diff --git a/card/yongjian.js b/card/yongjian.js index 31702afed..0269a99ff 100644 --- a/card/yongjian.js +++ b/card/yongjian.js @@ -641,6 +641,47 @@ game.import('card',function(lib,game,ui,get,ai,_status){ } } } + }, + /** + * @deprecated + */ + _yongjian_zengyu:{ + get filter(){ + return lib.skill._gifting.filter; + }, + set filter(filter){ + lib.skill._gifting.filter=filter; + }, + get filterCard(){ + return lib.skill._gifting.filterCard; + }, + set filterCard(filterCard){ + lib.skill._gifting.filterCard=filterCard; + }, + get filterTarget(){ + return lib.skill._gifting.filterTarget; + }, + set filterTarget(filterTarget){ + lib.skill._gifting.filterTarget=filterTarget; + }, + get check(){ + return lib.skill._gifting.check; + }, + set check(check){ + lib.skill._gifting.check=check; + }, + get content(){ + return lib.skill._gifting.content; + }, + set content(content){ + lib.skill._gifting.content=content; + }, + get ai(){ + return lib.skill._gifting.ai; + }, + set ai(ai){ + lib.skill._gifting.ai=ai; + } } }, translate:{ diff --git a/character/clan.js b/character/clan.js index d427ef4b8..d665d3244 100644 --- a/character/clan.js +++ b/character/clan.js @@ -37,12 +37,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'useCardToPlayered'}, filter:function(event,player){ if(!event.isFirstTarget) return false; - return lib.skill.dcweidang.getLength(event.card)==player.getHistory('useCard').indexOf(event.getParent())+1; + return get.cardNameLength(event.card)==player.getHistory('useCard').indexOf(event.getParent())+1; }, direct:true, content:function(){ 'step 0' - var num=lib.skill.dcweidang.getLength(trigger.card); + var num=get.cardNameLength(trigger.card); event.num=num; player.chooseTarget(get.prompt('clanjiejian'),'令一名目标角色摸'+get.cnNumber(num)+'张牌',function(card,player,target){ return _status.event.getTrigger().targets.contains(target); @@ -57,7 +57,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ ai:{threaten:3}, mod:{ aiOrder:function(player,card,num){ - if(typeof card=='object'&&lib.skill.dcweidang.getLength(card)==player.getHistory('useCard').length+1){ + if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1){ if(get.effect(player,card,player,player)>0) return num+10; } }, @@ -68,17 +68,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'damageEnd'}, filter:function(event,player){ if(!event.card) return false; - var num=lib.skill.dcweidang.getLength(event.card); + var num=get.cardNameLength(event.card); return typeof num=='number'&&num>0; }, check:function(event,player){ - var num=lib.skill.dcweidang.getLength(event.card); + var num=get.cardNameLength(event.card); if(num>=player.getDamagedHp()) return true; return player.getHistory('useSkill',evt=>evt.skill=='clanhuanghan').length&&player.hasSkill('clanbaozu',null,false,false)&&player.awakenedSkills.contains('clanbaozu'); }, content:function(){ 'step 0' - player.draw(lib.skill.dcweidang.getLength(trigger.card)); + player.draw(get.cardNameLength(trigger.card)); if(player.isDamaged()) player.chooseToDiscard(player.getDamagedHp(),'he',true); 'step 1' if(player.getHistory('useSkill',evt=>evt.skill=='clanhuanghan').length>1&&player.hasSkill('clanbaozu',null,false,false)&&player.awakenedSkills.contains('clanbaozu')){ @@ -138,18 +138,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){ if(!player.countCards('h')) event.finish(); 'step 3' player.chooseCard('迂志:请展示一张手牌','摸此牌牌名字数的牌。下一轮开始时,若本轮你使用的牌数或上一轮你以此法摸的牌数小于此牌牌名字数,则你失去1点体力。',true,function(card,player){ - var num=lib.skill.dcweidang.getLength(card); + var num=get.cardNameLength(card); return typeof num=='number'&&num>0; }).set('ai',function(card){ - if(_status.event.dying&&_status.event.num>0&&lib.skill.dcweidang.getLength(card)>_status.event.num) return 1/lib.skill.dcweidang.getLength(card);//怂 - return lib.skill.dcweidang.getLength(card);//勇 + if(_status.event.dying&&_status.event.num>0&&get.cardNameLength(card)>_status.event.num) return 1/get.cardNameLength(card);//怂 + return get.cardNameLength(card);//勇 }).set('dying',player.hp+player.countCards('hs',{name:['tao','jiu']})<1).set('num',event.num1); 'step 4' if(result.bool){ player.logSkill('clanyuzhi'); player.showCards(result.cards,get.translation(player)+'发动了【迂志】'); - player.draw(lib.skill.dcweidang.getLength(result.cards[0])); - player.storage.clanyuzhi=lib.skill.dcweidang.getLength(result.cards[0]); + player.draw(get.cardNameLength(result.cards[0])); + player.storage.clanyuzhi=get.cardNameLength(result.cards[0]); player.markSkill('clanyuzhi'); } }, @@ -165,13 +165,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'damageEnd',source:'damageSource'}, filter:function(event,player){ if(!event.card) return false; - var num=lib.skill.dcweidang.getLength(event.card); + var num=get.cardNameLength(event.card); return typeof num=='number'&&num>0&&player.countCards('he'); }, direct:true, content:function(){ 'step 0' - var num=lib.skill.dcweidang.getLength(trigger.card),str=''; + var num=get.cardNameLength(trigger.card),str=''; if(player.getDamagedHp()>0) str+=('并摸'+get.cnNumber(player.getDamagedHp())+'张牌'); player.chooseToDiscard(get.prompt('clanxieshu'),'弃置'+get.cnNumber(num)+'张牌'+str,'he',num).set('ai',function(card){ var player=_status.event.player; @@ -307,7 +307,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ var val=get.value(card); return 6-val; }).set('cards',trigger.player.getCards('he',card=>{ - return lib.skill.dcweidang.getLength(card)==num; + return get.cardNameLength(card)==num; })); 'step 1' if(result.bool) trigger.player.recast(result.cards); @@ -601,7 +601,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ else{ var list=[4,3,2,1]; player.getHistory('useCard',evt=>{ - var len=lib.skill.dcweidang.getLength(evt.card); + var len=get.cardNameLength(evt.card); list.remove(len); }); if(list.length) ret=list[0]; @@ -641,7 +641,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ else{ var list=[4,3,2,1]; player.getHistory('useCard',evt=>{ - var len=lib.skill.dcweidang.getLength(evt.card); + var len=get.cardNameLength(evt.card); list.remove(len); }); if(list.length) ret=list[0]; @@ -675,13 +675,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ var len=_status.event.len; var card=button.link; var fix=1; - if(lib.skill.dcweidang.getLength(card)==len) fix=2; + if(get.cardNameLength(card)==len) fix=2; return fix*_status.event.player.getUseValue(card); }).set('len',function(){ if(!player.hasSkill('clanxiaoyong')) return 0; var list=[]; player.getHistory('useCard',evt=>{ - var len=lib.skill.dcweidang.getLength(evt.card); + var len=get.cardNameLength(evt.card); list.add(len); }); if(!list.contains(count)) return count; @@ -740,9 +740,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player:'useCard', }, filter:function(event,player){ - var len=lib.skill.dcweidang.getLength(event.card); + var len=get.cardNameLength(event.card); if(player.hasHistory('useCard',function(evt){ - return evt!=event&&lib.skill.dcweidang.getLength(evt.card)==len; + return evt!=event&&get.cardNameLength(evt.card)==len; },event)) return false; if(!player.getStat().skill.clanguangu) return false; var history=player.getAllHistory('useSkill',evt=>{ @@ -781,9 +781,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ break; } } - if(numx==lib.skill.dcweidang.getLength(card)){ + if(numx==get.cardNameLength(card)){ if(!player.hasHistory('useCard',evt=>{ - return numx==lib.skill.dcweidang.getLength(evt.card); + return numx==get.cardNameLength(evt.card); })){ return num+9; } diff --git a/character/huicui.js b/character/huicui.js index 511b235f0..7ff66f6c0 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -2174,23 +2174,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){ dcweidang:{ audio:2, trigger:{global:'phaseJieshuBegin'}, - getLength:function(card){ - var name=get.translation(get.name(card)); - if(name=='挟令') name='挟天子以令诸侯'; - if(name=='霹雳投石车') name='霹雳车'; - return name.length; - }, + /** + * @deprecated + */ + getLength:card=>get.cardNameLength(card), direct:true, filter:function(event,player){ var num=lib.skill.dcqinshen.getNum(); - return event.player!=player&&(_status.connectMode?player.countCards('he'):player.hasCard(card=>lib.skill.dcweidang.getLength(card)==num,'he')); + return event.player!=player&&(_status.connectMode?player.countCards('he'):player.hasCard(card=>get.cardNameLength(card)==num,'he')); }, content:function(){ 'step 0' var num=lib.skill.dcqinshen.getNum(); event.num=num; player.chooseCard(get.prompt('dcweidang'),'将一张字数为'+num+'的牌置于牌堆底,然后获得一张字数为'+num+'的牌。