This commit is contained in:
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0ada36f702
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a55fb8c5e7
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@ -176,7 +176,7 @@ character.diy={
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},
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},
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content:function(){
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content:function(){
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// if(player!=target) player.draw();
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// if(player!=target) player.draw();
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var list=game.players.slice(0);
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var list=game.filterPlayer();
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get.sortSeat(list,target);
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get.sortSeat(list,target);
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target.useCard({name:'diaobingqianjiang'},list);
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target.useCard({name:'diaobingqianjiang'},list);
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},
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},
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@ -185,12 +185,9 @@ character.diy={
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result:{
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result:{
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player:function(player,target){
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player:function(player,target){
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if(ai.get.attitude(player,target)<=1) return 0;
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if(ai.get.attitude(player,target)<=1) return 0;
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var num=0;
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return game.countPlayer(function(current){
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for(var i=0;i<game.players.length;i++){
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return ai.get.effect(current,{name:'diaobingqianjiang'},target,player);
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num+=ai.get.effect(game.players[i],{name:'diaobingqianjiang'},target,player);
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});
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}
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// if(player==target) return num/2;
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return num;
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}
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}
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}
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}
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}
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}
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@ -660,22 +657,24 @@ character.diy={
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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var num=0;
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var list=['wei','shu','wu','qun'];
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var list=['wei','shu','wu','qun'];
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for(var i=0;i<game.players.length&&list.length;i++){
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var players=game.filterPlayer();
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if(list.contains(game.players[i].group)){
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var num=0;
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list.remove(game.players[i].group);
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for(var i=0;i<players.length&&list.length;i++){
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if(list.contains(players[i].group)){
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list.remove(players[i].group);
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num++;
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num++;
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}
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}
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}
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}
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return player.num('h')<num;
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return player.num('h')<num;
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},
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},
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content:function(){
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content:function(){
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var num=0;
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var list=['wei','shu','wu','qun'];
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var list=['wei','shu','wu','qun'];
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for(var i=0;i<game.players.length&&list.length;i++){
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var players=game.filterPlayer();
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if(list.contains(game.players[i].group)){
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var num=0;
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list.remove(game.players[i].group);
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for(var i=0;i<players.length&&list.length;i++){
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if(list.contains(players[i].group)){
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list.remove(players[i].group);
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num++;
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num++;
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}
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}
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}
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}
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@ -1165,14 +1164,15 @@ character.diy={
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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var list=[];
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var list=[];
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for(var i=0;i<game.players.length;i++){
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var players=game.filterPlayer();
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if(player!=game.players[i]) list.add(game.players[i].group);
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for(var i=0;i<players.length;i++){
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if(player!=players[i]) list.add(players[i].group);
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}
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}
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list.remove('unknown');
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list.remove('unknown');
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<players.length;i++){
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if(game.players[i]!=player){
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if(players[i]!=player){
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if(lib.filter.targetInRange({name:'sha'},game.players[i],player)){
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if(lib.filter.targetInRange({name:'sha'},players[i],player)){
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list.remove(game.players[i].group);
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list.remove(players[i].group);
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}
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}
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}
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}
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}
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}
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@ -1180,14 +1180,15 @@ character.diy={
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},
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},
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content:function(){
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content:function(){
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var list=[];
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var list=[];
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for(var i=0;i<game.players.length;i++){
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var players=game.filterPlayer();
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if(player!=game.players[i]) list.add(game.players[i].group);
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for(var i=0;i<players.length;i++){
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if(player!=players[i]) list.add(players[i].group);
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}
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}
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list.remove('unknown');
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list.remove('unknown');
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<players.length;i++){
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if(game.players[i]!=player){
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if(players[i]!=player){
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if(lib.filter.targetInRange({name:'sha'},game.players[i],player)){
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if(lib.filter.targetInRange({name:'sha'},players[i],player)){
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list.remove(game.players[i].group);
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list.remove(players[i].group);
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}
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}
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}
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}
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}
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}
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@ -23,34 +23,32 @@ character.extra={
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// event.count=trigger.cards.length-1;
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// event.count=trigger.cards.length-1;
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event.count=1;
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event.count=1;
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}
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}
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var recover=0,lose=0;
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var recover=0,lose=0,players=game.filterPlayer;
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<players.length;i++){
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if(!game.players[i].isOut()){
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if(players[i].hp<players[i].maxHp){
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if(game.players[i].hp<game.players[i].maxHp){
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if(ai.get.attitude(player,players[i])>0){
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if(ai.get.attitude(player,game.players[i])>0){
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if(players[i].hp<2){
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if(game.players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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lose--;
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lose--;
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recover++;
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recover+=0.5;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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if(game.players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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}
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}
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lose--;
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recover++;
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}
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}
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else{
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else if(ai.get.attitude(player,players[i])<0){
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if(ai.get.attitude(player,game.players[i])>0){
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if(players[i].hp<2){
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lose--;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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lose++;
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lose++;
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recover-=0.5;
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}
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}
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lose++;
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recover--;
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}
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}
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else{
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if(ai.get.attitude(player,players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,players[i])<0){
