fix some bugs with eslint
This commit is contained in:
parent
8969a43b18
commit
a4178cb2b9
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@ -1,5 +1,5 @@
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{
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"extends": "chrome 46",
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"extends": "eslint:recommended",
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"env": {
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"browser": true,
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"node": true,
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@ -10,6 +10,11 @@
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"no-console": 0,
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"no-unused-vars": 0,
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"no-undef": 0,
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"no-redeclare": 0
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"no-redeclare": 0,
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"no-prototype-builtins": 0,
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"no-irregular-whitespace": ["error", { "skipStrings": true, "skipTemplates": true }],
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"no-constant-condition": ["error", { "checkLoops": false }]/* ,
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"comma-dangle": ["error", "only-multiline"],
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"complexity": ["error",100] */
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}
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}
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150
game/game.js
150
game/game.js
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@ -6511,7 +6511,7 @@
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else{
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lib.codeMirrorReady(node,editor);
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}
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};
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}
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},
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},
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reset_character_three:{
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@ -6603,7 +6603,7 @@
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else{
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lib.codeMirrorReady(node,editor);
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}
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};
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}
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},
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},
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reset_character_four:{
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@ -7057,7 +7057,7 @@
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else{
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lib.codeMirrorReady(node,editor);
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}
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};
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}
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},
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},
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reset_character:{
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@ -7694,9 +7694,9 @@
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}else if(newMessage.includes("Invalid regular expression flags")){
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newMessage="无效的正则表达式的标记";
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}else if(newMessage.includes("missing ) after argument list")){
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newMessage="参数列表后面缺少 \')\' (丢失运算符或者转义字符等)";
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newMessage="参数列表后面缺少 ')' (丢失运算符或者转义字符等)";
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}else if(newMessage.includes("Invalid shorthand property initializer")){
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newMessage="在定义一个{}对象时,应该使用\':\'而不是\'=\'";
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newMessage="在定义一个{}对象时,应该使用':'而不是'='";
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}else if(newMessage.includes("Missing initializer in const declaration")){
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newMessage="在使用const定义一个对象时,必须指定初始值";
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}else if(newMessage.includes("Unexpected number")||newMessage.includes("Unexpected string")){
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@ -7723,11 +7723,11 @@
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}else if(newMessage.includes("Cannot read property")){
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messageName=newMessage.replace('TypeError: Cannot read property ', '').replace(' of null', '').replace(' of undefined', '');
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let ofName=newMessage.slice(newMessage.indexOf(" of ")+4);
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newMessage="无法读取\'"+ofName+"\'的属性值"+messageName;
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newMessage="无法读取'"+ofName+"'的属性值"+messageName;
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}else if(newMessage.includes("Cannot read properties")){
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messageName=newMessage.slice(newMessage.indexOf("reading '")+9,-2);
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let ofName=newMessage.slice(newMessage.indexOf(" of ")+4,newMessage.indexOf("(")-1);
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newMessage="无法读取\'"+ofName+"\'的属性值"+messageName;
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newMessage="无法读取'"+ofName+"'的属性值"+messageName;
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}else if(newMessage.includes("Property description must be an object")){
