoad=lib.config.all.cards.length+lib.config.all.characters.length+1;
@@ -8335,7 +8319,7 @@
if(!arrayLengths.length) return previousValue+1;
return previousValue+Math.min(...arrayLengths);
},0);
- const packLoaded=gnc.async(function*(){
+ const packLoaded=gnc.of(function*(){
toLoad--;
if(toLoad) return;
if(_status.importing){
@@ -8448,13 +8432,13 @@
throw e;
});
var styleToLoad=6;
- var styleLoaded=gnc.async(function*(){
+ var styleLoaded=gnc.of(function*(){
--styleToLoad;
if(styleToLoad==0){
if(extensionlist.length&&(lib.config.mode!='connect'||show_splash)){
_status.extensionLoading=[];
let extToLoad=extensionlist.length;
- const extLoaded=gnc.async(function*(){
+ const extLoaded=gnc.of(function*(){
--extToLoad;
if(extToLoad==0){
yield Promise.allSettled(_status.extensionLoading);
@@ -8476,7 +8460,7 @@
continue;
}
lib.init.js(lib.assetURL+'extension/'+extensionlist[i],'extension',extLoaded,(function(i){
- return gnc.async(function*(){
+ return gnc.of(function*(){
game.removeExtension(i);
--extToLoad;
if(extToLoad==0){
@@ -9124,13 +9108,13 @@
}
},
//lib.onload支持传入GeneratorFunction以解决异步函数的问题 by诗笺
- onload:gnc.async(function*(){
+ onload:gnc.of(function*(){
const libOnload=lib.onload;
delete lib.onload;
while(Array.isArray(libOnload)&&libOnload.length){
const fun=libOnload.shift();
if(typeof fun!="function") continue;
- yield gnc.await(fun());
+ yield (gnc.is.generatorFunc(fun)?gnc.of(fun):fun)();
}
ui.updated();
game.documentZoom=game.deviceZoom;
@@ -9325,7 +9309,7 @@
});
}
- var proceed2=gnc.async(function*(){
+ var proceed2=gnc.of(function*(){
var mode=lib.imported.mode;
var card=lib.imported.card;
var character=lib.imported.character;
@@ -9739,7 +9723,8 @@
try{
_status.extension=lib.extensions[i][0];
_status.evaluatingExtension=lib.extensions[i][3];
- if (typeof lib.extensions[i][1]=="function") yield gnc.await(lib.extensions[i][1](lib.extensions[i][2],lib.extensions[i][4]));
+ if (typeof lib.extensions[i][1]=="function")
+ yield (gnc.is.coroutine(lib.extensions[i][1])?gnc.of(lib.extensions[i][1]):lib.extensions[i][1])(lib.extensions[i][2],lib.extensions[i][4]);
if(lib.extensions[i][4]){
if(lib.extensions[i][4].character){
for(var j in lib.extensions[i][4].character.character){
@@ -9791,7 +9776,7 @@
}
game.loop();
})
- var proceed=gnc.async(function*(){
+ var proceed=gnc.of(function*(){
if(!lib.db){
try{
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
@@ -9906,7 +9891,7 @@
while(Array.isArray(libOnload2)&&libOnload2.length){
const fun=libOnload2.shift();
if(typeof fun!="function") continue;
- yield gnc.await(fun());
+ yield (gnc.is.generatorFunc(fun)?gnc.of(fun):fun)();
}
}),
startOnline:function(){
@@ -11153,6 +11138,7 @@
xiaosha_emotion:'小杀表情',
xiaotao_emotion:'小桃表情',
xiaojiu_emotion:'小酒表情',
+ xiaokuo_emotion:'小扩表情',
pause:'暂停',
config:'选项',
@@ -29917,17 +29903,29 @@
}
},
sort:{
+ group:function(a,b){
+ const groupSort=function(group){
+ let base=0;
+ if(group=='wei') return base;
+ if(group=='shu') return base+1;
+ if(group=='wu') return base+2;
+ if(group=='qun') return base+3;
+ if(group=='jin') return base+4;
+ if(group=='key') return base+5;
+ if(group=='western') return base+6;
+ if(group=='shen') return base+7;
+ if(group=='double') return base+7;
+ return base+9;
+ }
+ return groupSort(a)-groupSort(b);
+ },
character:function(a,b){
