This commit is contained in:
libccy 2017-01-23 20:19:03 +08:00
parent 10bd119486
commit a21c9cd0ac
5 changed files with 158 additions and 18 deletions

View File

@ -6,6 +6,7 @@ character.old={
fazheng:['male','shu',3,['enyuan','xuanhuo']],
liru:['male','qun',3,['juece','mieji','fencheng']],
yujin:['male','wei',4,['jieyue']],
lusu:['male','wu',3,['haoshi','dimeng']],
old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']],
yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
},

View File

@ -13,7 +13,7 @@ character.shenhua={
// xin_yuji:['male','qun',3,['guhuo']],
sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
pangtong:['male','shu',3,['lianhuan','niepan']],
pangtong:['male','shu',3,['xinlianhuan','niepan']],
xunyu:['male','wei',3,['quhu','jieming']],
dianwei:['male','wei',4,['xinqiangxi']],
taishici:['male','wu',4,['tianyi']],
@ -25,7 +25,7 @@ character.shenhua={
zhurong:['female','shu',4,['juxiang','lieren']],
caopi:['male','wei',3,['xingshang','fangzhu','songwei'],['zhu']],
xuhuang:['male','wei',4,['duanliang']],
lusu:['male','wu',3,['haoshi','dimeng']],
re_lusu:['male','wu',3,['haoshi','redimeng']],
sunjian:['male','wu',4,['yinghun']],
dongzhuo:['male','qun',8,['jiuchi','roulin','benghuai','baonue'],['zhu']],
jiaxu:['male','qun',3,['luanwu','wansha','weimu']],
@ -44,6 +44,136 @@ character.shenhua={
menghuo:['zhurong'],
},
skill:{
redimeng:{
audio:'dimeng',
enable:'phaseUse',
usable:1,
position:'he',
filterCard:function(){
if(ui.selected.targets.length==2) return false;
return true;
},
selectCard:[0,Infinity],
selectTarget:2,
filterTarget:function(card,player,target){
if(player==target) return false;
if(ui.selected.targets.length==0) return true;
return (Math.abs(ui.selected.targets[0].num('h')-target.num('h'))==
ui.selected.cards.length);
},
multitarget:true,
multiline:true,
content:function(){
'step 0'
event.cards0=targets[0].get('h');
event.cards1=targets[1].get('h');
targets[0].lose(event.cards0,ui.special);
targets[1].lose(event.cards1,ui.special);
'step 1'
targets[0].gain(event.cards1,targets[1]);
targets[1].gain(event.cards0,targets[0]);
targets[0].$give(event.cards0.length,targets[1]);
targets[1].$give(event.cards1.length,targets[0]);
},
targetprompt:['先拿牌','后拿牌'],
find:function(type){
var list=[];
var player=_status.event.player;
var num=player.num('he');
var count=0;
var from,nh;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&ai.get.attitude(player,game.players[i])>3){
list.push(game.players[i]);
}
}
if(list.length==0) return null;
list.sort(function(a,b){
return a.num('h')-b.num('h');
});
if(type==1) return list[0];
from=list[0];
nh=from.num('h');
list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&ai.get.attitude(player,game.players[i])<1){
list.push(game.players[i]);
}
}
if(list.length==0) return null;
list.sort(function(a,b){
return b.num('h')-a.num('h');
});
for(var i=0;i<list.length;i++){
var nh2=list[i].num('h');
if(nh2-nh<=num){
count=nh2-nh;break;
}
}
if(count<=0) return null;
if(count==1&&nh>=2) return null;
if(type==3) return count;
return list[i];
},
check:function(card){
var count=lib.skill.redimeng.find(3);
if(!count) return -1;
if(ui.selected.cards.length<count) return 11-ai.get.value(card);
return -1;
},
ai:{
order:8,
threaten:1.6,
expose:0.5,
result:{
player:function(player,target){
if(ui.selected.targets.length==0){
if(target==lib.skill.redimeng.find(1)) return 1;
return 0;
}
else{
if(target==lib.skill.redimeng.find(2)) return 1;
return 0;
}
}
}
}
},
xinlianhuan:{