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messageName=newMessage.replace('TypeError: Property description must be an object: ', '');
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newMessage=messageName+"是非对象类型的值";
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@ -7740,7 +7740,7 @@
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messageName=newMessage.slice(newMessage.indexOf('\'')+1);
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messageName=messageName.slice(0,messageName.indexOf('\''));
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let obj=newMessage.slice(newMessage.indexOf(messageName)+16);
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newMessage=obj+"不能添加或修改\'"+messageName+"\'属性,任何 Primitive 值都不允许有property";
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newMessage=obj+"不能添加或修改'"+messageName+"'属性,任何 Primitive 值都不允许有property";
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}else if(newMessage.includes("Can't add property")&&newMessage.includes("is not extensible")){
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newMessage="对象不可添加属性(不可扩展)";
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}else if(newMessage.includes("Cannot redefine property")){
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@ -7810,10 +7810,10 @@
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code=node.editor.getValue();
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}else if(node.textarea){
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code=node.textarea.value;
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};
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}
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//动态绑定文本
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if(code.length&&change.origin=="+input" &&
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/{|}|\s|=|;|:|,|,|。|?|!|\!|\?|&|#|%|@|‘|’|;/.test(change.text[0])==false&&
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/{|}|\s|=|;|:|,|,|。|?|!|!|\?|&|#|%|@|‘|’|;/.test(change.text[0])==false&&
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change.text.length==1) {
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//输入了代码,并且不包括空格,{},=, ; , : , 逗号等,才可以自动提示
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node.editor.showHint();
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@ -7942,7 +7942,7 @@
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}
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function javascriptHint(editor,options){
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return scriptHint(editor,javascriptKeywords,function(e,cur){return e.getTokenAt(cur);},options);
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};
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}
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//覆盖原本的javascript提示
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CodeMirror.registerHelper("hint","javascript",javascriptHint);
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const stringProps=Object.getOwnPropertyNames(String.prototype);
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@ -8136,7 +8136,7 @@
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run:function(time){
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lib.status.time=time;
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for(var i=0;i<lib.updates.length;i++){
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if(!lib.updates[i].hasOwnProperty('_time')){
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if(!Object.prototype.hasOwnProperty.call(lib.updates[i], '_time')){
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lib.updates[i]._time=time;
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}
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if(lib.updates[i](time-lib.updates[i]._time-lib.status.delayed)===false){
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@ -9006,7 +9006,7 @@
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str+=`\n行号: ${line}`;
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str+=`\n列号: ${column}`;
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const version=lib.version||'';
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const reg=/[^\d\.]/;
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const reg=/[^\d.]/;
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const match=version.match(reg)!=null;
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str+='\n'+`${match?'游戏':'无名杀'}版本: ${version||'未知版本'}`;
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if(match) str+='\n⚠️您使用的游戏代码不是源于libccy/noname无名杀官方仓库,请自行寻找您所使用的游戏版本开发者反馈!';
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@ -9045,7 +9045,7 @@
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}
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str+='\n-------------';
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if(typeof line=='number'&&(typeof game.readFile=='function'||location.origin!='file://')){
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function createShowCode(lines){
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const createShowCode=function(lines){
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let showCode='';
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if(lines.length>=10){
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if(line>4){
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@ -11368,7 +11368,7 @@
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function Legacy(func){
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//Remove all comments
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//移除所有注释
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let str=func.toString().replace(/((?:(?:^[ \t]*)?(?:\/\*[^*]*\*+(?:[^\/*][^*]*\*+)*\/(?:[ \t]*\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/)))?|\/\/(?:[^\\]|\\(?:\r?\n)?)*?(?:\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/))|(?=\r?\n))))+)|("(?:\\[\s\S]|[^"\\])*"|'(?:\\[\s\S]|[^'\\])*'|(?:\r?\n|[\s\S])[^\/"'\\\s]*)/mg,'$2').trim();