- /*var getGroup=function(name){
- var group=get.is.double(name,true);
- if(group) return group[0];
- return lib.character[name][1];
- }*/
const groupSort=function(name){
- if(!lib.character[name]) return 7;
+ const info=get.character(name);
+ if(!info) return 7;
let base=0;
if(get.is.double(name,true)) base=9;
- const group=lib.character[name][1];
+ const group=info[1];
if(group=='shen') return base-1;
if(group=='wei') return base;
if(group=='shu') return base+1;
@@ -33638,7 +33636,7 @@
if(!lib.imported[type])lib.imported[type]={};
if(typeof _status.importing=="undefined")_status.importing={};
if(!_status.importing[type])_status.importing[type]=[];
- const promise=gnc.await(content(lib,game,ui,get,ai,_status)).then(content2=>{
+ const promise=Promise.resolve((gnc.is.generator(content)?gnc.of(content):content)(lib,game,ui,get,ai,_status)).then(content2=>{
if(content2.name){
lib.imported[type][content2.name]=content2;
delete content2.name;
@@ -33648,10 +33646,10 @@
return promise;
}
},
- loadExtension:gnc.async(function*(obj){
+ loadExtension:gnc.of(function*(obj){
var noeval=false;
if(typeof obj=='function'){
- obj=yield gnc.await(obj(lib,game,ui,get,ai,_status));
+ obj=yield (gnc.is.generatorFunc(obj)?gnc.of(obj):obj)(lib,game,ui,get,ai,_status);
noeval=true;
}
lib.extensionMenu['extension_'+obj.name]={
@@ -33769,7 +33767,7 @@
}
if(obj.precontent){
_status.extension=obj.name;
- yield gnc.await(obj.precontent(cfg));
+ yield (gnc.is.generatorFunc(obj.precontent)?gnc.of(obj.precontent):obj.precontent)(cfg);
delete _status.extension;
}
if(obj.content){
@@ -33823,7 +33821,7 @@
})();
}
},
- importExtension:gnc.async(function*(data,finishLoad,exportext,pkg){
+ importExtension:gnc.of(function*(data,finishLoad,exportext,pkg){
//by 来瓶可乐加冰
if(!window.JSZip)
yield new Promise((resolve,reject)=>lib.init.js(`${lib.assetURL}game`,"jszip",resolve,reject));
@@ -42304,41 +42302,7 @@
}
}
alterableCharacters.sort();
- /*var getGroup=function(name){
- var group=get.is.double(name,true);
- if(group) return group[0];
- return lib.character[name][1];
- };*/
- const groupSort=function(name){
- if(!lib.character[name]) return 7;
- let base=0;
- if(get.is.double(name,true)) base=9;
- const group=lib.character[name][1];
- if(group=='shen') return base-1;
- if(group=='wei') return base;
- if(group=='shu') return base+1;
- if(group=='wu') return base+2;
- if(group=='qun') return base+3;
- if(group=='jin') return base+4;
- if(group=='key') return base+5;
- if(group=='western') return base+6;
- return base+7;
- }
- list.sort(function(a,b){
- var del=groupSort(a)-groupSort(b);
- if(del!=0) return del;
- var aa=a,bb=b;
- if(a.indexOf('_')!=-1){
- a=a.slice(a.lastIndexOf('_')+1);
- }
- if(b.indexOf('_')!=-1){
- b=b.slice(b.lastIndexOf('_')+1);
- }
- if(a!=b){
- return a>b?1:-1;
- }
- return aa>bb?1:-1;
- });
+ list.sort(lib.sort.character);
var list2=list.slice(0);
var cfgnode=createConfig({
name:'开启',
@@ -47575,6 +47539,7 @@
}
}
var list=[];
+ const groups=[];
var dialog;
var node=ui.create.div('.caption.pointerspan');
if(get.is.phoneLayout()){
@@ -47619,6 +47584,10 @@
if(lib.characterFilter[i]&&!lib.characterFilter[i](get.mode())) continue;
if(filter&&filter(i)) continue;
list.push(i);
+ if(get.is.double(i)){
+ groups.add('double');
+ }
+ else groups.add(lib.character[i][1]);
if(namecapt.indexOf(getCapt(i))==-1){
