This commit is contained in:
libccy 2016-09-10 20:18:27 +08:00
parent 11fd063e07
commit 9d2d04cc50
2 changed files with 28 additions and 26 deletions

View File

@ -483,10 +483,13 @@ character.ow={
shanguang:{ shanguang:{
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
filterCard:true, filterCard:{suit:'diamond'},
position:'he', position:'he',
filter:function(event,player){
return player.num('he',{suit:'diamond'})>0;
},
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target!=player; return target!=player&&get.distance(player,target,'attack')<=1;
}, },
check:function(card){ check:function(card){
return 6-ai.get.value(card); return 6-ai.get.value(card);
@ -2594,7 +2597,7 @@ character.ow={
shihuo:'嗜火', shihuo:'嗜火',
shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌', shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌',
shanguang:'闪光', shanguang:'闪光',
shanguang_info:'出牌阶段限一次,你可以弃置一张牌令一名其他角色本回合内不能使用或打出卡牌', shanguang_info:'出牌阶段限一次,你可以弃置一张方片牌令攻击范围内的一名其他角色本回合内不能使用或打出卡牌',
tiandan:'填弹', tiandan:'填弹',
tiandan_info:'摸牌阶段开始时你可以跳过出牌和弃牌阶段然后获得若干张杀直到你的手牌数等于你的体值最多为5', tiandan_info:'摸牌阶段开始时你可以跳过出牌和弃牌阶段然后获得若干张杀直到你的手牌数等于你的体值最多为5',
shenqiang:'神枪', shenqiang:'神枪',

View File

@ -51,6 +51,7 @@ mode.tafang={
lib.mechlist=[]; lib.mechlist=[];
for(var i in lib.characterPack.mode_tafang){ for(var i in lib.characterPack.mode_tafang){
if(i.indexOf('tafang_mech_')==0){ if(i.indexOf('tafang_mech_')==0){
lib.characterPack.mode_tafang[i][3].push(i+'_skill');
lib.mechlist.push(i); lib.mechlist.push(i);
} }
lib.character[i]=lib.characterPack.mode_tafang[i]; lib.character[i]=lib.characterPack.mode_tafang[i];
@ -398,23 +399,19 @@ mode.tafang={
return get.rank(a,true)-get.rank(b,true); return get.rank(a,true)-get.rank(b,true);
}); });
var map={}; var map={};
map.bufang=ui.create.buttons(lib.mechlist,'character',dialog.content); var mechlist=lib.mechlist.randomGets(6);
mechlist.sort(function(a,b){
return lib.character[a][5]-lib.character[b][5];
});
map.bufang=ui.create.buttons(mechlist,'character',dialog.content);
var difficulty=parseInt(get.config('tafang_difficulty')); var difficulty=parseInt(get.config('tafang_difficulty'));
for(var i=0;i<map.bufang.length;i++){ for(var i=0;i<map.bufang.length;i++){
var button=map.bufang[i]; var button=map.bufang[i];
// button.node.name.style.top='8px'; // button.node.name.style.top='8px';
button.node.intro.classList.add('showintro'); button.node.intro.classList.add('showintro');
button.node.intro.classList.add('tafang'); button.node.intro.classList.add('tafang');
if(button.link=='tafang_mech_nengliangqiu'|| button.count=difficulty+lib.character[button.link][5]-2;
button.link=='tafang_mech_guangmingquan'|| button.node.intro.innerHTML=get.cnNumber(button.count,true);
button.link=='tafang_mech_jiguanren'){
button.count=difficulty+1;
button.node.intro.innerHTML=get.cnNumber(button.count,true);
}
else{
button.count=difficulty+2;
button.node.intro.innerHTML=get.cnNumber(button.count,true);
}
button._link='布防'; button._link='布防';
} }
map.zhaomu=ui.create.buttons(list,'character',dialog.content); map.zhaomu=ui.create.buttons(list,'character',dialog.content);
@ -1191,6 +1188,8 @@ mode.tafang={
tafang_mech_guangmingquan_skill_info:'每一轮令距离2格以内的所有友方角色各回复一点体力', tafang_mech_guangmingquan_skill_info:'每一轮令距离2格以内的所有友方角色各回复一点体力',
tafang_mech_dubiaoxianjing:'毒镖陷阱', tafang_mech_dubiaoxianjing:'毒镖陷阱',
tafang_mech_dubiaoxianjing_skill:'毒镖',
tafang_mech_dubiaoxianjing_skill_info:'每当距离2格以内的一名敌方角色',
tafang_mech_jiqishi:'集气石', tafang_mech_jiqishi:'集气石',
tafang_mech_shenmidiaoxiang:'神秘雕像', tafang_mech_shenmidiaoxiang:'神秘雕像',
tafang_mech_shenpanxianjing:'审判之刃', tafang_mech_shenpanxianjing:'审判之刃',
@ -1199,19 +1198,19 @@ mode.tafang={
}, },
characterPack:{ characterPack:{
mode_tafang:{ mode_tafang:{
// tafang_mech_dubiaoxianjing:['','',4,[],['boss']], // tafang_mech_dubiaoxianjing:['','',4,[],['boss'],2],
// tafang_mech_jiqishi:['','',4,[],['boss']], // tafang_mech_wuyashenxiang:['','',4,[],['boss'],2],
// tafang_mech_shenmidiaoxiang:['','',4,[],['boss']], // tafang_mech_shenpanxianjing:['','',4,[],['boss'],2],
// tafang_mech_shenpanxianjing:['','',4,[],['boss']], // tafang_mech_shenmidiaoxiang:['','',4,[],['boss'],5],
// tafang_mech_shiyuansu:['','',4,[],['boss']], // tafang_mech_shiyuansu:['','',4,[],['boss'],5],
// tafang_mech_wuyashenxiang:['','',4,[],['boss']], // tafang_mech_jiqishi:['','',4,[],['boss'],5],
tafang_mech_guangmingquan:['','',3,['tafang_mech_guangmingquan_skill'],['boss']], tafang_mech_guangmingquan:['','',3,[],['boss'],3],
tafang_mech_nengliangqiu:['','',3,['tafang_mech_nengliangqiu_skill'],['boss']], tafang_mech_nengliangqiu:['','',3,[],['boss'],3],
tafang_mech_jiguanren:['','',3,['tafang_mech_jiguanren_skill'],['boss']], tafang_mech_jiguanren:['','',3,[],['boss'],3],
tafang_mech_weixingxianjing:['','',3,['tafang_mech_weixingxianjing_skill'],['boss']], tafang_mech_weixingxianjing:['','',3,[],['boss'],4],
tafang_mech_mutong:['','',3,['tafang_mech_mutong_skill'],['boss']], tafang_mech_mutong:['','',3,[],['boss'],4],
tafang_mech_gongchengche:['','',3,['tafang_mech_gongchengche_skill'],['boss']], tafang_mech_gongchengche:['','',3,[],['boss'],4],
} }
}, },
cardPack:{ cardPack:{