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let str=func.toString().replace(/((?:(?:^[ \t]*)?(?:\/\*[^*]*\*+(?:[^/*][^*]*\*+)*\/(?:[ \t]*\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/)))?|\/\/(?:[^\\]|\\(?:\r?\n)?)*?(?:\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/))|(?=\r?\n))))+)|("(?:\\[\s\S]|[^"\\])*"|'(?:\\[\s\S]|[^'\\])*'|(?:\r?\n|[\s\S])[^/"'\\\s]*)/mg,'$2').trim();
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//获取第一个 { 后的所有字符
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str=str.slice(str.indexOf('{')+1);
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//判断代码中是否有debugger
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@ -11502,7 +11502,7 @@
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}
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else if(typeof func=='object'){
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for(var i in func){
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if(func.hasOwnProperty(i)){
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if(Object.prototype.hasOwnProperty.call(func, i)){
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func[i]=lib.init.eval(func[i]);
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}
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}
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@ -14469,7 +14469,7 @@
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event.finish();
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return;
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}
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};
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}
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event.doing=event.map.shift();
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'step 3'
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event.num=0;
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@ -15021,7 +15021,7 @@
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current.getHistory().isRound=true;
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current.getStat().isRound=true;
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}
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};
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}
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if(isRound){
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game.getGlobalHistory().isRound=true;
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}
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@ -16185,7 +16185,7 @@
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result[0].cards=lib.skill[result[0].skill].onCompare(player)
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}
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else lose_list.push([player,result[0].cards]);
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};
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}
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for(var j=0; j<targets.length; j++){
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if(event.list.contains(targets[j])){
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var i=event.list.indexOf(targets[j]);
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result[0].cards=lib.skill[result[0].skill].onCompare(player)
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}
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else lose_list.push([player,result[0].cards]);
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};
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}
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for(var j=0;j<targets.length;j++){
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if(event.list.contains(targets[j])){
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var i=event.list.indexOf(targets[j]);
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}
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else event.lose_list.push([player,event.resultOL[player.playerid].cards[0]]);
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event.card1=event.resultOL[player.playerid].cards[0];
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};
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}
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if(!event.card2){
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if(event.resultOL[target.playerid].skill&&lib.skill[event.resultOL[target.playerid].skill]&&lib.skill[event.resultOL[target.playerid].skill].onCompare){
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target.logSkill(event.resultOL[target.playerid].skill);
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next.cards=cards;
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next.player=player;
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return;
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};
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}
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var next=game.createEvent(card.name);
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next.setContent(info.content);
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next.targets=targets;
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cards[i].recheck();
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var info=lib.card[cards[i].name];
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if(cards[i].hasOwnProperty('_destroy')){
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if(Object.prototype.hasOwnProperty.call(cards[i], '_destroy')){
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if(cards[i]._destroy){
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cards[i].delete();
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cards[i].destroyed=cards[i]._destroy;
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continue;
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}
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}
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else if(cards[i].hasOwnProperty('destroyed')){
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else if(Object.prototype.hasOwnProperty.call(cards[i], 'destroyed')){
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if(event.getlx!==false&&event.position&&cards[i].willBeDestroyed(event.position.id,null,event)){
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cards[i].selfDestroy(event);
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continue;
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if(event.judge2){
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var judge2=event.judge2(event.result);
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if(typeof judge2=='boolean') player.tryJudgeAnimate(judge2);
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};
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}
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if(event.clearArena!=false){
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game.broadcastAll(ui.clear);
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}
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default:{
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this.maxHp=maxHp1+maxHp2-3;
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this.hp=hp1+hp2-3;
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};
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}
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}
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if(info2[4].contains('hiddenSkill')&&!this.noclick){
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if(!this.hiddenSkills) this.hiddenSkills=[];
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@ -24082,19 +24082,19 @@
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var player=_status.event.player;
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var event=_status.event.getParent();
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var getn=function(card){
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if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(Boolean(event.small)?-1:1);
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return get.number(card)*(Boolean(event.small)?-1:1);
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if(player.hasSkill('tianbian')&&get.suit(card)=='heart') return 13*(event.small?-1:1);
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return get.number(card)*(event.small?-1:1);
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}
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if(source&&source!=player){
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if(get.attitude(player,source)>1){
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if(Boolean(event.small)) return getn(card)-get.value(card)/2+addi;
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if(event.small) return getn(card)-get.value(card)/2+addi;
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return -getn(card)-get.value(card)/2+addi;
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}
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if(Boolean(event.small)) return -getn(card)-get.value(card)/2+addi;
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if(event.small) return -getn(card)-get.value(card)/2+addi;
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return getn(card)-get.value(card)/2+addi;
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}
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else{
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if(Boolean(event.small)) return -getn(card)-get.value(card)/2+addi;
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if(event.small) return -getn(card)-get.value(card)/2+addi;
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return getn(card)-get.value(card)/2+addi;
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}
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}
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@ -24118,7 +24118,7 @@
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var addi=(get.value(card)>=8&&get.type(card)!='equip')?-6:0;
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if(card.name=='du') addi-=5;
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if(player==event.player){
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if(Boolean(event.small)){
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if(event.small){
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return -getn(card)-get.value(card)/2+addi;
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}
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return getn(card)-get.value(card)/2+addi;
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@ -25346,7 +25346,7 @@
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}
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}
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if(next.animate=='gain2'||next.animate=='draw2'){
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if(!next.hasOwnProperty('log')){
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if(!Object.prototype.hasOwnProperty.call(next, 'log')){
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next.log=true;
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}
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}
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@ -25433,7 +25433,7 @@
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}
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}
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if(next.animate=='gain2'||next.animate=='draw2'||next.animate=='give'){
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if(!next.hasOwnProperty('log')){
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if(!Object.prototype.hasOwnProperty.call(next, 'log')){
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next.log=true;
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}
