调整写法,以在使用不同化身发动同一个技能的时候仍能随时改变配音播放源
This commit is contained in:
parent
c1f3ace0d0
commit
9cc8c95982
|
@ -10550,9 +10550,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.updateMarks('rehuashen');
|
||||
var skills=game.expandSkills([link]);
|
||||
skills.forEach(skill=>{
|
||||
if(lib.skill.rehuashen.checkAudio(event.card,skill,'re_zuoci')){
|
||||
lib.skill.rehuashen.createAudio(event.card,skill,'re_zuoci');
|
||||
}
|
||||
lib.skill.rehuashen.createAudio(event.card,skill,'re_zuoci');
|
||||
});
|
||||
}
|
||||
},
|
||||
|
@ -10669,20 +10667,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return node;
|
||||
},
|
||||
checkAudio:(character,skill,name)=>{
|
||||
var info=get.info(skill);
|
||||
if(!info||((!info.audioname||!info.audioname.includes(character))&&(!info.audioname2||!info.audioname2[character]))) return false;
|
||||
return !info.audioname2||!info.audioname2[name];
|
||||
},
|
||||
createAudio:(character,skill,name)=>{
|
||||
var info=lib.skill[skill];
|
||||
if(!info) return;
|
||||
if(!info.audioname2) info.audioname2={};
|
||||
if(info.audioname&&info.audioname.includes(character)){
|
||||
if(info.audio&&typeof info.audio=='string') skill=info.audio;
|
||||
if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
|
||||
info.audioname2[name]=(skill+'_'+character);
|
||||
}
|
||||
else info.audioname2[name]=info.audioname2[character];
|
||||
else if(info.audioname2[character]){
|
||||
info.audioname2[name]=info.audioname2[character];
|
||||
}
|
||||
else{
|
||||
if(info.audio&&typeof info.audio=='string') skill=info.audio;
|
||||
info.audioname2[name]=skill;
|
||||
}
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
|
|
|
@ -4461,9 +4461,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.updateMarks('huashen');
|
||||
var skills=game.expandSkills([skill]);
|
||||
skills.forEach(skillx=>{
|
||||
if(lib.skill.rehuashen.checkAudio(character,skillx,'zuoci')){
|
||||
lib.skill.rehuashen.createAudio(character,skillx,'zuoci');
|
||||
}
|
||||
lib.skill.rehuashen.createAudio(character,skillx,'zuoci');
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue