优化拆顺逐近ai

This commit is contained in:
PZ157 2023-11-10 15:06:07 +08:00
parent 662adbdb68
commit 9fe8508423
2 changed files with 271 additions and 101 deletions

View File

@ -1292,10 +1292,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
return target.hasCard(card=>lib.filter.canBeGained(card,target,player),get.is.single()?'he':'hej');
},
content:function(){
var position=get.is.single()?'he':'hej';
if(target.countGainableCards(player,position)){
player.gainPlayerCard(position,target,true);
}
let pos=get.is.single()?'he':'hej';
if(target.countGainableCards(player,pos)) player.gainPlayerCard(pos, target, true).set('target',target).set('ai',lib.card.shunshou.ai.button);
},
ai:{
wuxie:function(target,card,player,viewer){
@ -1305,54 +1303,143 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
basic:{
order:7.5,
useful:4,
value:9
useful:(card,player,i)=>3.6/(2+i),
value:(card,player)=>{
let max=0;
game.countPlayer(cur=>{
max=Math.max(max,lib.card.shunshou.ai.result.target(player,cur)*get.attitude(player,cur));
});
if(max<=0) return 2;
return 0.53*max;
}
},
button:(button)=>{
let player = _status.event.player, target = _status.event.target;
if(!lib.filter.canBeGained(button.link,player,target)) return 0;
let att = get.attitude(player, target),
val = get.value(button.link,player)/60,
btv = get.buttonValue(button),
pos = get.position(button.link),
name = get.name(button.link);
if(pos=='j'){
if(name=='lebu'){
let needs=target.needsToDiscard(2);
btv*=1.08+0.2*needs;
}
else if(name=='shandian'||name=='fulei'||name=='plague') btv/=2;
}
if(get.attitude(player,get.owner(button.link))>0) btv=-btv;
if(pos!='e'){
if(pos=='h'&&!player.hasSkillTag('viewHandcard',null,target,true)) return btv+0.1;
return btv+val;
}
let sub = get.subtype(button.link);
if(sub=='equip1') return btv*Math.min(3.6,target.hp)/3;
if(sub=='equip2'){
if(name=='baiyin'&&pos=='e'&&target.isDamaged()){
let by=3-0.6*Math.min(5,target.hp);
return get.sgn(get.recoverEffect(target,player,player))*by;
}
return 1.57*btv+val;
}
if(att<=0&&(sub=='equip3'||sub=='equip4')&&(player.hasSkill('shouli')||player.hasSkill('psshouli'))) return 0;
if(sub=='equip3'&&!game.hasPlayer((cur)=>!cur.inRange(target)&&get.attitude(cur,target)<0)) return 0.4*btv+val;
if(sub=='equip4') return btv/2+val;
return btv+val;
},
result:{
target:function(player,target){
const hs=target.getGainableCards(player,'h');
const es=target.getGainableCards(player,'e');
const js=target.getGainableCards(player,'j');
if(get.attitude(player,target)<=0){
if(hs.length>0) return -1.5;
return (es.some(card=>{
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
})||js.some(card=>{
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
}))?-1.5:1.5;
}
return (es.some(card=>{
return get.value(card,target)<=0;
})||js.some(card=>{
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
}))?1.5:-1.5;
},
player:function(player,target){
const hs=target.getGainableCards(player,'h');
const es=target.getGainableCards(player,'e');
const js=target.getGainableCards(player,'j');
const att=get.attitude(player,target);
if(att<0){
if(!hs.length&&!es.some(card=>{
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
})&&!js.some(card=>{
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
})) return 0;
let att=get.attitude(player,target),
hs=target.hasCard((card)=>lib.filter.canBeGained(card,player,target),'h'),
lose=hs,
gain=att>0?0.52:1.28;
if(Math.abs(att)<5.03){
let temp=0.015*att*att;
if(att<0) gain=0.9+temp;
else gain=0.9-temp;
}
else if(att>1){
return (es.some(card=>{
return get.value(card,target)<=0;
})||js.some(card=>{
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
}))?1.5:0;
target.countCards('e',function(card){
