Migrate the extension menu.
This commit is contained in:
parent
fb534ef868
commit
a04a2d4732
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@ -14,6 +14,7 @@ import { CONFIGURATION_MENU } from "./library/configuration-menu.js";
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import { dynamicTranslate } from "./library/dynamic-translate.js";
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import { element } from "./library/element.js";
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import { emotionList } from "./library/emotion-list.js";
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import { extensionMenu } from "./library/extension-menu.js";
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import { extensionPack } from "./library/extension-pack.js";
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import { hookMap } from "./library/hook-map.js";
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import { hook } from "./library/hook.js";
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@ -101,6 +102,7 @@ export class Library {
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])
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static characterDialogGroup = CharacterDialogGroup;
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static configMenu = CONFIGURATION_MENU;
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static extensionMenu = extensionMenu;
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constructor() {
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throw new TypeError(`${new.target.name} is not a constructor`);
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@ -0,0 +1,11 @@
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import { BOSS } from "./extension-menu/boss.js";
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import { CARD_PILE } from "./extension-menu/card-pile.js";
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import { COIN } from "./extension-menu/coin.js";
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import { WUXING } from "./extension-menu/wuxing.js";
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export const extensionMenu = {
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cardpile: CARD_PILE,
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boss: BOSS,
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wuxing: WUXING,
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coin: COIN
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};
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@ -0,0 +1,11 @@
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import { ENABLE_AI } from "./boss/enable-ai.js";
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import { ENABLE } from "./boss/enable.js";
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import { HIDE } from "./boss/hide.js";
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import { INTRODUCTION } from "./boss/introduction.js";
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export const BOSS = {
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enable: ENABLE,
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intro: INTRODUCTION,
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enableai: ENABLE_AI,
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hide: HIDE
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};
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@ -0,0 +1,4 @@
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export const ENABLE_AI = {
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name: "随机选将可用",
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init: false
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};
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@ -0,0 +1,37 @@
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export const ENABLE = {
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name: "开启",
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init: false,
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restart: true,
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onswitch(bool) {
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if (bool) {
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var storage = { boss: {}, versus: {}, translate: {} };
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var loadversus = function () {
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game.loadModeAsync("versus", function (mode) {
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for (var i in mode.translate) {
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storage.translate[i] = mode.translate[i];
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}
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for (var i in mode.jiangeboss) {
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if (mode.jiangeboss[i][4].contains("bossallowed")) {
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storage.versus[i] = mode.jiangeboss[i];
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}
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}
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localStorage.setItem("boss_storage_playpackconfig", JSON.stringify(storage));
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});
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};
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game.loadModeAsync("boss", function (mode) {
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for (var i in mode.translate) {
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storage.translate[i] = mode.translate[i];
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}
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for (var i in mode.characterPack.mode_boss) {
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if (mode.characterPack.mode_boss[i][4].contains("bossallowed")) {
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storage.boss[i] = mode.characterPack.mode_boss[i];
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}
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}
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loadversus();
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});
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}
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else {
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localStorage.removeItem("boss_storage_playpackconfig");
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}
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}
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};
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@ -0,0 +1,19 @@
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export const HIDE = {
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name: "隐藏此扩展",
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clear: true,
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onclick() {
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if (this.firstChild.innerHTML == "隐藏此扩展") {
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this.firstChild.innerHTML = "此扩展将在重启后隐藏";
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lib.config.hiddenPlayPack.add("boss");
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if (!lib.config.prompt_hidepack) {
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alert("隐藏的扩展包可通过选项-其它-重置隐藏内容恢复");
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game.saveConfig("prompt_hidepack", true);
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}
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}
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else {
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this.firstChild.innerHTML = "隐藏此扩展";
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lib.config.hiddenPlayPack.remove("boss");
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}
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game.saveConfig("hiddenPlayPack", lib.config.hiddenPlayPack);
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}
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};
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@ -0,0 +1,5 @@
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export const INTRODUCTION = {
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name: "将剑阁和挑战模式的武将添加到其它模式",
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clear: true,
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nopointer: true
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};
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@ -0,0 +1,33 @@
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import { ENABLE } from "./card-pile/enable.js";
