dialog
This commit is contained in:
parent
89a41eff6d
commit
9f8068a5bb
327
game/game.js
327
game/game.js
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@ -867,6 +867,15 @@
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ui.click.resetround();
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}
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},
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character_dialog_style:{
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name:'自由选将样式',
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init:'old',
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item:{
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newstyle:'新版',
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old:'默认',
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},
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unfrequent:true,
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},
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character_dialog_tool:{
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name:'自由选将显示',
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init:'最近',
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@ -874,7 +883,7 @@
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'收藏':'收藏',
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'最近':'最近',
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'自创':'自创',
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all:'全部'
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all:'默认'
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},
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unfrequent:true,
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},
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@ -11625,7 +11634,7 @@
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if(lib.config.button_press){
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node.addEventListener(lib.config.touchscreen?'touchstart':'mousedown',function(){
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node.classList.add('controlthundertext');
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// node.classList.add('controlthundertext');
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node.parentNode.classList.add('controlpressdown');
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node.parentNode.classList.add('controlpressdownx');
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if(typeof node.parentNode._offset=='number'){
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@ -11636,7 +11645,7 @@
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if(typeof node.parentNode._offset=='number'){
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node.parentNode.style.transform='translateX('+node.parentNode._offset+'px)';
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}
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node.classList.remove('controlthundertext');
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// node.classList.remove('controlthundertext');
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node.parentNode.classList.remove('controlpressdown');
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node.parentNode.classList.remove('controlpressdownx');
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});
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@ -11644,7 +11653,7 @@
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if(typeof node.parentNode._offset=='number'){
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node.parentNode.style.transform='translateX('+node.parentNode._offset+'px)';
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}
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node.classList.remove('controlthundertext');
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// node.classList.remove('controlthundertext');
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node.parentNode.classList.remove('controlpressdown');
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node.parentNode.classList.remove('controlpressdownx');
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});
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@ -11994,6 +12003,27 @@
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},
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},
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sort:{
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character:function(a,b){
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var groupSort=function(name){
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if(lib.character[name][1]=='wei') return 0;
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if(lib.character[name][1]=='shu') return 1;
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if(lib.character[name][1]=='wu') return 2;
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if(lib.character[name][1]=='qun') return 3;
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}
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var del=groupSort(a)-groupSort(b);
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if(del!=0) return del;
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var aa=a,bb=b;
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if(a.indexOf('_')!=-1){
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a=a.slice(a.indexOf('_')+1);
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}
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if(b.indexOf('_')!=-1){
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b=b.slice(b.indexOf('_')+1);
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}
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if(a!=b){
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return a>b?1:-1;
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}
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return aa>bb?1:-1;
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},
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random:function(){
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return (Math.random()-0.5);
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},
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@ -19729,6 +19759,27 @@
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for(var i in info){
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list.push(i);
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}
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var groupSort=function(name){
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if(info[name][1]=='wei') return 0;
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if(info[name][1]=='shu') return 1;
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if(info[name][1]=='wu') return 2;
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if(info[name][1]=='qun') return 3;
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}
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list.sort(function(a,b){
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var del=groupSort(a)-groupSort(b);
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if(del!=0) return del;
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var aa=a,bb=b;
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if(a.indexOf('_')!=-1){
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a=a.slice(a.indexOf('_')+1);
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}
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if(b.indexOf('_')!=-1){
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b=b.slice(b.indexOf('_')+1);
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}
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if(a!=b){
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return a>b?1:-1;
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}
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return aa>bb?1:-1;
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});
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var cfgnode=createConfig({
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name:'开启',
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_name:mode,
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@ -22292,7 +22343,123 @@
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}
