这他妈是第几个袁术了

This commit is contained in:
Spmario233 2020-10-27 18:59:52 +08:00
parent dd807e5a3d
commit 9da5e32a85
11 changed files with 171 additions and 78 deletions

View File

@ -318,7 +318,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var cards=target.getCards('h','sha'); var cards=target.getCards('h','sha');
if(cards.length){ if(cards.length){
event.cards=cards; event.cards=cards;
event.goto(4); event.goto(5);
} }
else player.discardPlayerCard('he',target,true); else player.discardPlayerCard('he',target,true);
'step 2' 'step 2'
@ -351,6 +351,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.useCard(player,false,{ target.useCard(player,false,{
name:'sha', name:'sha',
isCard:true, isCard:true,
cards:[card],
},[card]).card.beizhu=true; },[card]).card.beizhu=true;
event.redo(); event.redo();
} }

View File

@ -4,11 +4,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'old', name:'old',
characterSort:{ characterSort:{
old:{ old:{
old_standard:['ol_yuanshu'],
old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"], old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"], old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"], old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"],
old_yijiang2:["old_zhonghui"], old_yijiang2:["old_zhonghui"],
old_yijiang3:["liru","old_zhuran","ol_manchong","old_fuhuanghou","old_caochong"], old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"],
old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"], old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"], old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
old_yijiang67:["ol_zhangrang","ol_liuyu"], old_yijiang67:["ol_zhangrang","ol_liuyu"],
@ -17,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
character:{ character:{
ol_yuanshu:['male','qun',4,['wangzun','tongji']],
pangde:['male','qun',4,['mashu','mengjin']], pangde:['male','qun',4,['mashu','mengjin']],
ol_huaxiong:["male","qun",6,["new_reyaowu"]], ol_huaxiong:["male","qun",6,["new_reyaowu"]],
old_wangyun:['male','qun',4,['wylianji','moucheng']], old_wangyun:['male','qun',4,['wylianji','moucheng']],
@ -61,7 +63,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]], zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
ol_zhangrang:['male','qun',3,['xintaoluan']], ol_zhangrang:['male','qun',3,['xintaoluan']],
ol_guansuo:['male','shu',4,['zhengnan','xiefang']], ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
ol_manchong:['male','wei',3,['yuce','junxing']], //ol_manchong:['male','wei',3,['yuce','junxing']],
ol_liuyu:['male','qun',2,['zongzuo','zhige']], ol_liuyu:['male','qun',2,['zongzuo','zhige']],
old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]], old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
}, },
@ -784,7 +786,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌', zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
oldxuanfeng:'旋风', oldxuanfeng:'旋风',
oldxuanfeng_info:'每当你失去一次装备区里的牌时你可以执行下列两项中的一项1.视为对任意一名其他角色使用一张【杀】此【杀】不计入每回合的使用限制2.对与你距离1以内的一名其他角色造成一点伤害', oldxuanfeng_info:'每当你失去一次装备区里的牌时你可以执行下列两项中的一项1.视为对任意一名其他角色使用一张【杀】此【杀】不计入每回合的使用限制2.对与你距离1以内的一名其他角色造成一点伤害',
ol_yuanshu:'旧袁术',
old_standard:'标准包',
old_shenhua:'神话再临', old_shenhua:'神话再临',
old_refresh:'界限突破', old_refresh:'界限突破',
old_yijiang1:'一将成名2011', old_yijiang1:'一将成名2011',