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import { GUOHE } from "./card-pile/guohe.js";
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import { HIDE } from "./card-pile/hide.js";
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import { INTRODUCTION } from "./card-pile/introduction.js";
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import { JIU } from "./card-pile/jiu.js";
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import { NANMAN } from "./card-pile/nanman.js";
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import { SHA_FIRE } from "./card-pile/sha-fire.js";
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import { SHA_THUNDER } from "./card-pile/sha-thunder.js";
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import { SHA } from "./card-pile/sha.js";
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import { SHAN } from "./card-pile/shan.js";
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import { SHUNSHOU } from "./card-pile/shunshou.js";
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import { TAO } from "./card-pile/tao.js";
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import { TIESUO } from "./card-pile/tiesuo.js";
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import { WANJIAN } from "./card-pile/wanjian.js";
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import { WUXIE } from "./card-pile/wuxie.js";
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export const CARD_PILE = {
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enable: ENABLE,
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intro: INTRODUCTION,
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sha: SHA,
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huosha: SHA_FIRE,
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leisha: SHA_THUNDER,
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shan: SHAN,
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tao: TAO,
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jiu: JIU,
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wuxie: WUXIE,
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nanman: NANMAN,
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wanjian: WANJIAN,
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guohe: GUOHE,
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shunshou: SHUNSHOU,
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tiesuo: TIESUO,
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hide: HIDE
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};
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@ -0,0 +1,5 @@
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export const CARD_PILE_ITEM = {
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"1": "补充全部",
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"0.5": "补充一半",
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"0": "不补充"
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};
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@ -0,0 +1,5 @@
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export const ENABLE = {
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name: "开启",
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init: false,
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restart: true
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const GUOHE = {
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name: "过河拆桥",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,19 @@
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export const HIDE = {
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name: "隐藏此扩展",
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clear: true,
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onclick() {
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if (this.firstChild.innerHTML == "隐藏此扩展") {
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this.firstChild.innerHTML = "此扩展将在重启后隐藏";
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lib.config.hiddenPlayPack.add("boss");
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if (!lib.config.prompt_hidepack) {
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alert("隐藏的扩展包可通过选项-其它-重置隐藏内容恢复");
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game.saveConfig("prompt_hidepack", true);
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}
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}
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else {
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this.firstChild.innerHTML = "隐藏此扩展";
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lib.config.hiddenPlayPack.remove("boss");
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}
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game.saveConfig("hiddenPlayPack", lib.config.hiddenPlayPack);
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}
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};
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@ -0,0 +1,5 @@
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export const INTRODUCTION = {
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name: "将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后被过多地稀释",
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clear: true,
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nopointer: true
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const JIU = {
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name: "酒",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const NANMAN = {
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name: "南蛮入侵",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const SHA_FIRE = {
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name: "火杀",
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init: "1",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const SHA_THUNDER = {
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name: "雷杀",
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init: "1",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const SHA = {
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name: "杀",
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init: "1",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const SHAN = {
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name: "闪",
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init: "1",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const SHUNSHOU = {
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name: "顺手牵羊",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const TAO = {
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name: "桃",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const TIESUO = {
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name: "铁索连环",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const WANJIAN = {
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name: "万箭齐发",
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init: "0",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,7 @@
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import { CARD_PILE_ITEM } from "./card-pile-item.js";
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export const WUXIE = {
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name: "无懈可击",
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init: "0.5",
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item: CARD_PILE_ITEM
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};
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@ -0,0 +1,13 @@
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import { CANVAS } from "./coin/canvas.js";
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import { DISPLAY } from "./coin/display.js";
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import { ENABLE } from "./coin/enable.js";
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import { HIDE } from "./coin/hide.js";
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import { INTRODUCTION } from "./coin/introduction.js";
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export const COIN = {
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enable: ENABLE,
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intro: INTRODUCTION,
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display: DISPLAY,
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canvas: CANVAS,
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hide: HIDE
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};
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export const CANVAS = {