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}
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@ -26056,7 +26056,7 @@
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const position=get.position(card,true);
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return position!='j'&&position!='o';
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})){
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game.log(card,'已被移出处理区,无法置入判定区');
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game.log(card,'已被移出处理区,无法置入判定区');
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return;
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}
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for(let iwhile=0;iwhile<20;iwhile++){
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|
@ -26237,7 +26237,7 @@
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}
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clearTimeout(lib.node.torespondtimeout[this.playerid]);
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delete lib.node.torespondtimeout[this.playerid];
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if(!lib.node.torespond.hasOwnProperty(this.playerid)){
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if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){
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return;
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}
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var noresume=false;
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|
@ -26264,7 +26264,7 @@
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else if(_status.paused&&!noresume) game.resume();
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}
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tempUnwait(result){
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if(!lib.node.torespond.hasOwnProperty(this.playerid)){
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if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){
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return;
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}
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var proceed;
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|
@ -31289,7 +31289,6 @@
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parent=parent.parent;
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if(historys.contains(parent)) return toreturn;
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}
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if(!parent) return toreturn;
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}
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if(toreturn===null){
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return null;
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|
@ -31521,7 +31520,7 @@
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for(var i=0;i<map.list2.length;i++){
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if(map.list2[i][0]==toadd[0]&&map.list2[i][1]==toadd[1]) return;
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}
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};
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}
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for(var i=0;i<map.list.length;i++){
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if(map.list[i][0]==toadd[0]&&map.list[i][1]==toadd[1]) return;
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}
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|
@ -31777,7 +31776,7 @@
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}
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evt.list=[];
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if(evt.doing) evt.doing.list=[];
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};
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}
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this._triggered=5;
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}
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else if(player){
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|
@ -37543,7 +37542,7 @@
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}
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const blob=zip.generate({
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type:'blob'
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}),fileNameToSaveAs=`${exportExtension.replace(/\\|\/|\:|\?|\"|\*|<|>|\|/g,'-')}.zip`;
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}),fileNameToSaveAs=`${exportExtension.replace(/\\|\/|:|\?|"|\*|<|>|\|/g,'-')}.zip`;
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if(lib.device){
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const directory=lib.device=='android'?cordova.file.externalDataDirectory:cordova.file.documentsDirectory;
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|
@ -37589,7 +37588,7 @@
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const config=game.importedPack.config;
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Object.keys(config).forEach(value=>{
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const configObject=config[value];
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if(configObject&&configObject.hasOwnProperty('init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init);
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if(configObject&&Object.prototype.hasOwnProperty.call(configObject, 'init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init);
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});
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if(game.download){
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const files=zip.files,hiddenFileFlags=['.','_'],fileList=Object.keys(files).filter(key=>!files[key].dir&&!hiddenFileFlags.includes(key[0])).reverse();
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|
@ -37667,7 +37666,7 @@
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export:function(textToWrite,name){
