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@ -1284,43 +1284,43 @@ character.refresh={
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re_huatuo:'界华佗',
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re_lidian:'李典',
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qinxue:'勤学',
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retuxi:'突袭·新',
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reluoyi:'裸衣·新',
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reluoyi2:'裸衣·新',
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reganglie:'刚烈·新',
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retuxi:'新突袭',
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reluoyi:'新裸衣',
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reluoyi2:'新裸衣',
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reganglie:'新刚烈',
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qingjian:'清俭',
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reyingzi:'英姿·新',
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refanjian:'反间·新',
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reyingzi:'新英姿',
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refanjian:'新反间',
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refanjian_card:'弃牌',
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refanjian_hp:'流失体力',
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reqianxun:'谦逊·新',
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reqianxun2:'谦逊·新',
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relianying:'连营·新',
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reqianxun:'新谦逊',
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reqianxun2:'新谦逊',
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relianying:'新连营',
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retishen:'替身',
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retishen2:'替身',
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reyajiao:'涯角',
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rejianxiong:'奸雄·新',
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rejianxiong:'新奸雄',
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rejianxiong_mopai:'摸牌',
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rejianxiong_napai:'拿牌',
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reyiji:'遗计·新',
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reyiji2:'遗计·新',
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reyiji:'新遗计',
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reyiji2:'新遗计',
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yijue:'义绝',
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yijue2:'义绝',
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retieji:'铁骑·新',
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retieji2:'铁骑·新',
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refankui:'反馈·新',
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retieji:'新铁骑',
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retieji2:'新铁骑',
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refankui:'新反馈',
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reyicong:'义从',
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qiaomeng:'趫猛',
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rekurou:'苦肉·新',
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rekurou:'新苦肉',
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zhaxiang:'诈降',
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zhaxiang2:'诈降',
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zhuhai:'诛害',
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qianxin:'潜心',
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jianyan:'荐言',
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reguicai:'鬼才·新',
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reguicai:'新鬼才',
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xunxun:'恂恂',
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wangxi:'忘隙',
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reguose:'国色·新',
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reguose:'新国色',
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fenwei:'奋威',
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chulao:'除痨',
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rejizhi:'集智',
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@ -2474,7 +2474,7 @@ character.shenhua={
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direct:true,
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content:function(){
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"step 0";
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player.chooseTarget('是否发动【雷击·新】?').ai=function(target){
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player.chooseTarget('是否发动【新雷击】?').ai=function(target){
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return ai.get.damageEffect(target,player,player,'thunder');
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};
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"step 1"
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@ -3120,7 +3120,7 @@ character.shenhua={
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hongyan:'红颜',
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buqu:'不屈',
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leiji:'雷击',
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spleiji:'雷击·新',
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spleiji:'新雷击',
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guidao:'鬼道',
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huangtian:'黄天',
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huangtian2:'黄天',
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@ -2,8 +2,10 @@ window.config={
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forbidai:['zuoci','caiwenji'],
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forbidsingle:['menghuo','huanggai','machao','pangde','yanwen','xiahoudun','xuzhu','luxun',
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'xuhuang','yujin','xiaoqiao','daqiao','zhangjiao','zhangbao'],
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forbidall:['caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu',
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'xiahouyuan','huangzhong','weiyan','dianwei','gongsunzan','zhangjiao'],
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forbidall:['xiahouyuan','huangzhong','weiyan','dianwei','zhangjiao'],
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forbidpack:{
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refresh:['caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu','gongsunzan']
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},
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forbidversus:['swd_kangnalishi'],
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forbidstone:['zhugedan','pal_xuanxiao','hs_malfurion','lusu','chenlin',
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'gjqt_bailitusu','yuanshao','swd_anka','swd_nicole','daqiao','re_daqiao',
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30
game/game.js
30
game/game.js
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@ -20644,8 +20644,15 @@
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else{
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opacity='';
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}
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var skilltrans=get.translation(skills[i]);
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if(skilltrans&&skilltrans.length==3&&skilltrans[0]=='新'){
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skilltrans=skilltrans.slice(1);
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}
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else{
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skilltrans=skilltrans.slice(0,2);
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}
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str+='<div class="skill" style="'+opacity+
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'">【'+get.translation(skills[i]).slice(0,2)+'】</div><div style="'+opacity+'">'+
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'">【'+skilltrans+'】</div><div style="'+opacity+'">'+
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lib.translate[skills[i]+'_info']+'</div><div style="display:block;height:10px"></div>';
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}
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}
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@ -20780,7 +20787,13 @@
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for(i=0;i<skills.length;i++){
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if(lib.skill[skills[i]]&&lib.skill[skills[i]].nopop) continue;
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if(lib.translate[skills[i]+'_info']){
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translation=get.translation(skills[i]).slice(0,2);
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translation=get.translation(skills[i]);
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if(translation.length==3&&translation[0]=='新'){
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translation=translation.slice(1);
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}
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else{
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translation=translation.slice(0,2);
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}
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if(!skills2.contains(skills[i])){
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uiintro.add('<div style="opacity:0.5"><div class="skill">【'+translation+'】</div><div>'+lib.translate[skills[i]+'_info']+'</div></div>');
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}
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@ -21040,7 +21053,13 @@
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var skills=infoitem[3];
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for(i=0;i<skills.length;i++){
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if(lib.translate[skills[i]+'_info']){
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translation=get.translation(skills[i])[0]+get.translation(skills[i])[1];
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translation=get.translation(skills[i]);
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if(translation.length==3&&translation[0]=='新'){
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translation=translation.slice(1);
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}
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else{
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translation=translation.slice(0,2);
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}
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uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+lib.translate[skills[i]+'_info']+'</div></div>');
