新服斗地主之隅泣曹操、缺德刘备、会玩孙权
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@ -4,6 +4,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'collab',
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connect:true,
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character:{
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dc_caocao:['male','wei',4,['dcjianxiong']],
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dc_liubei:['male','shu',4,['dcrende']],
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dc_sunquan:['male','wu',4,['dczhiheng']],
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zhutiexiong:['male','qun',3,['dcbianzhuang']],
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wu_zhutiexiong:['male','qun',3,['dcbianzhuang'],['unseen']],
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xiaoyuehankehan:['male','qun',3,['dctongliao','dcwudao']],
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@ -30,9 +33,227 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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collab_tongque:["sp_fuwan","sp_fuhuanghou","sp_jiben","old_lingju",'sp_mushun'],
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collab_duanwu:['sunwukong','longwang','taoshen'],
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collab_decade:['libai','xiaoyuehankehan','zhutiexiong','wu_zhutiexiong'],
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collab_remake:['dc_caocao','dc_liubei','dc_sunquan'],
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},
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},
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skill:{
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//隅泣曹操
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dcjianxiong:{
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audio:'rejianxiong',
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trigger:{
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player:'damageEnd',
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},
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content:function (){
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'step 0'
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if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0],true)=='o'){
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player.gain(trigger.cards,'gain2');
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}
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player.draw(player.countMark('dcjianxiong')+1,'nodelay');
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'step 1'
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if(player.countMark('dcjianxiong')<4) player.addMark('dcjianxiong',1,false);
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},
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marktext:'雄',
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intro:{
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markcount:function(storage,player){
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return player.countMark('dcjianxiong')+1;
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},
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content:function(storage,player){
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return '摸牌数为'+(player.countMark('dcjianxiong')+1);
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},
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},
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ai:{
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maixie:true,
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maixie_hp:true,
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effect:{
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target:function (card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
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if(get.tag(card,'damage')&&player!=target){
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var cards=card.cards,evt=_status.event;
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if(evt.player==target&&card.name=='damage'&&evt.getParent().type=='card') cards=evt.getParent().cards.filterInD();
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if(target.hp<=1) return;
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if(get.itemtype(cards)!='cards') return;
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for(var i of cards){
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if(get.name(i,target)=='tao') return [1,5+player.countMark('dcjianxiong')/2];
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}
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if(get.value(cards,target)>=(7-player.countMark('dcjianxiong')/2+target.getDamagedHp())) return [1,3+player.countMark('dcjianxiong')/2];
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return [1,0.6+player.countMark('dcjianxiong')/2];
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}
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},
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},
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},
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},
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//缺德刘备
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dcrende:{
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audio:'rerende',
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enable:'phaseUse',
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filter:function(event,player){
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return game.hasPlayer(current=>{
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return lib.skill.dcrende.filterTarget(null,player,current);
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});
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},
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discard:false,
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lose:false,
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delay:false,
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filterTarget:function(card,player,target){
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if(player.getStorage('dcrende_targeted').contains(target)) return false;
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return player!=target&&target.countGainableCards(player,'h')>1;
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},
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content:function(){
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'step 0'
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player.addTempSkill('dcrende_targeted','phaseUseAfter');
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player.markAuto('dcrende_targeted',[target]);
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player.gainPlayerCard(target,'h',true,2);
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'step 1'
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var list=[];
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for(var name of lib.inpile){
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if(get.type(name)!='basic') continue;
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var card={name:name,isCard:true};
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if(lib.filter.cardUsable(card,player,event.getParent('chooseToUse'))&&game.hasPlayer(current=>{
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return player.canUse(card,current);
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})){
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list.push(['基本','',name]);
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}
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if(name=='sha'){
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for(var nature of lib.inpile_nature){
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card.nature=nature;
