这他妈是第几个袁术了
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@ -318,7 +318,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cards=target.getCards('h','sha');
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var cards=target.getCards('h','sha');
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if(cards.length){
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if(cards.length){
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event.cards=cards;
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event.cards=cards;
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event.goto(4);
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event.goto(5);
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}
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}
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else player.discardPlayerCard('he',target,true);
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else player.discardPlayerCard('he',target,true);
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'step 2'
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'step 2'
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@ -351,6 +351,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.useCard(player,false,{
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target.useCard(player,false,{
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name:'sha',
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name:'sha',
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isCard:true,
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isCard:true,
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cards:[card],
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},[card]).card.beizhu=true;
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},[card]).card.beizhu=true;
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event.redo();
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event.redo();
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}
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}
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@ -4,11 +4,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'old',
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name:'old',
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characterSort:{
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characterSort:{
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old:{
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old:{
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old_standard:['ol_yuanshu'],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
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old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
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old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
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old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"],
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old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"],
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old_yijiang2:["old_zhonghui"],
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old_yijiang2:["old_zhonghui"],
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old_yijiang3:["liru","old_zhuran","ol_manchong","old_fuhuanghou","old_caochong"],
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old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"],
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
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old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
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old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
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old_yijiang67:["ol_zhangrang","ol_liuyu"],
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old_yijiang67:["ol_zhangrang","ol_liuyu"],
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@ -17,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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character:{
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character:{
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ol_yuanshu:['male','qun',4,['wangzun','tongji']],
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pangde:['male','qun',4,['mashu','mengjin']],
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pangde:['male','qun',4,['mashu','mengjin']],
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ol_huaxiong:["male","qun",6,["new_reyaowu"]],
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ol_huaxiong:["male","qun",6,["new_reyaowu"]],
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old_wangyun:['male','qun',4,['wylianji','moucheng']],
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old_wangyun:['male','qun',4,['wylianji','moucheng']],
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@ -61,7 +63,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
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zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
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ol_zhangrang:['male','qun',3,['xintaoluan']],
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ol_zhangrang:['male','qun',3,['xintaoluan']],
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ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
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ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
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ol_manchong:['male','wei',3,['yuce','junxing']],
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//ol_manchong:['male','wei',3,['yuce','junxing']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige']],
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old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
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old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
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},
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},
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@ -784,7 +786,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
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zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
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oldxuanfeng:'旋风',
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oldxuanfeng:'旋风',
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oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害',
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oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害',
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ol_yuanshu:'旧袁术',
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old_standard:'标准包',