若你能使用此牌,你使用之。','he',(card,player,target)=>{ - return lib.skill.dcweidang.getLength(card)==_status.event.num; + return get.cardNameLength(card)==_status.event.num; }).set('num',num).set('ai',card=>{ return 5-get.value(card); }); @@ -2208,7 +2206,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ } else event.finish(); 'step 2' - var card=get.cardPile(cardx=>lib.skill.dcweidang.getLength(cardx)==num); + var card=get.cardPile(cardx=>get.cardNameLength(cardx)==num); if(card){ player.gain(card,'gain2'); if(player.hasUseTarget(card)){ diff --git a/character/sp.js b/character/sp.js index 7df77383e..d35541ba3 100755 --- a/character/sp.js +++ b/character/sp.js @@ -1139,7 +1139,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ if(info.type==get.type2(card,false)) return true; if(info.suit!='none'&&info.suit==get.suit(card,false)) return true; if(typeof info.number=='number'&&info.number>0&&info.number==get.suit(card,false)) return true; - return info.length==lib.skill.dcweidang.getLength(card) + return info.length==get.cardNameLength(card) }, content:function(){ 'step 0' @@ -1156,7 +1156,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ type:get.type2(card,player), suit:get.suit(card,player), number:get.number(card,player), - length:lib.skill.dcweidang.getLength(card), + length:get.cardNameLength(card), } event.cards=[]; event.forceDie=true; @@ -2915,7 +2915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'useCard'}, forced:true, filter:function(event,player){ - return lib.skill.dcweidang.getLength(event.card)==player.getHistory('useCard').indexOf(event)+1; + return get.cardNameLength(event.card)==player.getHistory('useCard').indexOf(event)+1; }, content:function(){ var card=trigger.card; @@ -2928,14 +2928,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){ filter:function(event,player){ var card=event.card; if(player!=_status.currentPhase||!card||event.getParent().type!='card') return false; - return lib.skill.dcweidang.getLength(card)==player.getHistory('useCard').indexOf(event.getParent(2))+1; + return get.cardNameLength(card)==player.getHistory('useCard').indexOf(event.getParent(2))+1; }, content:function(){ trigger.num++; },*/ mod:{ aiOrder:function(player,card,num){ - if(typeof card=='object'&&lib.skill.dcweidang.getLength(card)==player.getHistory('useCard').length+1) return num+10; + if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1) return num+10; }, } }, diff --git a/game/game.js b/game/game.js index e4566a971..9a5f2dd38 100644 --- a/game/game.js +++ b/game/game.js @@ -190,6 +190,8 @@ }, } }, + //Yingbian + //应变 yingbian:{ condition:{ color:new Map([ @@ -361,6 +363,12 @@ ['all','无视条件执行所有选项'] ]) }, + //The actual card name + //实际的卡牌名称 + actualCardName:new Map([ + ['挟令','挟天子以令诸侯'], + ['霹雳投石车','霹雳车'] + ]), characterDialogGroup:{ '收藏':function(name,capt){ return lib.config.favouriteCharacter.contains(name)?capt:null; @@ -30702,7 +30710,9 @@ if(trigger.getParent().notLink()) trigger.getParent().lianhuanable=true; } }, - //Deprecated skills + /** + * @deprecated + */ _chongzhu:{ get filter(){ return lib.skill._recasting.filter; @@ -30728,44 +30738,6 @@ set ai(ai){ lib.skill._recasting.ai=ai; } - }, - _yongjian_zengyu:{ - get filter(){ - return lib.skill._gifting.filter; - }, - set filter(filter){ - lib.skill._gifting.filter=filter; - }, - get filterCard(){ - return lib.skill._gifting.filterCard; - }, - set filterCard(filterCard){ - lib.skill._gifting.filterCard=filterCard; - }, - get filterTarget(){ - return lib.skill._gifting.filterTarget; - }, - set filterTarget(filterTarget){ - lib.skill._gifting.filterTarget=filterTarget; - }, - get check(){ - return lib.skill._gifting.check; - }, - set check(check){ - lib.skill._gifting.check=check; - }, - get content(){ - return lib.skill._gifting.content; - }, - set content(content){ - lib.skill._gifting.content=content; - }, - get ai(){ - return lib.skill._gifting.ai; - }, - set ai(ai){ - lib.skill._gifting.ai=ai; - } } }, character:{}, @@ -53220,6 +53192,12 @@ }, }; const get={ + //Get the card name length + //获取此牌的字数 + cardNameLength:card=>{ + const name=get.translation(get.name(card)); + return (lib.actualCardName.get(name)||name).length; + }, //Yingbian //应变 //Get the Yingbian conditions (of the card)