View File

@ -207,7 +207,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return _status.event.targets.contains(target); return _status.event.targets.contains(target);
}).set('targets',game.filterPlayer(function(current){ }).set('targets',game.filterPlayer(function(current){
return current!=player&&current.getHistory('lose').length>0; return current!=player&&current.getHistory('lose').length>0;
})); })).set('ai',function(target){
var player=_status.event.player;
return get.damageEffect(target,player,player);
});
'step 1' 'step 1'
if(result.bool){ if(result.bool){
var target=result.targets[0]; var target=result.targets[0];
@ -7864,7 +7867,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_sunjian:'界孙坚', ol_sunjian:'界孙坚',
wulie:'武烈', wulie:'武烈',
wulie2:'武烈', wulie2:'武烈',
wulie_info:'限定技,结束阶段,你可以失去任意点体力并指定等量的角色。这些角色各获得一枚「烈」。有「烈」的角色受到伤害时,其移去一枚「烈」,然后防止此伤害。', wulie_info:'限定技,结束阶段,你可以失去任意点体力并指定等量的角色。这些角色各获得一枚「烈」。有「烈」的其他角色受到伤害时,其移去一枚「烈」,然后防止此伤害。',
re_sunluban:'界孙鲁班', re_sunluban:'界孙鲁班',
re_masu:'界马谡', re_masu:'界马谡',
ol_pangde:'界庞德', ol_pangde:'界庞德',

View File

@ -598,7 +598,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
retuogu:{ retuogu:{
audio:2, audio:'tuogu',
trigger:{global:'die'}, trigger:{global:'die'},
filter:function(event,player){ filter:function(event,player){
return event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){ return event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
@ -2760,7 +2760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
global:"phaseUseBegin", global:"phaseUseBegin",
}, },
filter:function (event,player){ filter:function (event,player){
return event.player!=player&&event.player.isAlive()&&event.player.inRange(player); return event.player!=player&&event.player.isAlive()&&player.countCards('he')>0&&event.player.inRange(player);
}, },
direct:true, direct:true,
derivation:["new_zhixi"], derivation:["new_zhixi"],
@ -5415,7 +5415,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
init:function(player){ init:function(player){
player.storage.yjixi=0; player.storage.yjixi=0;
}, },
derivation:'wangzun', derivation:'rewangzun',
trigger:{player:'phaseJieshuBegin'}, trigger:{player:'phaseJieshuBegin'},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
@ -5455,8 +5455,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}).set('choiceList',['获得技能〖妄尊〗',str]).set('choice',choice); }).set('choiceList',['获得技能〖妄尊〗',str]).set('choice',choice);
'step 2' 'step 2'
if(result.control=='选项一'){ if(result.control=='选项一'){
player.addSkill('wangzun'); player.addSkill('rewangzun');
player.popup('wangzun'); player.popup('rewangzun');
} }
else{ else{
player.draw(2); player.draw(2);