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old_shenhua:'神话再临',
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old_shenhua:'神话再临',
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old_refresh:'界限突破',
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old_refresh:'界限突破',
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old_yijiang1:'一将成名2011',
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old_yijiang1:'一将成名2011',
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@ -207,7 +207,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return _status.event.targets.contains(target);
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return _status.event.targets.contains(target);
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}).set('targets',game.filterPlayer(function(current){
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}).set('targets',game.filterPlayer(function(current){
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return current!=player&¤t.getHistory('lose').length>0;
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return current!=player&¤t.getHistory('lose').length>0;
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}));
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})).set('ai',function(target){
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var player=_status.event.player;
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return get.damageEffect(target,player,player);
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});
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var target=result.targets[0];
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var target=result.targets[0];
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@ -7864,7 +7867,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_sunjian:'界孙坚',
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ol_sunjian:'界孙坚',
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wulie:'武烈',
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wulie:'武烈',
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wulie2:'武烈',
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wulie2:'武烈',
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wulie_info:'限定技,结束阶段,你可以失去任意点体力并指定等量的角色。这些角色各获得一枚「烈」。有「烈」的角色受到伤害时,其移去一枚「烈」,然后防止此伤害。',
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wulie_info:'限定技,结束阶段,你可以失去任意点体力并指定等量的角色。这些角色各获得一枚「烈」。有「烈」的其他角色受到伤害时,其移去一枚「烈」,然后防止此伤害。',
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re_sunluban:'界孙鲁班',
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re_sunluban:'界孙鲁班',
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re_masu:'界马谡',
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re_masu:'界马谡',
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ol_pangde:'界庞德',
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ol_pangde:'界庞德',
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@ -598,7 +598,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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retuogu:{
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retuogu:{
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audio:2,
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audio:'tuogu',
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trigger:{global:'die'},
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trigger:{global:'die'},
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filter:function(event,player){
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filter:function(event,player){
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return event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
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return event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
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@ -2760,7 +2760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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global:"phaseUseBegin",
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global:"phaseUseBegin",
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},
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},
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filter:function (event,player){
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filter:function (event,player){
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return event.player!=player&&event.player.isAlive()&&event.player.inRange(player);
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return event.player!=player&&event.player.isAlive()&&player.countCards('he')>0&&event.player.inRange(player);
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},
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},
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direct:true,
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direct:true,
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derivation:["new_zhixi"],
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derivation:["new_zhixi"],
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@ -5415,7 +5415,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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init:function(player){
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init:function(player){
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player.storage.yjixi=0;
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player.storage.yjixi=0;
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},
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},
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derivation:'wangzun',
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derivation:'rewangzun',
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trigger:{player:'phaseJieshuBegin'},
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trigger:{player:'phaseJieshuBegin'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -5455,8 +5455,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('choiceList',['获得技能〖妄尊〗',str]).set('choice',choice);
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}).set('choiceList',['获得技能〖妄尊〗',str]).set('choice',choice);
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'step 2'
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'step 2'
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if(result.control=='选项一'){
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if(result.control=='选项一'){
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player.addSkill('wangzun');
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player.addSkill('rewangzun');
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player.popup('wangzun');
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player.popup('rewangzun');
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}
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}
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else{
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else{
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player.draw(2);
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player.draw(2);
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@ -40,7 +40,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gongsunzan:['male','qun',4,['yicong']],
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gongsunzan:['male','qun',4,['yicong']],
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xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
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xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
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re_yuanshu:['male','qun',4,['wangzun','tongji']],
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re_yuanshu:['male','qun',4,['rewangzun','retongji']],
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},
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},
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characterIntro:{
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characterIntro:{
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liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
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liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
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@ -89,6 +89,92 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ganning:['lingtong'],
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ganning:['lingtong'],
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},
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},
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skill:{
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skill:{
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rewangzun:{
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trigger:{global:'phaseZhunbeiBegin'},
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forced:true,
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audio:'wangzun',
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filter:function(event,player){
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return event.player.hp>player.hp;
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},
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logTarget:'player',
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content:function(){
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player.draw();
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var zhu=false;
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var target=trigger.player;
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switch(get.mode()){
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case 'identity':{
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zhu=target.isZhu;
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break;
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}
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case 'guozhan':{
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zhu=get.is.jun(target);
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break;
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}
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case 'versus':{
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zhu=target.identity=='zhu';
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break;
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}
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case 'doudizhu':{
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zhu=target==game.zhu;
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break;
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}
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}
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if(zhu){
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player.draw();
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target.addTempSkill('rewangzun2');
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target.addMark('rewangzun2',1,false);
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}
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},
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},
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rewangzun2:{
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onremove:true,
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mod:{
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maxHandcard:function(player,num){
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return num-player.countMark('rewangzun2');
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},
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},
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intro:{content:'手牌上限-#'},
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},
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retongji:{
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trigger:{global:'useCardToTarget'},
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logTarget:'target',
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audio:'tongji',
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direct:true,
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filter:function(event,player){
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return event.card.name=='sha'&&event.player!=player&&!event.targets.contains(player)&&
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event.target.inRange(player)&&event.target.countCards('he')>0;
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},
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content:function(){
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'step 0'
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trigger.target.chooseCard('he','是否对'+get.translation(player)+'发动【同疾】?','弃置一张牌,将'+get.translation(trigger.card)+'转移给'+get.translation(player)).set('ai',function(card){
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if(!_status.event.check) return -1;
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return get.unuseful(card)+9;
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}).set('check',function(){
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if(trigger.target.countCards('h','shan')){
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return -get.attitude(trigger.target,player);
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}
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if(get.attitude(trigger.target,player)<5){
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return 6-get.attitude(trigger.target,player);