if(card.name!='jinhe'&&lib.filter.canBeGained(card,player,target)&&att*get.value(card,target)<0){
lose=true;
let val=get.value(card,player);
if(val>0) gain=Math.max(gain,val/7);
}
return 1;
});
target.countCards('j',function(card){
let cardj=card.viewAs?new lib.element.VCard({name:card.viewAs}):card;
if(lib.filter.canBeGained(card,player,target)&&att*get.effect(target,cardj,target,target)<0){
lose=true;
if(cardj.name=='lebu'){
let needs=target.needsToDiscard(2);
if(att>0) gain=Math.max(gain,1.6+needs/10);
}
else if(cardj.name=='shandian'||cardj.name=='fulei'||cardj.name=='plague') gain=Math.max(gain,1.5/Math.max(1,target.hp));
else if(att>0) gain=Math.max(gain,1.7);
}
});
if(!lose) return 0;
return gain;
},
target:function(player,target){
let att=get.attitude(player,target),
hs=target.countCards('h',(card)=>lib.filter.canBeGained(card,player,target)),
es=target.countCards('e',(card)=>lib.filter.canBeGained(card,player,target)),
js=target.countCards('j',(card)=>lib.filter.canBeGained(card,player,target)),
noh=!hs||target.hasSkillTag('noh'),
noe=!es||target.hasSkillTag('noe'),
check=[-1,att>0?-1.3:1.3,att>0?-2.5:2.5],
idx=-1;
if(hs){
idx=0;
if(noh) check[0]=0.7;
}
if(es){
if(idx<0) idx=1;
if(target.getEquip('baiyin')&&target.isDamaged()&&lib.filter.canBeGained(target.getEquip('baiyin'),player,target)){
let rec=get.recoverEffect(target,player,target);
if(es==1||att*rec>0){
let val=3-0.6*Math.min(5,target.hp);
if(rec>0) check[1]=val;
else if(rec<0) check[1]=-val;
}
}
target.countCards('e',function(card){
let val=get.value(card,target);
if(card.name=='jinhe'||att*val>=0||!lib.filter.canBeGained(card,player,target)) return false;
if(att>0){
check[1]=Math.max(1.3,check[1]);
return true;
}
let sub=get.subtype(card);
if(sub=='equip2'||sub=='equip5') val+=4;
else if(sub=='equip1') val*=0.4*Math.min(3.6,target.hp);
else val*=0.6;
if(target.hp<3&&sub!='equip2'&&sub!='equip5') val*=0.4;
check[1]=Math.min(-0.16*val,check[1]);
});
if(noe) check[1]+=0.9;
}
if(js){
let func=function(num){
if(att>0) check[2]=Math.max(check[2],num);
else check[2]=Math.min(check[2],0.6-num);
};
if(idx<0) idx=2;
target.countCards('j',function(card){
let cardj=card.viewAs?new lib.element.VCard({name:card.viewAs}):card;
if(!lib.filter.canBeGained(card,player,target)||att*get.effect(target,cardj,target,target)>=0) return false;
if(cardj.name=='lebu') func(2.1+0.4*target.needsToDiscard(2));
else if(cardj.name=='bingliang') func(2.4);
else if(cardj.name=='shandian'||cardj.name=='fulei'||cardj.name=='plague') func(Math.abs(check[2])/(1+target.hp));
else func(2.1);
});
}
if(idx<0) return 0;
for(let i=idx+1;i<3;i++){
if(i==1&&!es||i==2&&!js) continue;
if(att>0&&check[i]>check[idx]||att<=0&&check[i]<check[idx]) idx=i;
}
return check[idx];
}
},
tag:{
@ -1468,34 +1555,44 @@ game.import('card',function(lib,game,ui,get,ai,_status){
defaultYingbianEffect:'add',
content:function(){
'step 0'
if(!get.is.single()&&target.countDiscardableCards(player,'hej')){
player.discardPlayerCard('hej',target,true);
event.finish();
}
else{
var bool1=target.countDiscardableCards(player,'h');
var bool2=target.countDiscardableCards(player,'e');
if(bool1&&bool2){
player.chooseControl('手牌区','装备区').set('ai',function(){
return Math.random()<0.5?1:0;
}).set('prompt','弃置'+(get.translation(target))+'装备区的一张牌,或观看其手牌并弃置其中的一张牌。');
}
if(get.is.single()){
let bool1 = target.countDiscardableCards(player, 'h'),
bool2 = target.countDiscardableCards(player, 'e');
if(bool1&&bool2) player.chooseControl('手牌区','装备区').set('ai',function(){
return Math.random() < 0.5 ? 1 : 0;
}).set('prompt', '弃置'+get.translation(target)+'装备区的一张牌,或观看其手牌并弃置其中的一张牌。');
else event._result={control:bool1?'手牌区':'装备区'};
}
else event._result={control:'所有区域'};