namecapt.push(getCapt(i));
}
@@ -47627,6 +47596,7 @@
namecapt.sort(function(a,b){
return a>b?1:-1;
});
+ groups.sort(lib.sort.group);
if(!thisiscard){
namecapt.remove('自定义');
namecapt.push('newline');
@@ -47822,29 +47792,6 @@
}
}
if(!thisiscard){
- var groups=['wei','shu','wu','qun','jin'];
- var bool1=false;
- var bool2=false;
- var bool3=(get.mode()=='guozhan'&&_status.forceKey!=true&&get.config('onlyguozhan'));
- var bool4=false;
- var bool5=false;
- for(var i in lib.character){
- if(lib.character[i][1]=='shen'){
- bool1=true;
- }
- if(lib.character[i][1]=='ye'){
- bool5=true;
- }
- if(bool3||lib.character[i][1]=='key'){
- bool2=true;
- }
- if(!bool4&&get.is.double(i)) bool4=true;
- if(bool1&&bool2&&bool4&&bool5) break;
- }
- if(bool1) groups.add('shen');
- if(bool2&&!bool3) groups.add('key');
- if(bool4) groups.add('double');
- if(bool5) groups.add('ye');
var natures=['water','soil','wood','metal'];
var span=document.createElement('span');
newlined.appendChild(span);
@@ -48054,45 +48001,26 @@
case 'zhenfa':return 5;
default:return 6;
}
- };
+ }
+ list.sort(function(a,b){
+ var del=groupSort(a)-groupSort(b);
+ if(del!=0) return del;
+ var aa=a,bb=b;
+ if(a.indexOf('_')!=-1){
+ a=a.slice(a.lastIndexOf('_')+1);
+ }
+ if(b.indexOf('_')!=-1){
+ b=b.slice(b.lastIndexOf('_')+1);
+ }
+ if(a!=b){
+ return a>b?1:-1;
+ }
+ return aa>bb?1:-1;
+ });
}
else{
- /*var getGroup=function(name){
- var group=get.is.double(name,true);
- if(group) return group[0];
- return lib.character[name][1];
- }*/
- groupSort=function(name){
- if(!lib.character[name]) return 7;
- let base=0;
- if(get.is.double(name,true)) base=9;
- const group=lib.character[name][1];
- if(group=='shen') return base-1;
- if(group=='wei') return base;
- if(group=='shu') return base+1;
- if(group=='wu') return base+2;
- if(group=='qun') return base+3;
- if(group=='jin') return base+4;
- if(group=='key') return base+5;
- if(group=='western') return base+6;
- return base+7;
- }
+ list.sort(lib.sort.character);
}
- list.sort(function(a,b){
- var del=groupSort(a)-groupSort(b);
- if(del!=0) return del;
- var aa=a,bb=b;
- if(a.indexOf('_')!=-1){
- a=a.slice(a.lastIndexOf('_')+1);
- }
- if(b.indexOf('_')!=-1){
- b=b.slice(b.lastIndexOf('_')+1);
- }
- if(a!=b){
- return a>b?1:-1;
- }
- return aa>bb?1:-1;
- });
dialog=ui.create.dialog('hidden');
dialog.classList.add('noupdate');
dialog.classList.add('scroll1');
@@ -53003,13 +52931,12 @@
if(lib.config.show_characternamepinyin){
var charactername=get.rawName(name);
var characterpinyin=get.pinyin(charactername);
- var nameinfo=lib.character[name];
- if(!nameinfo){
- const pack=Object.keys(lib.characterPack).find(pack=>Object.keys(lib.characterPack[pack]).contains(name));
- if(pack) nameinfo=lib.characterPack[pack][name];
- }
+ var nameinfo=get.character(name);
var charactersex=get.translation(nameinfo[0]);
- var charactergroup=get.translation(nameinfo[1]);
+ const charactergroups=get.is.double(name,true);
+ let charactergroup;
+ if(charactergroups) charactergroup=charactergroups.map(i=>get.translation(i)).join('/')
+ else charactergroup=get.translation(nameinfo[1]);
var characterhp=nameinfo[2];
var characterintroinfo=get.characterIntro(name);
intro.innerHTML=''+charactername+''+''+'['+characterpinyin+']'+''+' | '+charactersex+' | '+charactergroup+' | '+characterhp+'