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@ -40,7 +40,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gongsunzan:['male','qun',4,['yicong']], gongsunzan:['male','qun',4,['yicong']],
xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]], xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
re_yuanshu:['male','qun',4,['wangzun','tongji']], re_yuanshu:['male','qun',4,['rewangzun','retongji']],
}, },
characterIntro:{ characterIntro:{
liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。', liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
@ -89,6 +89,92 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ganning:['lingtong'], ganning:['lingtong'],
}, },
skill:{ skill:{
rewangzun:{
trigger:{global:'phaseZhunbeiBegin'},
forced:true,
audio:'wangzun',
filter:function(event,player){
return event.player.hp>player.hp;
},
logTarget:'player',
content:function(){
player.draw();
var zhu=false;
var target=trigger.player;
switch(get.mode()){
case 'identity':{
zhu=target.isZhu;
break;
}
case 'guozhan':{
zhu=get.is.jun(target);
break;
}
case 'versus':{
zhu=target.identity=='zhu';
break;
}
case 'doudizhu':{
zhu=target==game.zhu;
break;
}
}
if(zhu){
player.draw();
target.addTempSkill('rewangzun2');
target.addMark('rewangzun2',1,false);
}
},
},
rewangzun2:{
onremove:true,
mod:{
maxHandcard:function(player,num){
return num-player.countMark('rewangzun2');
},
},
intro:{content:'手牌上限-#'},
},
retongji:{
trigger:{global:'useCardToTarget'},
logTarget:'target',
audio:'tongji',
direct:true,
filter:function(event,player){
return event.card.name=='sha'&&event.player!=player&&!event.targets.contains(player)&&
event.target.inRange(player)&&event.target.countCards('he')>0;
},
content:function(){
'step 0'
trigger.target.chooseCard('he','是否对'+get.translation(player)+'发动【同疾】?','弃置一张牌,将'+get.translation(trigger.card)+'转移给'+get.translation(player)).set('ai',function(card){
if(!_status.event.check) return -1;
return get.unuseful(card)+9;
}).set('check',function(){
if(trigger.target.countCards('h','shan')){
return -get.attitude(trigger.target,player);
}
if(get.attitude(trigger.target,player)<5){
return 6-get.attitude(trigger.target,player);
}
if(trigger.target.hp==1&&player.countCards('h','shan')==0){
return 10-get.attitude(trigger.target,player);
}
if(trigger.target.hp==2&&player.countCards('h','shan')==0){
return 8-get.attitude(trigger.target,player);
}
return -1;
}()>0);
'step 1'
if(result.bool){
player.logSkill('retongji',trigger.target);
trigger.target.discard(result.cards);
var evt=trigger.getParent();
evt.triggeredTargets2.remove(trigger.target);
evt.targets.remove(trigger.target);
evt.targets.push(player);
}
},
},
hujia:{ hujia:{
audio:2, audio:2,
audioname:['re_caocao'], audioname:['re_caocao'],
@ -2835,6 +2921,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhanshen_info:'觉醒技准备阶段若场上有已死亡的其他己方角色且你已受伤则你弃置装备区的武器牌减1点体力上限获得技能〖马术〗和〖神戟〗。', zhanshen_info:'觉醒技准备阶段若场上有已死亡的其他己方角色且你已受伤则你弃置装备区的武器牌减1点体力上限获得技能〖马术〗和〖神戟〗。',
shenji:'神戟', shenji:'神戟',
shenji_info:'锁定技,你使用【杀】指定的目标数上限+2次数上限+1。', shenji_info:'锁定技,你使用【杀】指定的目标数上限+2次数上限+1。',
rewangzun:'妄尊',
rewangzun2:'妄尊',
rewangzun_info:'锁定技,一名其他角色的准备阶段开始时,若其体力值大于你,你摸一张牌。然后若其身份为主公/主帅/君主/地主且明智,则你摸一张牌,且其本回合的手牌上限-1。',
retongji:'同疾',
retongji_info:'攻击范围内包含你的角色成为【杀】的目标时,若你不是此【杀】的使用者或目标,其可弃置一张牌,然后将此【杀】转移给你。',
standard_2008:"2008版标准包", standard_2008:"2008版标准包",
standard_2013:"2013版标准包", standard_2013:"2013版标准包",

