OL蒋琬
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@ -21,6 +21,7 @@ const characterReplaces = {
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sp_jiangqing: ["sp_jiangqing", "tw_jiangqing", "jiangqing"],
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kongrong: ["dc_kongrong", "sp_kongrong", "jsrg_kongrong", "kongrong"],
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dc_mifuren: ["dc_mifuren", "sp_mifuren"],
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sp_jiangwan: ["ol_jiangwan", "sp_jiangwan"],
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};
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export default characterReplaces;
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@ -281,7 +281,8 @@ const translates = {
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spdifei_info: "锁定技。每回合限一次,当你受到伤害后,你摸一张牌或弃置一张手牌,然后展示所有手牌。若此伤害的渠道为没有花色的牌或你的手牌中没有与此牌花色相同的牌,则你回复1点体力。",
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spyanjiao: "严教",
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spyanjiao_info: "出牌阶段限一次。你可以将手牌中一种花色的所有牌交给一名其他角色,对其造成1点伤害。然后你于自己的下回合开始时摸等量的牌。",
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sp_jiangwan: "蒋琬",
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sp_jiangwan: "手杀蒋琬",
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sp_jiangwan_prefix: "手杀",
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spzhenting: "镇庭",
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spzhenting_info: "每回合限一次。当你攻击范围内的角色成为【杀】或延时锦囊的目标时,若你不是此牌的使用者且不是此牌的目标,则你可以将此目标改为自己。然后你选择一项:①弃置使用者的一张手牌。②摸一张牌。",
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spjincui: "尽瘁",
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@ -1,4 +1,5 @@
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const characters = {
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ol_jiangwan: ["male", "shu", 3, ["olziruo", "olxvfa"]],
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caimao: ["male", "wei", 4, ["olzuolian", "oljingzhou"]],
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ol_peixiu: ["male", "wei", 4, ["olmaozhu", "oljinlan"]],
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yadan: ["male", "qun", 4, ["olqingya", "oltielun"]],
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@ -87,5 +87,9 @@ const dynamicTranslates = {
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if (player.storage.olxuanzhu) return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;<span class="bluetext">阳,任意普通锦囊牌(须指定目标且仅指定一个目标)</span>。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:<span class="bluetext">阴,任意基本牌</span>;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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},
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olziruo(player){
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if (player.storage.olziruo) return '转换技,锁定技。①你不能整理手牌。②当你使用最{阴:左;<span class="bluetext">阳:右</span>}侧的手牌时,你摸一张牌。';
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return '转换技,锁定技。①你不能整理手牌。②当你使用最{<span class="bluetext">阴:左</span>;阳:右}侧的手牌时,你摸一张牌。';
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},
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};
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export default dynamicTranslates;
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@ -2,6 +2,159 @@ import { lib, game, ui, get, ai, _status } from "../../noname.js";
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/** @type { importCharacterConfig['skill'] } */
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const skills = {
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//蒋济
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olziruo: {
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audio: 2,
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trigger: { player: "useCard" },
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filter(event, player) {
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if (!event.olziruo || !event.olziruo[player.playerid]) return false;
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return event.olziruo[player.playerid][Boolean(player.storage.olziruo) ? 1 : 0];
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},
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forced: true,
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async content(event, trigger, player) {
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player.changeZhuanhuanji("olziruo");
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await player.draw();
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},
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mark: true,
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marktext: "☯",
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zhuanhuanji: true,
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intro: { content: storage => "当你使用最" + (storage ? "右" : "左") + "边的卡牌时,你摸一张牌,且本回合你不能整理手牌" },
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global: "olziruo_mark",
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ai: { noSortCard: true },
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subSkill: {
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mark: {
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charlotte: true,
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trigger: { player: "useCardBegin" },
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filter(event, player) {
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const cards = player.getCards("h");
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if (!cards.length) return false;
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return (event.cards || []).some(card => cards[0] == card || cards[cards.length - 1] == card);
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},
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forced: true,
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popup: false,
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content() {
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const cards = player.getCards("h");
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if (!trigger.olziruo) trigger.olziruo = {};
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trigger.olziruo[player.playerid] = [trigger.cards.some(card => cards[0] == card), trigger.cards.some(card => cards[cards.length - 1] == card)];
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},
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},
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},
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},
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olxvfa: {
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audio: 2,
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enable: "phaseUse",
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filter(event, player) {
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return (!player.hasSkill("olxvfa_0") && player.countCards("h")) || (!player.hasSkill("olxvfa_1") && player.getExpansions("olxvfa").length);
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},
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chooseButton: {
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dialog(_, player) {
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let dialog = ui.create.dialog("蓄发:请选择一项", "hidden");
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const list = [
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["0", "将至少一半手牌称为“蓄发”置于武将牌上(向上取整)"],
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["1", "移去一半“蓄发”牌(向上取整)"],
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].filter(listx => {
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if (listx[0] == "0") return !player.hasSkill("olxvfa_0") && player.countCards("h");
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return !player.hasSkill("olxvfa_1") && player.getExpansions("olxvfa").length;
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});
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dialog.add([list, "textbutton"]);
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if (list.length == 1) dialog.direct = true;
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return dialog;
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},
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filter(button, player) {
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if (button.link == "0") return !player.hasSkill("olxvfa_0") && player.countCards("h");
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return !player.hasSkill("olxvfa_1") && player.getExpansions("olxvfa").length;
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},
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check: () => 1 + Math.random(),
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backup: links => get.copy(lib.skill["olxvfa_" + ["put", "remove"][parseInt(links[0])]]),
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prompt(links) {