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if(lib.filter.cardUsable(card,player,event.getParent('chooseToUse'))&&game.hasPlayer(current=>{
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return player.canUse(card,current);
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})){
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list.push(['基本','',name,nature]);
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}
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}
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}
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}
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if(list.length){
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player.chooseButton(['是否视为使用一张基本牌?',[list,'vcard']]).set('ai',function(button){
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var player=_status.event.player;
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var card={name:button.link[2],nature:button.link[3],isCard:true};
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if(card.name=='tao'){
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if(player.hp==1||(player.hp==2&&!player.hasShan())||player.needsToDiscard()){
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return 5;
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}
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return 1;
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}
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if(card.name=='sha'){
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if(game.hasPlayer(function(current){
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return player.canUse(card,current)&&get.effect(current,card,player,player)>0
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})){
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if(card.nature=='fire') return 2.95;
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if(card.nature=='thunder'||card.nature=='ice') return 2.92;
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return 2.9;
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}
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return 0;
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}
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if(card.name=='jiu'){
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return 0.5;
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}
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return 0;
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});
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}
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else{
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event.finish();
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}
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'step 2'
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if(result&&result.bool&&result.links[0]){
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var card={name:result.links[0][2],nature:result.links[0][3],isCard:true};
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player.chooseUseTarget(card,true);
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}
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},
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subSkill:{
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targeted:{
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onremove:true,
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charlotte:true,
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},
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},
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ai:{
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fireAttack:true,
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order:function(skill,player){
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return 10;
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},
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noh')) return -0.1;
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return -2;
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}
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},
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threaten:3,
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},
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},
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//会玩孙权
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dczhiheng:{
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audio:'rezhiheng',
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enable:'phaseUse',
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position:'he',
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filterCard:lib.filter.cardDiscardable,
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discard:false,
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lose:false,
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delay:false,
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selectCard:[1,Infinity],
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filter:function(event,player){
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var skill=player.getStat().skill;
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return !skill.dczhiheng||skill.dczhiheng<1+player.getStorage('dczhiheng_hit').length;
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},
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check:function(card){
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var player=_status.event.player;
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if(get.position(card)=='h'&&!player.countCards('h','du')&&(player.hp>2||!player.countCards('h',function(card){
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return get.value(card)>=8;
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}))){
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return 1;
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}
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return 6-get.value(card)
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},
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group:'dczhiheng_add',
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content:function(){
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'step 0'
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player.discard(cards);
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event.num=1;
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var hs=player.getCards('h');
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if(!hs.length) event.num=0;
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for(var i=0;i<hs.length;i++){
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if(!cards.contains(hs[i])){
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event.num=0;break;
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}
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}
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'step 1'
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player.draw(event.num+cards.length);
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},
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subSkill:{
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add:{
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audio:2,
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trigger:{
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source:'damageSource',
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},
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forced:true,
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locked:false,
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filter:function(event,player){
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return !player.getStorage('dczhiheng_hit').contains(event.player);
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},
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content:function(){
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player.addTempSkill('dczhiheng_hit');
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player.markAuto('dczhiheng_hit',[trigger.player]);
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}
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},
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hit:{
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charlotte:true,
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onremove:true,
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mark:true,
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marktext:'衡',
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intro:{
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markcount:function(storage,player){
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return player.getStorage('dczhiheng_hit').length;
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},
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content:'本回合已对$造成过伤害',
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},
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}
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},
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ai:{
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order:1,
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result:{
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player:1
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},
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threaten:1.55
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},
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},
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//朱铁雄
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dcbianzhuang:{
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audio:2,
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@ -1303,6 +1524,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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dynamicTranslate:{
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dcjianxiong:function(player){
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return '当你受到伤害后,你可以摸'+get.cnNumber(player.countMark('dcjianxiong')+1)+'张牌并获得对你造成伤害的牌,然后你令此技能摸牌数+1(至多为5)。';
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},
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},
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translate:{
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old_lingju:'SP灵雎',
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fenxin_old:'焚心',
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@ -1366,11 +1592,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wu_zhutiexiong:'朱铁雄',
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dcbianzhuang:'变装',
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dcbianzhuang_info:'①出牌阶段限一次,你可以从系统随机选择的两个技能中获得一个,并视为使用一张【杀】(无距离次数限制),然后失去以此法获得的技能。②当你使用装备牌后,你清空此技能的发动次数记录。③当你发动〖变装①〗后,若你发动〖变装①〗的次数大于2,则你将武将牌变更为诸葛亮,并将系统选择的技能数改为三个。',
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dc_caocao:'经典曹操',
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dc_caocao_ab:'曹操',
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dcjianxiong:'奸雄',
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dcjianxiong_info:'当你受到伤害后,你可以摸一张牌并获得对你造成伤害的牌,然后你令此技能摸牌数+1(至多为5)。',
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dc_liubei:'经典刘备',
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dc_liubei_ab:'刘备',
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dcrende:'仁德',
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dcrende_info:'出牌阶段每名角色限一次。你可以获得一名其他角色两张手牌,然后视为使用一张基本牌。',
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dc_sunquan:'经典孙权',
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dc_sunquan_ab:'孙权',
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dczhiheng:'制衡',
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dczhiheng_info:'①出牌阶段限一次。你可以弃置任意张牌并摸等量的牌,若你在发动〖制衡〗时弃置了所有手牌,则你多摸一张牌。②每回合每名角色限一次。当你对其他角色造成伤害后,你令〖制衡①〗于此回合发动次数上限+1。',
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collab_olympic:'OL·伦敦奥运会',
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collab_tongque:'OL·铜雀台',
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collab_duanwu:'新服·端午畅玩',
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collab_decade:'新服·创玩节',
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collab_remake:'新服·共创武将',
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},
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};
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});
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@ -305,6 +305,9 @@ window.noname_character_rank={
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'clan_zhonghui',
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'jsrg_chunyuqiong',
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'jsrg_guanyu',
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'dc_caocao',
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'dc_liubei',
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'dc_sunquan',
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'yuechen',
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'key_misuzu',
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'key_sunohara',
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@ -2471,7 +2471,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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characterReplace:{
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caocao:['re_caocao','caocao'],
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caocao:['re_caocao','caocao','dc_caocao'],
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guojia:['re_guojia','guojia','ps1059_guojia','ps2070_guojia'],
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simayi:['re_simayi','simayi','ps_simayi','ps2068_simayi'],
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jin_simayi:['jin_simayi','junk_simayi','ps_jin_simayi'],
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@ -2480,7 +2480,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangliao:['re_zhangliao','zhangliao'],
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sp_zhangliao:['sp_zhangliao','yj_zhangliao','jsrg_zhangliao'],
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xiahoudun:['re_xiahoudun','xin_xiahoudun','xiahoudun'],
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liubei:['re_liubei','liubei','junk_liubei'],
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liubei:['re_liubei','liubei','dc_liubei','junk_liubei'],
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guanyu:['re_guanyu','guanyu','jsrg_guanyu','ps_guanyu'],
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zhangfei:['re_zhangfei','tw_zhangfei','xin_zhangfei','old_zhangfei','zhangfei','yj_zhangfei'],
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zhaoyun:['re_zhaoyun','old_zhaoyun','zhaoyun','ps2063_zhaoyun','ps2067_zhaoyun'],
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@ -2489,7 +2489,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_machao:['sp_machao','old_machao'],
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zhugeliang:['re_zhugeliang','zhugeliang','ps2066_zhugeliang','ps_zhugeliang'],
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huangyueying:['re_huangyueying','huangyueying','junk_huangyueying'],
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sunquan:['re_sunquan','sunquan'],
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sunquan:['re_sunquan','sunquan','dc_sunquan'],
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zhouyu:['re_zhouyu','zhouyu','ps1062_zhouyu','ps2080_zhouyu'],
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luxun:['re_luxun','luxun'],
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lvmeng:['re_lvmeng','lvmeng'],
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