'step 1'
var pos=result.control=='手牌区'?'h':'e';
player.discardPlayerCard(target,pos,true,'visible');
let pos, vis='visible';
if(result.control=='手牌区') pos='h';
else if(result.control=='装备区') pos='e';
else{
pos='hej';
vis=undefined;
}
if(target.countDiscardableCards(player,pos)) player.discardPlayerCard(pos, target, true, vis).set('target',target).set('ai',lib.card.guohe.ai.button);
},
ai:{
wuxie:(target,card,player,viewer,status)=>{
if(status*get.attitude(viewer,player)>0&&!player.isMad() || target.hp>2&&!target.hasCard(i=>{
return get.value(i,target)>3+Math.min(5,target.hp);
let val=get.value(i,target),subtypes=get.subtypes(i);
if(val<8&&target.hp<2&&!subtypes.includes('equip2')&&!subtypes.includes('equip5')) return false;
return val>3+Math.min(5,target.hp);
},'e')&&target.countCards('h')*_status.event.getRand('guohe_wuxie')>1.57) return 0;
},
basic:{
order:9,
useful:5,
value:5,
useful:(card,player,i)=>9/(3+i),
value:(card,player)=>{
let max=0;
game.countPlayer(cur=>{
max=Math.max(max,lib.card.guohe.ai.result.target(player,cur)*get.attitude(player,cur));
});
if(max<=0) return 5;
return 0.42*max;
}
},
yingbian:function(card,player,targets,viewer){
if(get.attitude(viewer,player)<=0) return 0;
@ -1504,40 +1601,100 @@ game.import('card',function(lib,game,ui,get,ai,_status){
})) return 6;
return 0;
},
button:(button)=>{
let player = _status.event.player, target = _status.event.target;
if(!lib.filter.canBeDiscarded(button.link,player,target)) return 0;
let att = get.attitude(player, target),
val = get.buttonValue(button),
pos = get.position(button.link),
name = get.name(button.link);
if(pos==='j'){
if(name==='lebu'){
let needs=target.needsToDiscard(2);
val *= 1.08+0.2*needs;
}
else if(name=='shandian'||name=='fulei'||name=='plague') val /= 2;
}
if(get.attitude(player,get.owner(button.link))>0) val = -val;
if(pos!=='e') return val;
let sub = get.subtypes(button.link);
if(sub.includes('equip1')) return val*Math.min(3.6,target.hp)/3;
if(sub.includes('equip2')){
if(name==='baiyin'&&pos==='e'&&target.isDamaged()){
let by=3-0.6*Math.min(5,target.hp);
return get.sgn(get.recoverEffect(target,player,player))*by;
}
return 1.57*val;
}
if(att<=0&&(sub.includes('equip3')||sub.includes('equip4'))&&(player.hasSkill('shouli')||player.hasSkill('psshouli'))) return 0;
if(sub.includes('equip6')) return val;
if(sub.includes('equip4')) return val/2;
if(sub.includes('equip3')&&!game.hasPlayer((cur)=>{
return !cur.inRange(target)&&get.attitude(cur,target)<0;
})) return 0.4*val;
return val;
},
result:{
target:function(player,target){
const att=get.attitude(player,target);
const hs=target.getDiscardableCards(player,'h');
const es=target.getDiscardableCards(player,'e');
const js=target.getDiscardableCards(player,'j');
if(!hs.length&&!es.length&&!js.length) return 0;
let att=get.attitude(player, target),
hs=target.countCards('h',(card)=>lib.filter.canBeDiscarded(card,player,target)),
es=target.countCards('e',(card)=>lib.filter.canBeDiscarded(card,player,target)),
js=target.countCards('j',(card)=>lib.filter.canBeDiscarded(card,player,target)),
noh=!hs||target.hasSkillTag('noh'),
noe=!es||target.hasSkillTag('noe'),
check=[-1,att>0?-1.3:1.3,att>0?-2.5:2.5],
idx=-1;
if(hs){
idx=0;
if(noh) check[0]=0.7;
}
if(es){
if(idx<0) idx=1;
if(target.getEquip('baiyin')&&target.isDamaged()&&lib.filter.canBeDiscarded(target.getEquip('baiyin'),player,target)){
let rec=get.recoverEffect(target,player,target);
if(es==1||att*rec>0){
let val=3-0.6*Math.min(5,target.hp);
if(rec>0) check[1]=val;
else if(rec<0) check[1]=-val;
}
}
target.countCards('e',function(card){
let val=get.value(card,target);
if(card.name=='jinhe'||att*val>=0||!lib.filter.canBeDiscarded(card,player,target)) return false;