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lose++;
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}
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}
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}
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}
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}
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}
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@ -177,14 +175,11 @@ character.extra={
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order:10,
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order:10,
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result:{
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result:{
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player:function(player){
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player:function(player){
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var num=0;
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return game.countPlayer(function(current){
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for(var i=0;i<game.players.length;i++){
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if(current!=player){
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if(game.players[i]!=player){
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return get.sgn(ai.get.damageEffect(current,player,player));
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if(game.players[i].ai.shown==0) return 0;
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num+=ai.get.damageEffect(game.players[i],player,player)>0?1:-1;
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}
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}
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}
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});
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return num;
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}
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}
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}
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}
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}
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}
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@ -206,12 +201,11 @@ character.extra={
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if(!player.storage.shenfen) return 0;
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if(!player.storage.shenfen) return 0;
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var cards=player.get('h','sha');
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var cards=player.get('h','sha');
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if(cards.length){
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if(cards.length){
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for(var i=0;i<game.players.length;i++){
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if(game.hasPlayer(function(current){
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if(player.canUse('sha',game.players[i])&&
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return (player.canUse('sha',current)&&
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ai.get.effect(game.players[i],cards[0],player,player)>0&&
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ai.get.effect(current,cards[0],player,player)>0&¤t.hasShan());
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game.players[i].num('h','shan')){
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})){
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return 1;
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return 1;
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}
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}
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}
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}
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}
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return 0;
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return 0;
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@ -522,19 +516,15 @@ character.extra={
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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check:function(event,player){
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check:function(event,player){
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if(player.isTurnedOver()) return true;
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if(player.isTurnedOver()) return true;
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var num=0;
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var num=game.countPlayer(function(current){
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for(var i=0;i<game.players.length;i++){
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if(current.num('he')&¤t!=player&&ai.get.attitude(player,current)<=0){
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if(game.players[i].num('he')&&game.players[i]!=player&&
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return true;
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ai.get.attitude(player,game.players[i])<=0){
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num++;
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}
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}
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if(game.players[i].num('j')&&game.players[i]!=player&&
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if(current.num('j')&¤t!=player&&ai.get.attitude(player,current)>0){
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ai.get.attitude(player,game.players[i])>0){
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return true;
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num++;
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}
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}
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if(num>=2) return true;
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});
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}
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return num>=2;
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return false;
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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@ -572,21 +562,18 @@ character.extra={
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target:function(card,player,target){
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target:function(card,player,target){
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')){
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if(player.hasSkill('jueqing')) return [1,-2];
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if(player.hasSkill('jueqing')) return [1,-2];
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if(target.hp==1) return;
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if(target.hp==1) return 0.8;
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if(target.isTurnedOver()) return [0,3];
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if(target.isTurnedOver()) return [0,3];
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var num=0;
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var num=game.countPlayer(function(current){
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for(var i=0;i<game.players.length;i++){
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if(current.num('he')&¤t!=player&&ai.get.attitude(player,current)<=0){
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if(game.players[i].num('he')&&game.players[i]!=player&&
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return true;
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ai.get.attitude(player,game.players[i])<=0){
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num++;
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}
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}
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if(game.players[i].num('j')&&game.players[i]!=player&&
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if(current.num('j')&¤t!=player&&ai.get.attitude(player,current)>0){
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ai.get.attitude(player,game.players[i])>0){
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return true;
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num++;
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}
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}
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if(num>2) return [0,1];
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});
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if(num==2) return [0.5,1];
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if(num>2) return [0,1];
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}
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if(num==2) return [0.5,1];
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}
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}
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}
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}
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}
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}
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@ -696,7 +683,7 @@ character.extra={
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget('选择角色获得大雾标记',
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player.chooseTarget('选择角色获得大雾标记',
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[1,Math.min(game.players.length,player.storage.qixing.length)]).ai=function(target){
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[1,Math.min(game.countPlayer(),player.storage.qixing.length)]).ai=function(target){
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if(target.isMin()) return 0;
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if(target.isMin()) return 0;
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if(target.hasSkill('biantian2')) return 0;
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if(target.hasSkill('biantian2')) return 0;
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var att=ai.get.attitude(player,target);
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var att=ai.get.attitude(player,target);
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target:function(player,target){
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target:function(player,target){
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if(target.hasSkillTag('nofire')) return 0;
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if(target.hasSkillTag('nofire')) return 0;
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if(lib.config.mode=='versus') return -1;
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if(lib.config.mode=='versus') return -1;
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for(var i=0;i<game.players.length;i++){
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if(player.hasUnknown()) return 0;
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if(lib.config.mode=='identity'){
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if(game.players[i].ai.shown<=0.2) return 0;
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}
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else if(lib.config.mode=='guozhan'){
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if(game.players[i].identity=='unknown') return 0;
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}
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}
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return ai.get.damageEffect(target,player);
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return ai.get.damageEffect(target,player);
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}
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}
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}
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}
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@ -21,7 +21,7 @@ character.ow={
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// ow_baolei:['male','qun',4,[]],
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// ow_baolei:['male','qun',4,[]],
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ow_banzang:['male','qun',4,['fengshi','yinbo']],
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ow_banzang:['male','qun',4,['fengshi','yinbo']],
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ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
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ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
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ow_luba:['male','shu',5,['liangou','xiyang']],
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ow_luba:['male','shu',4,['liangou','xiyang']],
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// ow_wensidun:['male','shu',4,[]],
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// ow_wensidun:['male','shu',4,[]],
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// ow_zhaliya:['female','shu',4,['pingzhang','lichang']],
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// ow_zhaliya:['female','shu',4,['pingzhang','lichang']],
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ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
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ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
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