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var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
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var fileNameToSaveAs = name||'noname';
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fileNameToSaveAs=fileNameToSaveAs.replace(/\\|\/|\:|\?|\"|\*|<|>|\|/g,'.');
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fileNameToSaveAs=fileNameToSaveAs.replace(/\\|\/|:|\?|"|\*|<|>|\|/g,'.');
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if(lib.device){
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var directory;
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|
@ -42029,7 +42028,7 @@
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config.num=config.num||num||3;
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||||
config.ratio=config.ratio||ratio||1.2;
|
||||
config.update=config.update||update;
|
||||
if(!config.hasOwnProperty('first')){
|
||||
if(!Object.prototype.hasOwnProperty.call(config, 'first')){
|
||||
if(typeof first=='boolean'){
|
||||
config.first=first;
|
||||
}
|
||||
|
@ -42643,10 +42642,10 @@
|
|||
}
|
||||
if(info.marktext) lib.translate[`${i}_bg`]=info.marktext;
|
||||
if(info.silent){
|
||||
if(!info.hasOwnProperty('forced')) info.forced=true;
|
||||
if(!info.hasOwnProperty('popup')) info.popup=false;
|
||||
if(!Object.prototype.hasOwnProperty.call(info, 'forced')) info.forced=true;
|
||||
if(!Object.prototype.hasOwnProperty.call(info, 'popup')) info.popup=false;
|
||||
}
|
||||
if(!info.hasOwnProperty('_priority')){
|
||||
if(!Object.prototype.hasOwnProperty.call(info, '_priority')){
|
||||
let priority=0;
|
||||
if(info.priority){
|
||||
priority=info.priority*100;
|
||||
|
@ -43065,7 +43064,7 @@
|
|||
game.reload2();
|
||||
reject(event);
|
||||
}
|
||||
};;
|
||||
};
|
||||
record.onsuccess=event=>{
|
||||
if(typeof onSuccess=='function'){
|
||||
_status.dburgent=true;
|
||||
|
@ -43105,7 +43104,7 @@
|
|||
game.reload2();
|
||||
reject(event);
|
||||
}
|
||||
};;
|
||||
};
|
||||
idbRequest.onsuccess=event=>{
|
||||
const result=event.target.result;
|
||||
if(typeof onSuccess=='function'){
|
||||
|
@ -43129,7 +43128,7 @@
|
|||
game.reload2();
|
||||
reject(event);
|
||||
}
|
||||
};;
|
||||
};
|
||||
idbRequest.onsuccess=event=>{
|
||||
const result=event.target.result;
|
||||
if(result){
|
||||
|
@ -43190,7 +43189,7 @@
|
|||
request.onerror=event=>{
|
||||
game.reload2();
|
||||
reject(event);
|
||||
};;
|
||||
};
|
||||
request.onsuccess=event=>{
|
||||
game.reload2();
|
||||
resolve(event);
|
||||
|
@ -44943,7 +44942,7 @@
|
|||
var cfg=copyObj(infoconfig[j]);
|
||||
cfg._name=j;
|
||||
cfg.mode=mode;
|
||||
if(!config.hasOwnProperty(j)){
|
||||
if(!Object.prototype.hasOwnProperty.call(config, j)){
|
||||
game.saveConfig(j,cfg.init,mode);
|
||||
}
|
||||
else{
|
||||
|
@ -45411,7 +45410,7 @@
|
|||
}
|
||||
var cfg=copyObj(info.config[j]);
|
||||
cfg._name=j;
|
||||
if(!config.hasOwnProperty(j)){
|
||||
if(!Object.prototype.hasOwnProperty.call(config, j)){
|
||||
if(cfg.type!='autoskill'&&cfg.type!='banskill'){
|
||||
game.saveConfig(j,cfg.init);
|
||||
}
|
||||
|
@ -45529,7 +45528,7 @@
|
|||
}
|
||||
var link=(game.writeFile?'cdv_':'custom_')+name;
|
||||
if(lib.config.customBackgroundMusic[link]){
|
||||
if(!confirm('已经存在文件名称相同的背景音乐,是否仍然要继续导入?')){_status.music_importing=false;return};
|
||||
if(!confirm('已经存在文件名称相同的背景音乐,是否仍然要继续导入?')){_status.music_importing=false;return}
|
||||
for(var i=1;i<1000;i++){
|
||||
if(!lib.config.customBackgroundMusic[link+'_'+i]){
|
||||
link=link+'_'+i;break;
|
||||
|
@ -47285,7 +47284,7 @@
|
|||
j=mode+'_'+i+'_playpackconfig';
|
||||
}
|
||||
cfg._name=j;
|
||||
if(!lib.config.hasOwnProperty(j)){
|
||||
if(!Object.prototype.hasOwnProperty.call(lib.config, j)){
|
||||
game.saveConfig(j,cfg.init);
|
||||
}
|
||||
else{
|
||||
|
@ -48538,7 +48537,7 @@
|
|||
editnode.classList.add('disabled');
|
||||
delnode.innerHTML='取消';
|
||||
delete delnode.button;
|
||||
container.code='card={\n \n}\n\n\/*\n示例:\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
container.code='card={\n \n}\n\n/*\n示例:\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
}
|
||||
|
||||
newCard=ui.create.div('.new_character',page);
|
||||
|
@ -48737,7 +48736,7 @@
|
|||
delete window.saveNonameInput;
|
||||
};
|
||||
var editor=ui.create.editor(container,saveInput);
|
||||
container.code='card={\n \n}\n\n\/*\n示例:\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
container.code='card={\n \n}\n\n/*\n示例:\ncard={\n type:"basic",\n enable:true,\n filterTarget:true,\n content:function(){\n target.draw()\n },\n ai:{\n order:1,\n result:{\n target:1\n }\n }\n}\n此例的效果为目标摸一张牌\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
|
||||
var editnode=ui.create.div('.menubutton.large.new_card.disabled','创建卡牌',newCard,function(){
|
||||
var name=page.querySelector('input.new_name').value;
|
||||
|
@ -49088,7 +49087,7 @@
|
|||
editnode.classList.add('disabled');
|
||||
delnode.innerHTML='取消';
|
||||
delete delnode.button;
|
||||
container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
container.code='skill={\n \n}\n\n/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
if(page.fromchar=='add'){
|
||||
page.fromchar=true;
|
||||
}
|
||||
|
@ -49174,7 +49173,7 @@
|
|||
delete window.saveNonameInput;
|
||||
};
|
||||
var editor=ui.create.editor(container,saveInput);
|
||||
container.code='skill={\n \n}\n\n\/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
container.code='skill={\n \n}\n\n/*\n示例:\nskill={\n trigger:{player:"phaseJieshuBegin"},\n frequent:true,\n content:function(){\n player.draw()\n }\n}\n此例为闭月代码\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
|
||||
var citebutton=document.createElement('button');
|
||||
citebutton.innerHTML='引用代码';
|
||||
|
@ -49402,10 +49401,10 @@
|
|||
}
|
||||
}
|
||||
else{
|
||||
dashes.content.node.code='function(config,pack){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项(见选项代码);参数2为扩展定义的武将、卡牌和技能等(可在此函数中修改)\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