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}
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if(trigger.target.hp==1&&player.countCards('h','shan')==0){
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return 10-get.attitude(trigger.target,player);
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}
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if(trigger.target.hp==2&&player.countCards('h','shan')==0){
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return 8-get.attitude(trigger.target,player);
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}
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return -1;
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}()>0);
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'step 1'
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if(result.bool){
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player.logSkill('retongji',trigger.target);
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trigger.target.discard(result.cards);
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var evt=trigger.getParent();
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evt.triggeredTargets2.remove(trigger.target);
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evt.targets.remove(trigger.target);
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evt.targets.push(player);
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}
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},
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},
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hujia:{
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hujia:{
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audio:2,
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audio:2,
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audioname:['re_caocao'],
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audioname:['re_caocao'],
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@ -2835,6 +2921,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhanshen_info:'觉醒技,准备阶段,若场上有已死亡的其他己方角色且你已受伤,则你弃置装备区的武器牌,减1点体力上限,获得技能〖马术〗和〖神戟〗。',
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zhanshen_info:'觉醒技,准备阶段,若场上有已死亡的其他己方角色且你已受伤,则你弃置装备区的武器牌,减1点体力上限,获得技能〖马术〗和〖神戟〗。',
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shenji:'神戟',
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shenji:'神戟',
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shenji_info:'锁定技,你使用【杀】指定的目标数上限+2,次数上限+1。',
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shenji_info:'锁定技,你使用【杀】指定的目标数上限+2,次数上限+1。',
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rewangzun:'妄尊',
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rewangzun2:'妄尊',
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rewangzun_info:'锁定技,一名其他角色的准备阶段开始时,若其体力值大于你,你摸一张牌。然后若其身份为主公/主帅/君主/地主且明智,则你摸一张牌,且其本回合的手牌上限-1。',
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retongji:'同疾',
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retongji_info:'攻击范围内包含你的角色成为【杀】的目标时,若你不是此【杀】的使用者或目标,其可弃置一张牌,然后将此【杀】转移给你。',
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standard_2008:"2008版标准包",
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standard_2008:"2008版标准包",
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standard_2013:"2013版标准包",
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standard_2013:"2013版标准包",
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@ -4861,24 +4861,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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order:1,
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order:1,
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result:{
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result:{
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player:function(player){
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player:function(player){
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var num=0,players=game.filterPlayer();
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var num=0,eff=0,players=game.filterPlayer(function(current){
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for(var i=0;i<players.length;i++){
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return current!=player;
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if(player!=players[i]&&get.damageEffect(players[i],player,players[i],'fire')<0){
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}).sortBySeat(player);
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var att=get.attitude(player,players[i]);
|
for(var target of players){
|
||||||
if(att>0){
|
if(get.damageEffect(target,player,target,'fire')>=0){num=0;continue};
|
||||||
num--;
|
var shao=false;
|
||||||
}
|
|
||||||
else if(att<0){
|
|
||||||
num++;
|
num++;
|
||||||
|
if(target.countCards('he',function(card){
|
||||||
|
if(get.type(card)!='basic'){
|
||||||
|
return get.value(card)<10;
|
||||||
}
|
}
|
||||||
|
return get.value(card)<8;
|
||||||
|
})<num) shao=true;
|
||||||
|
if(shao){
|
||||||
|
eff-=4*(get.realAttitude||get.attitude)(player,target);
|
||||||
|
num=0;
|
||||||
}
|
}
|
||||||
|
else eff-=num*(get.realAttitude||get.attitude)(player,target)/4;
|
||||||
}
|
}
|
||||||
if(game.players.length<5){
|
if(eff<4) return 0;
|
||||||
return num-1;
|
return eff;
|
||||||
}
|
|
||||||
else{
|
|
||||||
return num-2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -8902,9 +8905,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'phaseUseBegin'},
|
trigger:{player:'phaseUseBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filterTarget:function(card,player,target){
|
filter:function(event,player){
|
||||||
return target!=player&&target.countCards('h')>0;
|
return game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t.countCards('h')>0;
|
||||||
|
});
|
||||||
},
|
},
|
||||||
|
subfrequent:['draw'],
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget(get.prompt2('qiangzhi'),function(card,player,target){
|
player.chooseTarget(get.prompt2('qiangzhi'),function(card,player,target){
|
||||||
|
@ -8916,47 +8922,36 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var target=result.targets[0];
|
var target=result.targets[0];
|
||||||
player.logSkill('qiangzhi',target);
|
player.logSkill('qiangzhi',target);
|
||||||
var card=target.getCards('h').randomGet();
|
player.choosePlayerCard(target,'h',true);
|
||||||
player.showCards(card);
|
|
||||||
player.storage.qiangzhi=get.type(card,'trick');
|
|
||||||
game.addVideo('storage',player,['qiangzhi',player.storage.qiangzhi]);
|
|
||||||
player.markSkill('qiangzhi');
|
|
||||||
}
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
var card=result.cards[0];
|
||||||
|
player.showCards(card);
|
||||||
|
player.storage.qiangzhi_draw=get.type(card,'trick');
|
||||||
|
game.addVideo('storage',player,['qiangzhi_draw',player.storage.qiangzhi_draw]);