group:['lianhuan3','lianhuan2','lianhuan4'],
},
lianhuan3:{
enable:'phaseUse',
filter:function(event,player){
return player.num('h',{suit:'club'})>0;
},
filterCard:{suit:'club'},
viewAs:{name:'tiesuo'},
prompt:'将一张梅花牌当铁锁连环使用',
check:function(card){return 6-ai.get.value(card)},
ai:{
order:7.5,
result:{
target:function(player,target){
if(ui.selected.targets.length) return 0;
if(target.isLinked()) return 1;
return -1;
}
}
}
},
lianhuan4:{
trigger:{player:'useCard'},
filter:function(event){
return event.skill=='lianhuan3'&&event.targets.length==1;
},
forced:true,
popup:false,
content:function(){
player.draw();
}
},
reluanji:{
audio:'luanji',
enable:'phaseUse',
@ -2419,7 +2549,7 @@ character.shenhua={
player.draw();
},
discard:false,
prompt:'将要重铸的牌置于弃牌堆并摸一张牌',
prompt:'将一张梅花牌置于弃牌堆并摸一张牌',
delay:0.5,
prepare:function(cards,player){
player.$throw(cards,1000);
@ -2445,10 +2575,15 @@ character.shenhua={
player.storage.niepan=false;
},
filter:function(event,player){
if(event.type!='dying') return false;
if(player!=event.dying) return false;
if(player.storage.niepan) return false;
return true;
if(event.type=='dying'){
if(player!=event.dying) return false;
return true;
}
else if(event.parent.name=='phaseUse'){
return true;
}
return false;
},
content:function(){
'step 0'
@ -2470,7 +2605,11 @@ character.shenhua={
},
save:true,
result:{
player:10
player:function(player){
if(player.hp<=1) return 10;
if(player.hp==2&&player.num('he')<=1) return 10;
return 0;
}
},
threaten:function(player,target){
if(!target.storage.niepan) return 0.6;
@ -3701,6 +3840,10 @@ character.shenhua={
},
translate:{
re_yuanshao:'袁绍',
re_lusu:'鲁肃',
redimeng:'缔盟',
redimeng_info:'出牌阶段限一次你可以弃置X张牌选择两名其他角色X为这两名角色的手牌差你混合他们的手牌然后令其中一名角色获得其中的一张牌并令另一名角色获得其中的一张牌然后重复此流程直到这些牌均被获得为止',
reluanji:'乱击',
reluanji_info:'你可以将两张与你本回合以此法转化的花色均不相同的手牌当【万箭齐发】使用,然后当一名已受伤的角色因响应此牌而打出【闪】时,该角色摸一张牌',
xintianxiang:'天香',
@ -3840,9 +3983,11 @@ character.shenhua={
huoji:'火计',
bazhen:'八阵',
kanpo:'看破',
xinlianhuan:'连环',
lianhuan:'连环',
lianhuan1:'连环',
lianhuan2:'重铸♣︎',
lianhuan3:'连环',
lianhuan2:'连铸',
niepan:'涅槃',
quhu:'驱虎',
jieming:'节命',
@ -3853,11 +3998,12 @@ character.shenhua={
luanji:'乱击',
xueyi:'血裔',
mengjin:'猛进',
xinlianhuan_info:' 你可以将一张♣手牌当【铁索连环】使用,若以此法使用的【铁索连环】仅指定一个目标,你摸一张牌;你可以重铸♣牌',
huoji_info:'出牌阶段,你可以将你的任意一张♥或♦手牌当【火攻】使用。',
bazhen_info:'当你没装备防具时,始终视为你装备着【八卦阵】。',
kanpo_info:'你可以将你的任意一张♠或♣手牌当【无懈可击】使用。',
lianhuan_info:'出牌阶段,你可以将你任意一张梅花手牌当【铁索连环】使用或重铸。',
niepan_info:'限定技,当你处于濒死状态时你可以丢弃你所有的牌和你判定区里的牌并重置你的武将牌然后摸三张牌且体力回复至3点。',
niepan_info:'限定技,出牌阶段或当你处于濒死状态时你可以丢弃你所有的牌和你判定区里的牌并重置你的武将牌然后摸三张牌且体力回复至3点。',
quhu_info:'出牌阶段你可以与一名体力比你多的角色拼点若你赢则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢他/她对你造成一点伤害。每回合限用一次。',
jieming_info:'你每受到1点伤害可令任意一名角色将手牌补至其体力上限的张数(不能超过五张)。',
qiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害,每回合限一次。',

View File

@ -496,6 +496,7 @@ window.noname_asset_list=[
'image/character/re_huatuo.jpg',
'image/character/re_lidian.jpg',
'image/character/re_liubei.jpg',
'image/character/re_lusu.jpg',
'image/character/re_luxun.jpg',
'image/character/re_lvbu.jpg',
'image/character/re_lvmeng.jpg',

View File

@ -9,15 +9,7 @@ window.noname_update={
'game/config.js',
'game/asset.js',
'game/source.js',
'character/gujian.js',
'character/hearth.js',
'character/swd.js',
'character/rank.js',
'character/xianjian.js',
'character/shenhua.js',
'character/old.js',
'character/sp.js',
'character/yijiang.js',
'character/*',
'card/swd.js',
'card/guozhan.js',
'mode/tafang.js',

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