v1.9.89.3(part3)

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Spmario233 2019-07-13 18:31:31 +08:00 committed by GitHub
parent 2be68be028
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3 changed files with 622 additions and 35 deletions

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@ -672,6 +672,33 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
equipValue:9
}
},
longfenghemingjian:{
type:'equip',
fullskin:true,
cardimage:'feilongduofeng',
subtype:'equip1',
distance:{attackFrom:-2},
skills:['longfenghemingjian'],
nomod:true,
nopower:true,
unique:true,
ai:{
equipValue:9
}
},
qicaishenlu:{
fullimage:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
skills:['qicaishenlu'],
nomod:true,
nopower:true,
unique:true,
ai:{
equipValue:9
}
},
honghuangzhili:{
type:'trick',
enable:true,
@ -709,11 +736,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
characterPack:{
mode_boss:{
boss_hundun:['male','shen',20,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
boss_qiongqi:['male','shen',16,['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
boss_hundun:['male','shen',25,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
boss_qiongqi:['male','shen',20,['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
boss_taotie:['male','shen',20,['boss_xiongshou','boss_tanyu','boss_cangmu','boss_jicai','boss_jicai_switch'],['qun','boss','bossallowed'],'qun'],
boss_taowu:['male','shen',16,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
boss_taowu:['male','shen',25,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
boss_zhuyin:['male','shen',4,['boss_xiongshou'],['qun','hiddenboss','bossallowed'],'qun'],
boss_xiangliu:['male','shen',25,['boss_yaoshou','boss_duqu','boss_jiushou','boss_echou','boss_echou_switch'],['qun','boss','bossallowed'],'qun'],
boss_zhuyan:['male','shen',25,['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
boss_bifang:['male','shen',25,['boss_yaoshou','boss_zhaohuo','boss_honglianx','boss_yanyu','boss_yanyu_switch'],['qun','boss','bossallowed'],'qun'],
boss_yingzhao:['male','shen',25,['boss_yaoshou','boss_fengdong','boss_xunyou','boss_sipu','boss_sipu_switch'],['qun','boss','bossallowed'],'qun'],
boss_qingmushilian:['male','',0,['boss_qingmu','boss_qingmu_intro1','boss_qingmu_intro2','boss_qingmu_intro3'],['boss'],'wu'],
boss_qinglong:['male','shen',4,['boss_shenyi','releiji','boss_qingmu2'],['wu','hiddenboss','bossallowed']],
@ -790,7 +822,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
cardPack:{
mode_boss:['honghuangzhili','sadouchengbing','yihuajiemu','guilongzhanyuedao','guofengyupao','chiyanzhenhunqin','qimenbagua','xuwangzhimian','juechenjinge','xiuluolianyuji','chixueqingfeng']
mode_boss:['honghuangzhili','sadouchengbing','yihuajiemu','guilongzhanyuedao','guofengyupao','chiyanzhenhunqin','qimenbagua','xuwangzhimian','juechenjinge','xiuluolianyuji','chixueqingfeng','longfenghemingjian','qicaishenlu']
},
init:function(){
for(var i in lib.characterPack.mode_boss){
@ -1199,6 +1231,98 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return lib.boss.boss_taowu.init.apply(this,arguments);
}
},
boss_xiangliu:{
chongzheng:0,
loopFirst:function(){
return game.boss.nextSeat.nextSeat;
},
gameDraw:function(player){
return player==game.boss?8:4;
},
minion:{
'2':'boss_zhuyin',
'8':'boss_zhuyin',
},
randchoice:function(){
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
},
controlid:'shenwuzaishi',
control:function(){
return lib.boss.boss_taowu.control.apply(this,arguments);
},
init:function(){
return lib.boss.boss_taowu.init.apply(this,arguments);
}
},
boss_zhuyan:{
chongzheng:0,
loopFirst:function(){
return game.boss.nextSeat.nextSeat;
},
gameDraw:function(player){
return player==game.boss?8:4;
},
minion:{
'2':'boss_zhuyin',
'8':'boss_zhuyin',
},
randchoice:function(){
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
},
controlid:'shenwuzaishi',
control:function(){
return lib.boss.boss_taowu.control.apply(this,arguments);
},
init:function(){
return lib.boss.boss_taowu.init.apply(this,arguments);
}
},
boss_bifang:{
chongzheng:0,
loopFirst:function(){
return game.boss.nextSeat.nextSeat;
},
gameDraw:function(player){
return player==game.boss?8:4;
},
minion:{
'2':'boss_zhuyin',
'8':'boss_zhuyin',
},
randchoice:function(){
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
},
controlid:'shenwuzaishi',
control:function(){
return lib.boss.boss_taowu.control.apply(this,arguments);
},
init:function(){
return lib.boss.boss_taowu.init.apply(this,arguments);
}
},
boss_yingzhao:{
chongzheng:0,
loopFirst:function(){
return game.boss.nextSeat.nextSeat;
},
gameDraw:function(player){
return player==game.boss?8:4;
},
minion:{
'2':'boss_zhuyin',
'8':'boss_zhuyin',
},
randchoice:function(){
return lib.boss.boss_taowu.randchoice.apply(this,arguments);
},
controlid:'shenwuzaishi',
control:function(){
return lib.boss.boss_taowu.control.apply(this,arguments);
},
init:function(){
return lib.boss.boss_taowu.init.apply(this,arguments);
}
},
boss_hundun:{
chongzheng:0,
loopFirst:function(){
@ -1311,7 +1435,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.check();
});
control.backup1=ui.create.div('.buttons');
control.backup2=ui.create.buttons(['shen_caocao','shen_simayi','shen_guanyu','shen_zhugeliang','shen_zhaoyun','shen_zhouyu','shen_lvmeng','shen_lvbu'],'character',control.backup1);
control.backup2=ui.create.buttons(['shen_caocao','shen_simayi','shen_guanyu','shen_zhugeliang','shen_zhaoyun','shen_zhouyu','shen_lvmeng','shen_lvbu','shen_liubei','shen_luxun'],'character',control.backup1);
return control;
}
},
@ -1322,44 +1446,66 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
switch(game.players[i].name){
case 'shen_guanyu':{
game.players[i].equip(game.createCard('guilongzhanyuedao','spade',5));
lib.inpile.add('guilongzhanyuedao');
list.push('qinglong');
break;
}
case 'shen_zhugeliang':{
game.players[i].equip(game.createCard('qimenbagua','spade',2));
list.push('bagua');
lib.inpile.add('qimenbagua');
break;
}
case 'shen_zhouyu':{
game.players[i].equip(game.createCard('chiyanzhenhunqin','diamond',1));
list.push('zhuque');
lib.inpile.add('chiyanzhenhunqin');
break;
}
case 'shen_caocao':{
game.players[i].equip(game.createCard('juechenjinge','spade',5));
list.push('jueying');
lib.inpile.add('juechenjinge');
break;
}
case 'shen_zhaoyun':{
game.players[i].equip(game.createCard('chixueqingfeng','spade',6));
list.push('qinggang');
lib.inpile.add('chixueqingfeng');
break;
}
case 'shen_lvbu':{
game.players[i].equip(game.createCard('xiuluolianyuji','diamond',12));
list.push('fangtian');
lib.inpile.add('xiuluolianyuji');
break;
}
case 'shen_simayi':{
game.players[i].equip(game.createCard('xuwangzhimian','diamond',4));
lib.inpile.add('xuwangzhimian');
break;
}
case 'shen_liubei':{
game.players[i].equip(game.createCard('longfenghemingjian','spade',2));
lib.inpile.add('longfenghemingjian');
list.push('cixiong');
break;
}
case 'shen_lvmeng':{
game.players[i].equip(game.createCard('guofengyupao','diamond',3));
lib.inpile.add('guofengyupao');
break;
}case 'shen_luxun':{
game.players[i].equip(game.createCard('qicaishenlu','diamond',3));
lib.inpile.add('qicaishenlu');
break;
}
}
}
lib.inpile.remove('wuzhong');
lib.inpile.remove('jiedao');
lib.inpile.add('sadouchengbing');
lib.inpile.add('yihuajiemu');
for(var i=0;i<ui.cardPile.childElementCount;i++){
var node=ui.cardPile.childNodes[i];
if(node.name=='wuzhong'){
@ -1369,6 +1515,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
node.init([node.suit,node.number,'yihuajiemu']);
}
else if(list.contains(node.name)){
lib.inpile.remove(node.name);
node.remove();
}
}
@ -1536,6 +1683,385 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
},
skill:{
boss_yaoshou:{
mod:{
globalFrom:function(from,to,distance){
return distance-2;
},
},
},
boss_duqu:{
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source&&!event.source.hasSkill('boss_duqu');
},
content:function(){
var target=trigger.source;
if(!target.storage.boss_shedu) target.storage.boss_shedu=0;
target.storage.boss_shedu+=trigger.num;
target.markSkill('boss_shedu');
},
global:'boss_shedu',
},
boss_shedu:{
trigger:{player:"phaseBefore"},
mark:true,
intro:{content:'mark'},
forced:true,
filter:function(event,player){
return player.storage.boss_shedu&&player.storage.boss_shedu>0;
},
content:function(){
'step 0'
var num=player.storage.boss_shedu;
event.num=num;
var chs=get.cnNumber(num);
player.chooseToDiscard('he',num,'弃置'+chs+'张牌,或失去'+chs+'点体力').ai=function(card){
return 12-get.value(card);
};
'step 1'
if(!result.bool) player.loseHp(num);
player.storage.boss_shedu--;
if(num>1) player.markSkill('boss_shedu');
else player.unmarkSkill('boss_shedu');
},
},
boss_jiushou:{
mod:{
maxHandcard:function(player,num){
return num-player.hp+9;
},
},
trigger:{player:['phaseUseBegin','phaseAfter','phaseDrawBegin']},
filter:function(event,player){
return event.name=='phaseDraw'||player.countCards('h')<9;
},
content:function(){
if(trigger.name=='phaseDraw') trigger.cancel();
else player.draw(9-player.countCards('h'));
},
},
boss_echou_switch:{
unique:true,
group:['boss_echou_switch_on','boss_echou_switch_off'],
subSkill:{
off:{
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_echou_awake','boss_echou');
},
silent:true
},
on:{
trigger:{player:'changeHp'},
filter:function(event,player){
return player.hp<=player.maxHp/2;
},
forced:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
player.enableSkill('boss_echou_awake');
player.removeSkill('boss_echou_switch');
}
}
}
},
boss_echou:{
trigger:{global:'useCard'},
filter:function(event,player){
return !event.player.hasSkill('boss_duqu')&&['tao','jiu'].contains(event.card.name);
},
content:function(){
var target=event.player;
player.line(target);
if(!target.storage.boss_shedu) target.storage.boss_shedu=0;
target.storage.boss_shedu++;
target.markSkill('boss_shedu');
},
},
boss_bingxian:{
trigger:{global:'phaseAfter'},
filter:function(event,player){
return event.player!=player&&event.player.countUsed('sha')==0;
},
forced:true,
content:function(){
player.useCard({name:'sha'},trigger.player);
},
},
boss_juyuan:{
init:function(player,skill){
player.storage[skill]=0;
},
trigger:{player:'phaseAfter'},
forced:true,
silent:true,
popup:false,
content:function(){
player.storage.boss_juyuan=player.hp;
},
mod:{
selectTarget:function (card,player,range){
if(card.name!='sha') return;
if(range[1]==-1) return;
if(player.hp>=player.storage.boss_juyuan) return;
range[1]+=2;
},
},
},
boss_xushi_switch:{
unique:true,
group:['boss_xushi_switch_on','boss_xushi_switch_off'],
subSkill:{
off:{
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_xushi_awake','boss_xushi');
player.gainMaxHp(5);
},
silent:true
},
on:{
trigger:{player:'changeHp'},
filter:function(event,player){
return player.hp<=player.maxHp/2;
},
forced:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
player.enableSkill('boss_xushi_awake');
player.removeSkill('boss_xushi_switch');
}
}
}
},
boss_xushi:{
trigger:{player:['phaseUseEnd','turnOverEnd']},
filter:function(event,player){
return event.name=='phaseUse'||!player.isTurnedOver();
},
forced:true,
content:function(){
'step 0'
if(trigger.name=='phaseUse'){
player.turnOver();
event.finish();
}
else{
event.list=game.filterPlayer(function(current){
return current!=player;
});
event.list.sort(lib.sort.seat);
player.line(event.list,'green');
}
'step 1'
var target=event.list.shift();
target.damage([1,2].randomGet());
if(event.list.length) event.redo();
},
},
boss_zhaohuo:{
trigger:{
player:'damageBefore',
source:'damageBegin',
},
forced:true,
filter:function(event,player){
if(player==event.player) return event.nature=='fire'||player==event.source;
return true;
},
content:function(){
if(player==trigger.player) trigger.cancel();
else trigger.nature='fire';
},
ai:{
unequip:true,
skillTagFilter:function(player){
if(player!=_status.currentPhase) return false;
},
},
},
boss_honglianx:{
mod:{
ignoredHandcard:function (card,player){
if(get.color(card)=='red'){
return true;
}
},
cardDiscardable:function (card,player,name){
if(name=='phaseDiscard'&&get.color(card)=='red') return false;
},
},
forced:true,
trigger:{player:'phaseBefore'},
content:function(){
'step 0'
event.num1=3;
event.num2=[0,1,2,3].randomGet();
event.togain=[];
while(event.togain.length<event.num2){
var card=get.cardPile(function(card){
return get.color(card)=='red';
});
if(card) event.togain.push(card);
else break;
}
event.num1-=event.togain.length;
if(event.togain.length) player.gain(event.togain,'draw');
if(event.num1==0) event.finish();
else{
event.list=game.filterPlayer(function(current){
return current!=player;
}).randomGets(event.num1).sortBySeat();
player.line(event.list,'fire');
}
'step 1'
var target=event.list.shift();
target.damage('fire');
if(event.list.length) event.redo();
},
},
boss_yanyu_switch:{
unique:true,
group:['boss_yanyu_switch_on','boss_yanyu_switch_off'],
subSkill:{
off:{
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_yanyu_awake','boss_yanyu');
},
silent:true
},
on:{
trigger:{player:'changeHp'},
filter:function(event,player){
return player.hp<=player.maxHp/2;
},
forced:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
player.enableSkill('boss_yanyu_awake');
player.removeSkill('boss_yanyu_switch');
}
}
}
},
boss_yanyu:{
forced:true,
trigger:{global:'phaseBefore'},
filter:function(event,player){
return player!=event.player;
},
content:function(){
'step 0'
event.count=3;
player.line(trigger.player,'fire');
'step 1'
event.count--;
trigger.player.judge(function(card){
if(get.color(card)=='red') return -5;
return 5;
});
'step 2'
if(!result.bool){
trigger.player.damage('fire');
if(event.count) event.goto(1);
}
},
},
boss_fengdong:{
trigger:{player:"phaseBefore"},
forced:true,
content:function(){
game.countPlayer(function(current){
if(current!=player) current.addTempSkill('fengyin');
});
},
},
boss_xunyou:{
trigger:{global:'phaseBefore'},
forced:true,
filter:function(event,player){
return player!=event.player
},
content:function(){
var list=game.filterPlayer(function(current){
return current!=player&&current.countCards('hej');
});
if(list.length){
var target=list.randomGet();
player.line(target,'green');
var card=target.getCards('hej').randomGet();
event.card=card;
player.gain(card,target);
target.$giveAuto(card,player);
}
else event.finish();
'step 1'
if(get.type(card)=='equip') player.equip(card);
},
},
boss_sipu_switch:{
unique:true,
group:['boss_sipu_switch_on','boss_sipu_switch_off'],
subSkill:{
off:{
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_sipu_awake','boss_sipu');
},
silent:true
},
on:{
trigger:{player:'changeHp'},
filter:function(event,player){
return player.hp<=player.maxHp/2;
},
forced:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
player.enableSkill('boss_sipu_awake');
player.removeSkill('boss_sipu_switch');
}
}
}
},
boss_sipu:{
global:'boss_sipu2',
},
boss_sipu2:{
mod:{
cardEnabled:function(card,player){
var sc=_status.currentPhase;
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
return false;
}
},
cardUsable:function (card,player){
var sc=_status.currentPhase;
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
return false;
}
},
cardRespondable:function (card,player){
var sc=_status.currentPhase;
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
return false;
}
},
cardSavable:function (card,player){
var sc=_status.currentPhase;
if(sc&&sc!=player&&sc.isPhaseUsing()&&sc.hasSkill('boss_sipu')&&!sc.hasSkill('boss_sipu_switch')&&sc.countUsed()<3){
return false;
}
},
},
},
/*----分界线----*/
boss_zirun:{
trigger:{player:'phaseBegin'},
forced:true,
@ -1962,6 +2488,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_yandu_awake','boss_yandu');
player.gainMaxHp(5);
},
silent:true
},
@ -2401,6 +2928,22 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
}
},
longfenghemingjian:{
inherit:'cixiong_skill',
filter:function(event,player){
return lib.linked.contains(event.card.nature);
},
},
qicaishenlu:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event,player){
return lib.linked.contains(event.nature);
},
content:function(){
trigger.num++;
},
},
boss_chiyan:{
trigger:{global:'gameStart'},
forced:true,
@ -6445,7 +6988,43 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_taowu:'梼杌',
boss_taotie:'饕餮',
boss_zhuyin:'烛阴',
boss_xiangliu:'相柳',
boss_zhuyan:'朱厌',
boss_bifang:'毕方',
boss_yingzhao:'英招',
boss_yaoshou:'妖兽',
boss_yaoshou_info:'锁定技,你与其他角色计算-2。',
boss_duqu:'毒躯',
boss_duqu_info:'锁定技你受到伤害时伤害来源获得1枚“蛇毒”标记你自身不会拥有“蛇毒”标记你的“桃”均视为“杀”。“蛇毒”标记锁定技拥有“蛇毒”标记的角色回合开始时需要选择弃置X张牌或者失去X点体力然后弃置一枚“蛇毒”标记。X为其拥有的“蛇毒”标记个数。',
boss_shedu:'蛇毒',
boss_jiushou:'九首',
boss_jiushou_info:'锁定技你的手牌上限始终为9你的出牌阶段开始时以及你的回合结束时将手牌补至手牌上限你始终跳过你的摸牌阶段。',
boss_echou_switch:'恶臭',
boss_echou:'恶臭',
boss_echou_info:'体力值首次减少至一半或更少时激活此技能。锁定技除你之外的其他角色使用“桃”或“酒”时获得1枚“蛇毒”标记。',
boss_bingxian:'兵燹',
boss_bingxian_info:'锁定技,其他角色的回合结束时,若其回合内没有使用杀,则视为你对其使用一张“杀”。',
boss_juyuan:'巨猿',
boss_juyuan_info:'锁定技,你的体力上限+5你的出牌阶段内若你的体力少于上一次你的回合结束时的体力则你本回合使用“杀”可额外指定1个目标。',
boss_xushi_switch:'蓄势',
boss_xushi:'蓄势',
boss_xushi_info:'体力值首次减少至一半或更少时激活此技能。锁定技你的出牌阶段结束时你令自己翻面当你的武将牌从背面翻至正面时对所有其他角色造成随机1至2点伤害。',
boss_zhaohuo:'兆火',
boss_zhaohuo_info:'锁定技,你造成的所有伤害均视为火属性伤害;你的回合中,所有其他角色的防具牌无效;你免疫所有火属性伤害。',
boss_honglianx:'红莲',
boss_honglianx_info:'锁定技你的红色牌不计入你的手牌上限你的回合开始时随机获得牌堆中0到3张红色牌然后随机对3到0名其他角色各造成1点火属性伤害。',
boss_yanyu:'炎狱',
boss_yanyu_switch:'炎狱',
boss_yanyu_info:'体力值首次减少至一半或更少时激活此技能。锁定技其他角色回合开始时进行判定若为红色则受到1点火属性伤害并重复此过程每个回合最多判定3次。',
boss_fengdong:'封冻',
boss_fengdong_info:'锁定技,你的回合内,其他角色的非锁定技无效。',
boss_xunyou:'巡游',
boss_xunyou_info:'锁定技,其他角色回合开始时,你随机获得场上除你以外的一名角色区域内的一张牌,若你获得的是装备牌,则你使用之。',
boss_sipu:'司圃',
boss_sipu_switch:'司圃',
boss_sipu_info:'体力值首次减少至一半或更少时激活此技能。锁定技你的出牌阶段内若你使用的牌数小于等于2张其他角色无法使用或打出牌。',
boss_wuzang:'无脏',
boss_wuzang_info:'锁定技摸牌阶段你的摸牌基数改为XX为你的体力值一半且至少为5你的手牌上限基数为0',
boss_xiangde:'相德',
@ -6496,6 +7075,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
xuwangzhimian_info:'锁定技,摸牌阶段,你额外摸两张牌;你的手牌上限-1',
chixueqingfeng:'赤血青锋',
chixueqingfeng_info:'锁定技,你使用【杀】结算结束前,目标角色不能使用或打出手牌,且此【杀】无视其防具',
longfenghemingjian:'鸾凤和鸣剑',
longfenghemingjian_info:'你使用的【雷杀】或【火杀】指定目标后,可令对方选择弃置一张牌或令你摸一张牌',
qicaishenlu:'七彩神鹿',
qicaishenlu_info:'锁定技,你计算与其他角色的距离时-1当你造成属性伤害时你令此伤害+1。',
honghuangzhili:'洪荒之力',
honghuangzhili_cbg:'洪',

View File

@ -403,8 +403,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
for(var i=0;i<list.length;i++){
num+=get.effect(list[i],{name:name},player,player);
}
if(num>0) return (1.7+Math.random())*Math.max(num,1);
return 0;
if(num<=0) return 0;
if(list.length>1) return (1.7+Math.random())*Math.max(num,1);
}
}
return 1+Math.random();
@ -432,6 +432,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return evt.filterCard(card,player,evt);
}
if(!lib.filter.filterCard(card,player,evt)) return false;
else if(evt.filterCard&&!evt.filterCard(card,player,evt)) return false;
if(info.changeTarget){
var list=game.filterPlayer(function(current){
return player.canUse(card,current);
@ -461,7 +462,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var nature=links[1][3]||null;
var character=links[0];
var group=lib.character[character][1];
return{
var evt=_status.event;
var next={
character:character,
group:group,
filterCard:function(){
@ -477,19 +479,21 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
nature:nature,
},
filterTarget:function(card,player,target){
var group=lib.skill.yigui_backup.group;
var xx=lib.skill.yigui_backup;
var evt=_status.event;
var group=xx.group;
if(target.group!='unknown'&&target.group!=group) return false;
var info=get.info(card);
if(info.changeTarget){
var targets=[target];
info.changeTarget(player,targets);
for(var i=0;i<targets.length;i++){
if(target.group!='unknown'&&target.group!=group) return false;
if(targets[i].group!='unknown'&&targets[i].group!=group) return false;
}
}
var evt=_status.event;
if(evt.type=='dying') return evt.dying==target;
else return lib.filter.filterTarget(card,player,target);
if(evt.type=='dying') return target==evt.dying;
if(xx.filterTargetx&&!xx.filterTargetx(card,player,target)) return false;
return lib.filter.filterTarget(card,player,target);
},
onuse:function(result,player){
player.logSkill('yigui');
@ -502,12 +506,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
player.updateMarks('yigui');
player.storage.yigui.used.add(result.card.name);
},
}
};
if(evt.filterTarget) next.filterTargetx=evt.filterTarget;
return next;
},
prompt:function(links,player){
var name=links[1][2];
var character=links[0];
return '移除「'+get.translation(character)+'」并视为使用'+get.translation(name);
var nature=links[1][3];
return '移除「'+get.translation(character)+'」并视为使用'+(get.translation(nature)||'')+get.translation(name);
},
},
group:["yigui_init","yigui_refrain"],
@ -624,7 +631,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
logger.line(player,'green');
logger.logSkill('xindiaodu');
player.draw(false);
player.draw('nodelay');
},
ai:{
reverseEquip:true,
@ -8357,7 +8364,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return this.name2.indexOf('gz_shibing')!=0;
},
showCharacter:function(num,log){
if(this.isDead()){
if(_status.overing==true||this.isDead()){
this.$showCharacter(num,log);
return {};
}
@ -8367,12 +8374,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if((num==1||num==2)&&this.isUnseen(1)) toShow.add(this.name2);
if(!toShow.length) return {};
var next=game.createEvent('showCharacter');
next.player=this;
next.num=num;
next.toShow=toShow;
next._args=arguments;
next.setContent('showCharacter');
return next;
next.player=this;
next.num=num;
next.toShow=toShow;
next._args=arguments;
next.setContent('showCharacter');
return next;
}
},
$showCharacter:function(num,log){

View File

@ -3778,18 +3778,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
["club",4,"bingliang"],
],
choiceThree:[
'sunquan','re_ganning','re_huanggai','re_zhouyu','re_daqiao','re_luxun','sunshangxiang',
're_liubei','re_zhangfei','zhugeliang','re_zhaoyun','re_machao','huangyueying',
're_caocao','re_simayi','re_zhangliao','re_xuzhu','re_guojia','zhenji','re_lidian',
're_gongsunzan','diaochan','re_huatuo',
'xiaoqiao',
'dianwei',
'xuhuang','sunjian',
'dengai','jiangwei','sunce',
'xin_masu','lingtong','xusheng','chengong',
'xunyou','wangyi',
'guyong','caifuren',
'zhugejin','dingfeng',
'zhenji','zhugeliang','sunquan','diaochan',
're_ganning','re_daqiao','re_zhangfei','re_machao','re_simayi','re_zhangliao','re_xuzhu','re_guojia','re_lidian',
'jiangwei','sunce',
'madai','lingtong','yufan',
'wangji','yanyan','wangping',
'guyong','jushou','caifuren','zhoucang','liuchen','liyan',
'caiyong','xuezong',
'zhugejin','simalang','sp_sunshangxiang','luzhi','sp_liuqi','quyi',
'mazhong','mayunlu','litong','wenpin'
],
choiceFour:[
'sunquan','re_ganning','re_lvmeng','re_zhouyu','re_daqiao','re_luxun','sunshangxiang',