if(att>0){
if(js.some(card=>{
const cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
})) return 3;
if(target.isDamaged()&&es.some(card=>card.name=='baiyin')&&
get.recoverEffect(target,player,player)>0){
if(target.hp==1&&!target.hujia) return 1.6;
check[1]=Math.max(1.3,check[1]);
return true;
}
if(es.some(card=>{
return get.value(card,target)<0;
})) return 1;
return -1.5;
let sub=get.subtype(card);
if(sub=='equip2'||sub=='equip5') val+=4;
else if(sub=='equip1') val*=0.4*Math.min(3.6,target.hp);
else val*=0.6;
if(target.hp<3&&sub!='equip2'&&sub!='equip5') val*=0.4;
check[1]=Math.min(-0.16*val,check[1]);
});
if(noe) check[1]+=0.9;
}
else{
const noh=(hs.length==0||target.hasSkillTag('noh'));
const noe=(es.length==0||target.hasSkillTag('noe'));
const noe2=(noe||!es.some(card=>{
return get.value(card,target)>0;
}));
const noj=(js.length==0||!js.some(card=>{
const cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
}))
if(noh&&noe2&&noj) return 1.5;
return -1.5;
if(js){
let func=function(num){
if(att>0) check[2]=Math.max(check[2],num);
else check[2]=Math.min(check[2],0.6-num);
};
if(idx<0) idx=2;
target.countCards('j',function(card){
let cardj=card.viewAs?new lib.element.VCard({name:card.viewAs}):card;
if(!lib.filter.canBeDiscarded(card,player,target)||att*get.effect(target,cardj,target,target)>=0) return false;
if(cardj.name=='lebu') func(2.1+0.4*target.needsToDiscard(2));
else if(cardj.name=='bingliang') func(2.4);
else if(cardj.name=='shandian'||cardj.name=='fulei'||cardj.name=='plague') func(Math.abs(check[2])/(1+target.hp));
else func(2.1);
});
}
if(idx<0) return 0;
for(let i=idx+1;i<3;i++){
if(i==1&&!es||i==2&&!js) continue;
if(att>0&&check[i]>check[idx]||att<=0&&check[i]<check[idx]) idx=i;
}
return check[idx];
},
},
tag:{

View File

@ -19,18 +19,21 @@ game.import('card',function(lib,game,ui,get,ai,_status){
defaultYingbianEffect:'add',
content:function(){
var dist=get.distance(player,target);
if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true);
if(dist<=1||card.yingbian_all) player.gainPlayerCard(target,'hej',true);
if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true).set('target',target).set('ai',lib.card.guohe.ai.button);
if(dist<=1||card.yingbian_all) player.gainPlayerCard(target,'hej',true).set('target',target).set('ai',lib.card.shunshou.ai.button);
},
fullskin:true,
postAi:function(targets){
return targets.length==1&&targets[0].countCards('j');
},
ai:{
wuxie:function(target,card,player,viewer){
if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){
return 0;
}
wuxie:function(target,card,player,viewer,status){
if(status*get.attitude(viewer,player)>0&&!player.isMad()) return 0;
if(!card.yingbian_all&&get.distance(player,target)>1&&!target.hasCard(i=>{
let val=get.value(i,target),subtypes=get.subtypes(i);
if(val<8&&target.hp<2&&!subtypes.includes('equip2')&&!subtypes.includes('equip5')) return false;
return val>3+Math.min(5,target.hp);
},'e')&&target.countCards('h')*_status.event.getRand('guohe_wuxie')>1.57) return 0;
},
yingbian:function(card,player,targets,viewer){
if(get.attitude(viewer,player)<=0) return 0;
@ -60,8 +63,18 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
basic:{
order:7.5,
useful:4,
value:9
useful:(card,player,i)=>3.6/(2+i),
value:(card,player)=>{
let max=0;
game.countPlayer(cur=>{
let dist=get.distance(player,cur);
if(dist>1||card.yingbian_all) max=Math.max(max,lib.card.shunshou.ai.result.target(player,cur)*get.attitude(player,cur));
else max=Math.max(max,lib.card.guohe.ai.result.target(player,cur)*get.attitude(player,cur));
});
if(max<=0) return 7;
if(card.yingbian_all) return 0.75*max;
return 0.6*max;
}
},
result:{
target:function(player,target){