dashes.precontent.node.code='function(){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之前,且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
dashes.config.node.code='config={\n \n}\n\n\/*\n示例:\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
dashes.help.node.code='help={\n \n}\n\n\/*\n示例:\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单-选项-帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/';
|
||||
dashes.content.node.code='function(config,pack){\n \n}\n\n/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项(见选项代码);参数2为扩展定义的武将、卡牌和技能等(可在此函数中修改)\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
dashes.precontent.node.code='function(){\n \n}\n\n/*\n函数执行时机为游戏数据加载之前,且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
dashes.config.node.code='config={\n \n}\n\n/*\n示例:\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
dashes.help.node.code='help={\n \n}\n\ns/*\n示例:\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单-选项-帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*/';
|
||||
}
|
||||
};
|
||||
var dashes={};
|
||||
|
@ -49511,10 +49510,10 @@
|
|||
}
|
||||
};
|
||||
page.content={}
|
||||
createCode('主','主代码',page,clickCode,'content','function(config,pack){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项(见选项代码);参数2为扩展定义的武将、卡牌和技能等(可在此函数中修改)\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
|
||||
createCode('启','启动代码',page,clickCode,'precontent','function(){\n \n}\n\n\/*\n函数执行时机为游戏数据加载之前,且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
|
||||
createCode('选','选项代码',page,clickCode,'config','config={\n \n}\n\n\/*\n示例:\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
|
||||
createCode('帮','帮助代码',page,clickCode,'help','help={\n \n}\n\n\/*\n示例:\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单-选项-帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*\/');
|
||||
createCode('主','主代码',page,clickCode,'content','function(config,pack){\n \n}\n\n/*\n函数执行时机为游戏数据加载之后、界面加载之前\n参数1扩展选项(见选项代码);参数2为扩展定义的武将、卡牌和技能等(可在此函数中修改)\n导出时本段代码中的换行、缩进以及注释将被清除\n*/');
|
||||
createCode('启','启动代码',page,clickCode,'precontent','function(){\n \n}\n\n/*\n函数执行时机为游戏数据加载之前,且不受禁用扩展的限制\n除添加模式外请慎用\n导出时本段代码中的换行、缩进以及注释将被清除\n*/');
|
||||
createCode('选','选项代码',page,clickCode,'config','config={\n \n}\n\n/*\n示例:\nconfig={\n switcher_example:{\n name:"示例列表选项",\n init:"3",\n item:{"1":"一","2":"二","3":"三"}\n },\n toggle_example:{\n name:"示例开关选项",\n init:true\n }\n}\n此例中传入的主代码函数的默认参数为{switcher_example:"3",toggle_example:true}\n导出时本段代码中的换行、缩进以及注释将被清除\n*/');
|
||||
createCode('帮','帮助代码',page,clickCode,'help','help={\n \n}\n\n/*\n示例:\nhelp={\n "帮助条目":"<ul><li>列表1-条目1<li>列表1-条目2</ul><ol><li>列表2-条目1<li>列表2-条目2</ul>"\n}\n帮助内容将显示在菜单-选项-帮助中\n导出时本段代码中的换行、缩进以及注释将被清除\n*/');
|
||||
|
||||
return page;
|
||||
}());
|
||||
|
@ -49678,7 +49677,7 @@
|
|||
game.saveConfig('extension_'+extname+'_enable',true);
|
||||
game.saveConfig('extension_'+extname+'_version',that.info.version);
|
||||
for(var i in game.importedPack.config){
|
||||
if(game.importedPack.config[i]&&game.importedPack.config[i].hasOwnProperty('init')){
|
||||
if(game.importedPack.config[i]&&Object.prototype.hasOwnProperty.call(game.importedPack.config[i], 'init')){
|
||||
game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init);
|
||||
}
|
||||
}
|
||||
|
@ -56919,7 +56918,7 @@
|
|||
if(!information) {
|
||||
resolve(`${lib.assetURL}image/card/${imageName}.png`)
|
||||
return;
|
||||
};
|
||||
}
|
||||
const image=information.image;
|
||||
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
|
||||
else if(image.startsWith('db:')) game.getDB('image',image.slice(3)).then(resolve,reject);
|
||||
|
@ -58298,7 +58297,7 @@
|
|||
priority:skill=>{
|
||||
const info=get.info(skill);
|
||||
if(!info) return 0;
|
||||
if(info.hasOwnProperty('_priority')) return info._priority;
|
||||
if(Object.prototype.hasOwnProperty.call(info, '_priority')) return info._priority;
|
||||
let priority=0;
|
||||
if(info.priority){
|
||||
priority=info.priority*100;
|
||||
|
@ -58946,7 +58945,7 @@
|
|||
character:(name,num)=>{
|
||||
let info=lib.character[name];
|
||||
if(!info){
|
||||
const pack=Object.keys(lib.characterPack).find(pack=>lib.characterPack[pack].hasOwnProperty(name));
|
||||
const pack=Object.keys(lib.characterPack).find(pack=>Object.prototype.hasOwnProperty.call(lib.characterPack[pack], name));
|
||||
if(pack) info=lib.characterPack[pack][name];
|
||||
}
|
||||
if(info){
|
||||
|
@ -59145,7 +59144,7 @@
|
|||
}
|
||||
num=Math.floor(num/4);
|
||||
for(i=0;i<num-level;i++){
|
||||
str=str.replace(/\n /g,'\n');
|
||||
str=str.replace(/\n {4}/g,'\n');
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
@ -59318,7 +59317,6 @@
|
|||
case 'purple':return '三对三对二';
|
||||
case 'zhong':return (config.double_character?'双将':'')+'忠胆英杰';
|
||||
case 'stratagem':return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'谋攻';
|
||||
debugger
|
||||
default:return `${get.cnNumber(parseInt(config.number))}人${config.double_nei?'双内':''}${config.enable_commoner?'带民':''}${config.double_character?'双将':''}身份`;
|
||||
}
|
||||
}
|
||||
|
@ -60005,7 +60003,7 @@
|
|||
if(card.length==1) return get.suit(card[0],player);
|
||||
return 'none';
|
||||
}
|
||||
else if(!card.hasOwnProperty('suit')&&Array.isArray(card.cards)){
|
||||
else if(!Object.prototype.hasOwnProperty.call(card, 'suit')&&Array.isArray(card.cards)){
|
||||
return get.suit(card.cards,player);
|
||||
}
|
||||
else{
|
||||
|
@ -60057,7 +60055,7 @@
|
|||
if(!card) return;
|
||||
//狗卡你是真敢出啊
|
||||
var number=null;
|
||||
if(card.hasOwnProperty('number')){
|
||||
if(Object.prototype.hasOwnProperty.call(card, 'number')){
|
||||
number=card.number;
|
||||
if(typeof number!='number') number=null;
|
||||
}
|
||||
|
@ -60590,7 +60588,7 @@
|
|||
var result=function(){
|
||||
if(filter==arguments[i]) return true;
|
||||
for(var j in filter){
|
||||
if(filter.hasOwnProperty(j)){
|
||||
if(Object.prototype.hasOwnProperty.call(filter, j)){
|
||||
if(get.itemtype(arguments[i])=='card'){
|
||||
if(j=='name'){
|
||||
if(Array.isArray(filter[j])){
|
||||
|
|
Loading…
Reference in New Issue