View File

@ -4861,24 +4861,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
order:1, order:1,
result:{ result:{
player:function(player){ player:function(player){
var num=0,players=game.filterPlayer(); var num=0,eff=0,players=game.filterPlayer(function(current){
for(var i=0;i<players.length;i++){ return current!=player;
if(player!=players[i]&&get.damageEffect(players[i],player,players[i],'fire')<0){ }).sortBySeat(player);
var att=get.attitude(player,players[i]); for(var target of players){
if(att>0){ if(get.damageEffect(target,player,target,'fire')>=0){num=0;continue};
num--; var shao=false;
} num++;
else if(att<0){ if(target.countCards('he',function(card){
num++; if(get.type(card)!='basic'){
return get.value(card)<10;
} }
return get.value(card)<8;
})<num) shao=true;
if(shao){
eff-=4*(get.realAttitude||get.attitude)(player,target);
num=0;
} }
else eff-=num*(get.realAttitude||get.attitude)(player,target)/4;
} }
if(game.players.length<5){ if(eff<4) return 0;
return num-1; return eff;
}
else{
return num-2;
}
} }
} }
}, },
@ -8902,9 +8905,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
direct:true, direct:true,
filterTarget:function(card,player,target){ filter:function(event,player){
return target!=player&&target.countCards('h')>0; return game.hasPlayer(function(current){
return current!=player&&current.countCards('h')>0;
});
}, },
subfrequent:['draw'],
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('qiangzhi'),function(card,player,target){ player.chooseTarget(get.prompt2('qiangzhi'),function(card,player,target){
@ -8916,47 +8922,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
var target=result.targets[0]; var target=result.targets[0];
player.logSkill('qiangzhi',target); player.logSkill('qiangzhi',target);
var card=target.getCards('h').randomGet(); player.choosePlayerCard(target,'h',true);
player.showCards(card);
player.storage.qiangzhi=get.type(card,'trick');
game.addVideo('storage',player,['qiangzhi',player.storage.qiangzhi]);
player.markSkill('qiangzhi');
} }
else event.finish();
'step 2'
var card=result.cards[0];
player.showCards(card);
player.storage.qiangzhi_draw=get.type(card,'trick');
game.addVideo('storage',player,['qiangzhi_draw',player.storage.qiangzhi_draw]);
player.addTempSkill('qiangzhi_draw','phaseUseEnd');
}, },
},
qiangzhi_draw:{
trigger:{player:'useCard'},
frequent:true,
popup:false,
charlotte:true,
prompt:'是否执行【强识】的效果摸一张牌?',
filter:function(event,player){
return get.type(event.card,'trick')==player.storage.qiangzhi_draw;
},
content:function(){
player.draw();
},
onremove:true,
mark:true,
intro:{ intro:{
content:function(type){ content:function(type){
return get.translation(type)+'牌'; return get.translation(type)+'牌';
} }
}, },
group:['qiangzhi2','qiangzhi3'],
ai:{
order:11,
result:{
player:1
}
}
},
qiangzhi2:{
trigger:{player:'useCard'},
frequent:true,
filter:function(event,player){
// return (get.type(event.card,'trick')==player.storage.qiangzhi&&event.cards[0]&&event.cards[0]==event.card);
return get.type(event.card,'trick')==player.storage.qiangzhi;
},
content:function(){
player.draw();
},
ai:{
threaten:1.4
}
},
qiangzhi3:{
trigger:{player:'phaseUseEnd'},
silent:true,
content:function(){
delete player.storage.qiangzhi;
player.unmarkSkill('qiangzhi');
}
}, },
dingpin:{ dingpin:{
group:['dingpin3','dingpin4'], group:['dingpin3','dingpin4'],
@ -12488,7 +12483,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
bingyi:'秉壹', bingyi:'秉壹',
bingyi_info:'结束阶段开始时你可以展示所有手牌若这些牌颜色均相同则你令至多X名角色各摸一张牌(X为你的手牌数)。', bingyi_info:'结束阶段开始时你可以展示所有手牌若这些牌颜色均相同则你令至多X名角色各摸一张牌(X为你的手牌数)。',
qiangzhi:'强识', qiangzhi:'强识',
qiangzhi2:'强识', qiangzhi_draw:'强识',
qiangzhi_info:'出牌阶段开始时,你可以展示一名其他角色的一张手牌。若如此做,当你于此阶段内使用与此牌类别相同的牌时,你可以摸一张牌。', qiangzhi_info:'出牌阶段开始时,你可以展示一名其他角色的一张手牌。若如此做,当你于此阶段内使用与此牌类别相同的牌时,你可以摸一张牌。',
xiantu:'献图', xiantu:'献图',
xiantu2:'献图', xiantu2:'献图',

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'v1.9.105.6', 'v1.9.105.6.1',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',
@ -3419,7 +3419,7 @@ window.noname_asset_list=[
'image/character/re_yufan.jpg', 'image/character/re_yufan.jpg',
'image/character/sp_zhangliao.jpg', 'image/character/sp_zhangliao.jpg',
'image/character/xin_jianyong.jpg', 'image/character/xin_jianyong.jpg',
'image/character/zhangyì.jpg', 'image/character/ol_yuanshu.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

View File

@ -31296,7 +31296,7 @@
else if(info.enable=='phaseUse') enable=(event.type=='phase'); else if(info.enable=='phaseUse') enable=(event.type=='phase');
else if(typeof info.enable=='string') enable=(info.enable==event.name); else if(typeof info.enable=='string') enable=(info.enable==event.name);
if(enable){ if(enable){
if(!game.expandSkills(player.getSkills()).contains(skills2[i])&&(info.noHidden||player.hasSkillTag('nomingzhi',false,null,true))) enable=false; if(!game.expandSkills(player.getSkills().concat(lib.skill.global)).contains(skills2[i])&&(info.noHidden||player.hasSkillTag('nomingzhi',false,null,true))) enable=false;
if(info.filter&&!info.filter(event,player)) enable=false; if(info.filter&&!info.filter(event,player)) enable=false;
if(info.viewAs&&typeof info.viewAs!='function'&&event.filterCard&&!event.filterCard(info.viewAs,player,event)) enable=false; if(info.viewAs&&typeof info.viewAs!='function'&&event.filterCard&&!event.filterCard(info.viewAs,player,event)) enable=false;
if(info.viewAs&&typeof info.viewAs!='function'&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false; if(info.viewAs&&typeof info.viewAs!='function'&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;

View File

@ -1,9 +1,8 @@
window.noname_update={ window.noname_update={
version:'1.9.105.6', version:'1.9.105.6.1',
update:'1.9.105.5.1', update:'1.9.105.6',
changeLog:[ changeLog:[
'界满宠、手杀简雍、界虞翻、界李儒、丁原、SP张辽', '新标袁术',
'曹爽、刘表、界孙坚、界太史慈、界公孙瓒调整',
'bug修复', 'bug修复',
], ],
@ -20,24 +19,24 @@ window.noname_update={
//'card/yunchou.js', //'card/yunchou.js',
//'card/zhenfa.js', //'card/zhenfa.js',
//'card/zhulu.js', //'card/zhulu.js',
'character/diy.js', //'character/diy.js',
'character/extra.js', //'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
//'character/gujian.js', //'character/gujian.js',
//'character/gwent.js', //'character/gwent.js',
//'character/hearth.js', //'character/hearth.js',
'character/mobile.js', 'character/mobile.js',
//'character/mtg.js', //'character/mtg.js',
//'character/old.js', 'character/old.js',
'character/refresh.js', 'character/refresh.js',
'character/shenhua.js', //'character/shenhua.js',
'character/sp.js', 'character/sp.js',
'character/sp2.js', //'character/sp2.js',
//'character/tw.js', //'character/tw.js',
'character/standard.js', 'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
'character/xinghuoliaoyuan.js', //'character/xinghuoliaoyuan.js',
'character/yijiang.js', 'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',

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@ -4057,7 +4057,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji', 'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji',
'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei', 'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei',
'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu', 'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu',
'liuchen','re_huangzhong','mizhu','madai','wangping','xin_fazheng','re_xushu','liyan', 'liuchen','re_huangzhong','mizhu','old_madai','wangping','xin_fazheng','re_xushu','liyan',
'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai', 'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai',
're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin', 're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin',
'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke', 'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke',
@ -4072,7 +4072,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce', 'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce',
'wangping','sunliang','wangji','yanyan', 'wangping','sunliang','wangji','yanyan',
'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng', 'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng',
'xunyou','zhonghui','xin_wangyi','madai',//'bulianshi', 'xunyou','zhonghui','xin_wangyi','old_madai',//'bulianshi',
'handang','liubiao', 'handang','liubiao',
'fuhuanghou','xin_liru',//'jianyong', 'fuhuanghou','xin_liru',//'jianyong',
'panzhangmazhong','yufan','liufeng', 'panzhangmazhong','yufan','liufeng',