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4e1c29e283
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105
character/ow.js
105
character/ow.js
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@ -22,7 +22,7 @@ character.ow={
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ow_banzang:['male','qun',4,['bfengshi','yinbo']],
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ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
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ow_luba:['male','shu',4,['liangou','xiyang']],
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// ow_wensidun:['male','shu',4,[]],
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ow_wensidun:['male','shu',4,['feitiao','dianji']],
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ow_zhaliya:['female','wei',4,['pingzhang','liyong']],
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ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
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},
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@ -52,6 +52,84 @@ character.ow={
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ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
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},
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skill:{
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dianji:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h')>0;
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},
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filterCard:true,
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usable:1,
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viewAs:{name:'jingleishan',nature:'thunder'},
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check:function(card){
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return 8-ai.get.value(card)
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},
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ai:{
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order:8,
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expose:0.2,
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threaten:1.2
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},
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mod:{
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playerEnabled:function(card,player,target){
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if(_status.event.skill=='dianji'&&get.distance(player,target)>2) return false;
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}
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}
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},
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feitiao:{
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trigger:{player:'phaseUseBegin'},
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direct:true,
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filter:function(event,player){
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return player.num('he')>0;
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},
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content:function(){
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'step 0'
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var next=player.chooseCardTarget({
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prompt:get.prompt('feitiao'),
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position:'he',
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filterCard:true,
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ai1:function(card){
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return 7-ai.get.value(card);
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},
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ai2:function(target){
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var att=ai.get.attitude(player,target);
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if(att>=0) return 0;
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if(!target.num('he')) return -0.01;
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var dist=get.distance(player,target);
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if(dist>2){
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att-=2;
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}
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else if(dist==2){
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att--;
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}
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return -att;
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},
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filterTarget:function(card,player,target){
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return player!=target;
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}
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});
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'step 1'
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if(result.bool){
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player.discard(result.cards);
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var target=result.targets[0];
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player.logSkill('feitiao',target);
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player.storage.feitiao2=target;
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player.addTempSkill('feitiao2','phaseAfter');
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target.randomDiscard();
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}
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}
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},
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feitiao2:{
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mod:{
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globalFrom:function(from,to){
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if(to==from.storage.feitiao2) return -Infinity;
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}
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},
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mark:'character',
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intro:{
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content:'与$的距离视为1直到回合结束'
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},
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onremove:true
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},
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zhencha:{
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init:function(player){
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player.storage.zhencha=true;
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@ -1735,8 +1813,7 @@ character.ow={
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},
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content:function(){
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player.storage.tuijin2=target;
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player.markSkillCharacter('tuijin2',target,'推进','与'+get.translation(target)+'的距离视为1,直到回合结束');
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player.addSkill('tuijin2');
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player.addTempSkill('tuijin2','phaseAfter');
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},
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ai:{
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order:11,
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@ -1754,18 +1831,14 @@ character.ow={
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tuijin2:{
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mod:{
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globalFrom:function(from,to){
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if(to==from.storage.tuijin2) return -Infinity;
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if(to==from.storage.feitiao2) return -Infinity;
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}
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},
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trigger:{player:'phaseEnd'},
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priority:-1,
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forced:true,
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popup:false,
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content:function(){
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player.unmarkSkill('tuijin2');
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player.removeSkill('tuijin2');
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delete player.storage.tuijin2;
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}
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mark:'character',
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intro:{
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content:'与$的距离视为1直到回合结束'
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},
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onremove:true
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},
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jijia:{
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mark:true,
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@ -3066,9 +3139,10 @@ character.ow={
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liyong:'力涌',
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liyong_info:'锁定技,你摸牌阶段摸牌数+X,X为你上一轮发动屏障的次数',
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dianji:'电击',
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dianji_info:'你可以将一张杀当作惊雷闪对距离2以内的角色使用',
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dianji_info:'出牌阶段限一次,你可以将一张手牌当作惊雷闪对距离2以内的角色使用',
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feitiao:'飞跳',
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feitiao_info:'出牌阶段限一次,你可以弃置一张牌并指定一名其他角色,你与该角色的距离视为1直到回合结束,然后该角色随机弃置一张牌',
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feitiao2:'飞跳',
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feitiao_info:'出牌阶段开始时,你可以弃置一张牌并指定一名角色,你与该角色的距离视为1直到回合结束,然后该角色随机弃置一张牌',
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bshaowei:'哨卫',
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bshaowei_info:'结束阶段,你可以切换至哨卫模式。当处于此模式时,你的杀无视距离和防具、无数量限制且不可闪避;你不能闪避杀',
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zhencha:'侦查',
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@ -3164,6 +3238,7 @@ character.ow={
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zihui_info:'出牌阶段,你可以令距离2以内的所有其他角色选择一项:弃置数量等同你机甲体力值的牌,或受到2点火焰伤害,并在结算完毕后摧毁你的机甲',
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zihui_info_alter:'出牌阶段,你可以令距离2以内的所有其他角色选择一项:1. 弃置数量等同你机甲体力值的牌(不足则全弃,至少弃1张);2. 或受到2点火焰伤害,并在结算完毕后摧毁你的机甲',
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tuijin:'推进',
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tuijin2:'推进',
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tuijin_info:'出牌阶段限一次,若你有机甲,你可以指定一名角色,本回合内视为与其距离为1',
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chongzhuang:'重装',
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chongzhuang_info:'在你失去机甲后,当你累计造成了4点伤害时,你重新获得机甲',
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@ -152,6 +152,7 @@ window.characterRank={
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],
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am:[
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'ow_baolei',
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'ow_wensidun',
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'gw_gaier',
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'gw_laduoweide',
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'gw_kaerweite',
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