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return ui.create.characterDialog.apply(this,args);
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},
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characterDialog2:function(filter){
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var list=[];
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for(var i in lib.character){
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if(lib.character[i][4].contains('minskin')) continue;
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if(lib.character[i][4].contains('boss')||lib.character[i][4].contains('hiddenboss')){
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if(lib.config.mode=='boss') continue;
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if(!lib.character[i][4].contains('bossallowed')) continue;
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}
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if(lib.character[i][4].contains('stonehidden')) continue;
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if(lib.config.banned.contains(i)) continue;
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if(filter&&filter(i)) continue;
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list.push(i);
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}
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var dialog=ui.create.dialog('hidden');
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dialog.classList.add('noupdate');
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dialog.classList.add('scroll1');
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dialog.classList.add('scroll2');
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list.sort(lib.sort.character);
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dialog.classList.add('character');
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var getPack=function(name){
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for(var i in lib.characterPack){
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if(lib.characterPack[i][name]) return i;
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}
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if(lib.customCharacters.contains(name)) return 'custom';
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return null;
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}
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var packs={};
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for(var i=0;i<list.length;i++){
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var pack=getPack(list[i]);
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if(pack){
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if(!packs[pack]){
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packs[pack]=[];
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}
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packs[pack].push(list[i]);
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}
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}
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var packnode=ui.create.div('.packnode',dialog);
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lib.setScroll(packnode);
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var clickCapt=function(){
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var active=this.parentNode.querySelector('.active');
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if(active){
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active.buttonnode.remove();
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active.classList.remove('active');
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}
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this.classList.add('active');
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dialog.content.appendChild(this.buttonnode);
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dialog.buttons=this.buttons;
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game.uncheck();
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game.check();
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}
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var createNode=function(packname){
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var translate;
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if(packname=='custom'){
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translate='自定义';
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}
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else if(packname=='recent'){
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translate='最近';
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packs[packname]=lib.config.recentCharacter;
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}
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else if(packname=='favourite'){
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translate='收藏';
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packs[packname]=lib.config.favouriteCharacter;
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packs[packname].sort(lib.sort.character);
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}
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else{
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translate=lib.translate[packname+'_character_config'];
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}
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var node=ui.create.div('.dialogbutton.menubutton.large',translate,packnode,clickCapt);
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node.buttonnode=ui.create.div('.buttons');
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node.buttons=ui.create.buttons(packs[packname],'character',node.buttonnode);
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return node;
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}
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var bool=true;
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if(lib.config.recentCharacter.length){
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var node=createNode('recent');
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if(lib.config.character_dialog_tool=='最近'){
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clickCapt.call(node);
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bool=false;
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}
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}
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if(lib.config.favouriteCharacter.length){
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var node=createNode('favourite');
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if(lib.config.character_dialog_tool=='收藏'){
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clickCapt.call(node);
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bool=false;
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}
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}
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if(packs.custom){
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var node=createNode('custom');
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if(lib.config.character_dialog_tool=='自创'){
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clickCapt.call(node);
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bool=false;
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}
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}
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for(var i=0;i<lib.config.all.characters.length;i++){
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var packname=lib.config.all.characters[i];
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if(packs[packname]){
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createNode(packname);
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}
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}
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if(bool){
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clickCapt.call(packnode.firstChild);
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}
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return dialog;
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},
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characterDialog:function(){