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if (links[0] == "0") return "###蓄发###将至少一半手牌称为“蓄发”置于武将牌上(向上取整)";
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return "###蓄发###移去一半“蓄发”牌(向上取整)";
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},
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},
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intro: {
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content: "expansion",
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markcount: "expansion",
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},
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onremove(player, skill) {
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const cards = player.getExpansions(skill);
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if (cards.length) player.loseToDiscardpile(cards);
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},
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subSkill: {
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backup: {},
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0: { charlotte: true },
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1: { charlotte: true },
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put: {
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audio: "olxvfa",
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filterCard: true,
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selectCard: () => [Math.ceil(get.event("player").countCards("h") / 2), Infinity],
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position: "h",
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check(card) {
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const player = get.event("player"),
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value = player.getUseValue(card, true);
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if (value > 0) return get.type(card) == "trick" ? 20 + value : 0;
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return 15 - get.value(card) - get.useful(card);
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},
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lose: false,
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discard: false,
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delay: 0,
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content() {
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player.addTempSkill("olxvfa_effect");
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player.addTempSkill("olxvfa_0", "phaseUseAfter");
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player.addToExpansion(cards, player, "give").gaintag.add("olxvfa");
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},
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},
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remove: {
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audio: "olxvfa",
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filterCard: () => false,
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selectCard: -1,
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async content(event, trigger, player) {
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player.addTempSkill("olxvfa_effect");
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player.addTempSkill("olxvfa_1", "phaseUseAfter");
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const cards = player.getExpansions("olxvfa"),
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num = Math.ceil(cards.length / 2);
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const result = await player
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.chooseButton(["蓄发:请移去至少" + get.cnNumber(num) + "张“蓄发”牌", cards], [num, Infinity], true)
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.set("ai", button => {
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const player = get.event("player"),
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value = player.getUseValue(button.link, true);
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if (value > 0 && get.type(button.link) == "trick") return 0;
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return 1 / (get.useful(button.link) || 0.5);
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})
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.forResult();
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if (result.bool) await player.loseToDiscardpile(result.links);
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},
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},
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effect: {
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charlotte: true,
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trigger: { player: "olxvfa_backupAfter" },
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filter(event, player) {
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return player.getExpansions("olxvfa").some(card => get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true));
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},
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forced: true,
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popup: false,
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async content(event, trigger, player) {
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const cards = player.getExpansions("olxvfa");
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const result = await player
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.chooseButton(["蓄发:是否视为使用一张“蓄发”牌?", cards])
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.set("filterButton", button => {
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const player = get.event("player"),
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card = button.link;
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return get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true);
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})
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.set("ai", button => {
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const player = get.event("player"),
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card = button.link;
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return player.getUseValue({ name: card.name, isCard: true }, true);
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})
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.forResult();
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if (result.bool) {
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const card = result.links[0];
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await player.chooseUseTarget({ name: card.name, isCard: true }, true, false);
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}
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},
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},
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},
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},
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//蔡瑁
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olzuolian: {
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audio: 2,
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@ -1261,6 +1261,11 @@ const translates = {
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olzuolian_info: "出牌阶段限一次,你可以选择至多X名有牌的角色(X为你的体力值),你随机展示这些角色的各一张牌,然后你可以将这些牌与牌堆和弃牌堆中的属性【杀】进行交换。",
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oljingzhou: "精舟",
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oljingzhou_info: "当你受到伤害时,你可以选择至多X名角色(X为你的体力值)这些角色中处于/未处于连环状态的角色重置/横置武将牌。",
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ol_jiangwan:'蒋琬',
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olziruo:'自若',
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olziruo_info:'转换技,锁定技。①你不能整理手牌。②当你使用最{阴:左;阳:右}侧的手牌时,你摸一张牌。',
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olxvfa:'蓄发',
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olxvfa_info:'出牌阶段各限一次:①将至少一半手牌称为“蓄发”置于武将牌上(向上取整);②你可以移去一半“蓄发”牌(向上取整)。然后你可以视为使用“蓄发”牌中的一张普通锦囊牌。',
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};
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export default translates;
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@ -2770,7 +2770,7 @@ export class Create {
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// }
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ui.sortCard = ui.create.system("整理手牌", function () {
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if (!game.me) return;
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if (!game.me || game.me.hasSkillTag("noSortCard")) return;
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var hs = game.me.getCards("h");
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if (!hs.length) return;
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game.addVideo("lose", game.me, [get.cardsInfo(hs), [], [], []]);
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