|
||||||
|
player.addTempSkill('qiangzhi_draw','phaseUseEnd');
|
||||||
},
|
},
|
||||||
|
},
|
||||||
|
qiangzhi_draw:{
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
frequent:true,
|
||||||
|
popup:false,
|
||||||
|
charlotte:true,
|
||||||
|
prompt:'是否执行【强识】的效果摸一张牌?',
|
||||||
|
filter:function(event,player){
|
||||||
|
return get.type(event.card,'trick')==player.storage.qiangzhi_draw;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw();
|
||||||
|
},
|
||||||
|
onremove:true,
|
||||||
|
mark:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:function(type){
|
content:function(type){
|
||||||
return get.translation(type)+'牌';
|
return get.translation(type)+'牌';
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
group:['qiangzhi2','qiangzhi3'],
|
|
||||||
ai:{
|
|
||||||
order:11,
|
|
||||||
result:{
|
|
||||||
player:1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
qiangzhi2:{
|
|
||||||
trigger:{player:'useCard'},
|
|
||||||
frequent:true,
|
|
||||||
filter:function(event,player){
|
|
||||||
// return (get.type(event.card,'trick')==player.storage.qiangzhi&&event.cards[0]&&event.cards[0]==event.card);
|
|
||||||
return get.type(event.card,'trick')==player.storage.qiangzhi;
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
player.draw();
|
|
||||||
},
|
|
||||||
ai:{
|
|
||||||
threaten:1.4
|
|
||||||
}
|
|
||||||
},
|
|
||||||
qiangzhi3:{
|
|
||||||
trigger:{player:'phaseUseEnd'},
|
|
||||||
silent:true,
|
|
||||||
content:function(){
|
|
||||||
delete player.storage.qiangzhi;
|
|
||||||
player.unmarkSkill('qiangzhi');
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
dingpin:{
|
dingpin:{
|
||||||
group:['dingpin3','dingpin4'],
|
group:['dingpin3','dingpin4'],
|
||||||
|
@ -12488,7 +12483,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
bingyi:'秉壹',
|
bingyi:'秉壹',
|
||||||
bingyi_info:'结束阶段开始时,你可以展示所有手牌,若这些牌颜色均相同,则你令至多X名角色各摸一张牌(X为你的手牌数)。',
|
bingyi_info:'结束阶段开始时,你可以展示所有手牌,若这些牌颜色均相同,则你令至多X名角色各摸一张牌(X为你的手牌数)。',
|
||||||
qiangzhi:'强识',
|
qiangzhi:'强识',
|
||||||
qiangzhi2:'强识',
|
qiangzhi_draw:'强识',
|
||||||
qiangzhi_info:'出牌阶段开始时,你可以展示一名其他角色的一张手牌。若如此做,当你于此阶段内使用与此牌类别相同的牌时,你可以摸一张牌。',
|
qiangzhi_info:'出牌阶段开始时,你可以展示一名其他角色的一张手牌。若如此做,当你于此阶段内使用与此牌类别相同的牌时,你可以摸一张牌。',
|
||||||
xiantu:'献图',
|
xiantu:'献图',
|
||||||
xiantu2:'献图',
|
xiantu2:'献图',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.105.6',
|
'v1.9.105.6.1',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -3419,7 +3419,7 @@ window.noname_asset_list=[
|
||||||
'image/character/re_yufan.jpg',
|
'image/character/re_yufan.jpg',
|
||||||
'image/character/sp_zhangliao.jpg',
|
'image/character/sp_zhangliao.jpg',
|
||||||
'image/character/xin_jianyong.jpg',
|
'image/character/xin_jianyong.jpg',
|
||||||
'image/character/zhangyì.jpg',
|
'image/character/ol_yuanshu.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
|
@ -31296,7 +31296,7 @@
|
||||||
else if(info.enable=='phaseUse') enable=(event.type=='phase');
|
else if(info.enable=='phaseUse') enable=(event.type=='phase');
|
||||||
else if(typeof info.enable=='string') enable=(info.enable==event.name);
|
else if(typeof info.enable=='string') enable=(info.enable==event.name);
|
||||||
if(enable){
|
if(enable){
|
||||||
if(!game.expandSkills(player.getSkills()).contains(skills2[i])&&(info.noHidden||player.hasSkillTag('nomingzhi',false,null,true))) enable=false;
|
if(!game.expandSkills(player.getSkills().concat(lib.skill.global)).contains(skills2[i])&&(info.noHidden||player.hasSkillTag('nomingzhi',false,null,true))) enable=false;
|
||||||
if(info.filter&&!info.filter(event,player)) enable=false;
|
if(info.filter&&!info.filter(event,player)) enable=false;
|
||||||
if(info.viewAs&&typeof info.viewAs!='function'&&event.filterCard&&!event.filterCard(info.viewAs,player,event)) enable=false;
|
if(info.viewAs&&typeof info.viewAs!='function'&&event.filterCard&&!event.filterCard(info.viewAs,player,event)) enable=false;
|
||||||
if(info.viewAs&&typeof info.viewAs!='function'&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
|
if(info.viewAs&&typeof info.viewAs!='function'&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
|
||||||
|
|
|
@ -1,9 +1,8 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.105.6',
|
version:'1.9.105.6.1',
|
||||||
update:'1.9.105.5.1',
|
update:'1.9.105.6',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'界满宠、手杀简雍、界虞翻、界李儒、丁原、SP张辽',
|
'新标袁术',
|
||||||
'曹爽、刘表、界孙坚、界太史慈、界公孙瓒调整',
|
|
||||||
'bug修复',
|
'bug修复',
|
||||||
|
|
||||||
],
|
],
|
||||||
|
@ -20,24 +19,24 @@ window.noname_update={
|
||||||
//'card/yunchou.js',
|
//'card/yunchou.js',
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
'character/diy.js',
|
//'character/diy.js',
|
||||||
'character/extra.js',
|
//'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
'character/old.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
//'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
//'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 163 KiB |
|
@ -4057,7 +4057,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji',
|
'wenpin','re_xuzhu','wangyi','dianwei','re_lidian','xunyou','dengai','wangji',
|
||||||
'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei',
|
'zhongyao','yuejin','simalang','zhangchunhua','sp_caoren','luzhi','litong','re_liubei',
|
||||||
'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu',
|
'guanyu','re_zhangfei','re_zhugeliang','re_zhaoyun','re_machao','huangyueying','jiangwei','xin_masu',
|
||||||
'liuchen','re_huangzhong','mizhu','madai','wangping','xin_fazheng','re_xushu','liyan',
|
'liuchen','re_huangzhong','mizhu','old_madai','wangping','xin_fazheng','re_xushu','liyan',
|
||||||
'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai',
|
'sp_sunshangxiang','zhoucang','yanyan','mazhong','mayunlu','sunquan','re_ganning','re_huanggai',
|
||||||
're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin',
|
're_zhouyu','re_daqiao','sunshangxiang','sunjian','re_xiaoqiao','sunce','re_luxun','zhugejin',
|
||||||
'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke',
|
'dingfeng','lingtong','guyong','xusheng','yufan','handang','panzhangmazhong','zhugeke',
|
||||||
|
@ -4072,7 +4072,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce',
|
'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce',
|
||||||
'wangping','sunliang','wangji','yanyan',
|
'wangping','sunliang','wangji','yanyan',
|
||||||
'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng',
|
'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng',
|
||||||
'xunyou','zhonghui','xin_wangyi','madai',//'bulianshi',
|
'xunyou','zhonghui','xin_wangyi','old_madai',//'bulianshi',
|
||||||
'handang','liubiao',
|
'handang','liubiao',
|
||||||
'fuhuanghou','xin_liru',//'jianyong',
|
'fuhuanghou','xin_liru',//'jianyong',
|
||||||
'panzhangmazhong','yufan','liufeng',
|
'panzhangmazhong','yufan','liufeng',
|
||||||
|
|
Loading…
Reference in New Issue