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if(lib.config.character_dialog_style=='newstyle'){
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for(var i=0;i<arguments.length;i++){
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if(arguments[i]=='thisiscard'){
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break;
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}
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}
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if(i==arguments.length){
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return ui.create.characterDialog2.apply(this,arguments);
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}
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}
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var filter,str,noclick,thisiscard,seperate,expandall;
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for(var i=0;i<arguments.length;i++){
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if(arguments[i]==='thisiscard'){
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@ -22323,7 +22490,7 @@
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var namecapt=[];
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var getCapt=function(str){
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if(lib.customCharacters.contains(str)){
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return '自创';
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return '自定义';
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}
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var capt;
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if(str.indexOf('_')==-1){
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@ -22334,7 +22501,7 @@
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}
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capt=capt.toLowerCase();
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if(!/[a-z]/i.test(capt)){
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capt='自创';
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capt='自定义';
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}
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return capt;
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}
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@ -22369,20 +22536,25 @@
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return a>b?1:-1;
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});
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if(!thisiscard){
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namecapt.remove('自创');
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namecapt.remove('自定义');
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namecapt.push('newline');
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for(var i in lib.characterDialogGroup){
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namecapt.push(i);
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}
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namecapt.push('自创');
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}
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var newlined=false;
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var newlined2;
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var packsource;
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var clickCapt=function(e){
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if(_status.dragged) return;
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newlined2.style.display='none';
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packsource.innerHTML='武将包';
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packsource.classList.remove('thundertext');
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if(this.classList.contains('thundertext')){
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dialog.currentcapt=null;
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dialog.currentcaptnode=null;
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this.classList.remove('thundertext');
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// this.dataset.nature='';
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup){
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dialog.buttons[i].classList.add('nodisplay');
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@ -22393,12 +22565,18 @@
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}
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}
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else{
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// this.dataset.nature=this._nature||'metalm';
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if(dialog.currentcaptnode){
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dialog.currentcaptnode.classList.remove('thundertext');
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// dialog.currentcaptnode.dataset.nature='';
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}
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dialog.currentcapt=this.link;
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dialog.currentcaptnode=this;
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this.classList.add('thundertext');
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if(this.parentNode==newlined2){
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packsource.innerHTML=this.innerHTML;
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packsource.classList.add('thundertext');
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}
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)||
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(dialog.currentgroup&&dialog.buttons[i].group!=dialog.currentgroup)){
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@ -22429,7 +22607,12 @@
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newlined.style.marginTop='5px';
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newlined.style.display='block';
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newlined.style.fontFamily='xinwei';
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newlined.style.fontSize='22px';
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if(lib.config.layout=='phone'){
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newlined.style.fontSize='32px';
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}
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else{
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newlined.style.fontSize='22px';
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}
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newlined.style.textAlign='center';
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node.appendChild(newlined);
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}
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@ -22441,6 +22624,12 @@
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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newlined.appendChild(span);
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node[namecapt[i]]=span;
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if(namecapt[i]=='收藏'){
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span._nature='fire';
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}
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else{
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span._nature='wood';
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}
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}
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else{
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var span=document.createElement('span');
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@ -22450,6 +22639,116 @@
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node.appendChild(span);
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}
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}
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var groups=['wei','shu','wu','qun'];
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var natures=['water','soil','wood','metal'];
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var span=document.createElement('span');
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newlined.appendChild(span);