'+characterintroinfo;
@@ -54351,9 +54278,10 @@
}
return false;
},
- double:function(name,array){
- if(!lib.character[name]||!lib.character[name][4]) return false;
- for(var i of lib.character[name][4]){
+ double:(name,array)=>{
+ let info=get.character(name,4);
+ if(!info) return false;
+ for(let i of info){
if(i.indexOf('doublegroup:')==0){
if(!array) return true;
return i.split(':').slice(1);
@@ -54679,8 +54607,8 @@
_card.cards=cards.slice(0);
if(!lib.suits.includes(_card.suit)) _card.suit=get.suit(_card);
if(!Object.keys(lib.color).includes(_card.color)) _card.color=get.color(_card);
- if(!_card.hasOwnProperty('number')) _card.number=get.number(card);
- if(!_card.hasOwnProperty('nature')) _card.nature=get.nature(card);
+ if(!_card.hasOwnProperty('number')) _card.number=get.number(_card);
+ if(!_card.hasOwnProperty('nature')) _card.nature=(get.nature(_card)||false);
}
}
}
@@ -54799,14 +54727,10 @@
}
},
character:function(name,num){
- var info=lib.character[name];
+ let info=lib.character[name];
if(!info){
- for(var i in lib.characterPack){
- if(lib.characterPack[i][name]){
- info=lib.characterPack[i][name];
- break;
- }
- }
+ const pack=Object.keys(lib.characterPack).find(pack=>lib.characterPack[pack].hasOwnProperty(name));
+ if(pack) info=lib.characterPack[pack][name];
}
if(info){
if(typeof num=='number'){
@@ -56014,14 +55938,13 @@
},
number:function(card,player){
//狗卡你是真敢出啊
- var number;
+ var number=null;
if(card.hasOwnProperty('number')){
number=card.number;
- if(typeof number!='number') return null;
+ if(typeof number!='number') number=null;
}
else{
- if(card.cards&&card.cards.length==1) return get.number(card.cards[0]);
- return null;
+ if(card.cards&&card.cards.length==1) number=get.number(card.cards[0],false);
}
if(player!==false){
var owner=player||get.owner(card);
@@ -56956,8 +56879,8 @@
node=node.link;
}
var capt=get.translation(node.name);
- if((lib.character[node.name]&&lib.character[node.name][1])||lib.group.contains(node.group)){
- capt+=' '+(lib.group.contains(node.group)?get.translation(node.group):lib.translate[lib.character[node.name][1]]);
+ if(lib.group.contains(node.group)||get.character(node.name,1)){
+ capt+=' '+(lib.group.contains(node.group)?get.translation(node.group):get.translation(get.character(node.name,1)));
}
uiintro.add(capt);
@@ -57663,8 +57586,8 @@
}
}
else if(node.classList.contains('character')){
- var character=node.link;
- if(lib.character[node.link]&&lib.character[node.link][1]){
+ var character=node.link,characterinfo=get.character(node.link);
+ if(characterinfo&&characterinfo[1]){
var group=get.is.double(node.link,true);
if(group){
var str=get.translation(character)+' ';
@@ -57674,7 +57597,7 @@
}
uiintro.add(str);
}
- else uiintro.add(get.translation(character)+' '+lib.translate[lib.character[node.link][1]]);
+ else uiintro.add(get.translation(character)+' '+lib.translate[characterinfo[1]]);
}
else{
uiintro.add(get.translation(character));
@@ -57780,14 +57703,7 @@
ui.create.div('.placeholder.slim',uiintro.content);
}
else{
- var infoitem=lib.character[character];
- if(!infoitem){
- for(var itemx in lib.characterPack){
- if(lib.characterPack[itemx][character]){
- infoitem=lib.characterPack[itemx][character];break;
- }
- }
- }
+ var infoitem=get.character(character);
var skills=infoitem[3];
for(i=0;i