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name: "特效置顶",
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init: false,
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onclick(bool) {
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game.saveConfig("coin_canvas_playpackconfig", bool);
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if (bool) {
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ui.window.classList.add("canvas_top");
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}
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else {
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ui.window.classList.remove("canvas_top");
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}
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}
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};
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import { ITEM } from "./display/item.js";
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export const DISPLAY = {
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name: "金币显示",
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init: "text",
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item: ITEM,
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onclick(item) {
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game.saveConfig("coin_display_playpackconfig", item);
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if (game.changeCoin) game.changeCoin(0);
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}
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};
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@ -0,0 +1,4 @@
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export const ITEM = {
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symbol: "符号",
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text: "文字"
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};
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@ -0,0 +1,14 @@
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export const ENABLE = {
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name: '开启',
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init: false,
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restart: true,
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onclick(bool) {
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if (bool) {
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lib.config.plays.add('coin');
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}
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else {
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lib.config.plays.remove('coin');
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}
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game.saveConfig('plays', lib.config.plays);
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}
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};
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export const HIDE = {
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name: "隐藏此扩展",
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clear: true,
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onclick() {
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if (this.firstChild.innerHTML == "隐藏此扩展") {
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this.firstChild.innerHTML = "此扩展将在重启后隐藏";
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lib.config.hiddenPlayPack.add("coin");
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if (!lib.config.prompt_hidepack) {
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alert("隐藏的扩展包可通过选项-其它-重置隐藏内容恢复");
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game.saveConfig("prompt_hidepack", true);
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}
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}
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else {
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this.firstChild.innerHTML = "隐藏此扩展";
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lib.config.hiddenPlayPack.remove("coin");
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}
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game.saveConfig("hiddenPlayPack", lib.config.hiddenPlayPack);
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}
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};
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export const INTRODUCTION = {
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name: "每完成一次对局,可获得一定数量的金币;金币可用于购买游戏特效",
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clear: true,
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nopointer: true
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};
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import { ENABLE } from "./wuxing/enable.js";
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import { HIDE } from "./wuxing/hide.js";
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import { INTRODUCTION } from "./wuxing/introduction.js";
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import { NUMBER } from "./wuxing/number.js";
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export const WUXING = {
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enable: ENABLE,
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intro: INTRODUCTION,
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num: NUMBER,
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hide: HIDE
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};
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@ -0,0 +1,5 @@
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export const ENABLE = {
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name: "开启",
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init: false,
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restart: true
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};
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@ -0,0 +1,19 @@
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export const HIDE = {
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name: "隐藏此扩展",
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clear: true,
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onclick() {
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if (this.firstChild.innerHTML == "隐藏此扩展") {
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this.firstChild.innerHTML = "此扩展将在重启后隐藏";
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lib.config.hiddenPlayPack.add("wuxing");
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if (!lib.config.prompt_hidepack) {
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alert("隐藏的扩展包可通过选项-其它-重置隐藏内容恢复");
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game.saveConfig("prompt_hidepack", true);
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}
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}
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else {
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this.firstChild.innerHTML = "隐藏此扩展";
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lib.config.hiddenPlayPack.remove("wuxing");
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}
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game.saveConfig("hiddenPlayPack", lib.config.hiddenPlayPack);
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}
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};
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export const INTRODUCTION = {
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name: "每名角色和部分卡牌在游戏开始时随机获得一个属性",
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clear: true,
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nopointer: true
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};
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import { ITEM } from "./number/item.js";
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export const NUMBER = {
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name: "带属性卡牌",
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init: "0.3",
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item: ITEM
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};
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export const ITEM = {
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"0.1": "10%",
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"0.2": "20%",
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"0.3": "30%",
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"0.5": "50%"
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};
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