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span.style.margin='8px';
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var clickGroup=function(){
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var node=this,link=this.link;
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if(node.classList.contains('thundertext')){
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dialog.currentgroup=null;
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dialog.currentgroupnode=null;
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node.classList.remove('thundertext');
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// node.dataset.nature='';
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt)){
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dialog.buttons[i].classList.add('nodisplay');
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}
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else{
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dialog.buttons[i].classList.remove('nodisplay');
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}
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}
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}
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else{
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if(dialog.currentgroupnode){
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dialog.currentgroupnode.classList.remove('thundertext');
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// dialog.currentgroupnode.dataset.nature='';
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}
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dialog.currentgroup=link;
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dialog.currentgroupnode=node;
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node.classList.add('thundertext');
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// node.dataset.nature=node._nature;
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for(var i=0;i<dialog.buttons.length;i++){
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if(dialog.buttons[i].group!=link||
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(dialog.currentcapt&&dialog.buttons[i].capt!=dialog.getCurrentCapt(dialog.buttons[i].link,dialog.buttons[i].capt))){
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dialog.buttons[i].classList.add('nodisplay');
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}
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else{
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dialog.buttons[i].classList.remove('nodisplay');
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}
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}
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}
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};
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for(var i=0;i<groups.length;i++){
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var span=document.createElement('span');
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span.style.margin='3px';
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newlined.appendChild(span);
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span.innerHTML=get.translation(groups[i]);
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span.link=groups[i];
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span._nature=natures[i];
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickGroup);
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}
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var span=document.createElement('span');
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newlined.appendChild(span);
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span.style.margin='8px';
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packsource=document.createElement('span');
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packsource.style.margin='3px';
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newlined.appendChild(packsource);
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packsource.innerHTML='武将包';
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newlined2=document.createElement('div');
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newlined2.style.marginTop='5px';
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newlined2.style.display='none';
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newlined2.style.fontFamily='xinwei';
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if(lib.config.layout=='phone'){
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newlined2.style.fontSize='32px';
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}
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else{
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newlined2.style.fontSize='22px';
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}
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newlined2.style.textAlign='center';
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node.appendChild(newlined2);
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packsource.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(newlined2.style.display=='none'){
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newlined2.style.display='block';
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}
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else{
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newlined2.style.display='none';
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}
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});
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for(var i=0;i<lib.config.characters.length;i++){
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var span=document.createElement('div');
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span.style.display='inline-block';
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span.style.width='auto';
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span.style.margin='5px';
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if(lib.config.layout=='phone'){
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span.style.fontSize='32px';
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}
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else{
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span.style.fontSize='22px';
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}
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span.innerHTML=lib.translate[lib.config.characters[i]+'_character_config'];
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span.link=lib.config.characters[i];
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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newlined2.appendChild(span);
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}
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if(lib.customCharacters.length){
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var span=document.createElement('div');
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span.style.display='inline-block';
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span.style.width='auto';
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span.style.margin='5px';
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// span.style.fontSize='20px';
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span.innerHTML='自定义';
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span.link='自定义';
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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newlined2.appendChild(span);
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}
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var groupSort;
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if(thisiscard){
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groupSort=function(name){
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@ -22499,6 +22798,12 @@
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if(lib.characterDialogGroup[this.currentcapt]){
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return lib.characterDialogGroup[this.currentcapt](link,capt);
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}
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if(lib.characterPack[this.currentcapt]){