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}
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}
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@ -22273,6 +22292,11 @@
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}
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}
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}
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for(i in lib.config.forbidpack){
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if(lib.config.characters.contains(i)){
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lib.config.forbidall=lib.config.forbidall.concat(lib.config.forbidpack[i]);
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}
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}
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var pilecfg=lib.config.customcardpile[get.config('cardpilename')];
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if(pilecfg){
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@ -216,7 +216,7 @@ mode.guozhan={
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if(lib.character[list[i]][1]==lib.character[list[j]][1]){
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player.init(list[i],list[j],false);
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if(back){
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list.remove(player.name1);
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list.remove(player.name);
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list.remove(player.name2);
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for(var i=0;i<list.length;i++){
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back.push(list[i]);
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@ -2088,6 +2088,7 @@ mode.stone={
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multitarget:true,
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multiline:true,
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content:function(){
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'step 0'
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var maxf=[],maxe=[];
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for(var i=0;i<targets.length;i++){
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if(targets[i].side==player.side){
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@ -2116,10 +2117,11 @@ mode.stone={
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targets.remove(maxe.randomGet());
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}
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targets.sort(lib.sort.seat);
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for(var i=0;i<targets.length;i++){
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targets[i].die()._triggered=null;
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event.targets=targets;
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'step 1'
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if(event.targets.length){
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event.targets.shift().die();
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}
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ui.clear();
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},
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ai:{
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order:9,
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@ -3802,12 +3804,14 @@ mode.stone={
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},
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selectTarget:-1,
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content:function(){
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'step 0'
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targets.randomRemove();
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targets.sort(lib.sort.seat);
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for(var i=0;i<targets.length;i++){
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targets[i].die()._triggered=null;
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event.list=targets;
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'step 1'
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if(event.list.length){
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event.list.shift().die();
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}
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ui.clear();
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},
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ai:{
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order:9,
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@ -5137,11 +5141,12 @@ mode.stone={
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content:function(){
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'step 0'
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targets.sort(lib.sort.seat);
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for(var i=0;i<targets.length;i++){
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targets[i].die()._triggered=null;
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}
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ui.clear();
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event.list=targets;
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'step 1'
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if(event.list.length){
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event.list.shift().die();
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}
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'step 2'
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player.recover(2)
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},
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stoneact:5,
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},
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content:function(){
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var target=player.getLeader();
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target.actused-=3;
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target.actused-=4;
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target.updateActCount();
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player.line(target,'green');
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}
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@ -7119,7 +7124,7 @@ mode.stone={
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trigger.finish();
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},
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ai:{
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threaten:0.5
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threaten:0
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}
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},
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stone_jingxiang:{
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@ -7145,6 +7150,9 @@ mode.stone={
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cardEnabled:function(card){
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if(card.name=='sha') return false;
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}
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},
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ai:{
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threaten:0
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}
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},
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priest_xundao:{
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@ -9271,7 +9279,7 @@ mode.stone={
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stone_mieshi:'灭世',
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stone_mieshi_info:'你出场时,消灭所有其他随从,弃置己方主将的所有手牌,每有一名敌方随从死亡,便受到两点伤害',
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stone_shixu:'时序',
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stone_shixu_info:'你出场的回合内,己方主将获得3点行动值',
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stone_shixu_info:'你出场的回合内,己方主将获得4点行动值',
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stone_chenshui:'沉睡',
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stone_chenshui_info:'己方主将的回合结束阶段,令其获得一张梦境牌',
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stone_mowang:'魔网',
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@ -9335,8 +9343,8 @@ mode.stone={
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spell_nuhuozhongshao_info:'对一名随从造成一点伤害,然后令其摸两张牌',
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spell_xuanfengzhan:'旋风斩',
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spell_xuanfengzhan_info:'对所有随从造成一点伤害',
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spell_juemingluandou:'绝命乱半',
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spell_juemingluandou_info:'随机保留一名随从,然后令所有其他随从死亡(无法触发死亡技能)',
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spell_juemingluandou:'绝命乱斗',
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spell_juemingluandou_info:'随机保留一名随从,然后令所有其他随从死亡',
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spell_zhongnian:'重碾',
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spell_zhongnian_info:'造成X点伤害,X为已受伤的友方角色数且不超过3',
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@ -9499,7 +9507,7 @@ mode.stone={
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spell_liliangzhufu_info:'令一名随从摸两张牌',
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spell_jinyingduijue:'精英对决',
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spell_jinyingduijue_info:'双方各保留体力值最高的一名随从,然后令其他随从死亡(无法触发死亡技能)',
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spell_jinyingduijue_info:'双方各保留体力值最高的一名随从,然后令其他随从死亡',
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spell_shenpan:'审判',
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spell_shenpan_info:'若你的对手随从数多于你,则随机令一名敌方随从死亡',
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spell_shenshengfennu:'神圣愤怒',
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@ -10066,7 +10074,7 @@ mode.stone={
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spell_binghuan:'冰环',
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spell_binghuan_info:'将场上所有随从翻面',
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spell_morizaihuo:'末日灾祸',
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spell_morizaihuo_info:'令场上所有随从立即死亡(无法触发死亡技能),回复两点体力',
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spell_morizaihuo_info:'令场上所有随从立即死亡,回复两点体力',
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spell_zhiliaozhichu:'治疗之触',
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spell_zhiliaozhichu_info:'令目标随从恢复所有体力值并获得嘲讽',
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chaofeng:'嘲讽',
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