调整写法,以在使用不同化身发动同一个技能的时候仍能随时改变配音播放源
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@ -10550,9 +10550,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.updateMarks('rehuashen');
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var skills=game.expandSkills([link]);
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skills.forEach(skill=>{
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if(lib.skill.rehuashen.checkAudio(event.card,skill,'re_zuoci')){
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lib.skill.rehuashen.createAudio(event.card,skill,'re_zuoci');
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}
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});
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}
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},
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@ -10669,20 +10667,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return node;
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},
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checkAudio:(character,skill,name)=>{
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var info=get.info(skill);
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if(!info||((!info.audioname||!info.audioname.includes(character))&&(!info.audioname2||!info.audioname2[character]))) return false;
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return !info.audioname2||!info.audioname2[name];
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},
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createAudio:(character,skill,name)=>{
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var info=lib.skill[skill];
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if(!info) return;
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if(!info.audioname2) info.audioname2={};
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if(info.audioname&&info.audioname.includes(character)){
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
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info.audioname2[name]=(skill+'_'+character);
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}
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else info.audioname2[name]=info.audioname2[character];
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else if(info.audioname2[character]){
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info.audioname2[name]=info.audioname2[character];
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}
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else{
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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info.audioname2[name]=skill;
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}
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},
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mark:true,
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intro:{
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@ -4461,9 +4461,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.updateMarks('huashen');
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var skills=game.expandSkills([skill]);
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skills.forEach(skillx=>{
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if(lib.skill.rehuashen.checkAudio(character,skillx,'zuoci')){
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lib.skill.rehuashen.createAudio(character,skillx,'zuoci');
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}
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});
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}
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}
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