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if(lib.characterPack[this.currentcapt][link]){
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return capt;
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}
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return null;
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}
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return this.currentcapt;
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}
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if(str){
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@ -24561,6 +24866,10 @@
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},
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checkdialogtranslate:function(translate,dialog){
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var translate=translate||dialog._dragtransform;
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if(Math.sqrt(translate[0]*translate[0]+translate[1]*translate[1])<10){
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translate[0]=0;
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translate[1]=0;
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}
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dialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
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},
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windowmousewheel:function(e){
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|
|
@ -8,10 +8,16 @@ window.noname_update={
|
|||
'character/rank.js',
|
||||
'character/ow.js',
|
||||
'character/yijiang.js',
|
||||
'mode/identity.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/versus.js',
|
||||
'mode/stone.js',
|
||||
'mode/boss.js',
|
||||
'mode/chess.js',
|
||||
'game/game.js',
|
||||
'card/swd.js',
|
||||
'card/standard.js',
|
||||
'layout/default/layout.css',
|
||||
],
|
||||
'1.8.15':[]
|
||||
}
|
||||
|
|
|
@ -398,6 +398,40 @@ table{table-layout: fixed;}
|
|||
display: block;
|
||||
position: relative;
|
||||
}
|
||||
.dialog.character>.content-container{
|
||||
width: calc(100% - 136px);
|
||||
left: 136px;
|
||||
}
|
||||
.dialog.character>.packnode{
|
||||
width: 136px;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
overflow: scroll;
|
||||
}
|
||||
.dialog.character>.packnode>div{
|
||||
/*box-shadow: rgba(0, 0, 0, 0.4) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
|
||||
background-image: linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));
|
||||
border-radius: 4px;
|
||||
font-family:'STXinwei','xinwei';
|
||||
|
||||
text-align:center;
|
||||
display:inline-block;
|
||||
padding:5px;*/
|
||||
|
||||
font-size:26px;
|
||||
line-height:26px;
|
||||
|
||||
width: calc(100% - 30px);
|
||||
margin-top: 9px;
|
||||
margin-left: 10px;
|
||||
|
||||
white-space: nowrap;
|
||||
position: relative;
|
||||
}
|
||||
.dialog.character>.packnode>div:last-child{
|
||||
margin-bottom: 9px;
|
||||
}
|
||||
#sidebar>div,#sidebar3>div{margin: 10px;position: relative;display: block;min-height: 5px;}
|
||||
#scrollzone1{left: 0;}
|
||||
#scrollzone2{left: calc(50% - 140px);}
|
||||
|
@ -1386,6 +1420,7 @@ span[data-nature='woodmm']{
|
|||
.player .identity[data-color="wei"],
|
||||
.player .identity[data-color="falsezhu"],
|
||||
.player .identity[data-color="friend"],
|
||||
.water,
|
||||
div[data-nature='water'],
|
||||
span[data-nature='water']{
|
||||
text-shadow: rgba(78, 117, 140,1) 0 0 2px,rgba(78, 117, 140,1) 0 0 5px,rgba(78, 117, 140,1) 0 0 10px,
|
||||
|
@ -1587,6 +1622,9 @@ span[data-color="unknownm"]{
|
|||
.controlthundertext{
|
||||
color: rgb(117,186,255);
|
||||
}
|
||||
.whitetext .thundertext{
|
||||
color: white;
|
||||
}
|
||||
.poisontext{
|
||||
color: rgb(104,221,127);
|
||||
}
|
||||
|
|
20
mode/boss.js
20
mode/boss.js
|
@ -181,6 +181,7 @@ mode.boss={
|
|||
var boss=ui.create.player().init(event.current.name);
|
||||
game.boss=boss;
|
||||
boss.side=true;
|
||||
boss.node.equips.style.opacity='0';
|
||||
if(!event.noslide){
|
||||
// boss.classList.add('bossplayer');
|
||||
// boss.classList.add('highlight');
|
||||
|
@ -308,6 +309,9 @@ mode.boss={
|
|||
boss.style.left='';
|
||||
boss.style.top='';
|
||||
boss.style.position='';
|
||||
setTimeout(function(){
|
||||
boss.node.equips.style.opacity='';
|
||||
},500);
|
||||
|
||||
event.bosslist.delete();
|
||||
|
||||
|
@ -550,14 +554,14 @@ mode.boss={
|
|||
game.changeCoin(-3);
|
||||
}
|
||||
list.randomSort();
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择参战角色','hidden');
|
||||
ui.window.appendChild(_status.event.dialog);
|
||||
_status.event.dialog.classList.add('bosscharacter');
|
||||
_status.event.dialog.classList.add('withbg');
|
||||
_status.event.dialog.classList.add('fixed');
|
||||
// _status.event.dialog.add('0/3');
|
||||
_status.event.dialog.add([list.slice(0,20),'character']);
|
||||
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,20),'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
|
||||
game.uncheck();
|
||||
game.check();
|
||||
};
|
||||
|
|
|
@ -490,11 +490,12 @@ mode.guozhan={
|
|||
event.list=event.list.concat(list);
|
||||
event.list.randomSort();
|
||||
list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
|
||||
if(get.config('change_identity')){
|
||||
addSetting(_status.event.dialog);
|
||||
}
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
|
|
|
@ -768,11 +768,12 @@ mode.identity={
|
|||
list3.randomSort();
|
||||
list=list3.slice(0,num).concat(list2);
|
||||
}
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
|
||||
if(get.config('change_identity')){
|
||||
addSetting(_status.event.dialog);
|
||||
}
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
|
|
|
@ -1471,10 +1471,14 @@ mode.stone={
|
|||
game.changeCoin(-3);
|
||||
}
|
||||
list.randomSort();
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('按顺序选择出场角色'+(get.config('double_character')?'(双将)':''));
|
||||
_status.event.dialog.add('0/'+(get.config('double_character')?2:1)*get.config('battle_number'));
|
||||
_status.event.dialog.add([list.slice(0,get.config('battle_number')*2+5),'character']);
|
||||
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,get.config('battle_number')*2+5),'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
|
||||
game.uncheck();
|
||||
game.check();
|
||||
};
|
||||
|
|
|
@ -450,8 +450,12 @@ mode.versus={
|
|||
if(game.changeCoin){
|
||||
game.changeCoin(-3);
|
||||
}
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list[game.me.identity+'list'].randomGets(8),'character']);
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list[game.me.identity+'list'].randomGets(8),'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
|
@ -682,11 +686,12 @@ mode.versus={
|
|||
if(game.changeCoin){
|
||||
game.changeCoin(-3);
|
||||
}
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list.randomGets(7),'character']);
|
||||
if(get.config('change_identity')){
|
||||
addSetting(dialog);
|
||||
}
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list.randomGets(7),'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
|
@ -1024,18 +1029,28 @@ mode.versus={
|
|||
ui.create.cheat=function(){
|
||||
_status.createControl=event.fill;
|
||||
ui.cheat=ui.create.control('更换',function(){
|
||||
if(_status.choosefinished){
|
||||
return;
|
||||
}
|
||||
if(lib.storage.choice=='∞'){
|
||||
list.sort(sortByGroup);
|
||||
}
|
||||
else{
|
||||
list.randomSort();
|
||||
}
|
||||
event.dialog.close();
|
||||
_status.friend.length=0;
|
||||
_status.enemy.length=0;
|
||||
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
|
||||
event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
|
||||
event.check();
|
||||
|
||||
ui.dialog.content.firstChild.innerHTML='选择角色';
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,choice),'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
|
||||
// event.check();
|
||||
});
|
||||
delete _status.createControl;
|
||||
}
|
||||
|
@ -1139,6 +1154,10 @@ mode.versus={
|
|||
if(_status.friend.length==_status.enemy.length&&_status.friend.length>=dialog.versus_number.link+dialog.replace_number.link){
|
||||
event.fill.firstChild.innerHTML='开始';
|
||||
_status.choosefinished=true;
|
||||
if(ui.cheat){
|
||||
ui.cheat.close();
|
||||
delete ui.cheat;
|
||||
}
|
||||
}
|
||||
game.save('zhu',dialog.versus_zhu.link);
|
||||
if(lib.storage.zhu){
|
||||
|
|
Loading…
Reference in New Issue