commit
9ef717e6c8
|
@ -205,8 +205,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
let evt=_status.event;
|
||||
if(evt.name!='chooseToUse') evt=evt.getParent('chooseToUse');
|
||||
if(!evt||!evt.respondTo||!storage.includes(evt.respondTo[1])) return;
|
||||
const num=get.number(card);
|
||||
if(typeof num!='number'||num<get.number(evt.respondTo[1])) return false;
|
||||
const num=get.number(card,player);
|
||||
if(!(typeof num!='number'||num>=get.number(evt.respondTo[1]))) return false;
|
||||
},
|
||||
},
|
||||
onremove(player){
|
||||
|
@ -237,7 +237,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter']},
|
||||
filter(event,player){
|
||||
if(!player.hasEquipableSlot(1)||player.getEquip('sizhaojian')) return false;
|
||||
if(!player.hasEquipableSlot(1)||player.getEquip(1)||player.getEquip('sizhaojian')) return false;
|
||||
const card=get.cardPile('sizhaojian','field');
|
||||
if(!card||!player.canEquip(card,true)) return false;
|
||||
return game.hasPlayer(target=>{
|
||||
|
@ -1025,9 +1025,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
olsbyufeng_block:'思召剑',
|
||||
olsbyufeng_info:'游戏开始时,若【思召剑】未加入本局游戏,若你可装备【思召剑】,则你将【思召剑】置入装备区。',
|
||||
sizhaojian:'思召剑',
|
||||
sizhaojian_info:'当你使用有点数的【杀】指定目标后,你令目标角色只能使用有点数且点数大于等于此【杀】的【闪】响应此牌。',
|
||||
sizhaojian_info:'当你使用有点数的【杀】指定目标后,你令目标角色只能使用无点数或点数大于等于此【杀】的【闪】响应此牌。',
|
||||
olsbshishou:'士首',
|
||||
olsbshishou_info:'主公技,其他群势力角色失去装备区的牌后,若你的装备区中没有【思召剑】,且【思召剑】存在于场上/牌堆/弃牌堆中,其可令你将【思召剑】置入装备区。',
|
||||
olsbshishou_info:'主公技,其他群势力角色失去装备区的牌后,若你的装备区中没有武器牌,且【思召剑】存在于场上/牌堆/弃牌堆中,其可令你将【思召剑】置入装备区。',
|
||||
|
||||
onlyOL_yijiang1:'OL专属·将1',
|
||||
onlyOL_yijiang2:'OL专属·将2',
|
||||
|
|
|
@ -8922,7 +8922,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{source:'damageBegin1'},
|
||||
forced:true,
|
||||
audio:'paoxiao',
|
||||
audioname:['re_zhangfei','guanzhang','xiahouba'],
|
||||
audioname:['re_zhangfei','guanzhang','xiahouba','re_guanzhang'],
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha'&&player.countMark('olpaoxiao2')>0;
|
||||
},
|
||||
|
|
|
@ -9538,6 +9538,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
group:'fuhun2'
|
||||
},
|
||||
fuhun2:{
|
||||
audio:'fuhun',
|
||||
audioname:['re_guanzhang'],
|
||||
trigger:{source:'damageSource'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
|
|
@ -7462,7 +7462,7 @@ export class Player extends HTMLDivElement {
|
|||
const player = this, skills = this.getRemovableAdditionalSkills(skill, target);
|
||||
if(skills.length){
|
||||
player.removeSkill(skills);
|
||||
if (player.additionalSkills[skill]&&player.additionalSkills[skill].length) delete player.additionalSkills[skill];
|
||||
if (player.additionalSkills[skill]&&!player.additionalSkills[skill].length) delete player.additionalSkills[skill];
|
||||
}
|
||||
_status.event.clearStepCache();
|
||||
return this;
|
||||
|
@ -7475,7 +7475,7 @@ export class Player extends HTMLDivElement {
|
|||
return '#g【' + get.translation(i) + '】';
|
||||
}));
|
||||
player.removeSkill(skills);
|
||||
if (player.additionalSkills[skill]&&player.additionalSkills[skill].length) delete player.additionalSkills[skill];
|
||||
if (player.additionalSkills[skill]&&!player.additionalSkills[skill].length) delete player.additionalSkills[skill];
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue